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New patch (0.1.37) is out with a lot of balance changes! :) Patch Goals: - Move cards closer to desired power level to smooth out power levels - more gradual power-level of cards, with less powerful tempo cards and shorter durations - making cards broader and more playable more often New: - New keyword: Lingering: If I die, other characters keep the buff they have from my Aura or Boost for the fight. - New keyword: **Target:Low**: I try to attack a character with less hp than my attack. - New item: Weak Magnet. 4/0 Level 4: 3 gold. My Wearer has Target:Low. - You can target shop characters with targetable spells. - New setting for hover delay. Balance: *General* - Removed free roll. This will be tested to make decisions in shop matter more and increase player agency by reducing high-roll potential of everyone in the lobby. - Increased hand size to 6 *Heroes* - Bearskin: 1x2 -> 0x2 - Fafnir: Aura +2/1 -> +2/0 (could also do +1/1 but that feels very low for me rn - could do 0x2 -> 1x2 then) - Fisher King: The first time you reach level 5 __choose a__ level 5 treasure from 4 choices. - Fortuna: moved to Chaos - Merlin: Every 3 -> 4 spells. - Odin: 0x3 -> 0x2 and added "When you cast a spell on a character give them +1/1 permanently." - Sphinx: When you have exactly 1 mana and 0 gold, your spells are free. (0 mana - could do infinite spells :D ) *Characters* - Baby Monkey: removed - Bored Farmboy: Changed to "Dying Breath: Give characters behind me +2/2 Food stats." - Cat Angel: 3/4 -> 2/3 and new ability: "When you sell me, if you have at least 1 mana, get +1 mana." - Freed Prince: 4/3 -> 3/3 - Happy Retriever: 0/1 -> 1/1, Aura +2/1 -> +1/1 and buffs all animals - Shield Page and Sword Squire: 0/3 -> 0/2 - Tracking Dog: 1/1 -> 2/1 - Armored Egg: Dies permanently after 3 -> 2 deaths - Demon Harbinger: 4/4 -> 3/3 - Demon Sprite: removes stats from non-demon -> non-evil units. - Guardian Angel: 4/4 -> 3/3 - Impatient Farmer: 4/4 -> 1/1, get 8/8 -> 10/10 Food stats on buy, Preserve 40% -> 25% - Pirate Cook: Entrance food +6/6 -> +5/5 - Pirate Gunner: Give +3/2 -> +2/2 to character in hand - Ploughman: 1/8 -> 1/7 and now triggers off spells. - Puck: 2/3 -> 1/2 - Snow White: 3/5 -> 2/4 - The Fool: 2/2 -> 7/2 - Young Kappa: 4/4 -> 2/6 - Young Yellowbark: 0/5 -> 0/6 - Adventuring Husky: +3/3 -> +2/2 for each position. - Back Protector: 0/25 -> 0/15 - Havi: Aura +6/7 -> +5/5 - Horse Thief: 2/3 -> 4/4 - Little Mermaid: Added Monster tag, 3/9 -> 5/9 - Milkwoman: Preserve 50% -> 20%. - Moth: Boost: +2/1 -> +4/2 - Muddy Oceancrab: 12/5 -> 8/5 - Rapunzel's Prince: Level 4 -> 3, 5/2 -> 4/2 and Boost: +2/4 -> +2/2 - Sinbad changed to buff all units in hand and 7/5 -> 4/4 - Yuk the Yak: 1/1 -> 3/3 - Crystal Sage: +2 -> +1 attack. - Dr. Watson: Boost +2/2 -> +3/2 - Frankenstein's Monster: added Unyielding - Galahad: +10/6 -> +8/4 - Haymaker: Entrance +5/3 -> +3/3 - Hermes: 14/5 -> 15/5 - Pirate Monkey: buffs other pirate monkeys again (but no cascading stats when summoning 2 at once) - Star Child: removed gold restriction. Stars trigger after 7 -> 5 attacks. - Tempi: Entrance -> Aura - Angelic Commander: Removed Mage tag. - Archangel changed to: I cannot be revived. Dying Breath: Revive your dead Angels with 50% stats. - Captain Hook: affects the whole hand, buffs based on current stats (additive with other hooks). - Celery Tea: Reduces stats of the Pig by 33% - Herding Dog: Added Farmer tag - Fisherman: Preserve 70% -> 30%. Now gives buff based on current Food stats (~~starting~~) - Titania: +4 -> +3 delay - Shadowlord: removed Unyielding - Supply Cabinet: 5/5 -> 1/1 - The Wise Merlin changed to: Boost: +1/1. Aura: Your Booster's have Boost: +4/4 one time. - Van Helsing: 33% of your hero attack to enemies 4 times. *Treasures*: - Mana Stone: 1 -> 2 mana - Ares Helmet: +0/14 -> +0/11 - Seer's Sphere: first 6 -> 7 targetable spells. - Life Essence: Aura +1/2 -> +1/1 - Power Bag: +4/2 -> +4/1 - Elemental Swords: +9/4 -> +8/3 *Spells*: - Dramatic Reveal: 4 -> 5 gold. - Fishing Rod: 2 -> 4 gold. *Items*: - Both Pouches added: My Wearer gains item stats as Food Stats. - Clarified Uther using Lingering keyword. - Clarified Corgi to "stats" and removed "in fight" Fixes: - Broken Spell Reflector does not cast the same character again - Fixed Broken Spell Reflector with Core Fusion showing too many destroyed characters. - Fixed Consti not lowering stats - Surrendering now also presses "Ready" for the other players. - Fixed Merlin (worked on all units) - Fixed Archangel reviving angels that got hit by tailor - Fixed Archangel not changing numbers when being upgraded - Fixed Fate's Scissors double triggering off Fire mage - Fixed Fate's Scissors visual - (Chaos) Fixed Familiars buying to units being buggy. - (Chaos) Fixed being able to place Familiars on Familiars.
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