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This is a large building block update to the game. While having hangars (some captains have played with them in the past) seems like a smaller feature, it required a large amount of problem solving and opens even more gameplay options. We are working on the Story game mode and hit a road block. The update was designed to remove many of the currently knowledge Story game mode development hurdles. We hope to have provided a few Quality of life improvements from the original design, like massive cargo transfers between ships. Furthermore, solving these issue now have allowed us to restart testing warehouse facilities. There has been a lot of feedback surrounding the current content level. We are listening and are shifting some items in our roadmap to provide more without just adding grind to the game. Additionally, as the community has grown we have learned of too many systems not working as we intended deeper into a run. We are trying to balance addressing these issues and provide more content. We hope that some of the updates to the star systems outside of Luma will push a bit more exploration. Exploration is not as rewarding as we would like, and missions fall flat after the first year, we are looking to address this in the next major update. This update also pushes the full game further from the demo version, as the bulk of the new features are not available in the demo, even if it was updated today. We have heard from some community members that allowing a very limited number of facilities in the demo would help showcase more of the deeper side of the game, and we are fairly warm to this suggestion. It will require a bit of extra development as it wouldn't be a simple available / not available setup. While the standard lists of changes have been provided, there are a large number of changes that are harder to discuss and are not visual. We have made some changes to the way we develop new features in a hope that we can do a bit more in parallel. Thank you for all of the feedback, testing, and bug reports. Updates
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