New patch 0.1.35 is out with some new cards :) Balance: *Heroes* - Phantom: After 4 -> 5 turns *Characters* - Smiling Sprout: +3 -> +2 hp - Demon Harbinger: Your Demons have +3/2 -> Your evil characters have +2/1. - Guardian Angel: 2/3 -> 4/4. Your Angels have +4/3 -> Your good characters have +1/2. - Angel Warrior: I have +2/1 for each Angel -> +1/1 for each good character - Haymaker: 6/4 -> 2/2 - Star Child: 1 -> 2 stars with 33% of my attack. - Archangel: Cannot revive other Archangels anymore. Revive with 150% -> 50% hp. Attack of revives is based on current attack not starting attack. - Oberon: When you charge a Star -> When you shoot a Star - Titania's stars now add a delay of 4 attacks *Treasures* - Mana Catalyst: +2/3 for each unspent mana -> +3/3 for each 2 unspent mana - Holle's Gold: +4 -> +3 gold - Celestial Harp: +14/12 -> +10/10 - Orchestra: +2/2 -> +1/2 - Witch Hunter Talisman changed to: After your last character dies, destroy the highest hp enemy. *Spells* - Core Fusion: 4 -> 5 gold - Furnace: Level 4 -> 5 - Starlight Strike: Reduced in-fight weight 100 -> 80 *Items* - Makeshift shield: Cut. New: - New character: Kiv, the Resolute. 7/5 Level 5 Good Royal Mage. Ranged. Boost: +5/1. When a Royal I'm boosting is attacked and killed, I attack. - New spell: Fishing Rod. Level 3, 2 gold, 1 mana. Heavy. Give a character Slay: Steal an exact copy of the slain enemy and remove this ability. - New spell: Grimm's Twist. Level 4, 1 gold, 1 mana. Transform a character into a surprise character of the same level and give it +3/3 permanently. - New players <1k mmr are separated from normal matchmaking, play the game with less cards and unlock the normal game after reaching 1k mmr (or choosing to skip to 1k mmr). - Stats breakdown shows Slay multiplier - Character description shows artist name. - "Show names" settings now also shows treasure, spell and item names - New art by Eric Streed of Fire Mage - New art by Albert Chauw Wijaya of Dwarfi, Auri, Consti, Havi, Admiri - New art by Giorgia Sensoli of Celery Tea - Added visual for Fate's Scissors and Witch Hunter talisman - Treasure selections with only 1 treasure are now clicked automatically (e.g. Fisher King's single choice) Fixes: - Fixed Broken Spell Reflector with Ascendance locking up the game - Fixed using revive charge from Savitri messing up dog positioning - Fixed Arabic text being displayed incorrectly - Fixed Core Fusion putting a second item on a unit and moving that item leading to server error - Fixed Daedalus picking Hero Mask as first treasure resulting in crash - Multiple hero selections at once being broken - Fixed spell reflector + divining rod breaking following spells - Fixed custom lobbies always needing a restart - Fixed Chameleon transforming into Haymaker/Fisherman not granting Preserve bonus to other units in the same fight This will probably be the last balance patch before the tournament - if something is too out of line there might be a balance patch still.
[ 2024-03-18 12:58:00 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Strategic Gameplay
Choose your Hero carefully at the start of each game, as each Hero plays differently. Earn gold to buy characters and items, cast spells and find treasures in the Shop Phase, then watch your choices come to life in automatic fights. Level up to find even more powerful characters and spells in your shops.Match 3
Find three copies of a character to forge a stronger version and gain a potent treasure of their level. Master this core mechanic to dominate in this strategic turn-based autobattler set in a mythical realm. The right treasure can tip the scales in your favor!Replayability
Spice up the game with the Chaos Queue, featuring random rule-changes like dual heroes or expanded boards for massive replayability. Set your own rules in Custom Games and battle it out with up to 100 players!- Memory: 3000 MB RAMStorage: 800 MB available space
- Storage: 800 MB available space
[ 6138 ]
[ 3464 ]