The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
Hey there
With minds implementation in MIND CONTROL DELETE we faced new but honestly exciting design challenges. One of them was especially cool to tackle.
“How can we visually reinforce, different characters with movement only?”
Since we will have multiple minds in the game to choose from, it’s obligatory for us to make them as recognizable as possible. Not an easy task if you want to showcase different characters acted out by single model.
Character representation is a bit of hassle when it comes to fps shooters. Usually animation usage in those games is very straightforward. It is suppose to tell you everything about your played character’s current action but not much about him specifically.
“I know he is shooting and jumping now but does he like small cats ?”
Right?
In MCD We have to communicate difference between minds with their movement only. We don’t have the luxury of different models or color schemes.This means that every gesture of our slick black hands has to be specific enough to create a clear message.
This guy is responsible for all that. Meet Bartek our animator.
To give you some examples (diclaimer: Eeeeeverthing that you see here might change upon final release or not arrive in the game at all.) take a peek over here:
https://www.youtube.com/watch?v=kvDblHv0jVY A regular right hook for a regular guy(with glimpse of ghosting-something like onion skinning for 3d).
https://www.youtube.com/watch?v=rnUtj9cSlsc Contrasted with a karate chop.
Soon you should be able to test those in the upcoming updates.
Oh and Merry Christmas Ya’ll :) !
Szymon
[ 2017-12-23 00:25:07 CET ] [ Original post ]
🎮 Full Controller Support
- SUPERHOT Content - Linux [3.9 G]
9/10
"The most innovative shooter I’ve played in years." - Jimquisition
9.5/10
"unlike anything else I've played." - Polygon
9/10
"may very well belong in the same set as System Shock and Half-Life” - The Daily Dot
5/5
“SUPERHOT IS THE MOST INNOVATIVE SHOOTER I’VE PLAYED IN YEARS!” - Washington Post
Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.
SUPERHOT features:
- Endless Mode - How long can you last against unyielding waves of enemies?
- Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
- Replay Editor - Edit and upload your best runs for all to see on Killstagram.com
- Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].
Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independant, dedicated team and thousands of backers from all around the globe.
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