TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 SUPERHOT 

 

Developer

 SUPERHOT Team 

 

Publisher

 SUPERHOT Team 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2016-02-25 

 

GameBillet

 20.99 /

 

 

Steam

 9,19€ 7,19£ 9,99$ / 60 % 

 

News

 78 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 46 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/322500 

 

How long to Beat

Main Story

 2 Hours 

 

Main Story + Extras

 4 Hours 

 

Completionist

 18 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 220  

Average playtime (last 2 weeks)

 52 

Median playtime (forever)

 170 

Median playtime (last 2 weeks)

 60 

Public Linux depots

 SUPERHOT Content - Linux [3.9 G] 




LINUX STREAMERS (9)
majorlinuxdarkphotonstudiocasperonlinuxbeeb_beeb_im_a_jeep
zalethontheshasta1wetyogawolfmrshroomies
novaandpulse




MCD DEV LOG #2 -ANIMATING DIVERSITY

The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


Hey there

With minds implementation in MIND CONTROL DELETE we faced new but honestly exciting design challenges. One of them was especially cool to tackle.

“How can we visually reinforce, different characters with movement only?”

Since we will have multiple minds in the game to choose from, it’s obligatory for us to make them as recognizable as possible. Not an easy task if you want to showcase different characters acted out by single model.

Character representation is a bit of hassle when it comes to fps shooters. Usually animation usage in those games is very straightforward. It is suppose to tell you everything about your played character’s current action but not much about him specifically.

“I know he is shooting and jumping now but does he like small cats ?”

Right?

In MCD We have to communicate difference between minds with their movement only. We don’t have the luxury of different models or color schemes.This means that every gesture of our slick black hands has to be specific enough to create a clear message.


This guy is responsible for all that. Meet Bartek our animator.


To give you some examples (diclaimer: Eeeeeverthing that you see here might change upon final release or not arrive in the game at all.) take a peek over here:

https://www.youtube.com/watch?v=kvDblHv0jVY A regular right hook for a regular guy(with glimpse of ghosting-something like onion skinning for 3d).


https://www.youtube.com/watch?v=rnUtj9cSlsc Contrasted with a karate chop.


Soon you should be able to test those in the upcoming updates.

Oh and Merry Christmas Ya’ll :) !

Szymon


[ 2017-12-23 01:25:07 CET ] [ Original post ]