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New patch (0.1.41) is out on Steam - Mobile patch coming later today :) Huge thanks to @jwilliamjames and @KlekTheKluck helping coming up with new cards :heart: Reminder that the monthly tournament is happening in 1 week :) Balance: Characters: - Dwarfi: 1/1 -> 1/2 - Bluebell: 3 -> 5 damage star - Cat Angel: 2/3 -> 3/3 - Shield Page: Boost: +0/4 -> +0/3 - Small Imp: 4/3 -> 3/3 and added Unyielding - Cat Box: Good -> Evil - Puck: 4 -> 5 damage stars - The Fool: 7/2 -> 9/2 - Angel Warrior: +1/1 -> +2/0 for each good character - Emperor: 7/7 -> 8/8 - Fluff Fluff (Red Fluff): Added "After I attack, activate the Dying Breath of characters behind me." - Hellhound: Take 1 -> 0 damage when you buy me. - Moth boosting Star Child + Titania only applies additively to the stars generated by Titania - Pirate Monkey: Give +67% -> 50%. - Archangel: Revive with 50% -> 66% stats - Van Helsing: Now deals additional 5 base damage Treasures: - Broker's Brooch: Level 3 -> 2 - Carrot of Yore: 100% -> 50% - Cat Altar: +2/2 -> +4/3 for each summoned character - Celestial Harp: +10/10 -> +12/12 - Anticipating Drumroll: Moved to Chaos. - Merlin's Staff: added "Every 5 spells you buy, gain 1 mana and add 1 Rummage (roll a shop full of spells) to your shop." - Silver Cross: Removed - Infinity: +4/3 -> 5/4. Increase by 1/1 -> 2/2 - Excalibur's Scabbard: After 1 -> 2 fights. Level 7 -> 6 - Silver Arrow: Removed - Wish for Infinity: +15/15 -> +17/17 Items: - Pouch: item Food stats 25% -> 10% - Legendary Pouch: item Food stats: 50% -> 25% - Weak Alliance Band: 3 -> 2 gold - Runic Sword (Level 4, 4 gold): 7 -> 9 attack - Crystal Sword (Level 5, 5 gold): 12 -> 14 attack, 0 -> 5 hp - Magic Sword (Level 6, 6 gold): 18 -> 22 attack, 0 -> 10 hp - Wooden Tower Shield (Level 4, 4 gold): 7 -> 9 hp - Metal Tower Shield (Level 5, 5 gold): 0 -> 5 attack, 12 -> 14 hp - Holy Shield (Level 6, 6 gold): 0 -> 10 attack, 20 -> 24 hp - Will Charm (Give Unyielding): 9 -> 8 gold Spells: - Vitality: Removed - Soul Absorption: 3 -> 4 gold New keyword: Grow X: Increase value by X for each level you are above 2. New heroes: - Oinksburg Mayor. At the start of each round, if you had unspent gold, give your current shop +1/1. Grow +2/2. - Queen of Hearts. After each fight, paint your board spaces red or black. Entrance: Your characters in red spaces gain +0/1 permanently (Grow +1/1) and characters in black spaces gain -1/1 permanently (Grow -1/-1). - Scheherazade: Grow __+2 max mana__. If you have at least 3 mana when you buy a character, give it +2/2 permanently for every 3 mana you have and lose 2 mana. - The Wayward Sisters. When you cast a targetable spell on your shop it affects your whole shop. If it costs 0 gold or less (Grow: 1), cast it again. New characters: - Hot Potato. 2/2 Level 2 Evil Vegetable Merchant. If you kept me for 1 round or less, I sell for 2 gold. - Lizard Recruiter. 3/2 Level 2 Evil Monster Merchant. Slay: Add 1 extra character of your level to your next shop. - The Beast. 3/1 Level 2 Evil Animal. Quest: Buy 4 Royals or Furnitures. When you turn me good, I transform into Beast Prince. - Beast Prince. 4/3 Level 2 Good Royal. When you buy a Royal or Furniture, I gain +3/3 permanently. - Cursed Rose. 5/2 Level 3 Neutral Treant. Dying Breath: Cast Blizzard 1 time. - Beauty. 6/9 Level 4 Good Royal. When I attack, give characters behind me +3/3 for the fight and if they are evil turn them good. Quest: I turn 4 evil characters good. - Vendi. 7/6 Level 4 Evil Dwarf. Dying Breath: Reduce the cost of your Merchants and items next round by 1 gold (minimum 2). (Old Vendi can be played in custom games) - Golden Fluff. 10/8 Good Fluff Merchant. Dying Breath: Add a random character to your shop. They cost 3 gold less. - Portal Wardrobe. 6/6 Level 5 Neutral Furniture. Dying Breath: Summon a surprise character and give it 100% of my stats. New: - New spell: Fairy Dust. 5 gold, 1 mana. Level 5. Give a character +4/4 and Flying. - New spell: Poisoned Well. Level 5, 1 gold, 1 mana. At the end of the next fight your surviving characters cannot be damaged by hero attack but they don't deal any damage to your opponent. - Renamed Merlin, the Mage -> Morgan le Fay - Renamed Sinbad, the Pirate -> Long John Silver - Renamed Tomorrow's Tailor -> Tomorrow's Trader New art: - Smithi, Tempi, Multi, Elaine by Albert Chauw Wijaya - Gold laying Goose, The Wise Merlin by Eric Streed - Star Girl by @Carol - Archdemon by Kyle Cox Fixes: - Fixed selling -> losing mana (visual) - Fixed Doppel Diamond + Pirate Monkey not having starting stats - Fixed Draining spells showing negative mana after being cast - Fixed Merlin's Lessons not working with Wish for Life - Fixed targetable spell + scrolling shop not showing the arrow correctly - Fixed Seers Sphere giving too many new spells - Fixed Merlin dying not correctly removing boost buffs - Fixed Guinevere dying not correctly removing boost buffs - Fixed Alliance Bands being applied too many times. - Fixed Tempi not instantly getting vamp dagger stats (broke when moving tempi to aura) - Fixed: Fluff Leader now works with Uther
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