




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
fixed an issue with the filestructure that caused the game to not start via steam correctly
full update history can be found on the website 8.0 "see? C!" 4 oct 2024
7.1 "Lynx" 8 apr 2024
7.0 "take 2" 4 apr 2024
6.1 "G" 13 mar 2024
6.0 "AGD" 12 mar 2024
Demo Days CrazyAmphibian - 12/mar/2024 more exciting news! SSTD now has a demo! you can find it on the itch.io store page, and the website's game page. the steam store demo will come out at a later date, as the process to make it is a bit more involved
5.1 "oops..." 6 mar 2024
Price Drop CrazyAmphibian - 2/mar/2024 today i have some exciting news for potential buyers - most definitely to the chagrin of former buyers, but hey, it's not *that* big of a deal, ok? yesterday SSTD had its base price lowered, from 10, to 8* bucks (USD)... i wanted it to be 7.50, but steam didn't give me that option, so here we are... Think of it like a 20% off discount - but forever! "but why?" you may perhaps ask. well, the reasoning is that, after some long deliberation and consideration, i've decided that my crap-ass art doesn't make people want to shell out 10$. a shame, but you know what they say; skill issue. on my part. the more astute of you might wonder how i didn't realize this sooner. well, it may come as a shock, but often times developers aren't that familiar with the market upon their first release. You might even say, i was a little (a lot) green. so enjoy! enjoy your marginally cheaper, still not-the-best-looking tower defense game! *actually 7.99, plus tax, because of course.
5.0 "ESS EFF EX" 27 feb 2024
4.0 "Marjoram Crumpets" 20 dec 2023
[for previous posts, visit the website] The Sound of Progress CrazyAmphibian - 16/dec/2023 last blog post i messed up putting it on steam. oops. this one should be good, i hope.
3.0 "Update Abrasileirado" 7 dec 2023
UI Sucks CrazyAmphibian - 1/dec/2023
i've been working on the new game. there's a lot of work involved - as with any game, really.
bugtesting, design, more bugtesting, programming.
i'd really say that the hardest part of game design is the UI. it requires so much effort to make something that looks even passable, and functional.
it's piss easy to make a bunch of code that does something. Harder is making it respond to user inputs and display such.
and the hardest is doing so well. [strike]not that it matters. AAA games routinely pump out some of the worst UIs known to mankind.[/strike]
as usual, here's some images for you - feast thine eyes!
and no, i'm still not going to say what it is. my hope is the suspense will make you be like "oh wow this is interesting" or something of the sort.
so figure it out!
2.1 "Better late than never" 10 nov 2023
[copied from the blog. for previous blogs, visit the website]
codename: CM CrazyAmphibian - 8/nov/2023
ok, so, new game in progress. well, has been for a days.
but, i'll give some sneak peaks at what it is here. hopefully it'll drum up some hype or something.
behold! - a image.
ooooooooh, and another! (what will i think of next?)
i'll be light on the details for now, and a while, really.
but i'm pretty sure that's what i'm supposed to do...
err... hopefully...
sorry for the wait, time's been split with this and other projects, hopefully it's worth it! -CrazyAmphibian
once again, more performance improvements and bugfixes. I swear i'm a competent dev!
this version adds a new setting and fixes some stuff, and a singular balance change (how daring)
not even a day and there's bug fixes, figures. CHANGES:
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