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Name

 SUPERHOT 

 

Developer

 SUPERHOT Team 

 

Publisher

 SUPERHOT Team 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2016-02-25 

 

GameBillet

 20.99 /

 

 

Steam

 9,19€ 7,19£ 9,99$ / 60 % 

 

News

 78 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 46 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/322500 

 

How long to Beat

Main Story

 2 Hours 

 

Main Story + Extras

 4 Hours 

 

Completionist

 18 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 220  

Average playtime (last 2 weeks)

 52 

Median playtime (forever)

 170 

Median playtime (last 2 weeks)

 60 

Public Linux depots

 SUPERHOT Content - Linux [3.9 G] 




LINUX STREAMERS (9)
majorlinuxdarkphotonstudiocasperonlinuxbeeb_beeb_im_a_jeep
zalethontheshasta1wetyogawolfmrshroomies
novaandpulse




MCD DEV LOG #7 - SHROOMS

The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


“The only evil that associates itself with mushrooms is taking too little.”
Terence McKenna


Mushrooms are truly special beings. They thrive on dead matter and can’t really be considered a plant due to the lack of chlorophyll. They are in the kingdom of their own. Weird and powerful.

Spore.

Here in SUPERHOT studio our minds tend to wander. We let it go so that ideas can come.That’s how you make magic. You let it happen.
One day Panos, our hot-headed level designer, came crashing down the studio with this unhealthy glow on his face.
“Shrooms!” He yelled.
“Mushrooms are the environmental Hazard!” We could still hear his voice long after he locked himself in his room.
Two days passed. No one knew whether Panos sleeps in the studio or starts work really early. You could only hear his roaring voice coming from his room. Well, at least we knew he is alive.
On a third day he came back. A bit thinner, hair resembling a forest after a storm, with a smirk cutting across his pale face.
“Thi-this! Play this, Szymon, ask nothing!” Said Panos with an order in his stare.
So I did. Mushrooms have arrived.

Mycelium.

Those were the early days of a very early prototype of exploding “mushrooms”. Once shot at or triggered with a throwable they responded with a burst of bullets, killing everything in radius. Simply "beautiful destruction" (I borrowed that term from Cub Swanson, he deserves your googling) with a puzzlish twist.


"Hmm should I shoot that thing on the wall?"


"Oooh Snap!"

While creating so many game object bullets might be dreadful for our fps count it opened up so many tactical opportunities for players that we simply didn’t care. We had to implement it in MIND CONTROL DELETE as soon as possible.

Andrzej, one of our programmers jumped on this task with a fury and dedication. We are still testing it and working on optimization but if everything will go according to plan you should be able to test our shrooms in the next update ;)

Mature mushroom.

Andrzej is currently adding some randomization element to them. So they might fit more into our glitched feel of MCD. We want our shrooms to spawn in various spots and have also different spread of their deadly spores.


MIND CONTROL DELETE mushroom in it's natural environment.

While it brings an undeniable joy to shoot multiple red dudes with one glitch mushroom ,they also bring a bit of stress to the table.You see,not only the player is entitled to use them, enemies can trigger them as well. Now when you play MCD you have to plan your next moves not only according to enemy placement but also those damn shrooms.

Hopefully soon you will be able to have a go at them yourself.

Stay healthy and exercise daily.
Szymon from SUPERHOT Team


[ 2018-02-23 23:44:40 CET ] [ Original post ]