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Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, a dozen bullets coursing through the air.... wait.
Something is different here....
https://www.youtube.com/watch?v=pzG7Wc6mbwE
BODIES ARE DISPOSABLE
MIND IS SOFTWARE
SUPERHOT VR is an entirely new title. It’s reimagined and redesigned from the ground up for VR and hand tracking controllers. The fruit of over three years of super close cooperation between SUPERHOT and Oculus, SUPERHOT VR is releasing with Oculus Touch controllers and is available to purchase today!
If you’re one of the lucky few and you’re already kitted out with the necessary hardware, then wait no more. Drop in and enjoy the visceral, satisfyingly physical world of SUPERHOT VR.
PURCHASE FOR OCULUS TOUCH NOW
https://www.oculus.com/experiences/rift/1012593518800648/
No worries if you’re not getting Touches anytime soon or if you already embraced a different platform though! Having released SUPERHOT VR for Oculus, we’re now starting to poke around supporting all the other VR systems (wink, WINK). I’ll keep you updated on the progress!
We got quite swallowed by work on redesigning SUPERHOT for VR but damn it was fun! I’ve spent my first week with the game just juggling and physically throwing objects at red guys :) .
Realities of Virtual Reality
The VR as a platform is still relatively fresh and full of uncharted territories. To be honest we had tons of frustrating, puzzle solving fun just testing the possibilities and iterating. It’s a super new technology so there is a lot to tackle and learn. No matter what we tried to take from the original SUPERHOT, we invariably ended up with a decision to either compromise and make it play poorly or to push through, work harder and redesign things from scratch straight into VR. Basic stuff like player movement or item interaction in VR forced us to completely change our approach to level architecture and gameplay. We’re not too good at compromising so pretty much everything in SUPERHOT VR is new, built with only VR in mind. It’s pretty exciting! You constantly learn and explore and then you learn some more.
Virtual reality brings a whole new level of immersion and freedom to games. SUPERHOT has always rewarded gameplay improvisation and VR closes a couple of doors for that but opens a whole lot more. People playtesting SUPERHOT VR pulled some amazing stunts that we could never think of while designing the game. We seriously can’t wait to push the release button and to see what people will come up with during the first playthroughs.
TINY FAQ:
Is it really FREE for all kickstarter backers and preorders?
Yes Sir.
So this is a new, separate game?
Right again.
Will you release SUPERHOT VR on other VR platforms?
Yes! You are good at this.
What are the minimum specs?
Video Card NVIDIA GTX 970 / AMD Radeon R9 290 equivalent or greater
CPU Intel i5-4590 equivalent or greater
Memory 8GB+ RAM
Video Output Compatible HDMI 1.3 video output
USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port
OS Windows 7 SP1 64 bit or newer
How much is the fish?
24.99$
Release date on Oculus Store?
6th of December. Kinda 5thish actually. It’s probably out already by the time we post this update!
Will the regular version of SUPERHOT get VR support too?
Nope. VR is just waaaay too different. We will be working to get SUPERHOT VR to other VR platforms though.
I’m a Kickstarter / preorder backer, I love you guys and I want you to love me back with a key?
We’re shoving emails with your keys into the pipes as fast as that poor mailchimp monkey can handle. If you changed your email address since backing or if your key got lost in the interweb tubes, please let us know at wheresmykeybutistillloveyou@superhotgame.com. <3
What about all the other nonVR stuff you’re working on?
It’s still in the works! Good things take time but I’ll catch an update for you guys next time.
That’s it for today folks!
Cheers,
Szymon from SUPERHOT Team
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