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Name

 SUPERHOT 

 

Developer

 SUPERHOT Team 

 

Publisher

 SUPERHOT Team 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2016-02-25 

 

GameBillet

 20.99 /

 

 

Steam

 9,19€ 7,19£ 9,99$ / 60 % 

 

News

 78 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 46 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/322500 

 

How long to Beat

Main Story

 2 Hours 

 

Main Story + Extras

 4 Hours 

 

Completionist

 18 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 220  

Average playtime (last 2 weeks)

 52 

Median playtime (forever)

 170 

Median playtime (last 2 weeks)

 60 

Public Linux depots

 SUPERHOT Content - Linux [3.9 G] 




LINUX STREAMERS (9)
majorlinuxdarkphotonstudiocasperonlinuxbeeb_beeb_im_a_jeep
zalethontheshasta1wetyogawolfmrshroomies
novaandpulse




SUPERHOT: MIND CONTROL DELETE-Challenge Update




The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE



Hey there!

With this update for SUPERHOT: MIND CONTROL DELETE we add some seriously exciting stuff. This game is evergrowing amalgam of community driven ideas (thank you for being friggin awesome) and design experiments. It already came a long way but I can't wait how it will look once we are out of Early Access.
For now let's see what's new in today’s update shall we?


MushroomDude





An abomination born out of your crazy minds and our shaky hands. We had some shy prototypes of this dude but when our Discord started to go back and forth about an enemy covered by mushrooms we knew we have to step it up.
More about this fellow over HERE
Basically mushroom infected enemies will explode after you shoot them, hit with throwables or just come into contact. They are equally dangerous for both player and other red guys. No one is safe from MushroomDudes.

Levels

We decided that minds need some kind of introduction within the game.
A soft start, for the player where he can get accustomed with skills and general vibe of particular mind. Therefore we added 3 additional levels for each of minds.
They are not only tutorials that teach you how to play a certain mind but also create a themed background.






MODs
As usual we did slight reshuffling of mods and added few new ones. Do let us know what is your experience with them.

Ninja

Two new mods for the Ninja Mind. Sexiness factor of this guy just jumped a notch.
First of all we have Recall Recharge. Thanks to this mod every kill that you score with katana will reduce the cooldown of your Recall skill. It makes the ninja gameplay even more frantic.
Next one is Flow Recall mod. Once unlocked, it makes your katana bounce between enemies in a wonderful display of blade brutality. It works almost like a certain Captain’s shield ;)

Additional changes to mods for Ninja mind are as follows:


  • moved Faster Movement to Swordmaster path
  • moved Piercing Katana to Recall path
  • removed killer goomba stomp MOD


Addict

Addict also got lucky and lands with three fresh mods.
We removed previous Start With [enter weapon here] and merged them into StartWithRandom.
So after purchasing this mod you start with a gun picked by your friendly neighborhood game.
Next up is Quickshot which reduces the reload time on all guns.
Less reloading, more shooting. Everyone is happy.
Finally third mod is Ricochet.
From now on you will be able to bounce your bullets of walls. Let’s be honest, this mod is designed so that you can kill red guys with more swag.


RUNs

New difficulty curve of main RUNs

Again, let us know how it plays after the change. Our goal here is to allow people to finish MCD main RUNs with a slight challenge but nothing insane. The crazy difficulty runs will be spread out in the further corners of The Pyramid.

Challenge RUNs

We finally came back to challenges. They were pretty popular in original SUPERHOT so we just couldn’t make MCD without them. A challenge is a run with slightly changed rules of the game. That might be anything from enemies spawning with shotguns only to...hmmm go explore, why should I spoil the fun of discovery? :) Only thing that I can tell you is that we will add more challenges in upcoming updates. Guys working on them are having too much fun to stop.


Weapons

New weapon - FishGun



Why is it called fishgun? Cause it looks like catfish? Funny right? No? Uhm. Awkard, let’s keep going.
So a lot of you somehow managed to reach stages in SUPERHOT: MIND CONTROL DELETE where our studio gnomes hid upcoming secret weapon. Discord and reddit got filled with screenshots and speculations of some weird looking weapon. Well here it is.
FishGun is a long distance rifle with ultra fast, almost unavoidable bullets. It looks almost like a hitscan shot but it’s not. As most things in MIND CONTROL DELETE Fish Gun is still in development phase so everything about it might change.
Play around with it. Let us know how it feels.

Shotgun Tweaks

After this update every time Shotgun runs out of bullets it will change into melee weapon.
We plan to add this feature to every weapon in MCD arsenal.
There are also some slight changes in ammo count and reload time for shotgun.


That is all for today’s update! Give it a go and let us know how you feel about it.

Dogs are awesome.
Szymon from SUPERHOT Team


[ 2018-05-17 19:29:28 CET ] [ Original post ]