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Name

 SUPERHOT 

 

Developer

 SUPERHOT Team 

 

Publisher

 SUPERHOT Team 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2016-02-25 

 

GameBillet

 20.99 /

 

 

Steam

 9,19€ 7,19£ 9,99$ / 60 % 

 

News

 78 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 46 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/322500 

 

How long to Beat

Main Story

 2 Hours 

 

Main Story + Extras

 4 Hours 

 

Completionist

 18 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 220  

Average playtime (last 2 weeks)

 52 

Median playtime (forever)

 170 

Median playtime (last 2 weeks)

 60 

Public Linux depots

 SUPERHOT Content - Linux [3.9 G] 




LINUX STREAMERS (9)
majorlinuxdarkphotonstudiocasperonlinuxbeeb_beeb_im_a_jeep
zalethontheshasta1wetyogawolfmrshroomies
novaandpulse




SUPERHOT: MIND CONTROL DELETE-Skills Pay The Bills Update

The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE



Hey there!

How about that? Another update!
This one really adds a lot of “umpf” to the general gameplay.
We made some changes to MINDS so that they differentiate from each other even more.
I feel that we are getting closer to that overall vision that we had in the beginning. We are slowly giving the players features and gameplay mechanics that we wanted. It’s still a long way ahead but this update should hopefully give you glimpse into the future of SUPERHOT: MIND CONTROL DELETE ;)

Let’s get right to it shall we?

Gameplay:

EXPAND MENU

Due to clarity reasons we did some tweaking of the overall look. As you might noticed EXPAND menu gained several different MODs for each of our MINDS. Therefore you can create custom builds for your runs. They really change the feel of the game and give a ton of new satisfying solutions.
Another obvious thing that you will notice is the fact that we replaced score with HC (Hot Coins).
You will acquire them by completing levels and decrypting new runs. In the future we plan to add several new ways of amassing HotCoin wealth but for the time being we need to tackle how the general economy works.
HC will be used to unlock new MODs for your MINDS. Once unlocked it will give you an option to chose another, more advanced MOD.
We removed Full Heal MOD but from now players will autoheal 1 heart once they reach the store.

NINJA



Oh me likey Ninja. After this update I enjoy it even more.
Ninja starts the game with 2 hearts and can't increase their number.
Also from the beginning of the game Ninja will use Soft Punches and Lousy shooter MODs. Which basically means that it will take one more punch for Ninja to finish a guy and his reload time is a bit longer as well.
All that is not important really. What is important is the new Deflect Bullets MOD. No one button nonsense. It’s skill based. It’s timing based. It’s sexy. It’s satisfying as hell and you will die a lot while trying it. Fun!

All the Ninja MODS are as follows:


  • Faster Movement (Uhm you move faster)
  • Deflect bullets (Slice bullets to send them back at the enemy.)
  • Piercing katana (Thrown Katana goes through multiple enemies)
  • Master Swordsman (Increased range and speed of katana slashes)
  • Recall shuriken (Recall your piercing throwables just like a katana)
  • Bouncy shuriken (Piercing throwables bounce off enemies)
  • Hidden shuriken (Pressing “throw” when unarmed spawns a shuriken)


ADDICT



Addict now starts with Soft Hotswitch instead of Hotswitch MOD. That means that enemies will only get stunned after your Hotswitch.
Addict starts with 3 hearts and can't increase their number.
Even though I still have a soft spot for Ninja those MODs really made me smile.
Addict will have three levels of hotswitch now. THREE! Dude, just reach Ultra Hotswitch! No question asked.


MODS for Addict:

  • Start with pistol (Start every level with a pistol)
  • Start with shotgun (Start every level with a shotgun)
  • Start with rifle (Start every level with a rifle)
  • Strong punches (Break the enemy with one less strike)
  • Strong Throws ( It take less throwables to break enemies)
  • Slomo jump (Jump in slow motion by holding space)
  • Hotswitch ( Disposed body breaks after Hotswitch)
  • Perfect Hotswitch (Switched body doesn’t lose his weapon)
  • Ultra Hotswitch (You can hotswitch multiple times in a row)


MUSHROOMS



Oh and boy oh boy we have Mushrooms as well! You know that type of red mushrooms that grow on the wall and explode with a glorious cloud of bullets whenever you get to close or shoot them? They also make this creepy sound to let you know about their location? Spawn on levels on higher difficulties?
No? Ok so read up about them over HERE .

Bugfixes

  • Minor fixes for existing bugs.
  • Potentially a ton of new bugs ;)

Keep cool and call your mum sometimes.
Szymon From SUPERHOT Team


[ 2018-03-08 18:39:48 CET ] [ Original post ]