Name | SUPERHOT | ||
Developer | SUPERHOT Team | ||
Publisher | SUPERHOT Team | ||
Tags | |||
Release | 2016-02-25 | ||
GameBillet | 20.99 / € | ||
Steam | 9,19€ 7,19£ 9,99$ / 60 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  46  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  2 Hours  | ||
Main Story + Extras |  4 Hours  | ||
Completionist |  18 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  1,000,000 .. 2,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 220 | ||
Average playtime (last 2 weeks) | 52 | ||
Median playtime (forever) | 170 | ||
Median playtime (last 2 weeks) | 60 | ||
Public Linux depots | SUPERHOT Content - Linux [3.9 G] |
A small but important patch, driven by bug reports from the community:
Note for Mac users: the Steam Controller improvements require Steam to access "Accessibility" in "Security & Privacy". Steam will ask for permission only during its first launch (unless you have already enabled it in the past), otherwise youll have to set it up yourself in the settings: Have a nice day! SUPERHOT team |
Hello! |
Hey There
Have a lovely day SUPERHOT Team |
Hey there!
Cheers SUPERHOT Team |
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Hello there friends! Bug Fixes and Improvements:
[h3]SUPERHOT VR on Oculus Quest 2[/h3] [previewyoutube=1m_EAM7Zuhs;full][/previewyoutube] Way back In October we shipped a big update for SUPERHOT VR on Quest. We made a cool trailer. We fixed bugs, improved many things, and added support for super-smooth 90Hz. The game is now sharper looking and plays better than ever before. [h3]SUPERHOT VR Turns 4![/h3] SUPERHOT VR has just turned 4 years old! Like all sensible people, we shot some cool drone footage to celebrate. And SUPERHOT had its 4th birthday in February. They grow up so fast! 2020 did give us SUPERHOT: MIND CONTROL DELETE though, the newest (and biggest!) member of the SUPERHOT family. [h3]SUPERHOT: MIND CONTROL DELETE Release[/h3] Way back in July MIND CONTROL DELETE was released to the world. This was a huge milestone for the team but bittersweet as we had to celebrate on Zoom which sucked. After 3 years of development, over 2 million SUPERHOT owners received MCD completely for free. We managed to release MCD while in full home office mode. That was a stressful yet amazingly fulfilling experience. Looking at the sheer volume of fanart and memes, fans seemed to love it. [h3]SUPERHOT PRESENTS Games![/h3] Waaaaay back in April we helped launch The Procession to Calvary, followed by Teenage Blob, both being titles that received funding from our lovely SUPERHOT PRESENTS initiative. We also gave a bunch of money to some other exciting indie titles this year. We cant talk about them just yet. Theyre cool though. We never had a publisher and are fiercely indie so its nice to pay it back when we can. [previewyoutube=3yJxmYrsrR0;full][/previewyoutube] [previewyoutube=lf62lt5QCZ4;full][/previewyoutube] We might have done cool things in January, February, or even March but that feels like a lifetime ago, so we cant be sure. From a boring business point of view, 2020 was fantastic, the best year yet. Our games sold more copies than ever before. Were honestly amazed at the never-ending love and support from our ever-growing community. Thank you for being a continuously awesome community. Please come say hi on Discord anytime. You supported us and gave us the strength to push through 2020. Everyone at SUPERHOT sincerely wishes you a most excellent and triumphant 2021 . Happy Holidays SUPERHOT Team |
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Hey There
Cheers SUEPRHOT Team |
The following is a devlog for MIND CONTROL DELETE, a the third game in the SUPERHOT franchise. |
Hello! |
Long time no see, huh? |
Hey there!
Stay healthy folks! SUPERHOT Team |
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SUPERHOT VR is 3 years old! |
Today's Deal: Save up to 60% on SUPERHOT!* |
The following is a devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
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Today's Deal: Save 60% on SUPERHOT + Book of Demons Bundle!* |
Hello all!
It should be fixed now. If you notice any further issues, please check your Internet connection first and if its good, do inform us about any problems with uploading a vid either at our Steam forum or via superhot@superhotgame.com. Just to do this by the book, fix list:
Have fun sharing your favourite bits of gameplay! SUPERHOT Team |
Have a lovely day SUPERHOT Team |
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The following is a devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
Hello! |
Hi all! |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
Hi there
That is all beautiful people. Have a good day. Cheers, Szymon form SUPERHOT Team |
SUPERHOT SUPERHOT VR ! |
Hi there
That's it! Let us know what you think about the changes. Cheers, Szymon form SUPERHOT Team |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
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The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
So there came this moment when we tested MCD with less dedicated players than you lot. Folks that havent touched SUPERHOT or MCD. Then we cried blood when we looked how they played. The game was confusing for them, had quite a few annoying bugs and cluttered UI. We had to make a really hard decision to stop working for updates sake and start working for the game itself. That was brutal since it IS Early Access. But we really don't want to release unpolished shit. We want our shit to be shiny and sexy or not have it at all. Barefoot Build Testing. Right now SUPERHOT: MIND CONTROL DELETE is far better though. I will try to give you a fast run through the changes so far so that you can get a general sense of current development direction. Sense of Progression Up to this point SUPERHOT: MIND CONTROL DELETE was a set of runs nicely packed within ASCII pyramid with growing difficulty curve. But something was lacking. It felt like a gameplay without an actual game. You unlocked some parts within the pyramid, completed runs but you still had a small void during your playthroughs. What we lacked was the mythical sense of progression. This sexy feeling that you get when you unlock a stage, see something new, explore the game and it rewards you with new content. It is a very elusive feeling but once you tap into it, whole game improves. We decided that we need an introduction in MCD. A beginning that will be partially a tutorial but also an intriguing plot hook for the player to keep on playing and exploring. Tom and his sexy sweater working hard on assets. Without spoiling much, we came back to designing levels in a more linear approach so that we can have more control on events within the game. Now those early MCD levels are more SUPERHOT-like in a sense that there is a beginning and an end. It gives us more freedom to manipulate what we show you and when you see it. The core gameplay levels stay the same. They are still designed like an arena with small procedural touches. Speaking of Levels at this moment we've reached over 30. I think we overdid it a bit but hopefully you wont mind ;). The level of detail has been stepped up a notch. Since we have stopped regular updates, our 3d artists gained some breathing room. Now they have enough time to go crazy with assets. Trust me it was worth it. SUPERHOT levels look pretty basic now compared to MCD. Konrad making levels pretty. Not watching Mtg matches. Hotcoins. While they gave some gratification for the player they created even more confusion. They had to be explained, needed additional UI solutions and constantly were redesigned. We tried out some builds without them and to our painful surprise nothing was really missing from actual gameplay. If you can remove parts of the game and it works fine, why should it be there in the first place? Pyramid UI UI for runs was all fine and dandy lore-wise. It was a nice wink towards previous SUPERHOT players but sometimes a problem to work with. We were either running out of space or ideas how to fill it with content. Forcing design process around something that just looks nice is never a good idea. Right now we are testing a few others solutions. Trimmed down to basic choices current UI starts to look like a simplified branch or root. It works far better, there is no confusion but its not a pyramid. This one I will actually miss but I completely agree with the decision. Internet.exe Weve ditched the whole approach towards plot in MCD. Story previously could be explored through the main Norton Commander inspired GUI. It has been hidden somewhere in between obscure messages and snippets of information. Almost completely separated from the gameplay and optional, story felt like a second thought rather than an integral part of the game. Matthias doing...erm something with code. In current builds player takes part in the story by simply playing the game. Its an element of the game not an option as it was previously. Obviously you can ignore all the weirdness around you and just keep on killing red dudes. Thats all up to you. We are not planning on giving you an exact explanation of what is going on. We've always prefered to leave some room left for interpretation. No one wants to give you a definite meaning of events in MCD. What is happening in your head is always far more interesting from whatever we might think of. Release date Part of the journey is the end. Right? Obviously we won't be able to do a release this year. We are gunning for Q1 2019. Trust me we really dont want to move it any further. Thank you for being patient with all of this. Change socks daily. Szymon from SUPERHOT Team |
[An announcement for China! English version below.]
If you still find any problems with SUPERHOT please contact us at: ifoundabug@superhotgame.com Eat ice cream and hug people. Szymon from SUPERHOT Team |
[An announcement for China! English version below.] |
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The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
Addict Addict also got lucky and lands with three fresh mods. We removed previous Start With [enter weapon here] and merged them into StartWithRandom. So after purchasing this mod you start with a gun picked by your friendly neighborhood game. Next up is Quickshot which reduces the reload time on all guns. Less reloading, more shooting. Everyone is happy. Finally third mod is Ricochet. From now on you will be able to bounce your bullets of walls. Let’s be honest, this mod is designed so that you can kill red guys with more swag. RUNs New difficulty curve of main RUNs Again, let us know how it plays after the change. Our goal here is to allow people to finish MCD main RUNs with a slight challenge but nothing insane. The crazy difficulty runs will be spread out in the further corners of The Pyramid. Challenge RUNs We finally came back to challenges. They were pretty popular in original SUPERHOT so we just couldn’t make MCD without them. A challenge is a run with slightly changed rules of the game. That might be anything from enemies spawning with shotguns only to...hmmm go explore, why should I spoil the fun of discovery? :) Only thing that I can tell you is that we will add more challenges in upcoming updates. Guys working on them are having too much fun to stop. Weapons New weapon - FishGun Why is it called fishgun? Cause it looks like catfish? Funny right? No? Uhm. Awkard, let’s keep going. So a lot of you somehow managed to reach stages in SUPERHOT: MIND CONTROL DELETE where our studio gnomes hid upcoming secret weapon. Discord and reddit got filled with screenshots and speculations of some weird looking weapon. Well here it is. FishGun is a long distance rifle with ultra fast, almost unavoidable bullets. It looks almost like a hitscan shot but it’s not. As most things in MIND CONTROL DELETE Fish Gun is still in development phase so everything about it might change. Play around with it. Let us know how it feels. Shotgun Tweaks After this update every time Shotgun runs out of bullets it will change into melee weapon. We plan to add this feature to every weapon in MCD arsenal. There are also some slight changes in ammo count and reload time for shotgun. That is all for today’s update! Give it a go and let us know how you feel about it. Dogs are awesome. Szymon from SUPERHOT Team |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
NINJA I am a shameless Ninja main so all the tweaks for this mind always make me happy. There has been some minor movement of skills in mods menu for general gameplay sake. But important change comes with the addition (or tweak actually) of TrickThrow, previously BouncyShuriken. It will make easier catching thrown projectiles and on top of that it will unlock piercing enemies on all knife throwables . After current update you will be able to pull off some spectacular and ridiculous combos. Exact Ninja changes :
Enemies Again, you made some valid and reasonable comments regarding enemies so we tried to deliver. Someone made a good point about concrete guys not feeling as “concrete”. We try to make them feel different by changing how certain actions work on them. One of those experiments led to changes in throwables. From now on they will stick to them instead of killing. Another change comes to Red Dudes (or Agents as some of you pointed out) with katanas. Up to this point they weren’t really creating much danger. As Czarek once called them, they were “Katana delivery” rather than an actual threat. So we gave those poor guys an option to cut off your hands if you try to attack them unarmed. They even wave you goodbye :) P.S. A lot of you pointed out at the lack of story updates (who knew, people actually care about story, damn). We had to steal all the guys responsible for Story Updates to fill up the ranks for Mechanical Updates.At the moment we are looking for new peeps to help out with shaping the content of MCD plot. tl;dr Story updates are suspended until we refill our story driven ranks. That's it. Go test this update out and let us know what you think. Hug people. All of them. Szymon from SUPERHOT Team |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
ADDICT Addict now starts with Soft Hotswitch instead of Hotswitch MOD. That means that enemies will only get stunned after your Hotswitch. Addict starts with 3 hearts and can't increase their number. Even though I still have a soft spot for Ninja those MODs really made me smile. Addict will have three levels of hotswitch now. THREE! Dude, just reach Ultra Hotswitch! No question asked. MODS for Addict:
MUSHROOMS Oh and boy oh boy we have Mushrooms as well! You know that type of red mushrooms that grow on the wall and explode with a glorious cloud of bullets whenever you get to close or shoot them? They also make this creepy sound to let you know about their location? Spawn on levels on higher difficulties? No? Ok so read up about them over HERE . Bugfixes
Keep cool and call your mum sometimes. Szymon From SUPERHOT Team |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
Visuals:
Bug Fixes:
That's it! I won't take more of your time. Just go test latest update and let us know what you think. Cheers Szymon from SUPERHOT Team |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
The following is an update for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
Remaining changes for gameplay:
Bug Fixes: “To err is human, to persist in error is diabolical.” Here is the rundown of bugs and errors we smushed.
That's it for this update but no worries we are not done for this month. Next up is Story Update coming in late January. Until that time: stay healthy, stay safe and first and foremost stay tuned. Love y'all Szymon from SUPERHOT Team |
Save 40% on SUPERHOT during this week's Midweek Madness*! |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE |
Hey there! |
Hey There! Overall it's more than 20 hours of gameplay to beat all of the challenges. So please take some breaks ;) . Now go grab your VR gear and start shooting! Cheers, Szymon from SUPERHOT Team |
Hey there!
If you still find any problems with SUPERHOT please contact us at: ifoundabug@superhotgame.com We want everyone to be able to shoot those red guys without any interruptions :) We love you, you're awesome. Adrian, SUPERHOT Team |
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Hey there |
Hey there. |
Hey |
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, a dozen bullets coursing through the air.... wait. |
Hey there! |
Save 40% on SUPERHOT during this week's Midweek Madness*! |
Hey there!
We're ramping up our team size ( http://superhotgame.com/jobs ), so expect more updates soon! If you still find any problems with SUPERHOT please contact us at: ifoundabug@superhotgame.com We want everyone to be able to shoot the red guys without any interruptions :) We love you, you're awesome. Adrian, SUPERHOT Team |
Summer sale is upon us! Since many of you will be mourning the inevitable demise of your recent savings, we’re taking the opportunity to cheer you up with a short tease for the upcoming Expansion Pack - going to be available totally free for all of SUPERHOTs current and prospective players! |
Hey everyone! |
https://www.youtube.com/watch?v=vdZJvg7rNRw |
Dónde está la biblioteca?
It took heaps upon heaps of hard work but the language patch is finally here! We're shipping the update for Windows today, to be followed by updates for Mac and Linux next week (along with some inevitable tweaks for the translations themselves). As always - if you find stuff that looks weird in your native language, please let us know at ifoundabug@superhotgame.com. Cheers and have a SUPERHOT weekend! Adrian, SUPERHOT Team |
Hey there!
If you will still have some problems with SUPERHOT please contact us at ifoundabug@superhotgame.com We want everyone to be able to shoot the red guys without any interruptions :) We love you, you're awesome. Adrian, SUPERHOT Team |
In response to popular demand, after many a sleepless night and much deliberation in our art department, we are pleased to announce that you're now able to collect and trade SUPERHOT Steam memorabilia! Oh happy days! |
Hi everyone, |
Hey everyone! It is full week after SUPERHOT release and the work does not stop for us. I wanted to give you another update on the improvements we’ve made to SUPERHOT.
More to come soon. We love you, you're awesome. Adrian, SUPERHOT Team |
We literally couldn't be happier! The response we're getting from so many of you and the excitement we see among people playing SUPERHOT is just breathtaking. A huge, gigantic, humongous thanks to all of you for supporting us and allowing us to work for you and to continue working for you on this amazing adventure. |
SUPERHOT is Now Available on Steam and is 10% off!* |