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New patch (0.1.32) is out buffing Slay and Mages :) Balance: - Food retain & Milkwoman now round to the nearest integer instead of always rounding down *Heroes* - Fortuna: +3 -> +1 hp - Little Match Girl: 1 -> 2 free rolls *Characters* - Bluebell: Removed <7 stars restriction. - Freed Prince: 4/4 -> 4/3 - Armored Egg: 15/12 -> 14/11 - Crewmember: 3/2 -> 2/1 and gives +1/1 to summoned unit. - Magical Fox: +1/1 -> +2/1 - Pirate Cook: +5/5 -> +6/6 - Dandelion: Moved to Chaos and level 4 -> 5, 3/4 -> 5/6, Boost: +2/1 -> +3/2 - New character: Moth. 3/4 Level 4 Good Fairy. Ranged. Boost: +2/1 and for each charged Star add +100% damage. - Detective Apprentice: +1 -> +2 attack - Duelist: 4/2 -> 3/1 and gives +1/1 to summoned unit. - Hardworking Milkwoman: Now changes her Boost buff if given Food stats during combat - Havi: +5/6 -> 6/7 - Muddy Oceancrab: 14/5 -> 12/5 - Mycroft Holmes: Level 4 -> 3, buff +2/1 -> +1/0 - Sinbad: 6/4 -> 7/5 - Rapunzel: +4/3 -> +6/5 - Radiant Fairy: 3/4 -> 4/5 - Tomorrow's Tailor: 8/8 -> 9/8 - Young Tengu: +1/1 -> +2/2 - Crystal Sage: Give your mages +1 -> +2 attack permanently. - Hermes: +1/1 -> +2/1 - Sea Witch: 3/6 -> 6/6 - Star Child: 100% -> 150% of my attack, 2 -> 1 star, Removed <7 stars restriction. - Pirate Monkey: 7/6 -> 8/9 - Cat Queen: Doesn't buff herself anymore (Two Cat Queens will buff each other). - Captain Hook: Give +100% to rightmost -> +80% to leftmost. - Dark Twig: Changed text. +100 -> +80% - Oberon: 100% -> 80% of my attack - Shadowlord: +100% attack -> +70% attack - Woman in the Moon: Fixed interaction with Miniature Moon (item) and now works additively with Slay multipliers. So a global +2 slay multiplier (e.g. Baby Mimic + Crescent Blade) with Hermes slaying (slays 1+2 times) will trigger her 1+2+2 and not 9 times *Treasures* - Immutable Idol: Level 4 -> 3 and set to 14/14 -> 7/7 - Elemental Swords: +6/2 -> +9/4 - Merlin's Staff: Level 5 -> 6 - Battle Song Sword: +15/2 -> +25/4 - Celestial Harp: Level 6 -> 5 - Piece of Infinity: +3/3 -> +4/4 - The Once Ugly Duckling: +14/7 -> +25/15 - Wish for Brilliance: Now only works on targetable spells. - Wish for Future: +60/40 -> 80/50 - Wish for Infinity: +10/10 -> +15/15 - Wish for Strength: +30/30 -> +40/40 *Spells* - Removed Heavy (can't repeat) from: Blizzard, Sandstorm, Lightning Strike, God Rays, Ride of the Valkyries, Fireball, Poisoned Apple. Combat spells that are still Heavy: Circe's Cup, Starlight Strike - Sandstorm: 4 -> 3 damage - Lose the fight, win the war: 2 -> 3 gold - Mana Ascetism: 1 -> 2 mana - Worthy Sacrifice: 3 -> 4 gold *Items* - Crystal Sword: 9/0 -> 12/0 - Magic Sword: 11/0 -> 18/0 - Metal Tower Shield: 0/9 -> 0/14 - Holy Shield: 0/15 -> 0/20 - Monster Charm (Slay +1/1): 5 -> 4 gold - Strong Monster Charm: +2/1 -> +3/2 - Legendary Monster Charm: +3/2 -> +4/4 - Miniature Moon: +1 -> +2 slays New: - Added Emotes! Currently only 3 free emotes exist, will add unlockable emotes later - Added toggle in settings to always show character names - Added min to max for mmr gain >4k - Added difficulty slider for async. Relax with lower mmr boards or amp up difficulty (mainly for @swiftwolfgaming ). - Added setting to change your in-game name (costs 1k crystals as anti-spam). - Changed level 8 treasures to level infinity treasures to make it clearer that they are exclusive to lamp - Removed non-interactive time after choosing a treasure - Added icon to heavy spells - New Russian translation thanks to @sir_hasserfuellt :heart: Fixed: - Fisherman now doesn't get food stats when bought anymore - Fixed Fisherman text 140% -> 100% - King Midas doesn't show a treasure select anymore - Fixed Fire mage visual in wrong direction when attacking own board - Fixed Fire mage killing summoning unit in the back that fills to the front slot -> front unit would die - Fixed Fire mage attacking chair still damaging units behind chair - Fixed Succubus hitting Fire Mage then damaging wrong board (backend did calculate this correctly) - Fixed Mimic/Wish for Nothing being multiplicative with other x2 treasure effects - Fixed Hero Helix + Aladdin working on the last 2 treasure slots - Fixed "blinking" treasure select screen where no actions were possible except skip - Fixed "double treasure" visual when Daedalus has 4 treasures then loses 1 treasure - Broonie, Leprechaun added Aura keyword (they worked with double aura already) - Fixed 7k mmr sometimes getting real bots - Fixed Sinbad replace treasure locking up the game - Broken Spell Reflector + Ascendance cannot target upgraded characters anymore - Tripled unit now cannot have lower than base stats - Fixed Hero attack treasures not working - Fixed Klek quest complete destroying Magic Bean at start of fight (-> destroy after his Slay) - Fixed Hercules doubling Food stats - Fixed Battle Pass display not using local time - Transforming permanently into a quest unit removes it from the pool (New You, Chameleon) - Fixed Symbol of Unity working with Archdemon, Frank counter - Slay School now works on characters with a Slay item - Fixed Sea Witch not keeping her buff when you had Uther - Fixed Daedalus + Hero Helix resulting in game freeze - Fixed Hero Mask showing heroes you already were in the game - Fixed Wish for Life + Fisherman not working - Fixed layering with hero counters - (Chaos) Fixed: Being Amateur + Fisher King would not give the Amateur treasure until the Fisher King treasure was given
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