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Name

 SUPERHOT 

 

Developer

 SUPERHOT Team 

 

Publisher

 SUPERHOT Team 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2016-02-25 

 

GameBillet

 20.99 /

 

 

Steam

 9,19€ 7,19£ 9,99$ / 60 % 

 

News

 78 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 46 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/322500 

 

How long to Beat

Main Story

 2 Hours 

 

Main Story + Extras

 4 Hours 

 

Completionist

 18 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 220  

Average playtime (last 2 weeks)

 52 

Median playtime (forever)

 170 

Median playtime (last 2 weeks)

 60 

Public Linux depots

 SUPERHOT Content - Linux [3.9 G] 




LINUX STREAMERS (9)
majorlinuxdarkphotonstudiocasperonlinuxbeeb_beeb_im_a_jeep
zalethontheshasta1wetyogawolfmrshroomies
novaandpulse




MCD Friday DevLog#12-DOJO

The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


“Fear does not exist in this dojo, does it?
No, Sensei!
Pain does not exist in this dojo, does it?
No, Sensei!
Defeat does not exist in this dojo, does it?
No, Sensei!”


Karate kid


The ever evolving aspect of early access will never bore me. The fact that we can constantly reshape SUPERHOT: MIND CONTROL DELETE is really freeing. Obviously we will have to stop one day but it is amazing to see how the game changes and how peeps interact with it.

We redesigned the UI of runs and now we are trying to explore it a bit more. We felt that Ninja and Addict Minds seriously lacked a proper introduction. Up to this point players unlocked the Minds without any possibility for learning their skills and playstyle. Also in SUPERHOT we had a whole opening stages for teaching the player about jumping or hotswitching. It made sense to follow our previous design decisions. Therefore we designed a series of levels that will give a brief run through the way a given Mind works.



For obvious reasons I decided to give you a peek into a level dedicated for Ninja first ;)
Our 3d artist Tomasz managed to pulled off a level that looks nice and clear while at the same time presents the theme in a playful and creative manner.



We didn’t want to just go for the dojo-style level. We wanted to keep the theme but sprinkle it with our “glitch in the system” seasoning. SUPERHOT’s universe is a computer generated world, an artificial simulation of life(life is also a simulation, nothing is real). It is a computer generated world with an obvious flaw. The level needed to resemble this idea. You will be able to notice it in slowly floating rooftops or doors gliding above your head. Whole level gives you this glitchy feeling that we love. A sweet piece of level design within a limited visual language.



Obviously you might never notice any of that stuff since you will be too busy slashing fools into oblivion of nothingness. Ain’t nothing wrong with that. We understand.


Trust no one. The System will set you free.
Szymon from SUPERHOT Team


[ 2018-04-21 04:21:47 CET ] [ Original post ]