The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
Hey
GUI of SUPERHOT: MIND CONTROL DELETE has always been a bit of an issue for us. You see, up to this point we have been using GUI based on SUPERHOT and it’s all fine and dandy but those are two slightly different games. MCD is not as linear with playthroughs as SUPERHOT and our GUI should be able to reflect that. Hence the introduction of Pyramid GUI for runs!
Each sector of the pyramid will have to be unlocked with HotCoins. You will not only unlock next runs but Minds and additional bonuses as well.
Will it change much? Well yes and no. It will give us a shit ton of possibilities to diversify how you play MCD. Completion of runs will obviously stay the same. You will just have more choices to make along the way.
Some parts of the pyramid might be impossible to unlock straight away unless you grind out enough HotCoins others might need a a bit of exploration of the internet.exe side of MCD.
This will make players progression through the game unique to their own choices. You might go straight through the runs or you might try unlocking a certain parts of the pyramid. You might just be hardcore and try to unlock every single stage in the pyramid. Your choice :)
Why pyramid though?
First and foremost it lends itself well design-wise and theme-wise . Additionally it fits nicely within SUPERHOT universe lore. Yep we do have lore.
Overall It’s a small change but it will open up possibilities for our future shenanigans in SUPERHOT: MIND CONTROL DELETE.
PS. If've you read my previous DevLog you might be wondering who will get the swag bags.The pictures were pretty vouge so this wasn't easy.
Well here are the winners:
god 2.0
Zackamon
frostyn
I will contact you all to get your home address and [strike]stalk you at night[/strike] send the package :) .
Brush your teeth daily.
Szymon from SUPERHOT Team
[ 2018-03-31 08:59:43 CET ] [ Original post ]
🎮 Full Controller Support
- SUPERHOT Content - Linux [3.9 G]
9/10
"The most innovative shooter I’ve played in years." - Jimquisition
9.5/10
"unlike anything else I've played." - Polygon
9/10
"may very well belong in the same set as System Shock and Half-Life” - The Daily Dot
5/5
“SUPERHOT IS THE MOST INNOVATIVE SHOOTER I’VE PLAYED IN YEARS!” - Washington Post
Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.
SUPERHOT features:
- Endless Mode - How long can you last against unyielding waves of enemies?
- Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
- Replay Editor - Edit and upload your best runs for all to see on Killstagram.com
- Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].
Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independant, dedicated team and thousands of backers from all around the globe.
[ 6107 ]
[ 1018 ]