Game settings have been reset. Your old settings can still be found in user/config.lua for reference (Settings -> Open user folder in explorer), but you need to set them again manually. Forgive the inconvenience! All other user data (maps etc.) remains 100% intact. We have migrated from LUA to JSON for improved security, efficiency and Hypersomnia codebase simplicity - removed two major dependencies! On a positive note, you now don't have to worry about copy-pasting someone else's config which could previously potentially execute malicious lua code! I would have to do this at some point on the way to scripting because the old Lua version has to be replaced with Roblox's Luau dialect. Great news community server admins! You can now manage MULTIPLE INSTANCES with a SINGLE SERVER PROCESS! No f*ing around with 10s of appdata folders! No 10s of configs flying around! Just pass this to one of your existing ranked server configs: "num_ranked_servers": 4, "num_casual_servers": 2 And a single AppImage process will automatically manage several ranked + casual server instances with incrementing port numbers and name suffixes! This was done to prepare for crazygames.com release so we can instantly scale in case of a sudden influx of players. Other fixes: - Netcode improvements: the game goes back on its feet faster after a lag spike. I upped the maximum number of messages per packet which was too low. - Fixed a nasty interpolation glitch on connect. - Auto-assign based on team score, THEN player count. - Marginal balance updates: Deagle muzzle vel: 5000 -> 5100 (+2%, so it's viable against the revolver), Szczur kill award: $600 -> $900
Hypersomnia
Patryk Czachurski
TeamHypersomnia
2023-12-28
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(110 reviews)
https://github.com/TeamHypersomnia/Hypersomnia#intro
https://store.steampowered.com/app/2660970 
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Hypersomnia is a hardcore arena mixing eSports with pixely nostalgia.
Every match will be unforgiving - every duel a psychological battle.
More of a peaceful soul?
Unleash your creativity in the WYSIWYG in-game map Editor that lets you instantly playtest your maps online.
It's all free and open-source.
Written without a game engine, in bare C++. Only 50 MB.
Feel free to build it yourself from GitHub and modify Hypersomnia to your heart's content.
Features:
- 24 unique firearms.
- 2 game modes: Bomb defusal (team-based) and Gun game (free-for all).
- 6 magic spells, 4 grenade types and 7 melee weapons.
- An in-game map editor that lets you host a work-in-progress map to test with your friends in a single click. Quickly iterate your map unlike in any game engine.
Declare allegiance to one of the three factions whose apple of discord is a disparity between prevailing notions of moral excellence:
Metropolis. Atlantis. Resistance.
Will you take revenge for the unethical simulation of an inferior universe? Will you support the cruel experiments to win total control over metempsychosis? Or will you join the underground civilization that awaits the end of war in this dangerous afterlife reality?
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0Network: Broadband Internet connection
- Storage: 128 MB available space
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