




Dive into a fantastical autobattler where fairytales and legends collide! Choose your hero and assemble your team of characters, items and treasures to outwit opponents in strategic battles where positioning matters. Will you be the last one standing in this enchanted PvP arena?



Strategic Gameplay
Choose your Hero carefully at the start of each game, as each Hero plays differently. Earn gold to buy characters and items, cast spells and find treasures in the Shop Phase, then watch your choices come to life in automatic fights. Level up to find even more powerful characters and spells in your shops.
Match 3
Find three copies of a character to forge a stronger version and gain a potent treasure of their level. Master this core mechanic to dominate in this strategic turn-based autobattler set in a mythical realm. The right treasure can tip the scales in your favor!
Replayability
Spice up the game with the Chaos Queue, featuring random rule-changes like dual heroes or expanded boards for massive replayability. Set your own rules in Custom Games and battle it out with up to 100 players!
Patch 0.1.52
Earlier turns are 10 seconds faster (later turns still have the same timer) Updated title, hero select, default board and end game screen added shadows to characters, treasures, spells new visual for empty character slots new "2x" indicator for repeating spells Tournament screen: added a ticking sound to alert you that the timer is running. It stops if you "click for fun" once. New profile images
New character. Present. 2/2 Level 3 Furniture, 1 mana. On Buy: I transform into a random character of your level with +2/2.
Balance: Consti added: During fights, I can have my stats reduced only by damage. Jekyll and Hyde can now triple Dark/Light Twig: Level 6 -> 5 and base stats 25/10 -> 15/8 Dr. Frankenstein's summons are now forcibly Neutral (brainless).
Deal with the Devil: is not Draining anymore
New art: Angel Feather, Blackbeard's Cursed Spyglass, Endurance Potion, Knight's Oath -> Royal Decree, Royal Phoenix, Weird Compass by CraftPix Cat Box, Cat Queen -> Queen Oona by Ruang Sempit art studio Fluff Leader by Carol_twtv Hecate by Leralasss Holle's Gold by Leralasss, Pauline_17 Dying Breath Rune -> Tombstone, Entrance Rune -> Party Popper by Leralasss
Fixes: Fixed desync: When you had multiple Triton's and one died, Great Waves would not be cast (in Unity) Fixed desync: Jekyll/Hyde and Odette casting a spell didn't correctly trigger Hecate's Owl/Acolyte in fights Fixed desync: Wish for Life with Triton (in Unity) Fixed desync: Mycroft on level up would increase attack at the start instead of the end of a fight (backend)
Fixed shop desync: Light of Dawn from Apollo was repeated with Spell Reflector (in Unity) Fixed shop desync: Sphinx at 0 gold and 1 mana casting a spell refunding mana (in Unity) Fixed shop desync: board reload when having sunlight from a spell after a fight
Fight calculations are now split up to multiple frames (reduced CPU spike)
Fixed Fire Mage visual Fixed spell transform/destroy visual not disappearing when de-hovering
New patch 0.1.52 is out :)
Huge thanks to @IHSB15 @jwilliamjames @synesthesia for brainstorming new ideas and balance changes :heart:
New:
Balance:
New art:
Fixes:
[ 2025-03-15 14:32:09 CET ] [Original Post]
Minimum Setup
- Memory: 3000 MB RAMStorage: 800 MB available space
- Storage: 800 MB available space
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