The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE Hey there I think we are getting a hang of this whole Early Access thingy ;). Regular updates for SUPERHOT: MIND CONTROL DELETE involved changing our usual workflow. We have to do things in short dedicated sprints while at the same time leaving some space for cheerful improvisation that we love so much. Even that freestyling part needs to be planned with future updates in mind. We had to divide our team into even smaller groups so that we could cover creating various content simultaneously. Panos is going cholo with levels, Bartek cooked some sweet animations Kuba tries to keep up with new ideas coming from Discord filtered through Czarek. All is really good, it’s exciting and I can only tell you so little. Eeh. Upcoming update on 8th of february will showcase a bit of our recent endeavours. So what’s in store in the upcoming update? Well, first and foremost we have fixed the issues that arrived along with previous oStory update. “Let’s Chat” update brought some ruckus to the MIND CONTROL DELETE especially the bug with reset.exe and performance drops. New enemy variations ! We did some experiments with those and we will give you at least one new red guy to fight. Trust me, this will change the gameplay a lot. Furthermore, new punching animations, new throwables and ... hmm I don't want to spoil too much before we release the update on 8th of february. You will see everything in less than a week! Stay tuned. Szymon from SUPERHOT Team
[ 2018-02-02 21:20:34 CET ] [ Original post ]
🎮 Full Controller Support
- SUPERHOT Content - Linux [3.9 G]
9/10
"The most innovative shooter I’ve played in years." - Jimquisition
9.5/10
"unlike anything else I've played." - Polygon
9/10
"may very well belong in the same set as System Shock and Half-Life” - The Daily Dot
5/5
“SUPERHOT IS THE MOST INNOVATIVE SHOOTER I’VE PLAYED IN YEARS!” - Washington Post
Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.
SUPERHOT features:
- Endless Mode - How long can you last against unyielding waves of enemies?
- Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
- Replay Editor - Edit and upload your best runs for all to see on Killstagram.com
- Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].
Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independant, dedicated team and thousands of backers from all around the globe.
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