The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
“You've a jolly old face and a little round belly,
That shakes when you laugh like a bowl full of jelly;
My scanners can see you, but still I insist,
Since you're not in my program, you cannot exist!"
Since this is an inaugural devlog of this year it’s only fair to talk a bit about upcoming updates and plans.
We decided to have two updates per month instead of one.
“But how is it possible?” You might ask.
“How are you going to manage such a feat with such a small team?”
Don’t fret over it. We decided to divide updates by main themes.
First one will be dedicated to the mechanics . Those will be the most apparent changes.
Introduction of new minds, levels, skills and/or weapons. Heck maybe even new colors (blue anyone?). Additionally this update will go along with a regular Dev Stream, where we will talk about new content and behave in an unprofessional manner.
Second one is for those who like to dive deep into the story. I mean deep.
You will have to explore the obscure and weird parts of SUPERHOT: MIND CONTROL DELETE to be able to grasp the story. Plot will unfold along with the progress of developement. Each update will bring new and fresh bits of story. Think of it as a monthly episode of SUPERHOT tv series but to watch it you have to put some effort and wait. No binge watching through this one.
Obviously, both updates will be accompanied by a healthy dose of bugfixes and smoothing out of gameplay (stuff most people usually don't notice but it keeps us awake at night).
First Game Mechanics update of this year will drop on 11th January, following by Story update on 25th January.
I will give you a short glimpse into it for now.
You will be able to give it a go yourself when it drops next week.
See ya during the stream on Twitch:
https://www.twitch.tv/superhotteam/
In the meantime you can drop by our Discord:
https://discordapp.com/invite/NJKgwvx
Back to work.
Cheers.
[ 2018-01-06 01:12:05 CET ] [ Original post ]
🎮 Full Controller Support
- SUPERHOT Content - Linux [3.9 G]
9/10
"The most innovative shooter I’ve played in years." - Jimquisition
9.5/10
"unlike anything else I've played." - Polygon
9/10
"may very well belong in the same set as System Shock and Half-Life” - The Daily Dot
5/5
“SUPERHOT IS THE MOST INNOVATIVE SHOOTER I’VE PLAYED IN YEARS!” - Washington Post
Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.
SUPERHOT features:
- Endless Mode - How long can you last against unyielding waves of enemies?
- Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
- Replay Editor - Edit and upload your best runs for all to see on Killstagram.com
- Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].
Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independant, dedicated team and thousands of backers from all around the globe.
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