




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Game settings have been reset. Your old settings can still be found in user/config.lua for reference (Settings -> Open user folder in explorer), but you need to set them again manually. Forgive the inconvenience! All other user data (maps etc.) remains 100% intact. We have migrated from LUA to JSON for improved security, efficiency and Hypersomnia codebase simplicity - removed two major dependencies! On a positive note, you now don't have to worry about copy-pasting someone else's config which could previously potentially execute malicious lua code! I would have to do this at some point on the way to scripting because the old Lua version has to be replaced with Roblox's Luau dialect. Great news community server admins! You can now manage MULTIPLE INSTANCES with a SINGLE SERVER PROCESS! No f*ing around with 10s of appdata folders! No 10s of configs flying around! Just pass this to one of your existing ranked server configs: "num_ranked_servers": 4, "num_casual_servers": 2 And a single AppImage process will automatically manage several ranked + casual server instances with incrementing port numbers and name suffixes! This was done to prepare for crazygames.com release so we can instantly scale in case of a sudden influx of players. Other fixes: - Netcode improvements: the game goes back on its feet faster after a lag spike. I upped the maximum number of messages per packet which was too low. - Fixed a nasty interpolation glitch on connect. - Auto-assign based on team score, THEN player count. - Marginal balance updates: Deagle muzzle vel: 5000 -> 5100 (+2%, so it's viable against the revolver), Szczur kill award: $600 -> $900
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