TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 SUPERHOT 

 

Developer

 SUPERHOT Team 

 

Publisher

 SUPERHOT Team 

 

Tags

 Action 

 Indie 

 

Singleplayer 

Release

 2016-02-25 

 

GameBillet

 20.99 /

 

 

Steam

 9,19€ 7,19£ 9,99$ / 60 % 

 

News

 78 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 46 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/322500 

 

How long to Beat

Main Story

 2 Hours 

 

Main Story + Extras

 4 Hours 

 

Completionist

 18 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 220  

Average playtime (last 2 weeks)

 52 

Median playtime (forever)

 170 

Median playtime (last 2 weeks)

 60 

Public Linux depots

 SUPERHOT Content - Linux [3.9 G] 




LINUX STREAMERS (9)
majorlinuxdarkphotonstudiocasperonlinuxbeeb_beeb_im_a_jeep
zalethontheshasta1wetyogawolfmrshroomies
novaandpulse




SUPERHOT: MIND CONTROL DELETE-Whoof Update



The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE

Hey There

In this fresh out of a game editor update we bring you four new levels, refreshed melee enemies mechanics, a sprinkle of latest challenges aaaand a new Mind!
Let’s get to it, shall we?

Who was a good Dog?

Introducing Dog Mind.
Having its lore roots reaching far into original SUPERHOT this fellow has far different playstyle than you might be used to. Considerably more hectic and rapid in playstyle. Dog Mind concentrates more on melee, in your face, close quarters combat rather than “traditional” SUPERHOT mechanics.
His main skill is furious charging straight into opponents. Once you upgrade it you can chain charge multiple enemies at once. Really pleasant.
All guns in the Dog Mind hands (paws?) turn into throwables or melee weapons.
Dog still needs a lot of love from our animator and programmers but we wanted to give it to you as fast as possible.



Here is a breakdown of MODs available for Dog.

Starting MODs

- Kill Heal - Dog doesn't heal in Expand windows. Instead the more it destroys the more HP it gains. Killing is healthy for you.
- NoShooting - Dog can't shoot. Obviously.
- Charge - pressing "E" makes the Dog charge and strike an enemy.


Path of Skill
- KillerCharge - enemy hit with charge dies instantly
- KillerRecharge - killing enemies lowers cooldown on charge
- ChainCharge - Dog can charge several enemies in succession

Path of defence
- BulletsPunching - Dog can punch incoming bullets
- Berserk - during a melee fight Dog can't be damaged
- LightningReflexes - Dog reacts so fast that bullets and enemies seem to move slower

Path of aggro
-HitItWithAStick - longer range and smaller cooldown on melee weapons. Also can use weapons when charging.
- TeleportStrike - Dog teleports towards attacked enemies on short distance
- StarPunch - every enemy that gets hit dies after few seconds. Omaewa mo, shindeiru!


Levels

Prison

There have been a riot, tables have been flipped, prison bars are opening, red guys are coming. Use everything to fight it out!
Introducing deadly prison forks.

Dojo

We love those Asian themes long time. Dojo is following the tradition of the reoccurring eastern inspiration.
Try timing throwing a bonsai tree between moving punching bags AND hitting a red guy. So satisfying.

Gas station

There has been an abrupt stop on your roadtrip. You’ve run out of gas. You just wanted a newspaper. Maybe you wanted a fast pee. It doesn’t matter because OH my! The red guys are coming!


Gym

Boy was this level redesigned a million times. The theme clicked immediately but the flow of the level changed a million times. Have fun spreading death with barbell plates and protein shakes.

Enemies

A slight update to the enemies mechanic. We did some mean experiments and from now on melee weapon enemies will be able to bounce back any throwable that you throwat them.

Annoucement

Right now we are entering a new phase of developement of
SUPERHOT: MIND CONTROL DELETE. Which means that we have most of the parts of the game in place but the game itself lacks polish and some caring eye for details. We want to spend more time on diggin deep and polishing the things that are already there.
What it means for you is less frequent updates and on smaller scale than up to this point.
That might be a working menu, new set of skills or a patch with bugfixes.




Never skip legs day.
Szymon from SUPERHOT Team


[ 2018-06-14 18:13:58 CET ] [ Original post ]