The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
"In the infinite permutation of an ice crystal, everything repeats itself, but, really, from another point of view, nothing repeats itself."
Anthony Doerr
Hey there
We had quite a few discussions in the studio regarding changing and modifying the concept of our exploding mushrooms in SUPERHOT: MIND CONTROL DELETE. We did experiments with cone of explosion, trigger points and placement within the level. Somewhere along the way though a concept of new enemy type emerged. A red guy (or agent if you prefer) that has caught the mushroom "virus". Our thinking was that if the mushroom implies glitch and error in the system, it should spread. Therefore a mushroom “infected” enemy.
What made us really happy is that a lot of you had a ton of great ideas and really expanded on the concept of mushroom enemies without a single hint from us. All of the suggestions and ideas regarding this concept gave us some serious fuel for work. We really had to step up our prototyping for the mushroom enemy. Apparently there was a need for this guy.
So how is it going to work?
Remember Serious Sam (best running backwards fps ever)?
So think of the headless enemy with bombs. Hmmm maybe less annoying but as dangerous.
Mushroom infected enemy will explode on contact wtih any shots, throwables but also within a given space from the player. While being dangerous for the player it poses similar risks for your enemies.
A situation might happen when a whole level will be cleared without you shooting a single bullet but due to clumsiness of your enemies or your tactical approach to positioning.
As usual due to SUPERHOT: MIND CONTROL DELETE being in early access everything in the design and mechanics of Mushroom(ed) enemy might change.
Also next Update will drop next week on thursday.
Day before we will do a small dev stream previewing all the new content.
Hug people, spread love.
Szymon from SUPERHOT Team
[ 2018-05-12 09:17:08 CET ] [ Original post ]
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- SUPERHOT Content - Linux [3.9 G]
9/10
"The most innovative shooter I’ve played in years." - Jimquisition
9.5/10
"unlike anything else I've played." - Polygon
9/10
"may very well belong in the same set as System Shock and Half-Life” - The Daily Dot
5/5
“SUPERHOT IS THE MOST INNOVATIVE SHOOTER I’VE PLAYED IN YEARS!” - Washington Post
Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.
SUPERHOT features:
- Endless Mode - How long can you last against unyielding waves of enemies?
- Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
- Replay Editor - Edit and upload your best runs for all to see on Killstagram.com
- Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].
Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independant, dedicated team and thousands of backers from all around the globe.
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