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Name

 SUPERHOT 

 

Developer

 SUPERHOT Team 

 

Publisher

 SUPERHOT Team 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2016-02-25 

 

GameBillet

 20.99 /

 

 

Steam

 9,19€ 7,19£ 9,99$ / 60 % 

 

News

 78 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 46 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/322500 

 

How long to Beat

Main Story

 2 Hours 

 

Main Story + Extras

 4 Hours 

 

Completionist

 18 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 220  

Average playtime (last 2 weeks)

 52 

Median playtime (forever)

 170 

Median playtime (last 2 weeks)

 60 

Public Linux depots

 SUPERHOT Content - Linux [3.9 G] 




LINUX STREAMERS (9)
majorlinuxdarkphotonstudiocasperonlinuxbeeb_beeb_im_a_jeep
zalethontheshasta1wetyogawolfmrshroomies
novaandpulse




SUPERHOT Patch 1.20

A small but important patch, driven by bug reports from the community:


  • minor linguistic fixes for small typos buried within some conditionally visible texts;
  • general improvement to controller support which, among all else, fixes issues with Switch Pro controller used via Steam;
  • fixed issues with uploading to Killterest on Mac.

Note for Mac users: the Steam Controller improvements require Steam to access "Accessibility" in "Security & Privacy". Steam will ask for permission only during its first launch (unless you have already enabled it in the past), otherwise youll have to set it up yourself in the settings:



Have a nice day!
SUPERHOT team


[ 2022-04-12 13:00:57 CET ] [ Original post ]

SUPERHOT Patch 1.0.19

Hello!

A few fixes and updates for you:
Steam Deck compatibility
Cloud Saves
many small localization improvements
improved text readability for Asian languages, brand-new Japanese localization
improved controller tooltips
Xbox One/S/X & Bluetooth controller support on Mac
various other minor bug fixes

Once again let us thank you for your support and help with upgrading SH as much as possible!

Cheers,
SUPERHOT Team


[ 2022-01-25 11:18:20 CET ] [ Original post ]

1.0.18a - Hotfix

Hey There

Small hotfix today:


  • Fix for the bug that caused players to get stuck after clearing the level
  • Fix for not showing SUPERHOT chant at the end of the level and pop-ups in Asian languages
  • Called mum


Have a lovely day
SUPERHOT Team


[ 2021-05-19 17:25:19 CET ] [ Original post ]

SUPERHOT Patch 1.0.18

Hey there!


Today's patch:


  • Lots of Localization Quality Assurance fixes in multiple languages
  • Recruit link brought back
  • Made some tea


Cheers
SUPERHOT Team


[ 2021-05-05 12:33:32 CET ] [ Original post ]

SUPERHOT is 5 years old!



SUPERHOT was released half a decade ago. Thats a hell of a lot of time.

Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy.

[previewyoutube=23F7ApJ7kZI;full][/previewyoutube]

Since the release of SUPERHOT a lot has happened. We have grown from a tiny indie team into a fully fledged game studio.

We expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more.

5 years is a great time as any to take a look back at what happened. Lets take a stroll down memory lane, shall we? :)

SUPERHOT prototype

SUPERHOT came to be during a 7day fps game jam.

A bunch of people got together to make a shooter game in a week. This was way back in 2013 (!). We were far less experienced but compensated with blissful ignorance and enthusiasm.


One week old baby SUPERHOT

After we released the SUPERHOT prototype it made waves in the gaming community.

It exploded on youtube. Was trending hard on Reddit. We broke Steam greenlight records within days. That was a crazy moment and running a Kickstarter campaign was the only logical solution from that point.

You can still play the prototype that started it all right here. Around 50k people a month are still playing the prototype on our website which is absurdly cool.


SUPERHOT around the time we completed our Kickstarter campaign

We came back to development and worked on SUPERHOT for a solid 8 extra months. During that time we've fixed a lot of the problems with the original version of the game, iterated heavily on the art style, and experimented with fun, new scenarios for the levels.

By the time we began the Kickstarter campaign, SUPERHOT already had solid support from the gaming community. This helped tremendously with the campaign. Not only with funding but also with spreading the word.

Weve asked for 100k and weve ended up with twice as much. Shit got real, really fast. Thanks to enormous support from Kickstarter backers we managed to jump into the full development process.

[previewyoutube=t9Gz2FIlPXk;full][/previewyoutube]
SUPERHOT Beta gameplay trailer

On August 1st, 2015 we've released our beta.

20 levels, first glimpses into the story, endless mode and improved graphics. We don't miss the shotgun though, although we still get emails asking to bring that ugly thing back.

Fast forward to Feb 25th, 2016 SUPERHOT comes out!


Here is our glorious office and bombastic party from the day of release.

We took our sweet time making SUPERHOT. What started out as a small passion project ended up becoming a 2.5 year adventure. SUPERHOT has far outgrown our wildest expectations.

We also never abandoned SUPERHOT. We love the game and do our best to keep it alive and up to date to this day. Since that launch, weve patched the game 41 times on Steam alone. Weve ported it to pretty much every platform and made it available on every store too.


SUPERHOT VR


Immersion level 1000

Not many people remember that literally months after the release of SUPERHOT we finished the development of SUPERHOT VR. We managed to take a short break and we jumped straight back into development. That was crazy times. We had literally no idea what we were doing and VR was this weird unknown world with few rules or guidelines.


SUPERHOT VR dev at work

We experimented hard with VR and made some (in hindsight) bold design decisions that luckily worked out well. Development was a bit of a whirlwind (to say the least) but we managed to make something we were happy with.

Somehow we managed to release SUPERHOT VR just months shy of SUPERHOT launch.
Honestly, we didnt put much faith into it. We were surprised by the reception it got. We ported SUPERHOT VR to every possible VR platform. To this day it is one of top selling platforms on any VR headset.

MCD RELEASE



A few months ago, during a global pandemic, with the whole office working from homes in their pyjamas, we released our third game; SUPERHOT: MIND CONTROL DELETE.

Boy that was a ride. Originally weve planned to give something back to the gaming community. We aimed for a free level pack for SUPERHOT owners. Nothing big really. Few levels with some fancy game mechanic for added variety.

Life happened and three years later we ended up with a game bigger than the original SUPERHOT. How that happened is a story for a different post.

What matters though is that the only idea we didnt change was the intention to give the game away for free to everyone that bought SUPERHOT before the MCD release date.

Who would have thought that giving away a game for free, to around 2 million players, on different platforms might cause any problems :)

In the end, everything went great. The community loved the game as well as the soundtrack. Oh right there even is a soundtrack done by the great Dj Zardonic.

SUPERHOT guest starring in other games

Surprisingly SUPERHOT became a popular homage topic in the gamedev community. You can find quite a number of titles where SUPERHOT is being featured in one form or another.It's an honour and privilege (really) to see how SUPERHOT and the time only moves when you do game mechanic has inspired other creative souls. There have been SUPERHOT homages in video games, in art and in videos. Theyre all amazing and we always get a huge kick out of seeing these.

For example, There Is No Game, What The Golf, Clustertruck, Cooking Sim, Book of Demons, or SUPER IS HOT plus many many more. Go check em out.

Our never ending thanks to the talented folk who put these together.


SUPERHOT PRESENTS

As a company, SUPERHOT has always been fiercely independent and in complete creative control. We came up and stayed properly indie with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things (like giving away MCD).

We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots.

Another of those weird and crazy things in SUPERHOT PRESENTS.



We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). Our little way to give something back to gamedev community. This mission has been a super success and a few courageous teams decided to join our gang. Without further ado, we proudly present Frog Detective, Knuckle Sandwich, The Procession to Calvary and Teenage Blob!

Soon we will be able to announce another cool game. Stay tuned.

SUPERHOT changed our lives. No really, it did.

A small indie game opened a world to us. Suddenly we were accepting awards overseas, big companies wanted to help with porting our games.

During those 5 years, time moved when we moved. It moved very fast and we experienced a lot of marvelous moments along with some hiccups. Fortunately, we got blessed by a community full of beautiful people that carried us through everything.

Thank you for the 5 years and heres to 105 more!

SUPERHOT Team


[ 2021-02-25 18:22:01 CET ] [ Original post ]

Happy Winter Holidays!

Hello there friends!

What a wild year 2020 was. Daaaamn.

It should come as no shock that life at SUPERHOT got flipped upside down in 2020. It all went from 0 to 100 within days. The team switched to full remote mode. We stole all the toilet paper from the office and continued to work from our homes.

As much as it was a disruptive year, we think we managed to actually accomplish loads and wanted to tell you all about it. Lets get to it.


Wash your hands!

[h3]SUPERHOT VR Boxing Update[/h3]
Instead of starting this recap at the start of the year (boring), lets begin with the latest and greatest news dropping today. Were launching a free, all-new, holiday-themed game-mode for SUPERHOT VR. Its live right now. A little gift from us to you. Were calling it the Boxing Day update. It delivers a brand new endless level, a new scoring system, and a suitably festive soundtrack.

The Boxing Day update also features an exclusive leaderboard to show off your holiday survival skills. Get points for punching, dodging, headshots, style shots, and much more - and see how you stack up against your friends and enemies!

[previewyoutube=g067s_2L6OU;full][/previewyoutube]

To gain access to the Boxing Day update, those who finished SUPERHOT VR will have to load the Endless floppy disk in the Hacker Room and select the Christmas Tree.

Were also dropping a massive patch today with loads of fixes, improvements and optimizations. We do like to keep all our games loved and cared for. Highlights include a new in-game menu allowing easy access to the following during gameplay:

  • Switching between multiple save profiles
  • Guest Mode
  • Switching between pyramid flow and the more fluid pyramidless game flow
  • Auto-playspace rotation (transitions will rotate your playspace so the gameplay is always in front of you - not recommended for wired headsets)
  • Brightness options
  • Two different control schemes on the HTC Vive wand controllers
  • Exiting out of game modes like Endless mode & Guest mode

    Bug Fixes and Improvements:

    • Improved game flow when starting from a saved game
    • More stability improvements
    • Multiple graphics improvements
    • Fixed bugs in enemy AI behavior
    • Fixed bugs and improved clarity on VFX animations
    • Many, many performance improvements


    [h3]SUPERHOT VR on Oculus Quest 2[/h3]
    [previewyoutube=1m_EAM7Zuhs;full][/previewyoutube]
    Way back In October we shipped a big update for SUPERHOT VR on Quest. We made a cool trailer. We fixed bugs, improved many things, and added support for super-smooth 90Hz. The game is now sharper looking and plays better than ever before.

    [h3]SUPERHOT VR Turns 4![/h3]

    SUPERHOT VR has just turned 4 years old! Like all sensible people, we shot some cool drone footage to celebrate. And SUPERHOT had its 4th birthday in February. They grow up so fast! 2020 did give us SUPERHOT: MIND CONTROL DELETE though, the newest (and biggest!) member of the SUPERHOT family.

    [h3]SUPERHOT: MIND CONTROL DELETE Release[/h3]
    Way back in July MIND CONTROL DELETE was released to the world. This was a huge milestone for the team but bittersweet as we had to celebrate on Zoom which sucked. After 3 years of development, over 2 million SUPERHOT owners received MCD completely for free. We managed to release MCD while in full home office mode. That was a stressful yet amazingly fulfilling experience. Looking at the sheer volume of fanart and memes, fans seemed to love it.

    [h3]SUPERHOT PRESENTS Games![/h3]
    Waaaaay back in April we helped launch The Procession to Calvary, followed by Teenage Blob, both being titles that received funding from our lovely SUPERHOT PRESENTS initiative. We also gave a bunch of money to some other exciting indie titles this year. We cant talk about them just yet. Theyre cool though. We never had a publisher and are fiercely indie so its nice to pay it back when we can.

    [previewyoutube=3yJxmYrsrR0;full][/previewyoutube]
    [previewyoutube=lf62lt5QCZ4;full][/previewyoutube]

    We might have done cool things in January, February, or even March but that feels like a lifetime ago, so we cant be sure. From a boring business point of view, 2020 was fantastic, the best year yet. Our games sold more copies than ever before. Were honestly amazed at the never-ending love and support from our ever-growing community.



    Thank you for being a continuously awesome community. Please come say hi on Discord anytime. You supported us and gave us the strength to push through 2020.

    Everyone at SUPERHOT sincerely wishes you a most excellent and triumphant 2021 .

    Happy Holidays
    SUPERHOT Team


  • [ 2020-12-10 15:00:51 CET ] [ Original post ]

    SUPERHOT Pumpkin Challenge is here! Fear the orange grin!



    Spooky scary pumpkin dudes
    Send shivers down your spine
    Gleaming grins will shock your soul
    Seal your doom tonight


    Do Red Dudes dream of pumpkin horrors? We might never know, but SUPERHOT for sure fell victim to the spiciest Spooktober haunting!

    Play SUPERHOT October 24th to November 7th and face true horrors within the System. From the main menu select "CHALLENGES" then "PUMPKIN" to begin your spooktacular challenge.

    Beware! Pumpkin spiced SUPERHOT isn't meant for the faint of heart.

    Happy Halloween!
    SUPERHOT Team


    [ 2020-10-24 15:00:34 CET ] [ Original post ]

    Midweek Madness SUPERHOT Sale!



    SPREAD THE SYSTEM
    ...but have you seen it all?

    Complete your collection with Midweek Madness SUPERHOT Sale, lasting only until October 23rd!

    [h2]SUPERHOT is 50% off![/h2]
    Enter the System for the first time and wreak calculated havoc upon your enemies in the most innovative shooter you will have played in years - you know, the one in which time moves only when you do.

    https://store.steampowered.com/app/322500/SUPERHOT/

    [h2]SUPERHOT VR is 40% off![/h2]
    Immerse in VR fully, with your body and mind in the critically acclaimed, genre-defining, fan-favorite VR puzzle shooter - and get a good workout out of it.

    https://store.steampowered.com/app/617830/SUPERHOT_VR/

    [h2]SUPERHOT: MIND CONTROL DELETE is 40% off![/h2]
    Test your dexterity and will in the latest instalment in the SUPERHOT franchise. Pick your own style of mowing through Red Dudes with one of the gameplay-defining skills, sprinkle it with a set of HACKS, and obliterate everything the System throws against you. It will be a challenge - of the most fulfilling kind.

    https://store.steampowered.com/app/690040/SUPERHOT_MIND_CONTROL_DELETE/


    We thought you might appreciate the heads up.

    Cheers,
    SUPERHOT Team


    [ 2020-10-20 19:11:16 CET ] [ Original post ]

    SUPERHOT Patch 1.0.17

    Hey There


    Today's patch:


    • problem with game crashing after finishing the lvl
    • minor translation fixes
    • minor bug fixes


    Cheers
    SUEPRHOT Team


    [ 2020-09-07 15:17:26 CET ] [ Original post ]

    SUPERHOT: MIND CONTROL DELETE | Out July 16th!

    The following is a devlog for MIND CONTROL DELETE, a the third game in the SUPERHOT franchise.
    Check it out HERE



    Hey there!

    Time moves only when you move, huh? Well, time has been moving quite a bit for SUPERHOT: MIND CONTROL DELETE. What was initially a short project blossomed into a fully-fledged, standalone game. With your caring help, our baby has grown and its now a beautiful, charming, concrete hunk of a game. Time has finally come to release it into the world.

    Today we are happy to announce that we are finally, once and for all, leaving Early Access!



    [h2]Our official launch day is July 16, just one week away! [/h2]

    [previewyoutube=ov-ismbvR9g;full][/previewyoutube]


    We first need to thank all of you for supporting us throughout the entire MCD journey. Without your constant feedback, suggestions and encouragement this long road would have been way bumpier. We sure tripped a few times and took some wrong turns along the way, but you all patiently stuck with us. It has been a crazy adventure to evolve MCD together.

    THANK YOU! YOU ARE AWESOME. REALLY.

    As a thank you from us, for those that havent done so already, you can still immortalize yourself as a brave Early Access supporter in MCDs credits by
    entering your name here

    [h3]We are giving away 2 million copies of MCD. Yolo.[/h3]

    We are giving away 2 million copies of MCD. Yolo.

    Staying true to our promise from 4 years ago, SUPERHOT: MIND CONTROL DELETE will be FREE to anyone who has purchased the original, non-VR SUPERHOT on or before July 16th 2020. Wishlist while you wait.

    If you havent bought SUPERHOT yet, this is the best time to do so. Those who do not already own SUPERHOT will be delighted to find that it is on sale across many stores this week. This is the best time ever to buy SUPERHOT and claim your free copy of SUPERHOT: MIND CONTROL DELETE. Tell your friends. Spread the word.

    Until launch on July 16th, MCD will be unavailable for purchase. We didnt want players paying for early access days before an actual launch. That just wouldnt be fair.

    Consult the FAQ for more details.

    [h3]MCD OST featuring Zardonic[/h3]

    To make the wait a bit sweeter weve decided to gift you with the cyber-hellish sounds of MCD OST by the crazy talented Zardonic. Why Zardonic?

    This dude brought the cream to the cake that is MCD. We stumbled upon his music. Fell in love with it. Contacted Zardonic. Fell in love with Zardonic.

    He is a talented, hard-working artist who clicked with us so hard that it made working with him an ecstatic pleasure. He gets SUPERHOT and understands perfectly where we were going with MCD.

    So, have you ever wondered what is the sound of concrete yelling into the white void? HERE is your answer. Enjoy.




    [h3]FAQ[/h3]

    Who can get SUPERHOT: MIND CONTROL DELETE for free?
    Only those who purchased SUPERHOT before the launch of SUPERHOT: MIND CONTROL DELETE are eligible for a free copy.

    What is the final date to buy SUPERHOT and receive MCD for free?
    SUPERHOT: MIND CONTROL DELETE will be free to anyone who purchased the original SUPERHOT on or before July 16th 2020

    Will SUPERHOT Kickstarter backers get a free copy of MCD as well?
    Yes.

    Is MCD coming to VR?
    We dont have any plans at the moment to redesign MCD for VR. Preparing a game to work in this environment well requires re-making it from scratch. Its not only a different platform, it's a whole different world with its own design and hardware challenges.

    But maybe it could be easy to make it VR if...?
    No. Not yet at the very least. No such plans yet.

    For further info head over to our MCD FAQ.



    See you very soon.
    July 16th, save the date.
    SUPERHOT Team




    [ 2020-07-09 18:03:31 CET ] [ Original post ]

    SUPERHOT Patch 1.0.16

    Hello!

    This is a nice little patch, not much to talk about beyond the star of today's show: improved saves. We were getting some reports about certain issues with saves and launch from some of you, guys - this should happen no more!

    Changelist:
    - lots of bug fixes,
    - improved saves system that will help deal with a bunch of technical issues,
    - added MORE app in the main menu - go check it yourself!




    Have fun!
    SUPERHOT Team









    [ 2020-06-18 15:09:12 CET ] [ Original post ]

    SUPERHOT Team checking in.

    Long time no see, huh?
    We hope you guys are staying safe and healthy.

    Ive been pondering on writing this for some time now, thinking that we owe you guys a sign of life of some sort, that maybe we should let you guys know whats happening with the studio, with SUPERHOT: MIND CONTROL DELETE, office doggos, SUPERHOT Presents and a bazillion of other projects.
    So here it goes - were alive and kicking. Let me put my work pyjamas on and lets go.

    Times are weird at the moment for everyone and its no different for us. SUPERHOT Team had to adjust to whats now called everyday life and the whole studio went full-on remote.


    How our studio currently looks like.

    We stole every last bit of toilet paper from the office together with a couple of VR headsets, quite a few vodka bottles, and went into full lockdown mode. There is work to be done, be there virus or any other distraction.

    Surprisingly the transition to remote work went quite smoothly. Everyone managed to rearrange their workflow accordingly. Were doing a little more online meetings. Office parties transformed into online get-togethers. We play a bit more games than usual (for reference purposes). Additionally, some people are doing actual work.
    Technology is awesome, but still - nothing beats old school, face to face interactions.

    Work on SUPERHOT: MIND CONTROL DELETE continues. Id say that we can even see a ray of light at the end of this white concrete tunnel. The end is near (relating to the development, not the world) but Ive written this so many times I wont blame you for not believing me ;)
    I cant give you dates or specifics because there is a lot of things connected to releasing a game that are in constant motion. But Its so damn close. So close.

    SUPERHOT Presents helped publish another wonderfully weird game!
    https://www.youtube.com/watch?v=lf62lt5QCZ4
    Say hi to Procession to Calvary, a hilarious game cooked out of renaissance paintings, Monty Pythonesque humour and a bit of nude men wrestling. Its outlandish as hell. I love it.
    Pro tip: killing everyone might not take you far in this game. It is fun though...

    Thats all folks.
    Use this time to chill. Maybe beat some SUPERHOT endless high scores.
    Stay safe and wash those damn hands.




    Szymon from SUPERHOT Team


    [ 2020-05-12 14:11:10 CET ] [ Original post ]

    SUPERHOT 1.0.15 patch

    Hey there!

    Are you bothered by weird formatting bug in menus?
    Can't sleep because you can't upload your badassholyshithowdidhedothat replays to https://superhot.video?
    Never again! We have a fix for that!


    • fixed problem with uploading replays to https://superhot.video
    • fixed formatting bugs in menu
    • minor bug fixes


    Stay healthy folks!
    SUPERHOT Team


    [ 2020-05-04 16:04:27 CET ] [ Original post ]

    SUPERHOT is 4 years old!


    "SUPERHOT Team, minutes after releasing SUPERHOT on Steam"

    This superbly taken photo is already 4 years old!
    Wow, 4 years. Time truly moves when you are having fun right? Thank you for being with us this whole time. You guys are awesome.
    I remember that right after the release of SUPERHOT, we've celebrated for only a few minutes. Then we jumped straight into bug reports, forum threads and fan emails. Our workday finished around 5 AM but we had just too much energy to burn. That was a crazy day.

    To celebrate SUPERHOT's birthday we have prepared a few presents for you guys.

    [h3]SUPERHOT in Cooking Simulator![/h3]

    [previewyoutube=TtpdLKkAizY;full][/previewyoutube]

    Our friends from Wastelands Interactive designed this awesome SUPERHOT cameo in their game Cooking Simulator. There is a whole friggin mode where time moves only when you cook. They have put a lot of effort and heart into this mode.
    Its quirky, its fun, its definitely worth checking out.



    Oh and look at this. You can get both SUPERHOT and Cooking Simulator nicely bundled together at a discount!
    Bundle link:
    https://store.steampowered.com/bundle/13579/SUPERHOT_Cooking_Simulator_Bundle/

    [h3]Birthday discounts.[/h3]


    Continuing with birthday celebrations. We have set up a week-long discount for both SUPERHOT and SUPERHOT VR. Great opportunity to complete your game library or spread the system to your friends ;).
    Until 2nd March you will be able to get:
    SUPERHOT -60%


    Thank you again for being with us.
    You helped shape SUPERHOT.
    You have spread the system.
    You guys are one of us.

    Szymon from SUPERHOT Team


    [ 2020-02-25 22:25:36 CET ] [ Original post ]

    SUPERHOT VR 3 year birthday Flash Sale!

    SUPERHOT VR is 3 years old!

    Time moves only when you are having fun and boy did it fly by at a crazy pace!
    It has been an amazing journey and its all thanks to you guys! You people are awesome.
    To celebrate our anniversary we prepared this lovely flash sale. ;)

    For a very limited time, you will be able to get both SUPERHOT and SUPERHOT VR at a very low price. If you are still short on Christmas gifts this is a great time to grab a last-minute present.

    Flash Sale links:

    SUPERHOT -60%

    SUPERHOT VR -32%


    SUPERHOT VR 3 years birthday flash sale ends on Tuesday 10AM PST.

    Thank you for being awesome.
    SUPERHOT Team


    [ 2019-12-15 21:32:31 CET ] [ Original post ]

    Daily Deal - SUPERHOT MIND IS SOFTWARE BUNDLE, up to 60% Off

    Today's Deal: Save up to 60% on SUPERHOT!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Tuesday at 10AM Pacific Time


    [ 2019-12-15 19:04:00 CET ] [ Original post ]

    SUPERHOT: MIND CONTROL DELETE Beta 4.0.0 is live!

    The following is a devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE




    Its a Christmas miracle!

    Not really a miracle, but rather a major update, and its not Christmas yet, but it almost checks out. Its getting really cold here.

    Lets make it SUPERHOT then.

    We bring you a multitude of changes to Hacks, including: lots of new ones, reworking some of the existing ones, and cutting out or merging those that couldnt compete with others. The difficulty curve and game flow design got an overhaul. Besides that, there are audiovisual uplifts, remade levels, stability improvements and bugs executed with surgical precision. Certain parts causing issues from a player's point of view got fixed and theres also some music.

    Before we jump into specifics though, weve prepared a small thank you for you guys. Youve been with us during this crazy journey for quite some time now. We are really grateful for that. So if you'd like to land in MCD credits and become immortal, here is your chance:

    https://superhotgame.com/more-thanks-always-more/





    In this update, we focused heavily on a fun factor that depends on all the elements of a game, really, but the first thing we uplifted was the difficulty curve. Based on your feedback, the current curve will feel much more natural and the farther into the game you go, the more rewarding will it feel, granting a whole new sense of fulfillment after each kill.

    Hand in hand with difficulty tweaks go changes to the layout of the RUN select map; this is aimed mainly at improving the overall flow of the game, giving it more coherence.

    I assume (tell me if Im wrong) that youre wondering why is he rambling about some curves and layouts, I want to know about grenades from that gif up there. Right you are, we added some hacks. Weve also removed some other hacks and merged some together. Its all for the greater good, we promise!

    Youve been asking for grenades in SUPERHOT and we were a bit reluctant to the idea but lo and behold: we had a change of heart. Not exactly traditional grenades, this lovely hack will turn throwables into bullets spawning death dealers.



    Another exciting hack is Headshot flow. Once unlocked, your bullets will fly from headshot to headshot. Clearing enemies in the nearest vicinity. Quite flashy.

    Some hacks needed to be cut out as they simply werent useful or impressive enough to compete with others; a major example is Random Melee hack that didnt seem like a competitive enough choice, but you know what?

    We really do know which melee weapon you like the most, so theres a new hack that lets you start with a katana already in your hand, no matter which MIND you chose to play.

    Theres no point in going through each Hack change in detail and I wouldnt really spoil the fun. For each Hack that needed to be cut out two more were added or created by combining others. Youll see it when you play it. Try out different builds with different MINDs and tell us what you think!



    Audiovisuals have been polished quite a bit, bringing new visual effects, remade levels, uplifted sound effects and added music leading players into key areas of the game. Yes, music. In a SUPERHOT game.

    On the purely technical side of things, we have also killed about a bazillion of bugs and looked in distress at all the remaining ones that well have to work on still. There were game stability improvements the descriptors of which can twist a healthy mind. Finally, replays should work better now.

    Thats it for now. We had to make some design choices and fight hordes of bugs, and now MCD plays better than ever. Play the game and tell us what you think of the changes, how the game plays for you now, and what crazy combinations of hacks you managed to make.

    We greatly appreciate your feedback. Keep it coming! You can always reach out to us via Steam forums, our social media, or our Discord.

    Have a nice Winter Holiday!
    SUPERHOT Team




    MIND CONTROL DELETE Beta 4.0.0 update changelog:


    • Difficulty curve improvements
    • Changes to the layout of the map
    • Removed some hacks for instance, Deflect Bullets became a basic ability available to all MINDs by default
    • Added twice the number of hacks we removed yall want some Mass Deflect or Lightning Reflexes?
    • Merged some hacks together to make choices more competitive who needs Iron Fist or Strong Punches if you can have two for one as Super Punches?
    • New graphic effects
    • Spoiler-ey locations got reworked
    • Levels have been visually polished
    • Music (yes, really!) added to some key locations
    • Polished SFX in menus and gameplay
    • Improved replays
    • Squashed tons of bugs to a pulp (small infestation is still there)
    • After much debate we added a feature that allows players to fast forward credits with any button and exit them at any time with ESC button. Its a highly experimental mechanic that might be subjected to change.


    [ 2019-12-11 16:25:28 CET ] [ Original post ]

    Daily Deal - SUPERHOT + Book of Demons Bundle, 60% Off

    Today's Deal: Save 60% on SUPERHOT + Book of Demons Bundle!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Saturday at 10AM Pacific Time


    [ 2019-10-10 19:16:00 CET ] [ Original post ]

    SUPERHOT 1.0.14 patch - hotfix

    Hello all!

    This week we learned that:


    • you really do like uploading videos to superhot.video
    • the video uploading utility in SUPERHOT worked less than perfectly lately.

    It should be fixed now. If you notice any further issues, please check your Internet connection first and if its good, do inform us about any problems with uploading a vid either at our Steam forum or via superhot@superhotgame.com.

    Just to do this by the book, fix list:

    • Fixed a bug causing issues with uploading a vid to superhot.video.

    Have fun sharing your favourite bits of gameplay!
    SUPERHOT Team


    [ 2019-08-28 14:50:58 CET ] [ Original post ]

    SUPERHOT available now on Nintendo Switch! (also: discounts for SUPERHOT and SUPERHOT VR)



    Hey

    As part of a super surprise announcement, SUPERHOT Team is incredibly proud to reveal that the multi-award-winning smash hit SUPERHOT is available right now on the Nintendo Switch!

    To celebrate the launch we've set up discounts for SUPERHOT (-60%!) and SUPERHOT VR (-40%!) on Steam!

    https://youtu.be/zUp13S_XBg4

    We love Nintendo and wanted to make sure SUPERHOT on Switch was the best it could possibly be. We've gone whole hog in making sure the game runs smooth as butter on Nintendo's console and went the extra mile with a few shiny new features.

    Taking full advantage of what the Switch has to offer, the biggest change awaiting both new and returning players is the addition of optional gyroscope aiming. These intuitive new mechanics allow an extreme degree of aiming precision not previously possible. Players can also hack, slash, shoot and swipe with the Joy-Cons to shatter the Red Dudes with just a flick of their wrist. SUPERHOT on the go has never been so accessible or so fun.

    Feature List:


    • All new adjustable gyroscope aiming
    • Optional motion controls
    • Fully optimized for the Switch
    • Silky smooth 60 FPS
    • Full support for docked and handheld play


    Have a lovely day
    SUPERHOT Team


    [ 2019-08-19 19:53:55 CET ] [ Original post ]

    Introducing SUPERHOT PRESENTS!



    We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). We wanted to focus on developers in a similar time zone to help with communication, games that feel sort of like SUPERHOT (puzzles, shooters), and with a corresponding artstyle.

    With that in mind, weve signed two games from Australia (really the worst time zone for us), neither of which are anything like SUPERHOT, and both with a unique-artstyle that doesnt relate to anything weve ever done.

    Please now give your undivided attention and love to the Frog Detectiveseries by Grace Bruxners new studio Worm Club, and Knuckle Sandwichby Andrew Brophy.



    THE FROG DETECTIVE SERIES
    Wherein the frog solves mysteries, by Grace Bruxner's "Worm Club"


    https://www.youtube.com/watch?v=QzHDU47MeRk
    SUPERHOT supporting Frog Detective is the crossover no one asked for. The series is about a frog detective solving a mystery. Its simple. Its perfect. We love how wholesome and warm and funny it is, we enjoy the game, we like the team, so we offered to help.

    Youll be able to play the newest game at PAX West (go buy a plushie from Grace at their stand!). Props to Grace for being the first person brave enough to sign with SUPERHOT PRESENTS. She will forever remain in our hearts as someone to be afraid of.

    A word from Grace Bruxner

    Heres the real story of how this happened. SUPERHOT noticed my cool frog game and were like hmmm,,, what if,,,,, money????? and I was like ok fine but I will only agree if you send me lots of superhot t-shirts because I need clothes to wear around the house when I make the game and they said weird request but ok and sent me a big box of shirts. And thats all I wear now. Also my dog Noddy wears them too. Thats how business deals work in this industry baby!! Get used to it!! Anyway, Frog Detective is very good (I know this because I made it) and I think youll enjoy it even though its not even a little bit like SUPERHOT. There will be no slow motion murdering!!! See ya.

    The Haunted Island, a Frog Detective Game, is a game about a sloth. To be specific, its about a small sloth that has been haunted for weeks by a mysterious ghost (WooOOooOO). Theres a mystery afoot! The only one who can solve it is the renowned investigator known as The Detective! Thats the frog, by the way. Find clues, question suspects, look at things through your frog-sized magnifying glass.



    Go buy Frog Detective.

    Then...
    Go wishlist Frog Detective 2
    But this time theres an invisible wizard! Wow!



    KNUCKLE SANDWICH
    weird, wonderful, and by Andrew Brophy


    https://www.youtube.com/watch?v=VjtvusfoUVk
    Knuckle Sandwich is a game that asks you for your name but doesnt really care. Its an RPG about a boy looking for work in a new city. Its weird. Its wonderful. Its dripping with style. Its got a free demo on itch here that you should check out right now. The demo is a little old but thats fine. We talked to Andrew for the first time about a week before we sent a contract. It was easy peasy for us to get excited by working with him. Also he forced us. Please help.

    A word from Andrew Brophy:

    I am very excited for this opportunity to work with SUPERHOT as I approach the final stages of Knuckle Sandwichs development. With their support, I can confidently make my game the best version of itself and bring it to as many people as possible. Thats really cool! Thanks! xo

    8 chapters, painfully hip soundtrack, SEVERAL party members to play as, and another mystery (ooOoOOOoo). The game will reward you for exploring, but wont make you feel bad if you dont have the time to look at everything in the game. You should feel bad though, the game is pretty.



    Whishilst Knuckle Sandwich here immediately



    TO ALL OTHER AMAZING INDIES
    and those of you who really like long blocks of text


    Wed like to work with developers that dont need or want a publisher, but just need some finishing (or starting) funds. Well serve those funds with a healthy side of mentoring and advice, but ultimately were not going to do everything a publisher would do for the games there are publishers for that, theyre excellent.

    We want to help enable a few more properly independent studios exist in the world. Weird but smart money to weird but smart developers.

    We dont blame you if youre wondering what on earth SUPERHOT has to offer other indies. We use things like data and knowledge and gut feelings to make decisions as a company., Were doing pretty well by it we have no less than 4(!) businessy-type people at SUPERHOT., They help make sure SUPERHOT stays alive and thrives so our developers can keep developing. Its going great, honestly, and we feel we can use their brains for more than just SUPERHOT.

    We absolutely copied the name from Double Fine. We like the name. We like Double Fine. They said it was OK but there are no takesies backsies. We hope they dont sue though. SUPERHOT PRESENTS was a placeholder, but as Im sure youve guessed, since our company and our games are all called SUPERHOT, were not very good at naming things. We asked Twitter and there were some excellent suggestions: PlayPal, Insert Credit, The Grace Bruxner Fund For Games That Callum likes, and others. Weve ignored them all.

    So what does this mean for SUPERHOT company:

    Mostly, nothing. The teams working on games will still work on games. Weve added people to the company over the past couple of years (those businessy-types), and these are the people who are doing these fun side-projects. Were becoming a little more distributed, with 4 employees in the UK, 1 in the Netherlands, 1 in Australia (that timezone thing again), and some other Polish locations. Were still a game development company, were working hard on our own games, we just think putting some money back into the industry so more cool things can be made is a nice idea.


    This is one of the worst ideas Ive ever heard of
    Devolver
    Fork Parker


    Its the most innovative games fund weve seen in years

    Double Fine

    Im 8 years old, I dont think Im legally allowed to sign contracts.
    Grace Bruxner

    Again, this is V O L V O. If youre not going to buy the XC90,
    then Im going to have to ask you to leave

    Valve
    Matt


    Dont fuck this up.
    Raw Fury

    We wish SUPERHOT invested in us instead because we love money in general
    11 Bit Studios

    "We would have provided a quote but they didn't ask us"
    Kowloon Nights

    We think the success of SUPERHOT is somewhat down to it being a slightly unique, slightly weird game made by weird people but with a focus on polish and attention to detail, hopefully we can find that in other games too. Were already in discussions with other developers that we think youll love.

    Hugs and kisses,

    SUPERHOT Team


    [ 2019-08-15 15:00:59 CET ] [ Original post ]

    Exciting times at SUPERHOT Team.



    Hey there.

    Were staying super busy here at the SUPERHOT studio. The team has grown a lot since 2016 and tons of very clever friendly people joined us to help. We came up and stayed properly indie - with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things. And with the team expanding, more clever people can help us go do things bolder and crazier than ever before.

    One of the final updates for Mind Control Delete landed on Steam just this monday. Were close to the finish line for this 3-year long production project - a title thats shaped up to be over twice as large and as polished as the original SUPERHOT, and that were making free for the 2+ million owners of the first game on Steam.

    SUPERHOT VR launched for the Oculus Quest a couple of months ago. The game had to be effectively rewritten for a standalone headset 50x less powerful than your usual VR PC. It took a year of developer blood, sweat, and tears, but every last bit of that effort was absolutely worth it. Its been the biggest VR launch weve seen so far - Quest is just breathtaking.

    Arcade Edition of SUPERHOT VR is being played 24/7in hundreds of arcades all around the globe and Game Pass is steadily bringing SUPERHOT to droves of new people. Our goal to put every man, woman, and child into our games is inching ever closer.

    With a hefty collection of other exciting SUPERHOT and non-SUPERHOT things still in the works - some announcing as soon as next week, some announcing next year - we have been keeping ourselves properly busy here at the studio.

    One reason that allows us to keep that busy - to keep exploring, to keep running headfirst into challenges, and to ruthlessly drop projects if they arent up to snuff - is our independence. We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots.

    We want to give other foolhardy, upstart indies a hand now. Shipping a game without a publisher or investors is daunting. It can feel like a huge leap of faith. Weve been working on a couple of big projects that should help make that leap of faith a little less scary for indie developers.

    Today feels like a good day to announce one of those projects!

    Introducing SUPERHOT PRESENTS

    Stay tuned
    SUPERHOT Team


    [ 2019-08-15 14:29:18 CET ] [ Original post ]

    Beta 3.0.0 update for MIND CONTROL DELETE is here to enthrall you!

    The following is a devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE



    Hi there!

    MIND CONTROL DELETE has just reached a milestone! The overarching theme is serious re-composition of the game to make it a truly coherent and gripping experience.

    The update is live now!

    If you wish to read more about whats changed while its downloading, or if you just like devlogs, head here:
    https://steamcommunity.com/games/690040/announcements/detail/1592505407688093642
    Do let us know what you think about MCD in its current form!

    MIND CONTROL DELETE Beta 3.0.0 changelog:
    - Changed flow of the game
    - Added lore pieces
    - Secrets
    - Added multiple story-centric locations
    - More concrete story composition
    - Added micro tutorials after unlocking hacks
    - Multiple bug fixes (a lot more to go, as always)
    - Bosses now... work differently. Check for yourself.


    [ 2019-08-12 15:21:56 CET ] [ Original post ]

    SUPERHOT 1.0.13 patch - hotfix

    Hello!

    You've informed us that the latest patch (1.0.12) has brought one unexpected issue with functionality of controllers. We hear you and it's fixed. No longer do you need to jump and shoot at the same time.

    However, if you feel the urge to do jumping shots still, it's possible, of course - you'll just need to use two buttons at once ;)

    Notes:
    - fixed a bug where controller's triggers would trigger both jumping and shooting at the same time.

    Have a nice weekend!
    SUPERHOT Team


    [ 2019-08-09 16:06:57 CET ] [ Original post ]

    SUPERHOT 1.0.12 quality of life patch

    Hi all!

    This time we bring you just a few but quite important changes requested by the community. Thank you for your continued support! Thanks to your cooperation in reporting issues we are able to further improve our games.

    Changes:
    - Inverted Y axis now works properly.
    - Minimal control sensitivity setting has been lowered.
    - Loading screen now disables mouse movement.
    - Fixed various minute bugs.

    Keep helping us spot possible room for improvement!

    SUPERHOT Team


    [ 2019-07-25 17:39:43 CET ] [ Original post ]

    The Beta2.0.0 update for MIND CONTROL DELETE is live!

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE



    Hi there!

    Last Friday we've shown you a bunch of hefty changes coming to MIND CONTROL DELETE in an upcoming update. Guess what it was closer than you expected.

    The update is live now!

    If you wish to read more about whats changed while its downloading, or if you just like devlogs, head here:
    https://steamcommunity.com/games/690040/announcements/detail/1601504362728164142
    If you need a TL;DR, its right here. Do let us know what you think about MCD in its current form!

    MIND CONTROL DELETE Beta2.0.0
    - over 20 new RUNs added, making the game thrice as big as it used to be,
    - changed background sounds and SFX,
    - improved gameflow,
    - simplified UI (menus),
    - more balanced difficulty level,
    - changed abilities' and hacks' unlocking system,
    - tweaked abilities' power balance,
    - buffed Charge,
    - nerfed Endurance,
    - added infinite run,
    - new replay system,
    - various story related changes (you thought I'd spoil it here?),
    - heaps upon tons of bugfixes.


    [ 2019-05-13 17:54:29 CET ] [ Original post ]

    Patch Update Vol.8 (1.0.11)

    Hi there

    How about that? Another day, another patch.
    This time we showed a bit more love towards Linux players.
    Let's see what bugs had to say night-night this time:


    • Fixed game crashing on Linux.
      Some Linux players couldn't run the game. Now they can. Yay.

    • Spread the system achievement available for Linux players.
      Linux achievement hunters will be finally able to max out.

    • Rebaked lightmaps on some levels for Linux version.

    • Fixed Pumpkin Spiced achievement not working for some players.

    • Fixed font size and typos in piOS menu

    • Removed minor bugs on both Linux and PC version.



    That is all beautiful people. Have a good day.

    Cheers,
    Szymon form SUPERHOT Team


    [ 2019-04-04 16:09:14 CET ] [ Original post ]

    SUPERHOT SUPERHOT VR ! /SUPERHOT SPREADS TO KOREA!

    SUPERHOT SUPERHOT VR !
    , SUPERHOT FPS . SUPERHOT . . . , . . , . SUPERHOT, ?
    VR SUPERHOT VR . . . , , . SUPERHOT .
    , . .
    . SUPERHOT . .
    !



    . , :
    - SUPERHOT: , .
    - SUPERHOT VR: Steam .
    1) Steam SUPERHOT VR , "" .
    2) " " .
    3) . "ko-KR".


    SUPERHOT and SUPERHOT VR are now available in Korean!
    With its unique, stylized graphics SUPERHOT finally adds something new and innovative to the FPS genre. SUPERHOTs polished, minimalist visuals help you focus on what's most important the fluidity of gameplay and cinematic beauty of the fight. Time moves only when you move, every bullet counts, there is no place for mistakes. Strategy and instincts bring victory. Once you finish the game, you'll get to prove yourself in various challenges and endless mode that will test your limits. Want to submerge deeper?
    The critically acclaimed winner of dozens of VR games awards, SUPERHOT VR puts you right in the middle of action set in brand new levels ensuring immersion you've never felt before. Take your time. Nothing will hold you back. Fight, train, get better every stage. Let SUPERHOT develop.
    Test your limits, wreck mayhem on your enemies, but be careful. He will win who knows when to fight and when not to fight.
    Join us now. Help the SUPERHOT network grow. Be ONE OF US.
    Now in Korean!



    Your language version should match your system's language, but if you need or want to change the language manually, please follow these instructions:
    SUPERHOT: you can choose your language in the game launcher or via in-game settings,
    SUPERHOT VR: you can change the language in Steam.
    1) Right-click on SUPERHOT VR in your Steam library, click "Properties".
    2) Click "SET LANGUAGE OPTIONS".
    3) Enter your desired language code: "ko-KR" for Korean.


    [ 2019-01-31 18:35:32 CET ] [ Original post ]

    Patch Update Vol.7 (1.0.9)

    Hi there

    There were few nagging issues that we had to fix.
    So let's see what's in this patch:


    • Key bindings
      So that you can finally play SUPERHOT on dance pad.

    • Rebaked lightmaps on levels
      Basically to make levels prettier. It is a slight visual change.

    • Minor bug fixes



    That's it! Let us know what you think about the changes.

    Cheers,
    Szymon form SUPERHOT Team


    [ 2019-01-28 17:27:07 CET ] [ Original post ]

    SUPERHOT: MIND CONTROL DELETE-New Year Update

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE




    Happy New Year! How are your winter holidays so far? We prepared a special surprise for y'all to celebrate 2019!

    New year! New you! New me!
    New update for MCD!

    A lot has changed and I want to tell you everything about the progress and improvements that weve made.
    How SUPERHOT: MIND CONTROL DELETE has been shaping up up to this point. How we had to remove chunks of unnecessary fluff from the game to improve the flow. Or show you all of the new and weird gameplay elements that weve implemented.



    But I wont.

    I consider this a surprise present so I cant unwrap it for you. ;) Where is the fun in that?

    In that previous update I told you about some of the things we're working on, so you probably have an idea of what's waiting for you now. It's six months of progress from the build that you've played here before though. I am super interested in your thoughts and reactions without me spoiling you anything.

    I hope you'll enjoy all the new stuff in SUPERHOT: MIND CONTROL DELETE as much as I did.





    PS. This version MIGHT explode in your face, crash your computer and set your gpu on fire. We originally thought to ship it on Christmas Day but then we realized we'd still be stuffing our faces with leftover pierogis for a week instead of helping you out with whatever goes kaboom. We expect a fair bit of kabooms.

    Happy New Year!
    Szymon from SUPERHOT Team


    [ 2019-01-01 13:02:09 CET ] [ Original post ]

    Happy Winter Holidays!



    Merry Christmas and Happy Holidays everyone!




    Hope youre all staying warm and cozy, looking forward to nice big glasses of hot cocoa and some loving, relaxing time with your loved ones next week. Weve been having crackling fireplace videos on repeat christmassing up our office for the last few days, so I thought Id give you all a virtual hug and wish you all the best before we all disperse to spend time with our family and friends tomorrow.

    I hope you had a good year this year. To me, all of you have been awesome and amazing exactly the way you are. Couldnt have hoped for a nicer, more loving and more positive community than you guys. I hope Santas good for you this year. You only deserve the best. <3


    Its been a pretty cool year for us too and weve been keeping ourselves pretty busy working on some cool new stuff for you guys. While youre here, before I sign off and go bake gingerbreads, let me catch you up quickly on what were doing over the holidays.


    Wheres MCD at right now?



    As I wrote up a week ago, weve been reworking big chunks of the game over the last few months to make it great and fun to play. We just got a new build with the last few months of updates and we're playtesting it internally. I dont want to spoil details, but it plays really really fun now. All of it is shaping up pretty cool and it's quite a bit closer to being finished.
    I'll let you know more about it very soon.
    Keep being patient for a few more days. Itll be worth it.



    Sale! Sale! Sale!

    Soo how is your present checklist going? Missing some items?
    Yeah same here. After all, we both know the Holidays are really more about shameless consumerism than anything else. :)

    You probably wont be able to avoid the Steam Winter Sale. Valves really good at making you super happy to buy more fun stuff to unwind during for the Holiday break. Just in case though - if Santa gets you or your loved one a fancy VR kit to unwrap next week, the Winter Sale will probably be a pretty great time to jump in and grab SUPERHOT VR (totally different game than SUPERHOT), or even splurge a bit and get the whole collection of VR Essentials that we forged with our indie gamedev buddies. It's a pretty sweet set of some of the best award-winning, best-selling, genre-defining VR must-plays and itll probably run a super good deal over the holidays.




    Steam Awards VR Game of the Year




    And while were in VR - we have been super spoiled with this community. Seriously.
    Thank you guys for being such a supportive bunch. We are not worthy.
    Thanks to you SUPERHOT VR has been nominated for best Steam Awards VR Game of the Year!
    This is humbling stuff.
    Voting has just started so theres a button here on the Awards voting page that you can press to support us even more. Totally cool if not, I love you unconditionally anyway. <3


    Happy holidays yall
    Szymon from SUPERHOT Team


    [ 2018-12-20 19:58:06 CET ] [ Original post ]

    MCD Friday DevLog#16-CHANGE

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


    The only way to make sense out of change is to plunge into it, move with it, and join the dance.

    Alan Watts



    Hey you.

    I will drop a rather lengthy one on you so grab your jasmine green tea, sit down and lets chat.

    I postponed writing devlogs until I have something substantial to show but keeping you in the dark for so long is unfair so lets not do that anymore.
    SUPERHOT MIND CONTROL DELETE hasnt been updated for like hmm...forever.
    Its something like a half a year already. I wrote in few other places what were the reasons but it is worth repeating.


    • We managed to do regular updates with new features but didn't have time to fight bugs and do a streamlined gameplay.
    • MCD was getting new content but there was no time to think whether it's good content.
    • We were fixated on hitting regular deadlines and didn't look if people actually "get" the game. If they enjoy it at all. Or if there is a game at all.

    So there came this moment when we tested MCD with less dedicated players than you lot. Folks that havent touched SUPERHOT or MCD.
    Then we cried blood when we looked how they played.

    The game was confusing for them, had quite a few annoying bugs and cluttered UI.
    We had to make a really hard decision to stop working for updates sake and start working for the game itself.
    That was brutal since it IS Early Access.
    But we really don't want to release unpolished shit.
    We want our shit to be shiny and sexy or not have it at all.


    Barefoot Build Testing.

    Right now SUPERHOT: MIND CONTROL DELETE is far better though.
    I will try to give you a fast run through the changes so far so that you can get a general sense of current development direction.

    Sense of Progression

    Up to this point SUPERHOT: MIND CONTROL DELETE was a set of runs nicely packed within ASCII pyramid with growing difficulty curve. But something was lacking. It felt like a gameplay without an actual game. You unlocked some parts within the pyramid, completed runs but you still had a small void during your playthroughs.
    What we lacked was the mythical sense of progression. This sexy feeling that you get when you unlock a stage, see something new, explore the game and it rewards you with new content. It is a very elusive feeling but once you tap into it, whole game improves.
    We decided that we need an introduction in MCD. A beginning that will be partially a tutorial but also an intriguing plot hook for the player to keep on playing and exploring.


    Tom and his sexy sweater working hard on assets.

    Without spoiling much, we came back to designing levels in a more linear approach so that we can have more control on events within the game. Now those early MCD levels are more SUPERHOT-like in a sense that there is a beginning and an end. It gives us more freedom to manipulate what we show you and when you see it. The core gameplay levels stay the same. They are still designed like an arena with small procedural touches.

    Speaking of Levels at this moment we've reached over 30. I think we overdid it a bit but hopefully you wont mind ;).
    The level of detail has been stepped up a notch. Since we have stopped regular updates, our 3d artists gained some breathing room. Now they have enough time to go crazy with assets. Trust me it was worth it. SUPERHOT levels look pretty basic now compared to MCD.


    Konrad making levels pretty. Not watching Mtg matches.


    Hotcoins.

    While they gave some gratification for the player they created even more confusion. They had to be explained, needed additional UI solutions and constantly were redesigned.
    We tried out some builds without them and to our painful surprise nothing was really missing from actual gameplay.
    If you can remove parts of the game and it works fine, why should it be there in the first place?


    Pyramid UI

    UI for runs was all fine and dandy lore-wise. It was a nice wink towards previous SUPERHOT players but sometimes a problem to work with. We were either running out of space or ideas how to fill it with content. Forcing design process around something that just looks nice is never a good idea. Right now we are testing a few others solutions.
    Trimmed down to basic choices current UI starts to look like a simplified branch or root. It works far better, there is no confusion but its not a pyramid. This one I will actually miss but I completely agree with the decision.


    Internet.exe

    Weve ditched the whole approach towards plot in MCD. Story previously could be explored through the main Norton Commander inspired GUI. It has been hidden somewhere in between obscure messages and snippets of information. Almost completely separated from the gameplay and optional, story felt like a second thought rather than an integral part of the game.


    Matthias doing...erm something with code.

    In current builds player takes part in the story by simply playing the game. Its an element of the game not an option as it was previously.
    Obviously you can ignore all the weirdness around you and just keep on killing red dudes. Thats all up to you.
    We are not planning on giving you an exact explanation of what is going on. We've always prefered to leave some room left for interpretation. No one wants to give you a definite meaning of events in MCD.
    What is happening in your head is always far more interesting from whatever we might think of.

    Release date

    Part of the journey is the end. Right?
    Obviously we won't be able to do a release this year.
    We are gunning for Q1 2019.
    Trust me we really dont want to move it any further.

    Thank you for being patient with all of this.



    Change socks daily.
    Szymon from SUPERHOT Team



    [ 2018-12-07 20:53:09 CET ] [ Original post ]

    Patch Update Vol.6 (日本語)

    [An announcement for China! English version below.]

    プレイヤーの皆様

    一部のお客様より、SUPERHOTを日本語で遊んだ場合に不自然な見た目になってしまう現象について報告を頂きました。
    このパッチにより、不具合は修正されて不自然な見た目に悩まされることはなくなるはずです。

    本パッチにおける修正内容:

    - piOS画面における日本語フォントを正しいデータに差し替えました。
    - 正しくない漢字が表示されてしまう不具合を修正しました。

    パッチ後も不具合に遭遇する場合には、お手数ですが以下のページからご連絡下さい。
    ifoundabug@superhotgame.com

    プレイヤーの皆様のサポートに感謝いたします。
    SUPERHOT TeamのSzymonより
    ----------------------------------------------------------------------------------------------------------

    Hey

    Some of the players had encountered some issues with japanese language translation in SUPERHOT.
    Well fear no more those pesky bugs shall die along with this patch update.

    A short summary of issues fixed in this patch:


    • Rolled back the previous japanese font in place (it's prettier).
    • Fixed Kanji incorrections.
    • We hid a bit more white between the greys.



    If you still find any problems with SUPERHOT please contact us at:
    ifoundabug@superhotgame.com


    Eat ice cream and hug people.
    Szymon from SUPERHOT Team


    [ 2018-06-29 12:17:59 CET ] [ Original post ]

    《SUPERHOT》传播到中国了!/ SUPERHOT SPREADS TO CHINA!

    [An announcement for China! English version below.]

    《SUPERHOT》以及《SUPERHOT VR》现已支持繁体中文和简体中文。
    《SUPERHOT》有着独特的画风,可以说给FPS类游戏带来了一次创新。简单而又清爽的视觉效果令你只需要注意到最重要的事情,那就是流畅的游戏体验以及华丽的战斗场景。时间只会在你行动时流逝,珍惜每一发子弹,错误会是致命的。策略加上直觉会为你赢得胜利。完成游戏的主线之后,你可以通过各种挑战来证明自己,或是在无尽模式中考验自己的极限。更深入的体验等待你的挖掘!
    赢得过数十项VR游戏奖项,备受赞誉的《SUPERHOT VR》带给你前所未有的全新动作游戏体验。时间由你来把握。没什么能阻挡你。战斗,训练,不断突破自我。让SUPERHOT不断进化。
    考验你的极限,席卷你的敌人们,不过也要当心。孙子曰:“知可以战与不可以战者胜。”
    现在就来加入我们,帮助SUPERHOT网络的成长,成为我们的一员。
    繁体中文和简体中文现已上线!

    您的语言版本一般是和您的系统语言一致的,不过如果您想手动切换语言,请按照以下步骤进行操作:
    – SUPERHOT:你可以在游戏启动器中选择语言,或是通过游戏内设置选择语言。
    – SUPERHOT VR:你可以在Steam中切换语言。
    1) 右键点击Steam库中的《SUPERHOT VR》,点击“属性”。
    2) 点击“设置语言选项”。
    3) 输入您想使用的语言代码:“zh-CHS”代表简体中文,“zh-CHT”代表繁体中文。

    ------------------------------------------------------------------------------------------------------

    《SUPERHOT》和《SUPERHOT VR》現已支援繁體中文和簡體中文。
    《SUPERHOT》有著獨特的風格化圖形效果,是FPS類遊戲的一次偉大創新。其優美而又簡約的視覺效果使你只專注于最重要的事情,也就是流暢的遊戲以及華麗的戰鬥。時間只會在你移動時流逝,每一枚子彈都彌足珍貴,容不得一點錯誤。勝利要靠你的策略和直覺。一旦打穿遊戲,你就可以在各種挑戰中證明自己,或是通過無盡模式考驗自己的極限。那麼你想更深入地挖掘遊戲嗎?
    贏得了VR虛擬實境遊戲的數十個獎項,備受讚譽的《SUPERHOT VR》會帶給你從來沒有過的全新動作體驗。把握你自己的時間。沒有人能阻止你。不斷戰鬥和訓練,不斷變強。讓SUPERHOT不斷進化。
    考驗你的極限,撕碎你的敵人們,但是請小心。孫子說過,「知可以戰與不可以戰者勝。」
    現在就加入我們,幫助SUPERHOT網路的成長。成為我們的一員。
    現已支援繁體中文和簡體中文!

    您的語言版本應當和系統語言一致,如果您想手動更改語言,請按照以下指示:
    – SUPERHOT:可以在遊戲啟動器中選擇語言,或是通過遊戲內設定選擇語言。
    – SUPERHOT VR:可以在Steam中選擇語言。
    1) 右鍵點擊Steam收藏庫中的《SUPERHOT VR》,點擊「內容」
    2) 點擊「設定語言選項」
    3) 鍵入您想要的語言代碼:「zh-CHS」為簡體中文,「zh-CHT」為繁體中文。

    ------------------------------------------------------------------------------------------------------

    SUPERHOT and SUPERHOT VR are now available in Traditional and Simplified Chinese.
    With its unique, stylized graphics SUPERHOT finally adds something new and innovative to the FPS genre. SUPERHOT’s polished, minimalist visuals help you focus on what's most important – the fluidity of gameplay and cinematic beauty of the fight. Time moves only when you move, every bullet counts, there is no place for mistakes. Strategy and instincts bring victory. Once you finish the game, you'll get to prove yourself in various challenges and endless mode that will test your limits. Want to submerge deeper?
    The critically acclaimed winner of dozens of VR games awards, SUPERHOT VR puts you right in the middle of action set in brand new levels ensuring immersion you've never felt before. Take your time. Nothing will hold you back. Fight, train, get better every stage. Let SUPERHOT develop.
    Test your limits, wreck mayhem on your enemies, but be careful. He will win who knows when to fight and when not to fight.
    Join us now. Help the SUPERHOT network grow. Be ONE OF US.
    Now in Traditional and Simplified Chinese!

    Your language version should match your system's language, but if you need or want to change the language manually, please follow these instructions:
    – SUPERHOT: you can choose your language in the game launcher or via in-game settings,
    – SUPERHOT VR: you can change the language in Steam.
    1) Right-click on SUPERHOT VR in your Steam library, click "Properties".
    2) Click "SET LANGUAGE OPTIONS".
    3) Enter your desired language code: "zh-CHS" for Chinese Simplified or "zh-CHT" for Chinese Traditional.


    [ 2018-06-20 18:54:28 CET ] [ Original post ]

    SUPERHOT: MIND CONTROL DELETE-Whoof Update



    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE

    Hey There

    In this fresh out of a game editor update we bring you four new levels, refreshed melee enemies mechanics, a sprinkle of latest challenges aaaand a new Mind!
    Let’s get to it, shall we?

    Who was a good Dog?

    Introducing Dog Mind.
    Having its lore roots reaching far into original SUPERHOT this fellow has far different playstyle than you might be used to. Considerably more hectic and rapid in playstyle. Dog Mind concentrates more on melee, in your face, close quarters combat rather than “traditional” SUPERHOT mechanics.
    His main skill is furious charging straight into opponents. Once you upgrade it you can chain charge multiple enemies at once. Really pleasant.
    All guns in the Dog Mind hands (paws?) turn into throwables or melee weapons.
    Dog still needs a lot of love from our animator and programmers but we wanted to give it to you as fast as possible.



    Here is a breakdown of MODs available for Dog.

    Starting MODs

    - Kill Heal - Dog doesn't heal in Expand windows. Instead the more it destroys the more HP it gains. Killing is healthy for you.
    - NoShooting - Dog can't shoot. Obviously.
    - Charge - pressing "E" makes the Dog charge and strike an enemy.


    Path of Skill
    - KillerCharge - enemy hit with charge dies instantly
    - KillerRecharge - killing enemies lowers cooldown on charge
    - ChainCharge - Dog can charge several enemies in succession

    Path of defence
    - BulletsPunching - Dog can punch incoming bullets
    - Berserk - during a melee fight Dog can't be damaged
    - LightningReflexes - Dog reacts so fast that bullets and enemies seem to move slower

    Path of aggro
    -HitItWithAStick - longer range and smaller cooldown on melee weapons. Also can use weapons when charging.
    - TeleportStrike - Dog teleports towards attacked enemies on short distance
    - StarPunch - every enemy that gets hit dies after few seconds. Omaewa mo, shindeiru!


    Levels

    Prison

    There have been a riot, tables have been flipped, prison bars are opening, red guys are coming. Use everything to fight it out!
    Introducing deadly prison forks.

    Dojo

    We love those Asian themes long time. Dojo is following the tradition of the reoccurring eastern inspiration.
    Try timing throwing a bonsai tree between moving punching bags AND hitting a red guy. So satisfying.

    Gas station

    There has been an abrupt stop on your roadtrip. You’ve run out of gas. You just wanted a newspaper. Maybe you wanted a fast pee. It doesn’t matter because OH my! The red guys are coming!


    Gym

    Boy was this level redesigned a million times. The theme clicked immediately but the flow of the level changed a million times. Have fun spreading death with barbell plates and protein shakes.

    Enemies

    A slight update to the enemies mechanic. We did some mean experiments and from now on melee weapon enemies will be able to bounce back any throwable that you throwat them.

    Annoucement

    Right now we are entering a new phase of developement of
    SUPERHOT: MIND CONTROL DELETE. Which means that we have most of the parts of the game in place but the game itself lacks polish and some caring eye for details. We want to spend more time on diggin deep and polishing the things that are already there.
    What it means for you is less frequent updates and on smaller scale than up to this point.
    That might be a working menu, new set of skills or a patch with bugfixes.




    Never skip legs day.
    Szymon from SUPERHOT Team


    [ 2018-06-14 18:13:58 CET ] [ Original post ]

    MCD Friday Devlog #15-SHIELD

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE

    “Your spirit is your true shield”
    Satoshi Ueshiba


    Adding new features to a still growing game should help you push the overall gameplay.
    Change and improve upon the basic, core concept.

    That’s the stuff that echoes somewhere in the background when we design new content for SUPERHOT:MIND CONTROL DELETE.
    This week I want to give you a peek into *STILL IN DEVELOPEMENT* our new enemy type.
    As always this is a preview of early concepting phase. Stuff might change, maybe we will add flying flaming skulls or dog mounts. Design is a journey, who knows ;) .



    Introducing Shield(ed) Enemies.
    Different enemies should impose slightly different approach onto the player.
    While MushroomDudes push you to plan when you shoot and force you into defensive, concrete types require precision and positioning. So thinking behind Shielded enemies was a place somewhere inbetween those two.


    Except for obvious difficulties that shield enemy brings to the table he adds some interestings tactics options. Similarly to mushroom infected red dudes, shield enemies might be used towards players advantage. In the end ,it is a moving shield that to some extent can be controlled right?Quite often I found myself hiding behind them and using their flying shields as a cover from other enemies. Knowing you guys, there will be a ton more possible tactics that we didn’t even think about.




    Flying shields are a very early work in progress idea, we thought about changing their material into concrete or not having shields but throwables instead. They do pose a few gameplay performance and design consistency questions though.
    If we were, for example, going to change shields into throwable objects how would that impact fps count of MIND CONTROL DELETE? Having so many different objects being spawned at the same time might be taxing on overall game performance.
    Also, if an enemy is surrounded by flying throwables, can I grab one and throw it? If not, why?
    And so on and so on, this is just on of many paths behind the design process.
    Soon you will be able to give those guys a go yourselves.



    Take care of you inner kid.
    Happy Children day!

    Szymon from SUPERHOT team


    [ 2018-06-01 18:06:38 CET ] [ Original post ]

    SUPERHOT: MIND CONTROL DELETE-Challenge Update




    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE



    Hey there!

    With this update for SUPERHOT: MIND CONTROL DELETE we add some seriously exciting stuff. This game is evergrowing amalgam of community driven ideas (thank you for being friggin awesome) and design experiments. It already came a long way but I can't wait how it will look once we are out of Early Access.
    For now let's see what's new in today’s update shall we?


    MushroomDude





    An abomination born out of your crazy minds and our shaky hands. We had some shy prototypes of this dude but when our Discord started to go back and forth about an enemy covered by mushrooms we knew we have to step it up.
    More about this fellow over HERE
    Basically mushroom infected enemies will explode after you shoot them, hit with throwables or just come into contact. They are equally dangerous for both player and other red guys. No one is safe from MushroomDudes.

    Levels

    We decided that minds need some kind of introduction within the game.
    A soft start, for the player where he can get accustomed with skills and general vibe of particular mind. Therefore we added 3 additional levels for each of minds.
    They are not only tutorials that teach you how to play a certain mind but also create a themed background.






    MODs
    As usual we did slight reshuffling of mods and added few new ones. Do let us know what is your experience with them.

    Ninja

    Two new mods for the Ninja Mind. Sexiness factor of this guy just jumped a notch.
    First of all we have Recall Recharge. Thanks to this mod every kill that you score with katana will reduce the cooldown of your Recall skill. It makes the ninja gameplay even more frantic.
    Next one is Flow Recall mod. Once unlocked, it makes your katana bounce between enemies in a wonderful display of blade brutality. It works almost like a certain Captain’s shield ;)

    Additional changes to mods for Ninja mind are as follows:


    • moved Faster Movement to Swordmaster path
    • moved Piercing Katana to Recall path
    • removed killer goomba stomp MOD


    Addict

    Addict also got lucky and lands with three fresh mods.
    We removed previous Start With [enter weapon here] and merged them into StartWithRandom.
    So after purchasing this mod you start with a gun picked by your friendly neighborhood game.
    Next up is Quickshot which reduces the reload time on all guns.
    Less reloading, more shooting. Everyone is happy.
    Finally third mod is Ricochet.
    From now on you will be able to bounce your bullets of walls. Let’s be honest, this mod is designed so that you can kill red guys with more swag.


    RUNs

    New difficulty curve of main RUNs

    Again, let us know how it plays after the change. Our goal here is to allow people to finish MCD main RUNs with a slight challenge but nothing insane. The crazy difficulty runs will be spread out in the further corners of The Pyramid.

    Challenge RUNs

    We finally came back to challenges. They were pretty popular in original SUPERHOT so we just couldn’t make MCD without them. A challenge is a run with slightly changed rules of the game. That might be anything from enemies spawning with shotguns only to...hmmm go explore, why should I spoil the fun of discovery? :) Only thing that I can tell you is that we will add more challenges in upcoming updates. Guys working on them are having too much fun to stop.


    Weapons

    New weapon - FishGun



    Why is it called fishgun? Cause it looks like catfish? Funny right? No? Uhm. Awkard, let’s keep going.
    So a lot of you somehow managed to reach stages in SUPERHOT: MIND CONTROL DELETE where our studio gnomes hid upcoming secret weapon. Discord and reddit got filled with screenshots and speculations of some weird looking weapon. Well here it is.
    FishGun is a long distance rifle with ultra fast, almost unavoidable bullets. It looks almost like a hitscan shot but it’s not. As most things in MIND CONTROL DELETE Fish Gun is still in development phase so everything about it might change.
    Play around with it. Let us know how it feels.

    Shotgun Tweaks

    After this update every time Shotgun runs out of bullets it will change into melee weapon.
    We plan to add this feature to every weapon in MCD arsenal.
    There are also some slight changes in ammo count and reload time for shotgun.


    That is all for today’s update! Give it a go and let us know how you feel about it.

    Dogs are awesome.
    Szymon from SUPERHOT Team


    [ 2018-05-17 19:29:28 CET ] [ Original post ]

    MCD Friday DevLog #14-PERMUTATION

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


    "In the infinite permutation of an ice crystal, everything repeats itself, but, really, from another point of view, nothing repeats itself."
    Anthony Doerr


    Hey there

    We had quite a few discussions in the studio regarding changing and modifying the concept of our exploding mushrooms in SUPERHOT: MIND CONTROL DELETE. We did experiments with cone of explosion, trigger points and placement within the level. Somewhere along the way though a concept of new enemy type emerged. A red guy (or agent if you prefer) that has caught the mushroom "virus". Our thinking was that if the mushroom implies glitch and error in the system, it should spread. Therefore a mushroom “infected” enemy.



    What made us really happy is that a lot of you had a ton of great ideas and really expanded on the concept of mushroom enemies without a single hint from us. All of the suggestions and ideas regarding this concept gave us some serious fuel for work. We really had to step up our prototyping for the mushroom enemy. Apparently there was a need for this guy.




    So how is it going to work?
    Remember Serious Sam (best running backwards fps ever)?
    So think of the headless enemy with bombs. Hmmm maybe less annoying but as dangerous.
    Mushroom infected enemy will explode on contact wtih any shots, throwables but also within a given space from the player. While being dangerous for the player it poses similar risks for your enemies.





    A situation might happen when a whole level will be cleared without you shooting a single bullet but due to clumsiness of your enemies or your tactical approach to positioning.
    As usual due to SUPERHOT: MIND CONTROL DELETE being in early access everything in the design and mechanics of Mushroom(ed) enemy might change.

    Also next Update will drop next week on thursday.
    Day before we will do a small dev stream previewing all the new content.

    Hug people, spread love.
    Szymon from SUPERHOT Team


    [ 2018-05-12 11:17:08 CET ] [ Original post ]

    MCD Friday DevLog #13-LANGUAGE

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


    “The limits of my language mean the limits of my world.”
    Ludwig Wittgenstein


    So this time let’s not spoil anything from the upcoming update. Let’s stay clear from that and let you have a bit of surprise when it arrives, ok ?
    This time let’s talk a bit about one little aspect of SUPERHOT: MIND CONTROL DELETE that might come unnoticed at first glance. The visual language of SUPERHOT games and how we use it.

    Anyone who did any quality and usability tests with their game will tell you that watching someone else play your projects for the first time can be really painful experience. You sit down, watch as the player struggles with your tutorials, forgets basic game mechanics or gets completely lost in your levels. Than you cry a little and redesign everything.
    With game immersion everything comes down to communication with the player. Allowing him/her to understand what the heck you are trying to say. Player should understand your game from the get go without you saying a word.

    By limiting SUPERHOT to three colors we gave ourselves a clear and easy to read visual language. Red is bad, black is usable, white is the background. Game about shooting red dudes with black guns in white space. Clear enough?



    While this set up is easy to understand for the player it poses a bit of design difficulties and limitations. Adding new content can be a bit challenging since it needs to fit into our restricted visuals.

    Like for example the recent addition of new enemies to the game. Both concrete and red weapon guy had to be conceived within the limits of our preset visual scheme.
    Thanks to that players can immediately guess what is the difference between new enemy types and how to approach them. There was no need for additional explanation since players were familiar with the visual cues used in the design of new opponents.






    Another fine example is the updated visual cue of hotswitch. We decided to add more umpf to the way game tells you when the hotswitch is possible. It needed to be obvious and clear for the player so he could hotswitch without any overthinking. Marcin our art director added this sweet shader that makes red guy glitch whenever you hover your crosshair over them and hotswitch is ready.



    This small addition does two things:
    Let’s you know when you can hotswitch but also lends itself visually to the glitchy aspect of MCD.


    Even the way we approach level design in SUPERHOT: MIN CONTROL DELETE follows certain rules imposed by our visual language. I’ll let Marcin The Art Dir do the talking. I stole a few pages from our internal design bible that he wrote and illustrated.








    As you can see he is talking about environments that “make sense”, are not “distracting” and using the design of levels to "talk" to player. That’s creating and following a clear vocabulary of visual language. Everything so that the players might enjoy time bending gameplay of SUPERHOT: MIND CONTROL DELETE without hassle.

    You can’t immediately see most of our visual design choices in MCD and honestly, you shouldn’t be able to. Because as cheesy as it might sound , what you feel during gameplay is far more important than what you know.
    We don’t want you to think. We want you to react. Your mind is software and it only interferes with your immersion ;)

    I could go on about visual and interactive language for hours so let’s stop here.
    Hopefully I didn’t bore you to death .



    Create your own reality
    Szymon from SUPERHOT team


    [ 2018-04-28 11:58:03 CET ] [ Original post ]

    MCD Friday DevLog#12-DOJO

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


    “Fear does not exist in this dojo, does it?
    No, Sensei!
    Pain does not exist in this dojo, does it?
    No, Sensei!
    Defeat does not exist in this dojo, does it?
    No, Sensei!”


    Karate kid


    The ever evolving aspect of early access will never bore me. The fact that we can constantly reshape SUPERHOT: MIND CONTROL DELETE is really freeing. Obviously we will have to stop one day but it is amazing to see how the game changes and how peeps interact with it.

    We redesigned the UI of runs and now we are trying to explore it a bit more. We felt that Ninja and Addict Minds seriously lacked a proper introduction. Up to this point players unlocked the Minds without any possibility for learning their skills and playstyle. Also in SUPERHOT we had a whole opening stages for teaching the player about jumping or hotswitching. It made sense to follow our previous design decisions. Therefore we designed a series of levels that will give a brief run through the way a given Mind works.



    For obvious reasons I decided to give you a peek into a level dedicated for Ninja first ;)
    Our 3d artist Tomasz managed to pulled off a level that looks nice and clear while at the same time presents the theme in a playful and creative manner.



    We didn’t want to just go for the dojo-style level. We wanted to keep the theme but sprinkle it with our “glitch in the system” seasoning. SUPERHOT’s universe is a computer generated world, an artificial simulation of life(life is also a simulation, nothing is real). It is a computer generated world with an obvious flaw. The level needed to resemble this idea. You will be able to notice it in slowly floating rooftops or doors gliding above your head. Whole level gives you this glitchy feeling that we love. A sweet piece of level design within a limited visual language.



    Obviously you might never notice any of that stuff since you will be too busy slashing fools into oblivion of nothingness. Ain’t nothing wrong with that. We understand.


    Trust no one. The System will set you free.
    Szymon from SUPERHOT Team


    [ 2018-04-21 04:21:47 CET ] [ Original post ]

    SUPERHOT: MIND CONTROL DELETE- Foundations Update



    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


    Hey there!

    Today's update will add content that we plan to build upon in the future. Yeah, it will “lay the foundations” for future iterations. Hence the cheezy name, forgive me for that ;). We updated various corners of SUPERHOT: MIND CONTROL DELETE, traveled far into the system all for the bettering of your experience.
    So let’s take a peek at what did we prepare for ya’ll this time:

    UI

    Pyramid pop up menu.

    We came up with an entirely new menu system.
    It will lay groundwork for making the progression clearer and more meaningful. Your run through the game will be far more unique due to your own choices. You might go straight through the runs or you might try unlocking a certain parts of the pyramid. You might just be hardcore and try to unlock every single stage in the pyramid.

    More details about new pyramid menu over here

    Levels

    Glitch Barriers

    It’s a system that makes geometry suddenly pop out in the middle of a level.
    The further you go into the game the more glitched barriers will appear. Levels that you thought you knew will change along with your progression in MCD. This is also an intro to our concept of “glitch in the system”. We are still doing some heavy iterating on this so both how they look and how we use them might change.

    A bit more on the Glitchy Goodness here.


    Mushrooms

    We decreased number of mushrooms on higher difficulties. Personally, me love me some shrooms but we noticed people complain about them spawning like crazy so we listened and complied. Here to serve.

    MINDS

    We did some minor gameplay optimalisation for all minds:


    • All MINDs move 10% faster.
    • MINDs bounce off enemies when jumping on them.

    NINJA

    I am a shameless Ninja main so all the tweaks for this mind always make me happy. There has been some minor movement of skills in mods menu for general gameplay sake. But important change comes with the addition (or tweak actually) of TrickThrow, previously BouncyShuriken. It will make easier catching thrown projectiles and on top of that it will unlock piercing enemies on all knife throwables . After current update you will be able to pull off some spectacular and ridiculous combos.


    Exact Ninja changes :

    • Moved Faster Movement MOD to different category.
    • HiddenShuriken moved to tier 1 (from tier 3)
    • Recall shuriken moved to tier 2.
    • Changed BouncyShuriken to TrickThrow.
    • Moved TrickThrow to tier 3.
    • TrickThrow makes all shuriken-like throwables bounce back toward the
      player after hitting an enemy.
    • TrickThrow makes all knife-like throwables pierce through enemies.
    • Added DeathStomp MOD as tier 2 MOD.
    • Cutting bullets is easier even without deflect bullets MOD.


    Enemies
    Again, you made some valid and reasonable comments regarding enemies so we tried to deliver. Someone made a good point about concrete guys not feeling as “concrete”. We try to make them feel different by changing how certain actions work on them. One of those experiments led to changes in throwables. From now on they will stick to them instead of killing.
    Another change comes to Red Dudes (or Agents as some of you pointed out) with katanas. Up to this point they weren’t really creating much danger. As Czarek once called them, they were “Katana delivery” rather than an actual threat.
    So we gave those poor guys an option to cut off your hands if you try to attack them unarmed.
    They even wave you goodbye :)



    P.S.
    A lot of you pointed out at the lack of story updates (who knew, people actually care about story, damn). We had to steal all the guys responsible for Story Updates to fill up the ranks for Mechanical Updates.At the moment we are looking for new peeps to help out with shaping the content of MCD plot.
    tl;dr Story updates are suspended until we refill our story driven ranks.

    That's it. Go test this update out and let us know what you think.


    Hug people. All of them.
    Szymon from SUPERHOT Team


    [ 2018-04-12 21:46:40 CET ] [ Original post ]

    MCD Friday DevLog#11 - GLITCH

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


    "A déjà vu is usually a glitch in the Matrix.
    It happens when they change something."

    Trinity


    Hey you.

    Next week we are dropping another update so I’ll try to keep this DevLog short and spoiler free ;) .

    In SUPERHOT: MIND CONTROL DELETE we are aiming at that growing sense of “error in the system”. That something went wrong. Something breaks down and is out of place. This might be anything from a car stuck in the wall to an abrupt dead end in a level.

    Up to this moment those hints of “cracks in the system “ were mostly visual. So if the player wasn’t paying much attention to his surroundings (which is completely understandable if red, crystal guys are shooting at you) he might miss some of those hints and system easter eggs. Nothing wrong with that but we realised that we might try achieving the same increasingly glitchy feeling with a bit of meddling into gameplay itself.

    We did some experimenting with different elements of gameplay and came up with few cool concepts.
    One of those experiments led us to glitch barriers (don’t quote me on the name though).


    "Was that here before?"


    "A wall in the end of stairs...very useful"

    Think of them as a border or a plane that suddenly pops out in the middle of a level.
    The further you go into the game the more glitched barriers will appear. Levels that you thought you knew will change along with your progression in MCD. This will influence how you play the game since it screws around with what you are accustomed to.


    "What??"

    We all have our habits and patterns that we create unconsciously. Glitch barriers will be one of a few ways to break those, making SUPERHOT: MIND CONTROL DELETE a bit less predictable and therefore more exciting.
    How they look and are setup on the level might change a lot so please don’t get used to them too much. Treat them as a prototype for now.
    There is still more stuff we experiment with but let’s leave something for the next DevLogs.


    Exercise daily.
    Szymon from SUPERHOT Team









    [ 2018-04-07 14:27:37 CET ] [ Original post ]

    MCD Friday DevLog #10 -THE PYRAMID

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE

    Hey

    GUI of SUPERHOT: MIND CONTROL DELETE has always been a bit of an issue for us. You see, up to this point we have been using GUI based on SUPERHOT and it’s all fine and dandy but those are two slightly different games. MCD is not as linear with playthroughs as SUPERHOT and our GUI should be able to reflect that. Hence the introduction of Pyramid GUI for runs!



    Each sector of the pyramid will have to be unlocked with HotCoins. You will not only unlock next runs but Minds and additional bonuses as well.
    Will it change much? Well yes and no. It will give us a shit ton of possibilities to diversify how you play MCD. Completion of runs will obviously stay the same. You will just have more choices to make along the way.



    Some parts of the pyramid might be impossible to unlock straight away unless you grind out enough HotCoins others might need a a bit of exploration of the internet.exe side of MCD.

    This will make players progression through the game unique to their own choices. You might go straight through the runs or you might try unlocking a certain parts of the pyramid. You might just be hardcore and try to unlock every single stage in the pyramid. Your choice :)

    Why pyramid though?
    First and foremost it lends itself well design-wise and theme-wise . Additionally it fits nicely within SUPERHOT universe lore. Yep we do have lore.
    Overall It’s a small change but it will open up possibilities for our future shenanigans in SUPERHOT: MIND CONTROL DELETE.

    PS. If've you read my previous DevLog you might be wondering who will get the swag bags.The pictures were pretty vouge so this wasn't easy.
    Well here are the winners:

    god 2.0
    Zackamon
    frostyn


    I will contact you all to get your home address and stalk you at night send the package :) .

    Brush your teeth daily.
    Szymon from SUPERHOT Team



    [ 2018-03-31 10:59:43 CET ] [ Original post ]

    MCD Friday DevLog #9 - A GLIMPSE

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE

    Heeey

    Last week was pretty darn busy for us with SXSW and GDC back to back.
    Fortunately we have won Gamers Voice Award for SUPERHOT VR and a few days later we received best AR/VR Award during GDC!
    This was pretty crazy experience. SXSW was especially interesting since we had a possibility to meet and mingle with players at our booth.

    I thought that to compensate for the last week’s lack of update I will make this less bloated with text and a bit more visual. During a week of my absence from SUPERHOT studio, guys made some really fun content. Not everything will be available straight away in the upcoming SUPERHOT: MIND CONTROL DELETE update but I had to at least give you peek :) .
    As the title suggest I obliged myself to give you a glimpse into upcoming levels/content.

    What I haven’t done for quite some time is to give you guys a bit of a tease before we have an actual release of content. Please keep in mind that, since it is early access, design might change ten times on a daily basis.

    So without further ado:










    Can you tell anything from them? What is the main theme of each level? What are those locations?
    Let us know what you think about them.
    Oh and first three people to guess the themes of levels will get a swag bag from us ;) .
    No, seriously just guess the themes of upcoming levels and I will send you a reward.

    Back to work
    Szymon from SUPERHOT Team


    [ 2018-03-24 11:20:31 CET ] [ Original post ]

    SUPERHOT: MIND CONTROL DELETE-Skills Pay The Bills Update

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE



    Hey there!

    How about that? Another update!
    This one really adds a lot of “umpf” to the general gameplay.
    We made some changes to MINDS so that they differentiate from each other even more.
    I feel that we are getting closer to that overall vision that we had in the beginning. We are slowly giving the players features and gameplay mechanics that we wanted. It’s still a long way ahead but this update should hopefully give you glimpse into the future of SUPERHOT: MIND CONTROL DELETE ;)

    Let’s get right to it shall we?

    Gameplay:

    EXPAND MENU

    Due to clarity reasons we did some tweaking of the overall look. As you might noticed EXPAND menu gained several different MODs for each of our MINDS. Therefore you can create custom builds for your runs. They really change the feel of the game and give a ton of new satisfying solutions.
    Another obvious thing that you will notice is the fact that we replaced score with HC (Hot Coins).
    You will acquire them by completing levels and decrypting new runs. In the future we plan to add several new ways of amassing HotCoin wealth but for the time being we need to tackle how the general economy works.
    HC will be used to unlock new MODs for your MINDS. Once unlocked it will give you an option to chose another, more advanced MOD.
    We removed Full Heal MOD but from now players will autoheal 1 heart once they reach the store.

    NINJA



    Oh me likey Ninja. After this update I enjoy it even more.
    Ninja starts the game with 2 hearts and can't increase their number.
    Also from the beginning of the game Ninja will use Soft Punches and Lousy shooter MODs. Which basically means that it will take one more punch for Ninja to finish a guy and his reload time is a bit longer as well.
    All that is not important really. What is important is the new Deflect Bullets MOD. No one button nonsense. It’s skill based. It’s timing based. It’s sexy. It’s satisfying as hell and you will die a lot while trying it. Fun!

    All the Ninja MODS are as follows:


    • Faster Movement (Uhm you move faster)
    • Deflect bullets (Slice bullets to send them back at the enemy.)
    • Piercing katana (Thrown Katana goes through multiple enemies)
    • Master Swordsman (Increased range and speed of katana slashes)
    • Recall shuriken (Recall your piercing throwables just like a katana)
    • Bouncy shuriken (Piercing throwables bounce off enemies)
    • Hidden shuriken (Pressing “throw” when unarmed spawns a shuriken)


    ADDICT



    Addict now starts with Soft Hotswitch instead of Hotswitch MOD. That means that enemies will only get stunned after your Hotswitch.
    Addict starts with 3 hearts and can't increase their number.
    Even though I still have a soft spot for Ninja those MODs really made me smile.
    Addict will have three levels of hotswitch now. THREE! Dude, just reach Ultra Hotswitch! No question asked.


    MODS for Addict:

    • Start with pistol (Start every level with a pistol)
    • Start with shotgun (Start every level with a shotgun)
    • Start with rifle (Start every level with a rifle)
    • Strong punches (Break the enemy with one less strike)
    • Strong Throws ( It take less throwables to break enemies)
    • Slomo jump (Jump in slow motion by holding space)
    • Hotswitch ( Disposed body breaks after Hotswitch)
    • Perfect Hotswitch (Switched body doesn’t lose his weapon)
    • Ultra Hotswitch (You can hotswitch multiple times in a row)


    MUSHROOMS



    Oh and boy oh boy we have Mushrooms as well! You know that type of red mushrooms that grow on the wall and explode with a glorious cloud of bullets whenever you get to close or shoot them? They also make this creepy sound to let you know about their location? Spawn on levels on higher difficulties?
    No? Ok so read up about them over HERE .

    Bugfixes

    • Minor fixes for existing bugs.
    • Potentially a ton of new bugs ;)

    Keep cool and call your mum sometimes.
    Szymon From SUPERHOT Team


    [ 2018-03-08 18:39:48 CET ] [ Original post ]

    MCD Friday DevLog #8 - MODIFICATIONS

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE

    "Modification of form is admitted to be a matter of time."
    Alfred Russel Wallace


    Hey

    So this will be a mixture of topics because there is a few things I want you guys to be up to date with.

    SUPERHOT is 2 years old!

    First and foremost SUPERHOT has been released over 2 years ago! Damn time flies(enter a time joke here).You can watch how the game changed throughout the years of development on our Anniversary stream over HERE. That was a very sweet trip down the memory lane and, personally some stuff where a first see for me as well. Thanks for being with us all this time.

    Dude where is my story update?

    I know that a lot of you await story updates and worry what the heck happened with them.
    They are coming. We haven’t resigned from separate story updates but we had to leave the crazy two per month schedule thing since it was taking a toll on the quality of the content. Our story dev team iterated like crazy but not every single change was visible on the surface (like the behaviour tree a bit more about it over here). We want the Story Updates to be a wee more beefy so from now on we will release them on a less regular schedule. Next story update should arrive later March.

    Soo what about next gameplay update?

    Oh we plan to drop it on ya’ll on 8th of March. There will be a bunch of updates to the “core” SUPERHOT: MIND CONTROL DELETE gameplay.
    One of those will be an update to the in-game shop. Finally, right?Choice in our mod store has been scarce to say the least ;) .
    We needed to give a bit more options to the hands of the players as soon as possible.
    So before adding new mind it only made sense to actually give people more options in the shop
    Therefore upcoming unlockable mods in the store will be focused around two current minds Addict and Ninja.
    Available purchase will revolve around current skills and themes of Minds and expand them to add a bit more depth to the gameplay.

    So let’s do a short run through what’s in store (hah I made myself smirk).

    Preview of upcoming mods in MCD store.

    Addict Mods:



    Start with (weapon)
    -A set of mods that allow player to start with specific weapon (pistol, shotgun,
    rifle, katana etc)

    Strong punches
    -Punches deal one more point of damage (Basically it will take two punches
    to get job done instead of three).

    Ultra Hotswitch
    -After performing a hotswitch you have X seconds until the cooldown kicks in.
    During that time you can keep hotswitching as many times as you want. The
    cooldown is longer than in normal hotswitch.


    Ninja Mods:



    Piercing katana
    -Thrown katana can go through multiple enemies.

    Master Swordsman
    -Higher range and lower cooldown on melee katana attack

    Shuriken recall
    -Can summon not only his katana but also any other “sticky” throwable. Just
    press “E” while targeting a throwable.



    That’s it folks. I will give you a full run through mods and all remaining goodness next week after we release the update.

    Stay healthy, sleep at least 8 hours.
    Szymon from SUPERHOT team





    [ 2018-03-03 14:34:12 CET ] [ Original post ]

    MCD DEV LOG #7 - SHROOMS

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


    “The only evil that associates itself with mushrooms is taking too little.”
    Terence McKenna


    Mushrooms are truly special beings. They thrive on dead matter and can’t really be considered a plant due to the lack of chlorophyll. They are in the kingdom of their own. Weird and powerful.

    Spore.

    Here in SUPERHOT studio our minds tend to wander. We let it go so that ideas can come.That’s how you make magic. You let it happen.
    One day Panos, our hot-headed level designer, came crashing down the studio with this unhealthy glow on his face.
    “Shrooms!” He yelled.
    “Mushrooms are the environmental Hazard!” We could still hear his voice long after he locked himself in his room.
    Two days passed. No one knew whether Panos sleeps in the studio or starts work really early. You could only hear his roaring voice coming from his room. Well, at least we knew he is alive.
    On a third day he came back. A bit thinner, hair resembling a forest after a storm, with a smirk cutting across his pale face.
    “Thi-this! Play this, Szymon, ask nothing!” Said Panos with an order in his stare.
    So I did. Mushrooms have arrived.

    Mycelium.

    Those were the early days of a very early prototype of exploding “mushrooms”. Once shot at or triggered with a throwable they responded with a burst of bullets, killing everything in radius. Simply "beautiful destruction" (I borrowed that term from Cub Swanson, he deserves your googling) with a puzzlish twist.


    "Hmm should I shoot that thing on the wall?"


    "Oooh Snap!"

    While creating so many game object bullets might be dreadful for our fps count it opened up so many tactical opportunities for players that we simply didn’t care. We had to implement it in MIND CONTROL DELETE as soon as possible.

    Andrzej, one of our programmers jumped on this task with a fury and dedication. We are still testing it and working on optimization but if everything will go according to plan you should be able to test our shrooms in the next update ;)

    Mature mushroom.

    Andrzej is currently adding some randomization element to them. So they might fit more into our glitched feel of MCD. We want our shrooms to spawn in various spots and have also different spread of their deadly spores.


    MIND CONTROL DELETE mushroom in it's natural environment.

    While it brings an undeniable joy to shoot multiple red dudes with one glitch mushroom ,they also bring a bit of stress to the table.You see,not only the player is entitled to use them, enemies can trigger them as well. Now when you play MCD you have to plan your next moves not only according to enemy placement but also those damn shrooms.

    Hopefully soon you will be able to have a go at them yourself.

    Stay healthy and exercise daily.
    Szymon from SUPERHOT Team


    [ 2018-02-23 23:44:40 CET ] [ Original post ]

    MCD DEV LOG #6 -TREE OF POSSIBILITIES

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


    “I think that I shall never see
    A poem lovely as a tree.“

    Joyce Kilmer


    Hey there.

    Sometimes we make an advancement in certain part of the game that comes unnoticed. It might streamline our workflow and deeply enrich the game but on the receiving end, in the hands of the player, it might end up completely overlooked.
    A great example of such situation might be with our recent addition of new behaviour tree system to SUPERHOT: MIND CONTROL DELETE.One of our programmers Marcin Jozwik came up with a pretty judicious solution for, till now, quite linear story development systems in our game.


    Look a tree.

    So what is it?

    In last Story Update, the system of relationships between individual elements boiled down to a one-to-one relationship, each new story element (like our ASCII article, note, chat) has been unlocked only by one condition. That would be actions like opening a specific article or conducting a particular conversation. With the development of our ASCII Story part of the game, such a basic system started to become insufficient. The demand for more complex unlocking conditions for individual elements increased and more emphasis was put on integration with events from the "core" gameplay elements of MCD. That is why, with the upcoming story update, a new dependency management system based on behavior trees will be introduced. Designers will get a fresh, new visual editor in the Unity engine based on the xNode library.
    So now individual relations (one action - one reaction) shall be replaced by logical expressions. This will enable us to create waaay more complex conditions consisting of a combination of sequences and selectors.


    So uhm, what does it do exactly?

    Well let’s say we want you to be able to unlock a certain page in MCD internet.exe . Previously you would have to do exactly specific action in certain part of the game to do that. Now we can check multiple actions for that, not only one. Also since we can present any event from the game as a node (eg. shooting 123 red guys, beating a highscore in your run or playing ninja 1000 times) it makes it possible to consider it as condition for unlocking the given story element. It gives us multiple options for designing how to blend story with gameplay without having to change the game code. Coolness!


    Tl;dr We can do more cool shit. Trees are awesome.



    Stay safe,stay healthy eat your greens.
    Szymon from SUPERHOT Team



    [ 2018-02-17 02:38:34 CET ] [ Original post ]

    SUPERHOT: MIND CONTROL DELETE - Know Your Enemy Update

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE




    Today we released another "mechanical" update for SUPERHOT: MIND CONTROL DELETE. It's a pretty fat one, with lot's of coolness in it. Let's dive right in.


    Gameplay:


    • Two new enemy variants
      Concrete guy. Only part of his body is vulnerable to your attacks.
      Attacking his concrete bodyparts only stuns him.
      Glitched weapon enemy will turn anything he grabs red and therfore make
      it unusable for you.


      Concrete guy can be pretty tricky to finish.



      Glitched red baseball bat.

    • New melee weapons
      Crowbar, plank and knife (with cool flip animation).

    • Added INFINITE RUN.
      For all of you people that are just too good and finish MCD fast. So try
      finishing something INFINITE now.

    • All RUNS have been rearranged and renamed.



    Visuals:


    • New animations for players melee attacks and katana recall.
      Drop everything and check Ninja punching. It's so friggin satisfying to
      use now.

    • Changed visual cue for hotswitch

    • Added RUN stats and leaderboards.
      Now you can compete against the rest of humanity and track your
      progress.





    Bug Fixes:


    • Fixed reset.exe vanqushing all the game progress.

    • Minor chat.exe fixes. Mostly regarding our "ponglish" approach to english.

    • Various other fixes for teeny tiny bugs





    That's it! I won't take more of your time. Just go test latest update and let us know what you think.

    Cheers
    Szymon from SUPERHOT Team


    [ 2018-02-08 20:06:11 CET ] [ Original post ]

    MCD Friday DevLog #5 MOMENTUM

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE

    Hey there

    I think we are getting a hang of this whole Early Access thingy ;). Regular updates for SUPERHOT: MIND CONTROL DELETE involved changing our usual workflow. We have to do things in short dedicated sprints while at the same time leaving some space for cheerful improvisation that we love so much. Even that freestyling part needs to be planned with future updates in mind.

    We had to divide our team into even smaller groups so that we could cover creating various content simultaneously. Panos is going cholo with levels, Bartek cooked some sweet animations Kuba tries to keep up with new ideas coming from Discord filtered through Czarek.

    All is really good, it’s exciting and I can only tell you so little. Eeh.
    Upcoming update on 8th of february will showcase a bit of our recent endeavours.

    So what’s in store in the upcoming update?

    Well, first and foremost we have fixed the issues that arrived along with previous oStory update. “Let’s Chat” update brought some ruckus to the MIND CONTROL DELETE especially the bug with reset.exe and performance drops.
    New enemy variations ! We did some experiments with those and we will give you at least one new red guy to fight. Trust me, this will change the gameplay a lot.
    Furthermore, new punching animations, new throwables and ... hmm I don't want to spoil too much before we release the update on 8th of february.
    You will see everything in less than a week!

    Stay tuned.
    Szymon from SUPERHOT Team


    [ 2018-02-02 22:20:34 CET ] [ Original post ]

    SUPERHOT: MIND CONTROL DELETE-Let's Chat Update

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE



    Hey there


    Today we dropped Let's Chat Update. First one in the series of updates dedicated solely to story of SUPERHOT:MIND CONTROL DELETE.
    As I wrote earlier,you should treat it as a foundation for next plot developements. We are presenting you with three tools for gathering bits and pieces of MCD storyline. In following story updates we will slowly expand the sleek ASCII side of SUPERHOT: MIND CONTROL DELETE.




    internet.exe

    Here you can take a peek inside the world of SUPERHOT:MIND CONTROL DELETE. Explore through the walls of telexted (mis)information. Expand your understanding of your surroudings.


    chat.exe

    Because, in life talking is important.
    Talk with your buddy. Let him pull you more into the game.



    notepad.exe

    Take notes. Be diligent. Clues can be anywhere.
    They will prove useful later.


    That's it for now. Next update is coming in early february. According to the plan this time we shall drop some sweet mechanical changes on ya'll.

    Stay safe and wash your teeth daily.
    Szymon from SUPERHOT Team


    [ 2018-01-26 22:53:54 CET ] [ Original post ]

    MCD DEV LOG #4 -STORY

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE

    Hey there!

    Storytelling is a tricky subject in games . It's hard to blend with the game mechanic and is very often treated as na addition rather than a crucial part.
    In general games are not the best means of telling a story. They are great at teaching you gameplay patterns that you can master but not really at creating a plot. Games with balanced gameplay and storytelling are rare gems. We tend to either skip a boring story or skip the game itself. Also writing a story for audience to participate in is totally different from writing a linear story like in movies or books.
    Fortunately games are a very unique medium that have all the visual and audio capabilities of film but with exclusivity on interaction.

    Why am I rambling about that though?

    Well the reason is that with SUPERHOT: MIND CONTROL DELETE (and it’s daddy SUPERHOT as well) we want to try telling a story with means that are given us from the game and within it’s “ecosystem”.
    Hence in SUPERHOT, to tell a story we tried to use everything from game chats like #hacking to even GUI. We want to continue and explore that direction with MCD. Upcoming story update will lay some groundworks and foundation for that.
    Plot in SUPERHOT: MIND CONTROL DELETE will be layered. You might finish whole game and get glimpses of story. To get to the nasty and juicy bits though, you will have to do some exploring. We will give you tools for that but not much guidance ;). Finding out what the heck is going on is your part.
    One of the new additions will be in-game “internet” where you will gather your info. Visually we decided to base it on those 90’s teletexts. You know those graphically obscure places in your telly that you visit by pressing “txt” button? It might change but it will look somewhat like that:







    I will leave it at that for now ,don't want to take away too much from upcoming update.

    Cheers
    Szymon from SUPERHOT Team


    [ 2018-01-20 01:27:35 CET ] [ Original post ]

    SUPERHOT: MIND CONTROL DELETE-Mirror Update

    The following is an update for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


    Hey there

    Finally here it is. Very first update for MIND CONTROL DELETE!
    Let’s get right to it and see what’s in store.

    Gameplay:


    • Four new levels (Desperados Bar, Lab, Office, Oil Rig)
      If you’ve played SUPERHOT before you might recognise some of them.
      They have been “refreshed” for MCD. We tweaked some covers, sprinkled it with new throwables and fixed spawning points.
      Also, on a side note, Oil rig is a level that some of you might recognise from SUPERHOT VR.
      This fella went through a lot of redesigning. From endless level through VR to finally finishing in MCD where it should be. There is a different "feel" about him but you have to check it out yourself.







    • Keybinds
      Finally you will be able to change controls to suit your fancy playstyle habits.
      All those AZERTY keyboards are screaming.

    • Smaller collider on player’s head
      This one was actually pretty annoying for a lot of people. You will be able to dodge bullets in a more efficient manner now. No unexpected headshots for you.

    Remaining changes for gameplay:

    • Changed slomotion jumping tip
    • HUD tweaks (changed recall katana skill icon)
    • Added more customization options in graphics settings


    Bug Fixes:

    “To err is human, to persist in error is diabolical.”
    Here is the rundown of bugs and errors we smushed.


    • Player can no longer grab items through walls
    • Level tweaks (bug fixes, new throwables)
    • Fixed bug with changing the volume in settings
    • Fixes to katana recall skill (katana bowling remains unchanged for now)
    • Enemies can no longer kill you after the end of the level
    • Audio fixes (defrag, esc sound, volumes)
    • Other fixes to stuff you don't really care about but we do cause we love you.


    That's it for this update but no worries we are not done for this month.
    Next up is Story Update coming in late January.

    Until that time:
    stay healthy, stay safe and first and foremost stay tuned.

    Love y'all
    Szymon from SUPERHOT Team


    [ 2018-01-11 23:55:18 CET ] [ Original post ]

    Midweek Madness - SUPERHOT, 40% Off

    Save 40% on SUPERHOT during this week's Midweek Madness*!

    *Offer ends Friday at 10AM Pacific Time


    [ 2018-01-09 20:20:00 CET ] [ Original post ]

    MCD DEV LOG #3 -ROADMAP

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE



    “You've a jolly old face and a little round belly,
    That shakes when you laugh like a bowl full of jelly;
    My scanners can see you, but still I insist,
    Since you're not in my program, you cannot exist!"



    Since this is an inaugural devlog of this year it’s only fair to talk a bit about upcoming updates and plans.
    We decided to have two updates per month instead of one.

    “But how is it possible?” You might ask.
    “How are you going to manage such a feat with such a small team?”

    Don’t fret over it. We decided to divide updates by main themes.

    First one will be dedicated to the mechanics . Those will be the most apparent changes.
    Introduction of new minds, levels, skills and/or weapons. Heck maybe even new colors (blue anyone?). Additionally this update will go along with a regular Dev Stream, where we will talk about new content and behave in an unprofessional manner.

    Second one is for those who like to dive deep into the story. I mean deep.
    You will have to explore the obscure and weird parts of SUPERHOT: MIND CONTROL DELETE to be able to grasp the story. Plot will unfold along with the progress of developement. Each update will bring new and fresh bits of story. Think of it as a monthly episode of SUPERHOT tv series but to watch it you have to put some effort and wait. No binge watching through this one.

    Obviously, both updates will be accompanied by a healthy dose of bugfixes and smoothing out of gameplay (stuff most people usually don't notice but it keeps us awake at night).

    First Game Mechanics update of this year will drop on 11th January, following by Story update on 25th January.

    I will give you a short glimpse into it for now.
    You will be able to give it a go yourself when it drops next week.








    See ya during the stream on Twitch:
    https://www.twitch.tv/superhotteam/

    In the meantime you can drop by our Discord:
    https://discordapp.com/invite/NJKgwvx



    Back to work.
    Cheers.


    [ 2018-01-06 02:12:05 CET ] [ Original post ]

    MCD DEV LOG #2 -ANIMATING DIVERSITY

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


    Hey there

    With minds implementation in MIND CONTROL DELETE we faced new but honestly exciting design challenges. One of them was especially cool to tackle.

    “How can we visually reinforce, different characters with movement only?”

    Since we will have multiple minds in the game to choose from, it’s obligatory for us to make them as recognizable as possible. Not an easy task if you want to showcase different characters acted out by single model.

    Character representation is a bit of hassle when it comes to fps shooters. Usually animation usage in those games is very straightforward. It is suppose to tell you everything about your played character’s current action but not much about him specifically.

    “I know he is shooting and jumping now but does he like small cats ?”

    Right?

    In MCD We have to communicate difference between minds with their movement only. We don’t have the luxury of different models or color schemes.This means that every gesture of our slick black hands has to be specific enough to create a clear message.


    This guy is responsible for all that. Meet Bartek our animator.


    To give you some examples (diclaimer: Eeeeeverthing that you see here might change upon final release or not arrive in the game at all.) take a peek over here:

    https://www.youtube.com/watch?v=kvDblHv0jVY A regular right hook for a regular guy(with glimpse of ghosting-something like onion skinning for 3d).


    https://www.youtube.com/watch?v=rnUtj9cSlsc Contrasted with a karate chop.


    Soon you should be able to test those in the upcoming updates.

    Oh and Merry Christmas Ya’ll :) !

    Szymon


    [ 2017-12-23 01:25:07 CET ] [ Original post ]

    MCD DEV LOG #1 -STARTING OVER

    The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


    I remember when it hit me. I was looking at guys fidgeting around the office. 10 minutes before the stream for SUPERHOt: MIND CONTROL DELETE.

    “Should we have awards in the background?”

    “Hell no! We don’t want to bragg. Should we? I don’t know!”

    “Where is Kuba??”

    “What do you mean playing Mtg?Now?”








    Cables lying everywhere,people running around, somebody is missing, oh shit, oh shit. Panic and excitement, anxiety and joy. Holy shit we are releasing a game today!

    We missed that feeling. Starting over, getting people's feedback while you are still working on something and polishing along the way. Just like the good old Kickstarter days. With MCD in early access we are coming back to regular updates. Additionally we will stream a few times per month for more direct contact with you guys. Bring your questions,suggestions and life stories.

    Your feedback is already very helpful and it's just the beginning of the whole trip with MCD. Take a peek at our first stream and join MCD Discord to have a taste of beautiful chaos that dwells over there :)

    MCD Dev Stream #1 https://www.youtube.com/watch?v=QUdyeaU6G8M
    Discord link https://discordapp.com/invite/NJKgwvx

    Caffeine link https://www.caffeine.tv/superhotthegame/profile

    Back to work. Cheers.


    [ 2017-12-23 01:24:58 CET ] [ Original post ]

    SUPERHOT: MIND CONTROL DELETE is coming!

    Hey there!

    The wait is finally over! We took some sweet time with this but today we can shed some light upon our newest baby.
    Please welcome SUPERHOT: MIND CONTROL DELETE

    https://youtu.be/mHu8lF3N4HE
    Pretty neat right?

    MIND CONTROL DELETE is a standalone expansion set in the SUPERHOT universe. It’s designed as a rogue-like twist on the linear nature of the original SUPERHOT. In it’s well proven genre-defining format, SUPERHOT: MIND CONTROL DELETE distills and expands on the same intoxicating rhythm of slow motion combat.

    For more details head over to SUPERHOT: MIND CONTROL DELETE store page over HERE .

    Heads up:
    We will be doing a Dev Stream this week on 7th Dec (8am PST/5pm CET) .
    https://www.caffeine.tv/superhotthegame/

    Drop by if you want to see how silly we look in front of cameras. Or you might just ask some questions about the game itself and watch us do a live let'splay. Both options are fine :)

    Cheers
    Szymon from SUPERHOT Team





    [ 2017-12-06 00:55:33 CET ] [ Original post ]

    SUPERHOT VR landed on Steam!

    Hey There!

    It took some time but finally, SUPERHOT VR is available on steam!

    To celebrate with a bang we prepared a special Mind is Software Bundle. both for new players and you who already own SUPERHOT! It consists of both SUPERHOT and SUPERHOT VR and will save you 20% off of regular price.


    Grab the Bundle here.

    Pretty sweet right?

    Since we wanted to bring you the full experience, SUPERHOT VR comes equipped with the FOREVER UPDATE (yes,we love those sexy capital letters) which adds a lot of additional content to the core gameplay.

    Oh so you haven't heard about FOREVER UPDATE?
    No worries here is a short summary what you are in for:


    First and foremost Endless Levels.

    Test your skills against never ending waves of enemies. Endless levels will make you sweat and swear but damn they are pure fun. This is the place where you can loose yourself.


    Ok so you are more of Achievements hunting type?

    Yeah we got you covered. Play through SUPERHOT VR and unlock all 26 achievements. Some of them you will be able to get instantly some will push you a bit more. Stay patient, stay focused, happy hunting.

    You will be able to bask in the glory of your accomplishments with the help of doors of glory. Just look to your right in the hacker's room :) .
    See those beauties? The sticky notes will let you know how are you doing in your Achievement hunting. Also they look cute.


    For those of you that crave to test themselves we prepared additional Challenge Modes.

    Just to name a few:

  • Mode where only headshots count.
  • A hardcore mode with faster enemies and less reaction time.
  • No shooting mode.
  • 10 minute challenge (one of our favourites)



    Overall it's more than 20 hours of gameplay to beat all of the challenges. So please take some breaks ;) .


    Now go grab your VR gear and start shooting!

    Cheers,
    Szymon from SUPERHOT Team








  • [ 2017-05-25 15:08:51 CET ] [ Original post ]

    Patch Update Vol.5

    Hey there!

    Few days ago we released Japanese language along with a pack of new lightmaps for our game (that's why it was so big), now we are finalizing those fixes along with some small stuff.

    Here is the summary of things included in this patch:


    • fixed lightmap issue on some levels
    • we found and fixed the issue with "trial version" displayed on screen
    • pack of small fixes for better stability and optimization


    If you still find any problems with SUPERHOT please contact us at:
    ifoundabug@superhotgame.com

    We want everyone to be able to shoot those red guys without any interruptions :)

    We love you, you're awesome.
    Adrian, SUPERHOT Team


    [ 2017-05-03 15:20:27 CET ] [ Original post ]

    SUPERHOT Now in Japanese!



    SUPERHOT has been localized into Japanese by the dedicated team at GameTomo in Tokyo (check them out at superhot.jp). The same amazing gameplay, but every piece of text has been lovingly translated into Japanese, including dramatic kanji flashing on the screen, sinister chat text, and all of the secrets.

    Just look how awesome this looks in kanji.

    Hardcore fans can even play FunFunFun with an even more unbearable font than Comic Sans!

    Yes, we mean all the cool flashing screen text --> Japanese.

    All the old school chat text --> Japanese.

    The endless modes, the challenges, the menus --> Japanese!

    Existing owners don't need to do a thing, the Japanese language option can be selected from the launcher menu. New buyers can purchase SUPERHOT now and play the most innovative shooter in years, now in Japanese.

    日本語版SUPERHOT - 遂に発売開始!

    SUPERHOTのローカライズを熱心に手掛けたのは、東京のゲーム会社GameTomoです(詳しくは superhot.jpをご覧ください)。手に汗握る
    ゲームプレイは変わらず、プレイ中に表示される大文字や不気味な
    チャット画面、シークレットなどが全て日本語化されました。

    さらにハードコアのファンは原語版の「Comic Sans」よりもダサい
    フォントでFunFunFunモードをプレイいただけます!

    瞬時に表示される、あの印象的な白文字は? --> 日本語化されています。

    あの懐かしいチャット画面の文字は? --> こちらも日本語化されています。

    エンドレス/チャレンジモード、メニュー画面も? --> もちろん、
    日本語化しました!

    既にご購入済みの方は起動ランチャーの日本語オプションをお選びいただくと、日本語でプレイできます(追加費用・手続きなど必要ありません)。
    新しくご購入いただいた方は「ここ数年の中で、もっとも革新的な
    アクション・シューティングゲーム」をついに日本語でプレイできます。


    [ 2017-04-20 01:50:34 CET ] [ Original post ]

    SUPERHOT The Card Game is Live!

    Hey there

    We just went live with our Kickstarter Campaign for SUPERHOT The Card Game!



    Envisioned and designed with love by of our friends from Board and Dice, it's a brilliantly refreshing take on SUPERHOT's iconic poetic violence and total, unrelenting sense of control.

    The game will transport you and your friends into a world of tense decisions, audacious risk taking and spectacularly brutal choreography of the fight. The game will not go easy. It will not forgive mistakes. It will hurt you and make you sweat.

    Do you have what it takes to beat it? Will you master the cards? Will you spread the system?

    SPREAD THE SYSTEM
    BACK THE CARD GAME

    GET YOUR SET ON KICKSTARTER NOW!









    Seriously, the game's brilliant.
    You should definitely go grab one while the campaign's still up!


    Cheers,
    Szymon from SUPERHOT Team


    [ 2017-02-01 14:56:30 CET ] [ Original post ]

    #MAKEITSUPERHOT Modding competition!

    Hey there.

    For the past year we have seen a lot of cool SUPERHOT inspired content.
    You spoiled us with awesome SUPERHOTish mods, clips, fanart or even cupcakes.
    We really wanted to give back some love for you guys and reward all that creativity in some way ;)
    Sooo along with good folks from Mod DB we prepared a little something for you:

    #MAKEITSUPERHOT Art and Game Dev Competition!



    Maybe you are a master of code, an illustrator, you design levels or you make video clips, the #MAKEITSUPERHOT competition is open to everyone. Only requirement is creativity.

    There is a really nice list of prizes to win. Including PC peripherals, game systems, and even cash. In fact, the first 50 approved submissions will get SUPERHOT swag just for entering.

    Hosted by Mod DB, the #MAKEITSUPERHOT competition runs January 16th to February 26th, and is open to creators from nearly any discipline with two categories; Games & Mods, and Arts & Crafts.

    To get more details and enter the #MAKEITSUPERHOT competition, visit:
    http://www.moddb.com/games/superhot/makeitsuperhot


    Cheers,
    Szymon from SUPERHOT Team


    [ 2017-01-17 20:30:39 CET ] [ Original post ]

    SUPERHOT Card game

    Hey

    So 2016 has been a pretty busy year for us. We released SUPERHOT , then it came out on Xbox, after that SUPERHOT VR came to light. We are not stopping here though. Among many other projects we are also planning to tackle the world of tabletop games. Yep. Tabletop games. Because why not?

    With help of our friends from Board&Dice we are working on SUPERHOT THE CARD GAME for which we plan to launch a kickstarter campaign in 2017 .

    The game was designed with love of the source material, and with meticulous attention to all the details that make SUPERHOT so amazing. The game will be produced in Poland, using the highest quality materials, and with assistance from tried and true production partners.




    Hand crafted micro deckbuilding mechanisms will immerse you in the ever changing, visceral and already iconic fight sequences of SUPERHOT. Every turn and every move is an intense snapshot of lethal combat frozen in motion. Your decisions and your execution dictate the pace of the game. Daredevil maneuvers and risk taking can reward you greatly, or exact harsh punishment.

    Every card you play advances the timeline. You shoot a guy’s head off. Enemies pour into the room. A shower of bullets fills the air. The clock is ticking.



    CARD GAME MECHANISMS

    In this crafty card game, you will face a line of enemies moving your way. Make the most of your hand of cards, taking them out, and using items and elements of your location to your advantage.

    In this intense puzzle of moves and plays, a dynamic strategy is the key to survival.


    DYNAMIC GAME PLAY



    Interact dynamically with a line of enemies. If you take a foe out, their card will go straight into your hand, and you will be able to make use of it next turn. Observe your surroundings, react, and create a set of events that leaves only you standing.

    The cards you play hasten or slow down movements of the enemy line. Depending on what cards are in front of you, the pace will change. That’s something you want to keep an eye on, especially when bullets start flying!

    STRATEGIC DECISIONS

    Your deck and the enemy deck are the heart of the game. The cards cycle between them, and it is up to you to control this movement. Strategically choose the cards you play, as they will end up in the enemy deck, and remember that the cards you go through, end up in yours.

    Knowing when and what to play is the key. Learn to manipulate time, create sequences of moves, observe what’s in front of you, and what might appear…


    GAME MODES



    You can dive into SUPERHOT THE CARD GAME in Single Player Mode the moment you open the box. Scenarios chock-full of lethal puzzles and daredevil risk-taking will give your wits and focus a run for their money. The game will leave you exhilarated every time you prevail, completing a mercilessly difficult action sequence leaving you the last one standing.

    Once you’re done, you’re ready to play other modes, to teach your friends, and to spread the system!

    Compete with a friend, as one of you takes control of the game system.Will a whole new array of tricks be enough to overwhelm, outsmart and utterly dominate a human opponent?

    If you’re not in the mood for tearing your friendship apart with an unhealthy dose of crippling distrust, join forces and cooperate with a friend. Work together every step of the way, as one poor decision will spell disaster for your pyrrhic campaign.

    Do you have one more to join in? Then play a three player mixed mode, and feel the deep, dark satisfaction of dominating two opponents at the same time. Three’s a crowd? Destroy them both, or work hand in hand with a mate to take down that sociopathic friend of yours, who would dedicate their time and focus to one thing only: to see you both crash and burn.


    We’re having way too much fun testing the game now with the folks from the Board&Dice Team. Everything works pretty damn well, but we want even more, and the moment we have no less than that, we’ll reach out to you again. Remember, it’s only with your help that we’re bringing SUPERHOT THE CARD GAME to Kickstarter.


    If you have some nagging questions or just want to talk with the game designers send them a shout out at :

    Filip@boardanddice.com
    or
    whatcardgame@superhotgame.com

    Cheers,
    Szymon from SUPERHOT Team


    [ 2016-12-27 17:25:10 CET ] [ Original post ]

    SUPERHOT VR release.

    Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, a dozen bullets coursing through the air.... wait.

    Something is different here....

    https://www.youtube.com/watch?v=pzG7Wc6mbwE


    BODIES ARE DISPOSABLE
    MIND IS SOFTWARE


    SUPERHOT VR is an entirely new title. It’s reimagined and redesigned from the ground up for VR and hand tracking controllers. The fruit of over three years of super close cooperation between SUPERHOT and Oculus, SUPERHOT VR is releasing with Oculus Touch controllers and is available to purchase today!

    If you’re one of the lucky few and you’re already kitted out with the necessary hardware, then wait no more. Drop in and enjoy the visceral, satisfyingly physical world of SUPERHOT VR.


    PURCHASE FOR OCULUS TOUCH NOW
    https://www.oculus.com/experiences/rift/1012593518800648/


    No worries if you’re not getting Touches anytime soon or if you already embraced a different platform though! Having released SUPERHOT VR for Oculus, we’re now starting to poke around supporting all the other VR systems (wink, WINK). I’ll keep you updated on the progress!




    We got quite swallowed by work on redesigning SUPERHOT for VR but damn it was fun! I’ve spent my first week with the game just juggling and physically throwing objects at red guys :) .

    Realities of Virtual Reality


    The VR as a platform is still relatively fresh and full of uncharted territories. To be honest we had tons of frustrating, puzzle solving fun just testing the possibilities and iterating. It’s a super new technology so there is a lot to tackle and learn. No matter what we tried to take from the original SUPERHOT, we invariably ended up with a decision to either compromise and make it play poorly or to push through, work harder and redesign things from scratch straight into VR. Basic stuff like player movement or item interaction in VR forced us to completely change our approach to level architecture and gameplay. We’re not too good at compromising so pretty much everything in SUPERHOT VR is new, built with only VR in mind. It’s pretty exciting! You constantly learn and explore and then you learn some more.



    Virtual reality brings a whole new level of immersion and freedom to games. SUPERHOT has always rewarded gameplay improvisation and VR closes a couple of doors for that but opens a whole lot more. People playtesting SUPERHOT VR pulled some amazing stunts that we could never think of while designing the game. We seriously can’t wait to push the release button and to see what people will come up with during the first playthroughs.







    TINY FAQ:


    Is it really FREE for all kickstarter backers and preorders?

    Yes Sir.


    So this is a new, separate game?

    Right again.


    Will you release SUPERHOT VR on other VR platforms?

    Yes! You are good at this.


    What are the minimum specs?

    Video Card NVIDIA GTX 970 / AMD Radeon R9 290 equivalent or greater
    CPU Intel i5-4590 equivalent or greater
    Memory 8GB+ RAM
    Video Output Compatible HDMI 1.3 video output
    USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port
    OS Windows 7 SP1 64 bit or newer


    How much is the fish?

    24.99$


    Release date on Oculus Store?

    6th of December. Kinda 5thish actually. It’s probably out already by the time we post this update!


    Will the regular version of SUPERHOT get VR support too?

    Nope. VR is just waaaay too different. We will be working to get SUPERHOT VR to other VR platforms though.


    I’m a Kickstarter / preorder backer, I love you guys and I want you to love me back with a key?

    We’re shoving emails with your keys into the pipes as fast as that poor mailchimp monkey can handle. If you changed your email address since backing or if your key got lost in the interweb tubes, please let us know at wheresmykeybutistillloveyou@superhotgame.com. <3


    What about all the other nonVR stuff you’re working on?

    It’s still in the works! Good things take time but I’ll catch an update for you guys next time.


    That’s it for today folks!


    Cheers,
    Szymon from SUPERHOT Team


    [ 2016-12-05 22:52:04 CET ] [ Original post ]

    Steam Halloween Sale (teeny) Update

    Hey there!

    It’s time for the eeriest and creepiest of times.
    Halloween steam sale kicks off today!
    Using the opportunity we decided to play around with SUPERHOT and add a Halloween touch of our own. It’s a teeny-weeny update because we are working hard on SUPERHOT VR and DLC . For the time of Halloween sale our beloved red guys underwent a transformation. Take a look:







    Shooting them now is just sooo satisfying. Disturbingly satisfying… .
    To shoot some pumpkin heads go to challenges and look for "PUMPKIN".
    Also, for all of you achievement hunters we prepared a special, timed achievement. Just launch the pumpkin challenge and your efforts will be awarded with this sexy beast:



    Along the pumpkin headed enemies we added a few fixes for minor bugs.
    Hopefully they will make your killing spree more satisfying.


    Happy Halloween!
    Szymon from SUPERHOT Team











    [ 2016-10-28 20:28:05 CET ] [ Original post ]

    Midweek Madness - SUPERHOT, 40% Off

    Save 40% on SUPERHOT during this week's Midweek Madness*!

    *Offer ends Friday at 10AM


    [ 2016-10-25 19:05:00 CET ] [ Original post ]

    Patch Update Vol.4

    Hey there!

    It's a busy period in our office right now. We are working on some cool new stuff, but we managed to find the time to prepare a small patch for you guys. It fixes a few issues that you might have encountered while playing and updates language files with feedback we got from you about non-English language versions of SUPERHOT.

    Here is the summary of fixes included in this patch:


    • fixed the issue with idle enemies on level "14SERV"
    • we found the missing stairs on Endless "PWRPLANT"
    • rebaked lighting on Endless "PWRPLANT" to get rid of green spots
    • fixed the blackscreen issue that occured when you had a corrupted save file
    • small tweaks for better stability


    We're ramping up our team size ( http://superhotgame.com/jobs ), so expect more updates soon!


    If you still find any problems with SUPERHOT please contact us at:
    ifoundabug@superhotgame.com

    We want everyone to be able to shoot the red guys without any interruptions :)

    We love you, you're awesome.
    Adrian, SUPERHOT Team


    [ 2016-07-18 18:53:43 CET ] [ Original post ]

    FREE DLC - coming soon to a SUPERHOT near you!

    Summer sale is upon us! Since many of you will be mourning the inevitable demise of your recent savings, we’re taking the opportunity to cheer you up with a short tease for the upcoming Expansion Pack - going to be available totally free for all of SUPERHOTs current and prospective players!


    NEXT LEVEL

    As some of you might know already, the upcoming expansion for SUPERHOT will have a huge twist to it. We’re currently hard at work introducing procedural generation to SUPERHOT. What this means is that every single playthrough will be different. The game will adapt to how you play and will give everyone a different and “personal” experience ;) In the long run, this will make it way harder to master SUPERHOT DLC. You won’t be able to learn the game by heart any more, you’ll need to work on your skills instead!

    We’re already testing 20+ entirely new locations and there’s heaps of new scenarios in locations you already know from the original SUPERHOT. You’ll recognize some of the scenes we’re working on from your favorite movies, others are taken straight from the hellish depths of our imaginations. As an important common factor though, they’ll all make you feel exceedingly badass.










    SKILLS KILLS

    Oh, and all those super awesome action moves you’re doing in SUPERHOT - we’re now making them count. Complete a particularly badass combo and the system will reward you. Keep showing off and you just might be able to unlock new stuff to use in future playthroughs.


    You’ll be able to use the modifiers until they fall victim to the red guys. Then you start from scratch. This puts way more emphasis on staying alive. When I played our current build I really had to be precise about my movements. There’s a lot more pressure and tension, you’ve got to give it all you’ve got. The intensity of clinging to your life is simply breathtaking but once you complete a run, you feel just euphoric.


    The wait will soon be over! Stay tuned for future updates. We have more cool stuff coming your way!

    Cheers!
    Szymon from SUPERHOT Team.


    [ 2016-06-23 17:49:19 CET ] [ Original post ]

    SUPERHOT VR story time!

    Hey everyone!

    So we saw some doubts and questions floating around the interwebs regarding SUPERHOT VR. The discussion got a bit heated pretty quickly, so rather than answering every question in a shouting match with the collective hive mind of the Internet, we thought - why not just dedicate this weeks dev log to VR? We're putting off a piece about updates and DLCs, and we're opening up about where we are, how we got here and where the hell are we going with this whole VR thing.

    TL;DR; Nope, nobody suddenly turned evil. :)

    Read up on the three years of SUPERHOT VR history here!
    http://superhotgame.com/2016/06/15/3-years-of-vr-history-year-2-will-surprise-you/

    If you're still up for more details, one of our devs answered a bunch of popular questions on a reddit thread. Jump on in right here:

    https://www.reddit.com/r/superhot/comments/4o82a5/dev_log_2_they_taped_a_hydra_to_dk1_you_wont/


    Hope it helps clear up some of the confusion and emotions floating around after our VR reveal. Let us know here and on reddit! :)

    Cheers and have a SUPERHOT weekend!
    Szymon from SUPERHOT Team


    [ 2016-06-17 17:01:50 CET ] [ Original post ]

    SUPERHOT VR Reveal Gameplay Trailer

    https://www.youtube.com/watch?v=vdZJvg7rNRw


    Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, a dozen bullets coursing through the air.... wait. Something is different here....

    SUPERHOT VR is a title reimagined and redesigned from the ground up for VR and hand tracking controllers. The fruit of over three years of super close cooperation between SUPERHOT and Oculus, SUPERHOT VR is premiering with Oculus Touch later this year.

    Part strategy, part shooter, and undeniably stylish, SUPERHOT is the bestselling independent FPS in which time moves only when you move. Having released the full version of the Kickstarted indie hit on PC and Xbox One, the SUPERHOT Team is now working double time on expanding the SUPERHOT universe with more content, game modes, and crazy experimental titles.

    https://superhotgame.com/
    BODIES ARE DISPOSABLE
    MIND IS SOFTWARE
    BODIES ARE DISPOSABLE
    MIND IS SOFTWARE

    Also, read up on details and how SUPERHOT VR came to be here!

    http://superhotgame.com/2016/06/15/3-years-of-vr-history-year-2-will-surprise-you/

    Talk to us here or in reddit at r/superhot.

    Cheers and have a SUPERHOT weekend!
    Szymon from SUPERHOT Team


    [ 2016-06-17 17:01:10 CET ] [ Original post ]

    Language Patch Update

    Dónde está la biblioteca?

    SUPERHOT goes multilingual today! For those of you who've been waiting to play in your own language, the newest patch translates the story of SUPERHOT into 9 new languages.

    SUPERHOT is now playable in:


    • English
    • French
    • Italian
    • German
    • Spanish
    • Czech
    • Polish
    • Brazilian Portuguese
    • Russian
    • Hungarian


    It took heaps upon heaps of hard work but the language patch is finally here!

    We're shipping the update for Windows today, to be followed by updates for Mac and Linux next week (along with some inevitable tweaks for the translations themselves).

    As always - if you find stuff that looks weird in your native language, please let us know at ifoundabug@superhotgame.com.

    Cheers and have a SUPERHOT weekend!
    Adrian, SUPERHOT Team


    [ 2016-04-01 19:58:40 CET ] [ Original post ]

    Patch Update Vol.3

    Hey there!

    We have just returned from GDC and SXSW.
    Thank you to everyone that voted for us for SXSW Gamers Voice Single Player Game!
    It was great opportunity to meet and talk with you guys. Apparently it’s sometimes worthwhile to get out of our game developers cave ;) .
    Good times, fun times.

    But let’s get straight to the topic of this update.

    We prepared new patch for you guys that will hopefully fix remaining issues that you might have with SUPERHOT.
    One of recurring issues was the game performance on lower end specs.
    We added the option to lock physics update frequency to 60 per second. It improves gameplay fluidity on certain hardware configurations but can introduce unexpected behaviour, this is why it’s disabled by default but if you have any game speed issues try turning it on!

    Here is the summary of fixes included in this patch:


    • added option to lock physics framerate to 60fps (improves gameplay fluency on some machines)
    • fixed collision issues on 'Bridge', 'Train' and 'Serv' levels
    • rebaked lighting on certain levels to get rid of green spots
    • proper saving of challenge progress
    • small challenges flow bugfixes
    • fixed crosshair staying on screen after running 'diy.exe'


    If you will still have some problems with SUPERHOT please contact us at
    ifoundabug@superhotgame.com

    We want everyone to be able to shoot the red guys without any interruptions :)

    We love you, you're awesome.
    Adrian, SUPERHOT Team


    [ 2016-03-25 09:41:44 CET ] [ Original post ]

    SUPERHOT Steam Trading Cards, Badges and Emoticons!

    In response to popular demand, after many a sleepless night and much deliberation in our art department, we are pleased to announce that you're now able to collect and trade SUPERHOT Steam memorabilia! Oh happy days!



    Stay tuned for more cool stuff over the coming weeks!

    Adrian,
    SUPERHOT Team


    [ 2016-03-23 17:03:52 CET ] [ Original post ]

    Help us fix the speed

    Hi everyone,

    Over the last days, some of you have reported that after the last patch, the speed in SUPERHOT increased and changed your experience with the game significantly. We really want to fix it for you but we need more references so that we can identify the issue better.

    Therefore, we have a big request for all of you: if you are experiencing an increased game speed, could you record a video from the game and send us a link here, under this announcement? We are talking about a video recorded with a screen capture software (Fraps, Bandicam etc.), not a video from Killstagram.

    Thanks so much!
    You are a SUPERb community!

    Lucas,
    SUPERHOT team


    [ 2016-03-22 16:08:44 CET ] [ Original post ]

    Patch Update Vol.2

    Hey everyone! It is full week after SUPERHOT release and the work does not stop for us. I wanted to give you another update on the improvements we’ve made to SUPERHOT.

    We are grateful for the feedback regarding some of the issues and bugs that you encounter during gameplay. We are constantly working to fight those pesky bugs so you can emerge yourself in SUPERHOT without worry ;)

    If you stumble upon a bug, please go ahead and let us know at ifoundabug@superhotgame.com.

    Here is our current changelog:


    • upgraded KILLSTAGRAM clips quality
    • a bunch of achievements related fixes
    • fixed malfunctioning weapons when picking them right after [REDACTED]
    • fixed game logic bugs in [REDACTED] challenge
    • fixed various random crashes in Mac/Linux versions
    • fixed occasionally missing sounds issue
    • fixed occasional progress loss in Challenges
    • fixed bunch of minor game logic issues
    • fixed another issue with performance degrading on a high-end PCs in selected cases
    • fixed v-sync halving framerate in selected cases


    More to come soon.

    We love you, you're awesome.
    Adrian, SUPERHOT Team


    [ 2016-03-03 17:15:56 CET ] [ Original post ]

    Day 1 Patch and the amazing first day on Steam

    We literally couldn't be happier! The response we're getting from so many of you and the excitement we see among people playing SUPERHOT is just breathtaking. A huge, gigantic, humongous thanks to all of you for supporting us and allowing us to work for you and to continue working for you on this amazing adventure.

    We're now bravely scouring the Interwebs and SUPERHOT Community pages looking for issues that you might find that have eluded us thus far. If you stumble upon a bug, please go ahead and let us know at ifoundabug@superhotgame.com. We'll also prepare an FAQ for you with the most common questions after the weekend.


    Without further ado, patch notes for 25th and 26th of February:

    [+] added a screen selection option to Windows launcher
    [f] fixed a number of graphics glitches on Linux
    [f] fixed an issue with performance degrading on a high-end PCs in selected cases
    [f] fixed an issue with quality settings not applying in selected cases
    [f] fixed an issue with game crashing at start in selected cases
    [f] fixed an issue with replays not uploading to Killstagram for users with a plus sign in username
    [f] fixed audio glitch in treedude
    [f] fixed [redacted] into stunned enemies
    [?] investigating a weird "Unauthorized Access" popup appearing on Subway level

    More to come soon.

    We love you, you're awesome.
    Adrian, SUPERHOT Team


    [ 2016-02-26 23:25:45 CET ] [ Original post ]

    Now Available on Steam - SUPERHOT, 10% off!

    SUPERHOT is Now Available on Steam and is 10% off!*

    SUPERHOT is the first person shooter where time moves only when you move.



    No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.

    *Offer ends March 3 at 10AM Pacific Time


    [ 2016-02-25 22:35:00 CET ] [ Original post ]