The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
“Fear does not exist in this dojo, does it?
No, Sensei!
Pain does not exist in this dojo, does it?
No, Sensei!
Defeat does not exist in this dojo, does it?
No, Sensei!”
Karate kid
The ever evolving aspect of early access will never bore me. The fact that we can constantly reshape SUPERHOT: MIND CONTROL DELETE is really freeing. Obviously we will have to stop one day but it is amazing to see how the game changes and how peeps interact with it.
We redesigned the UI of runs and now we are trying to explore it a bit more. We felt that Ninja and Addict Minds seriously lacked a proper introduction. Up to this point players unlocked the Minds without any possibility for learning their skills and playstyle. Also in SUPERHOT we had a whole opening stages for teaching the player about jumping or hotswitching. It made sense to follow our previous design decisions. Therefore we designed a series of levels that will give a brief run through the way a given Mind works.
For obvious reasons I decided to give you a peek into a level dedicated for Ninja first ;)
Our 3d artist Tomasz managed to pulled off a level that looks nice and clear while at the same time presents the theme in a playful and creative manner.
We didn’t want to just go for the dojo-style level. We wanted to keep the theme but sprinkle it with our “glitch in the system” seasoning. SUPERHOT’s universe is a computer generated world, an artificial simulation of life(life is also a simulation, nothing is real). It is a computer generated world with an obvious flaw. The level needed to resemble this idea. You will be able to notice it in slowly floating rooftops or doors gliding above your head. Whole level gives you this glitchy feeling that we love. A sweet piece of level design within a limited visual language.
Obviously you might never notice any of that stuff since you will be too busy slashing fools into oblivion of nothingness. Ain’t nothing wrong with that. We understand.
Trust no one. The System will set you free.
Szymon from SUPERHOT Team
[ 2018-04-21 02:21:47 CET ] [ Original post ]
🎮 Full Controller Support
- SUPERHOT Content - Linux [3.9 G]
9/10
"The most innovative shooter I’ve played in years." - Jimquisition
9.5/10
"unlike anything else I've played." - Polygon
9/10
"may very well belong in the same set as System Shock and Half-Life” - The Daily Dot
5/5
“SUPERHOT IS THE MOST INNOVATIVE SHOOTER I’VE PLAYED IN YEARS!” - Washington Post
Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.
SUPERHOT features:
- Endless Mode - How long can you last against unyielding waves of enemies?
- Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
- Replay Editor - Edit and upload your best runs for all to see on Killstagram.com
- Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].
Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independant, dedicated team and thousands of backers from all around the globe.
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