The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
Hey there!
Storytelling is a tricky subject in games . It's hard to blend with the game mechanic and is very often treated as na addition rather than a crucial part.
In general games are not the best means of telling a story. They are great at teaching you gameplay patterns that you can master but not really at creating a plot. Games with balanced gameplay and storytelling are rare gems. We tend to either skip a boring story or skip the game itself. Also writing a story for audience to participate in is totally different from writing a linear story like in movies or books.
Fortunately games are a very unique medium that have all the visual and audio capabilities of film but with exclusivity on interaction.
Why am I rambling about that though?
Well the reason is that with SUPERHOT: MIND CONTROL DELETE (and it’s daddy SUPERHOT as well) we want to try telling a story with means that are given us from the game and within it’s “ecosystem”.
Hence in SUPERHOT, to tell a story we tried to use everything from game chats like #hacking to even GUI. We want to continue and explore that direction with MCD. Upcoming story update will lay some groundworks and foundation for that.
Plot in SUPERHOT: MIND CONTROL DELETE will be layered. You might finish whole game and get glimpses of story. To get to the nasty and juicy bits though, you will have to do some exploring. We will give you tools for that but not much guidance ;). Finding out what the heck is going on is your part.
One of the new additions will be in-game “internet” where you will gather your info. Visually we decided to base it on those 90’s teletexts. You know those graphically obscure places in your telly that you visit by pressing “txt” button? It might change but it will look somewhat like that:
I will leave it at that for now ,don't want to take away too much from upcoming update.
Cheers
Szymon from SUPERHOT Team
[ 2018-01-20 00:27:35 CET ] [ Original post ]
🎮 Full Controller Support
- SUPERHOT Content - Linux [3.9 G]
9/10
"The most innovative shooter I’ve played in years." - Jimquisition
9.5/10
"unlike anything else I've played." - Polygon
9/10
"may very well belong in the same set as System Shock and Half-Life” - The Daily Dot
5/5
“SUPERHOT IS THE MOST INNOVATIVE SHOOTER I’VE PLAYED IN YEARS!” - Washington Post
Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.
SUPERHOT features:
- Endless Mode - How long can you last against unyielding waves of enemies?
- Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
- Replay Editor - Edit and upload your best runs for all to see on Killstagram.com
- Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].
Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independant, dedicated team and thousands of backers from all around the globe.
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