Long time no see, huh?
We hope you guys are staying safe and healthy.
Ive been pondering on writing this for some time now, thinking that we owe you guys a sign of life of some sort, that maybe we should let you guys know whats happening with the studio, with SUPERHOT: MIND CONTROL DELETE, office doggos, SUPERHOT Presents and a bazillion of other projects.
So here it goes - were alive and kicking. Let me put my work pyjamas on and lets go.
Times are weird at the moment for everyone and its no different for us. SUPERHOT Team had to adjust to whats now called everyday life and the whole studio went full-on remote.
How our studio currently looks like.
We stole every last bit of toilet paper from the office together with a couple of VR headsets, quite a few vodka bottles, and went into full lockdown mode. There is work to be done, be there virus or any other distraction.
Surprisingly the transition to remote work went quite smoothly. Everyone managed to rearrange their workflow accordingly. Were doing a little more online meetings. Office parties transformed into online get-togethers. We play a bit more games than usual (for reference purposes). Additionally, some people are doing actual work.
Technology is awesome, but still - nothing beats old school, face to face interactions.
Work on SUPERHOT: MIND CONTROL DELETE continues. Id say that we can even see a ray of light at the end of this white concrete tunnel. The end is near (relating to the development, not the world) but Ive written this so many times I wont blame you for not believing me ;)
I cant give you dates or specifics because there is a lot of things connected to releasing a game that are in constant motion. But Its so damn close. So close.
SUPERHOT Presents helped publish another wonderfully weird game!
https://www.youtube.com/watch?v=lf62lt5QCZ4
Say hi to Procession to Calvary, a hilarious game cooked out of renaissance paintings, Monty Pythonesque humour and a bit of nude men wrestling. Its outlandish as hell. I love it.
Pro tip: killing everyone might not take you far in this game. It is fun though...
Thats all folks.
Use this time to chill. Maybe beat some SUPERHOT endless high scores.
Stay safe and wash those damn hands.
Szymon from SUPERHOT Team
[ 2020-05-12 12:11:10 CET ] [ Original post ]
🎮 Full Controller Support
- SUPERHOT Content - Linux [3.9 G]
9/10
"The most innovative shooter I’ve played in years." - Jimquisition
9.5/10
"unlike anything else I've played." - Polygon
9/10
"may very well belong in the same set as System Shock and Half-Life” - The Daily Dot
5/5
“SUPERHOT IS THE MOST INNOVATIVE SHOOTER I’VE PLAYED IN YEARS!” - Washington Post
Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.
SUPERHOT features:
- Endless Mode - How long can you last against unyielding waves of enemies?
- Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
- Replay Editor - Edit and upload your best runs for all to see on Killstagram.com
- Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].
Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independant, dedicated team and thousands of backers from all around the globe.
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