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[dev blog] The Sound of Progress

[for previous posts, visit the website] The Sound of Progress CrazyAmphibian - 16/dec/2023 last blog post i messed up putting it on steam. oops. this one should be good, i hope.

Happy holidays!


it's that time of the year again, when snow doesn't fall for another 2 months but we tell ourselves it'll be a white christmas. Except for you on the southern hemisphere, who are burning up in summer heat. what better way to celebrate than to have a blog post! "tronslat hardh" -Elo

SSTD news!


I've been putting work back into SSTD, getting a content bundle ready for release. It's nearly done. It'll release some time next week, just before the winter sale. For those of you with the game, prepare yourselves for a nice burst of content! For those who've yet to buy, perhaps the deal is that much more enticing... Either way, progress is progress. here's a sneak peek at what the next update will have to offer:
looks like hell, huh? good!

CM is still going


This new project has been a bit slow to kick off, at least to me. You might say that it's a bit ambitious for my skill levels, but i say i'll make it work regardless. Most of the changes have been back-end system changes, and not a whole lot of "visible" content, so sorry to say, but no more teasers for this project with this post. I feel like progress will pick up soon enough, but now i've hit the part where i'll need to be of a creative mind, not a programming mind. Still, i'll make it work. Hopefully well, even!


[ 2023-12-16 23:13:21 CET ] [ Original post ]



Spell Slingin' Tower Defense
DGS game studio
  • Developer

  • DGS game studio
  • Publisher

  • 2023-10-20
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 20  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://dgs-game-studio.com/games/SSTD.html
  • Website

  • https://store.steampowered.com/app/2589540 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Overview

    What the game lacks in artistic talent, it makes up for it with fun gameplay!
    Instead of following conventional norms with towers, the game gives the players the reigns to do it all themselves.
    You start the game off as a novice, knowing only a handful spells, and earn Wisdom points by completing levels. Those points can then be spent on unlocking new spells, or to focus your knowledge on a topic, unlocking a bonus for you to take advantage of in your other levels.
    The progression system is very forgiving and non-committal, allowing the player to change unlocks at any time before a level starts, allowing the player to try a variety of strategies.
    The game offers the player various challenges, including but not limited to: resistances, target manipulation, and devilish map design.
    There are also optional bonus stages that allow the player to become more powerful if they wish.

    Gameplay

    Each map offers a slightly different experience and challenge to overcome.
    Some maps utilize multiple paths to divert your fire.
    Some maps use the terrain to limit tower placement.
    There's also clever wave setups to deal with, which use differing enemies to complement the other's weak points.
    To defend yourself from the onslaught of monsters, build a tower (or two), make a gem, then place a variety of spells in that gem. The gem goes into the tower, then deals with the rest.
    Towers have a variety of targeting modes at your disposal.
    Focus your powerhouse towers onto the highest HP enemies
    Or put slowdown spells on the fastest enemies.
    Or put slower projectiles on closest targeting, to ensure they don't miss.
    Sticking to first targeting is not always reliable, so watch out!

    Features

    • 40 spells!
    • 50 levels!
    • 11 enemies!
    • progression system!
    • Map editor!
    • In-Game achievements!

    About the spells

    • spells operate on an individual basis, and do exactly what they say - This creates interesting scenarios thanks in part to the playhead concept, which controls which spell is being cast at the moment, which is moved whenever a spell is cast, and sometimes by the spells themselves.

    • Order matters - the order in which spells are placed can greatly impact the way a group functions overall. One misplacement can result in a significantly weaker gem, or one that behaves unexpectedly

    • Modifier pools - modifier spells affect the way projectiles behave, from doing more damage, to homing on enemies. modifiers can be stacked as many times as can fit, each cast adding to a "pool", which is then cleared upon casting any projectile, save for certain select spells.
    MINIMAL SETUP
    • Processor: x86-64 arcitectureMemory: 350 MB RAMStorage: 250 MB available spaceAdditional Notes: *should* support any 64-bit linux OS
    • Memory: 350 MB RAMStorage: 250 MB available spaceAdditional Notes: *should* support any 64-bit linux OS
    • Storage: 250 MB available spaceAdditional Notes: *should* support any 64-bit linux OS
    GAMEBILLET

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    10.3$ (59%)
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    3.99$ (20%)
    3.0$ (70%)
    4.5$ (70%)
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    0.38$ (92%)
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    2.0$ (90%)
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    0.53$ (92%)

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