More fixes for Career Mode. Thank you for all of the feedback, testing, and bug reports. Updates
- Career Mode: - Star System Map Background display system has been updated an optimized - Adjusted the orbital path color to be less confusing - Minor Visual Adjustments
- Updated more Localization
- Addressed an issue within Location Dock UI on buttons resizing
- Addressed an issue within Career Mode: Orbit Positions not syncing with time on loading from a save file
- Addressed an issue where captains could have an encounter about their scanners being on, when they were not engaged
UI Filters and fixes for Career Mode. Thank you for all of the feedback, testing, and bug reports. Updates
- Career Mode: - UI Filter System Expanded - Can now toggle the display of orbit paths
- Location Docked UI adjustments
- Updated more Localization
- Addressed an issue within Career Mode: Location Selection Panel docking option not providing the correct data
- Addressed an issue within Career Mode Location Docked Data not always being available
Large set of bug fixes for Career Mode. Thank you for all of the feedback, testing, and bug reports. Updates
- Career Mode: - Game setup is now more optimized - Information Mini Panel is now shown on location selection in the star system map
- Improved performance with the Ping Marker in all game modes
- Updated more Localization
- Addressed an issue with orbital data being calculated wrong from a Save file
- Addressed an issue within Career Mode Mission Data not showing the correct location
- Addressed an issue within Career Mode Mission locations would set the camera to the center of the star system and not the location intended
- Addressed an issue within Career Mode for position of captain on damage Save file
Thank You!
In a galaxy teeming with opportunities and cosmic adventures, Spaceport Trading Company has aspiring more than a thousand interstellar entrepreneurs. Since its launch, the game has whisked captains away to the farthest reaches of space. We have meticulously worked at crafted a world where captains can lose themselves in the thrill of building a thriving trading sim, all while being serenaded by an immersive soundtrack that perfectly complements the awe-inspiring cosmic vistas, okay maybe we need better music. Rolling out an impressive 88 updates, with the last being a complete overhaul of the mechanics of space, to enhance and expand the gameplay experience. Each update brought new features, improvements, and fixes, ensuring that the game remains fresh and engaging for its dedicated captain base. We have tried to showcases our commitment to getting the game to 1.0 release by delivering these updates. As Spaceport Trading Company propels into its second year, we hope the excitement among its intrepid captains continues to soar. With the introduction of Career mode and refinement of the new systems we want keeping the universe ever-engaging. The community, vibrant and supportive, has grown hand-in-hand with the game, forming a collaborative hub where strategies are shared, stories are recounted, and alliances are forged. With its solid foundation and a future brimming with possibilities, Spaceport Trading Company stands poised to etch its name among the stars as a beloved title in the space sim genre. In the next week we are going to revise the current public roadmap and produce a more central roadmap targeted for year 2. In the end all of the feedback, testing, comments, suggestions and bug reports have pushed us to keep developing. Thank you for all of your time and input.
More updates and fixes for Career Mode with a large focus on Saving and UI improvements. Thank you for all of the feedback, testing, and bug reports. Updates
- Career Mode: - UI Filter Panel can now allow for Fuel Range Ring Display toggle - Travel Markers can now release destination lock should a location orbit away
- Localized Difficulty
- More Agent names
- Addressed a minor issue with the Main Menu background graphic
- Addressed missing text for Traits in Classic
- Career Mode: - Addressed Ship location not being updated on loading a saved game past the first week - Addressed an issue preventing the Map Time display from updating
- Addressed an issue with UI Filter Panel not being visible when toggled in Career Mode
It was noted that the load times for Career Mode games was not up to the standards we had set for ourselves. It as discovered that in the release build there was a shader left on that was causing a massive drag on lower end systems. We have cleared this issue. Thank you for all of the feedback, testing, and bug reports. Updates
- Main Menu background graphics updated
- Career Mode - New Starscape was updated once more to improve performance
- More Agent names
- Addressed the issue of Steam Deck video display resolution preset
As we reach the culmination of this first year of development, it is with immense pride and gratitude that we unveil the final update of Spaceport Trading Company (for this year). This milestone is a testament to the dedication, innovation, and relentless pursuit of excellence that has propelled our interstellar trading adventures. Over the past twelve months, we have not only achieved significant milestones but also built a vibrant community of space traders who share our vision of exploring the cosmos. This release embodies our commitment to delivering exceptional trading experiences and sets the stage for an even more remarkable future among the stars. Heres to celebrating our first year and looking ahead to new horizons! We have made great strides in features and improvements, Career Mode is the next step in our path to 1.0 release. Career Mode was created to make use of some new graphics used in the unreleased Story Mode. We want to collect feedback and find rough points before it breaks the focus on a new galaxy. Thank you for all of the feedback, testing, and bug reports. Updates
- Career Mode Added: - Locations now move and orbit! - New Star Graphics - New Planet and moon graphics - New Starscape ({4.0.1} was updated once more to improve performance). This is something we are monitoring closely
- Shipyard Updates UI updates
- Location Tooltips have had their collision systems overhauled. We are looking for more feedback on further improvements
- Star System Map Camera now has great zoom range
- More 12 new tooltips
- More Ship and Agent names have been added into the random generation pool
- Localization: - More than a few Controls were found to not have been localized, this has been fixed - a section of the game that was missed
- {4.0.1} Main Menu background graphics updated
- The Economic Engine now has a larger base
- Luma now has a new location, this will only be available in new games
- Ship now have Max Crew and Bunks split to allow for more Jobs in the future
- Addressed a few issues with the camera getting stuck or nearly stuck on the edges of the map
- Addressed an issue with Fuel Range Rings and Scanner Range Rings that could lead to a crash
- Addressed an issue with Bookmarks and distance calculations
- Addressed a few exploits with gadgets scrapping
- Addressed issues with Progress Bar status after submitting a Report
- Ships are getting a large rework
- We will be adding more career path options in the near future
- Career Mode is a test bed for the Story Mode
The demo has been brought up to the level of 0.3.17.9. Wow, there has been a ton of new content added to the full game since July and a good chunk of that has been made available or at least viewable within this version of the demo. Aside from the general features being ported to the demo, captains can now see and purchase Gadgets from the Shipyard up to tech level 3. Hoping this allows for captains on the fence thinking about purchasing the full version can see more of the material within the game. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new options utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. See you in the stars! Updates
- Allow captains to purchase Gadgets from the shipyards up to tech level 3
We are hard at work on the 0.4.0 update and we have identified a few items that would help the transition if they implemented early. We have renamed the old Sandbox Mode to Classic Mode as we are working on a new Sandbox Mode and the Story system. Furthermore wanted to make sure we addressed a few outstanding issues. Thank you for all of the feedback, testing, and bug reports. Updates
- Sandbox Mode has become Classic Mode, and includes a new icon
- A massive amount of localization effort has gone into this update
- A large update to the SFX system to allow for some new usages
- Large code clean up and the standardizing of a good number of systems to smooth the transition to 0.4.0
- Addressed more than a few spelling issues
- Addressed an issues with Scrapping and item would provide an item with zero quantity
- Addressed an issue within the Shipyard, where setting the repair or refuel amount to zero locked the service
We have been updated in the tooltip system to allow flying around the star system to be a smoother experience. Thank you for all of the feedback, testing, and bug reports. Updates
- Travel Details View has had its display and refresh logic updated to be smoother and fewer pop in's
- Rusti's Scrapper service is now available in Emdo
- Values in Bottom HUD have been updated to be more visible
- Cargo Transfer Panel Storage side has the ability to scroll now
- Addressed a few issues with cargo transfers, there is more to tackle
- Addressed a few issues with cargo transfers saving results
- Addressed a few issues with Event Location Tooltips not scaling with the Star System Map zoom level
- Fixed an issue Search Results having the wrong color after a hovering action
Rusti's Scrapper service had a few issues that required addressing. Thank you for all of the feedback, testing, and bug reports. Updates
- Rusti's Scrapper: - Captains must collect scrapped items before scrapping more - Rusti returns your items if you leave the Plaza - We are working on a better method to unselect items to scrap
- Cargo Display within Captain Stats Screen now has a Scroll option
- Addressed a collection of item transfer issues with Rusti's Scrapper service
- Addressed an issue with Event Location Tooltips not scaling with the Star System Map zoom level
- Addressed an issue where having the Free Move Tutorial display could prevent Free Move System from activating
- Fixed an issue with using capital (uppercase) letters to search for locations (Thank you for this bug report)
"The Great Space Junk Clean Up," was our internal name for this subset of work. Rusti's Scrapper, is a service captains can utilize to trade in mounts they have purchased, or have found that they no longer require or want. Rusti will take these mounts and provide captains with Market Items, which can be sold or used. What items Rusti's service provides are a bit random at this time. Thank you for all of the feedback, testing, and bug reports. Updates
- Rusti's Scrapper: - This service will take Mounts (gadgets and hardpoints) and convert them into Market Items - Can be found on a few Plazas around the Luma Star System - We are sure his services will find new locations in short order
- Free Move Route Marker has been increased in size and had its color adjusted to be more visible
- Cargo Display now has a Scroll option
- Cargo Item Tooltip now has a Cancel button displayed when quantity is ZERO
- Addressed an issue with Free Move's Tutorial not being displayed
- Addressed an issue where looting a Event Location could result in having more cargo than space available
- Fixed an issue within Infopedia where the sell information on Market Items was not showing the primary location type for all items (Thank you for this bug report)
Free Move is here! Now captains can travel the stars to their hearts content and hopefully more profits. Thank you for all of the feedback, testing, and bug reports. Updates
- Free Move: - The travel mode must be enabled to create or see Manual Travel Route Markers - One Manual Travel Route Marker can be present at any time (we are working on allowing more flexibility via Computer Gadgets)
- Cargo Display Updates: - Cargo transfer panel columns increase from 3 to 4 - Captain Stats Screen Cargo Display panel columns increase from 5 to 6 - Right Click to see the option to Sort (Stack) items of the same type - Delivery items are not stacked
- Travel Route Visuals have been updated and will see more in the future
- Addressed an issue where agents for non Luma Star Systems would not be placed on locations or in some cases not even generated
- Addressed an issue that would suggest to the captain that during cargo transfers a mount could be installed when it could not
- Fixed an issue where specialized Market Items would have a blank space in their Infopedia details on where to purchase them
We have been testing exposing more options to captains to play as they would like within Spaceport Trading Company. One of these paths is to allow for the selection of your starting Star System. While this is still in the Experimental column, we believe it is ready for collecting captain feedback. Thank you for all of the feedback, testing, and bug reports. Updates
- Added the ability to select Starting Star System {option is under Advanced Options}
- Travel Data View: - Updated the warning icon for travel beyond half of the fuel within the captain's ship - Updated the panels that displayed the data to use the same view
- Localized Mission Types, we are working on the descriptions and more missions
- Loot events can now have Captain Items
- Addressed an issue where transferring cargo into an in space event would do odd things to the loot within
- Addressed an issue that could prevent event locations from not being removed from save file data after looting
- Fixed a Title label displaying the translation ID
We have had a lot of feedback about the new exploration system and added a Loot Transfer Screen to the in space event locations that have loot. We hope this will allow for captains to take onboard only the cargo they want. A number of import bugs have been addressed with this updated. Thank you for all of the feedback, testing, and bug reports. Updates
- Added a Loot Transfer Screen to the in space event locations that have loot
- Loot events can now have multiple items
- Addressed an issue where the markets where not refreshing outside of saving and reloading
- Addressed an issue with the Distress Beacon not moving time forward on use
- Addressed an issue where Encounters where not being cleared from save data
- Addressed an issue where Fuel Range Rings were not being displayed
Minor update expanding encounter dialog and addressing a few bugs. Thank you for all of the feedback, testing, and bug reports. Updates
- Encounters Expanded - More text options for Investigation Encounters
- Adjusted the range loot for the different loot events
- Addressed a potential issue were English Captains would see the game launch in French
- Addressed Location Selection Box being too small on larger objects { Maelstrom }
- Addressed a few grammar and spelling issues
- Addressed a minor graphic issue for a button corner
Age of Exploration was a massive set of changes under the hood and while we push to have as few as possible a few issues were found. We hope this corrects them quickly. Thank you for all of the feedback, testing, and bug reports. Updates
- Gadgets found from loot can now be installed from the cargo list
- Expanded text options for Investigation Encounters
- More Tooltip Localization
- Adjusted the base amount of Fuel savings for Slow Burn, this still needs an overhaul
- Addressed the issue of missing experience from scanning EventLocations
- Fixed a bit of missing text from an Investigation Encounter
- Addressed a possible issue for saved unscanned EventLocations
We are thrilled to announce the launch of our latest update: Age of Exploration! Embark on a thrilling journey of discovery and profit. This update brings a host of new features, including advanced exploration tools, an overhaul of the scanning system, and a challenging new credit making method. Get ready to navigate the cosmos and uncover the secrets . The Age of Exploration awaits youdownload the update now and start scanning! Thank you for all of the feedback, testing, and bug reports.
Game Updates
- Scanning Update: - The scanning feature has been completely overhauled - Scanner can be toggled On / Off with a shortcut (Default: E) - Having the ships scanner on while in orbit of a location will up your chance for encounters - There is a lot more in the pipeline for scanning, still we want to release this early and get feedback
- UI Updates! - Main Menu minor adjustment to prepare for a larger update - New Game: Game Modes have new icons to keep the art scale smoother - Star System Map top UI has been adjusted for more button space - Adjusted location icon within Infopedia results
- Added Ship Outlines - We are trying to get captains' ship to pop out and in that vein we have added a dashed outline that rotates. We will be taking feedback on this
- Updated the Star System data Modeling: - Updated the method by which Star System data is stored and utilized to allow expanding and upgrading older save files - This has allowed us to test more encounter setups and triggers
- More tooltips
- We will be watching how this update changes the way captains outfit their ships
- New Game required inputs order is now much more flexible
- Fixed some issues with older mission save data
- Reviewing the setup for Steam Cloud Saving
Gearing up for the next major update we have focused on cleaning up a few travel related items. Thank you for all of the feedback, testing, and bug reports. Updates
- Event Locations now have Tooltips, while double checking to travel was always an option this move captain friendly
- Standardized the Travel Data, the estimate on how much fuel will be used, to allow for this information to be displayed in more locations
- We have updated the Scanner Range Ring visual to allow captains to see the difference between fuel range and scanning
- More Tooltip Localization
- Addressed an issue with non-Luma star systems market data not syncing during normal updates
- Addressed an issue where market prices were cycling too often
- Testing of a new starting Star System - Claragemi
- Testing 2 new base locations in Luma
- Ship Exhaust Skins are being tested
A game about buying and selling items with only a single achievement directly linked to trading is a bit odd. This update addressed the deficiency! We now have 4 achievements and working on another 5. Thank you for all of the feedback, testing, and bug reports. Updates
- 7 Trade achievements, 6 new ones
- 5 Mission achievements
- More Tooltip Localization
- Addressed an issue with non-Luma star systems data loading in correctly
- Final testing of the basic Free Movement Mode system
- Testing of a new starting Star System - Claragemi
- Testing 2 new base locations in Luma
- Space Event Tooltips are still being tested and refined
- Ship Exhaust Skins are being tested
While the restoration of the Fuel Range Rings is the visual leader of the update, there is a larger change that -we hope- you will not see, time movement updates. The short version, days have been moved from 2 ticks to 4 ticks and Fuel Burn is now preformed 4 times a day and not just once to allow for better travel planning. The Fuel Range Ring visual polish is still being worked on, but we thought it best to allow for some community feedback. They can be toggled On / Off in the Settings Panel, but we my look to move the toggle to the main UI later. Thank you for all of the feedback, testing, and bug reports. Updates
- Time System has been updated and adjusted to allow for smoother resource tracking and travel for captains
- Restored Fuel Range Rings, Green for Return Trip Possible and White for Max Range
- Mission completion count stat has been added inside the game - This is for 3 new achievements
- More Tooltip Localization
- Addressed an issue with Warp not moving some captains to the new star system
- Fixed an issue that allowed for multiple agents with the same name to be created breaking missions
- We have done a ton of testing to the basics of Free Movement Mode
- Testing of a new starting Star System - Claragemi
- Testing 2 new base locations in Luma
- Space Event Tooltips are still being tested and refined
- Ship Exhaust Skins are being tested
Quick update to fix a few UI issues in Market and Contacts. Thank you for all of the feedback, testing, and bug reports. Updates
- Updates to the Requested Market Item Tooltips and graphic display
- More Localization of Settings, especially in controls
- Adjusted the Sizing of the Repair and Refuel panels in the Shipyard
- Fixed an issue with Display Max Buy Checkbox
- Adding the basics for Free Movement Mode and testing
Quick update to fix a large bug and a few minor UI upgrades. Thank you for all of the feedback, testing, and bug reports. Updates
- Location Info Panel in the Star System map now has a Dock Button to provide better access
- More Localization of Settings, especially in controls
- Fixed an issue with the Load Game Popup
Quick update with more Steam Achievements! Thank you for all of the feedback, testing, and bug reports. Updates
- More Steam Achievements! - Moved from 6 achievements to 13! - We have 4 more planned
- Few updates to the Date Time System for more Mission & Task systems
- Market Panel now has the option to display the Max Buy Amount
- More Ship name options
- Tutorial Localization in most languages
- Localization of Settings - There is more work to do, but this is a good push forward
- Fixed an issue with the Time Trial Icon for new games
- Addressed an issue with the Plaza on some locations showing
- Addressed a few issues with the Date Time system
- Addressed an issue where a ship mount allowing a ship to have more fuel, when attempting to remove warns the captain
Buckle up, Steam integration brings a brand new features to Spaceport Trading Company. Earn special event achievements for your accomplishments, including Captain's License, Interstellar Entrepreneur, and more! We've also introduced cosmetic drops, rewarding you with unique cursor skins as you build your galactic empire. We've revamped the user interface for a more intuitive exploration experience. Access the Infopedia while docked, delve into a richer Location Info Panel on the Star System map, and enjoy a streamlined Save/Load popup. Thank you for all of the feedback, testing, and bug reports. Updates
Steam Integration
- Steam Achievements! - Captain's License - Interstellar Entrepreneur - Charter Member - Beat the Clock - Beat the Clock Champ - Trading Up
- Cosmetic Drops - We wanted captains to have more UI customization and be rewarded for time building a better game - There are cursor skins that are randomly provided - We have labeled this as Experimental. We are going to monitor this closely to see if captains like this or not
Game Changes
- UI Updates! - Added Infopedia to the bottom Section panel to allow it to be accessed while docked - Location Info Panel on the Star System map now has a lot more controls and actions - Save / Load Popup Date display tweak (now all on one line and localization used)
- Bookmark System has have a large update to be more flexible and reflective of changes quickly
- Added a few new Market Items, these are on the rarer side
- Location selection is now more visible
- Designed the Date Time handling system to allow for easier date checking
- Scan Radius can now have the visual toggled On / Off
- Localization: - We are moving Localization out of Experimental, meaning language changes will carry forward even after restarting the game - Localization of Tutorial nearly complete - More Localized Tooltips (thought we had them all)
- More tooltips
- Dart S-4 - Speed: 15 -> 14
- Leep Shuttle - Speed: 25 -> 24
- Aurora S-11 - Speed: 30 -> 28
- Dawn S-11 H - Speed: 32 -> 30
- Hipparchus: - Cost: 5455000 -> 5545000 - Fuel: 200 -> 194 - Speed: 98 -> 95 - Fuel Burn: 25 -> 28
- Addressed an issue where Trading In a ship that has a smaller cargo space ends up deleting all cargo
- Fixed an issue with Auto Dock setting while trying to warp
- Fixed an issue with the in demand text for Blue Algae
- A good amount of base work for mod support has been setup, this includes the Steam Workshop linkage
- Warehouse Facility type is being debugged
- The plaza is getting a huge block of new content
Clean up of a few bugs before a larger update. Thank you for all of the feedback, testing, and bug reports. Bugs
- Fixed an issue with the click on a Warp Location being ignored
- Addressed a timing issue with Location Tooltips dismissing too quickly
- Addressed an issue when switching ships that required repair or refueling and the service options not being updated
Expanding on the success of the Fuel Scoops we have updated the way Afterburners work. Thank you for all of the feedback, testing, and bug reports. Updates
- Added a new ship - Hipparchus. Designed to be a great exploration ship.
- Afterburners have been changed to work more like Fuel Scoops, as in they will provide an ability button to allow the effect to be toggled on/off.
- Added Fuel Injector Gadgets they have similar effects to Afterburners as they were before the ability change
- Ship Mounts with abilities, now have a much better information presentation
- Tutorial Localization started
- More Tooltips
- Ship Stats Adjustment: - Eve ship had it's hull adjusted 200 -> 190 - Light Beam ship had it's hull adjusted 100 -> 95
- Fixed a sorting the buy price of Market Items issue
- Addressed a few issues in the Favor system, more work is needed
We want captains to find what they're looking for more quickly and so we have added Market Item Sorting and more Mission Filtering. Thank you for all of the feedback, testing, and bug reports. Updates
- Market Panel UI: - Adjusted the Market Panel UI and Localized the Sell Title Section - Added the ability to sort the buy price of Market Items
- Added All Mission Filters
- Added new Warnings for accepting missions
- Added new warnings when removing a mount that would cause the loss of cargo
- Items now have size, allowing for expanding how cargo is handled
- Localization: - Added Basic Spanish Localization - Massive update to Turkish
- More Name options for both ships and people
- Adjusted the amount of required Experience to level up, we will be monitoring this closely
- Fixed some spelling issues
We have been moving fairly fast in updates, and that has lead to a few bugs being created or coming to the surface. However, when we identify one that takes the fun out of captaining a ship, we step in and squish it. Thank you for all of the feedback, testing, and bug reports. Updates
- Captain Panel UI tweaks
- More Gadgets & Hardpoints
- Missions Icon has been changed to better align with upcoming changes to the marking system
- More localization
- Setup Modifications for ships, while not ready for captains we are actively testing it
- Fuel Scoop Pricing adjustment -> Fuel Scoop I - 25500, Fuel Scoop II - 92500
- Addressed an issue preventing Captain abilities from adjusting stats
- Addressed Shipyard UI issues when an item displays an ability
- Addressed a few location tooltip issues
- Fixed some spelling issues
The new world render system seem to be working very well. Thank you for all of the feedback, testing, and bug reports. Updates
- Fuel Scoop and the ability to do scoop some material to use for fuel. There is a need for more details on how to utilize it
- Ability System has begun an overhaul
- Orbital Actions Localization
- More logging for Undocking system
- Addressed an issue that could prevent captains from accessing a shipyard
- Addressed a few minor issues for delay in UI updates
- Fixed some spelling issues
Preparing for a much large graphics update, we wanted to collect feedback on the new world render system. Favors Thank you for all of the feedback, testing, and bug reports. Updates
- World Render Update
- Contact Panel has had a ton of minor UI tweaks, more to come including more information
- Localization of Favors and cargo
- Wine Market Item now has a complete description
- Mission Sync system updated for expired missions
- Fixed an issue with Fuel Abilities that had not been fully moved to the new standardized naming
- Fixed some spelling issues
- Allowing the Reporting System to store email address if set
While we would like to have had new Hardpoints in every update for 0.3.15, a Market exploit was discovered and we wanted to ensure captains all had a similar experience. Thank you for all of the feedback, testing, and bug reports. Updates
- Adjusted the Issue Reporting system to allow longer messages
- Internal mission generation has been adjusted to be more expanded
- Localization of New Missions rewards
- Adjusted location tooltip UI when there is no economy
- Adjusted Galaxy Map UI
- Wine Market Item now has a description
- Corrected a Market Panel Exploit
- Fixed an issue that prevented exploring locations outside of Luma
- Fixed an issue with Mission cargo capacity warnings
- Fixed an issue with escaping a ship's naming at the start of a new game
- Fixed some spelling issues
- Allowing the Reporting System to store email address if set
A quick update to address a few bugs and a small set of new hardpoints to help find anymore issues with the restored Hardpoint system. Thank you for all of the feedback, testing, and bug reports. Updates
- Adjusted the tooltip font antialiasing to minimize the blur effects
- Moved Undock to above the Repair & Refuel Options for ease of accessing these options
- More Hardpoints - More Cargo & Fuel Options
- Market Panel now will display colored price text to better identify positive and negative outcomes
- Added a method to hide In Space events - Jettison Items are the main target for this
- Adjusted the Hardpoint Display Graphic placement
- MoreLocalization - Turkish Updated - The beginning of Brazilian Portuguese
- Fixed a UI issue on first load of the Settings Popup
- Fixed an issue where video settings would not save on first load of the game
This is a quick update to address a few bugs and a small set of new hardpoints to help find anymore issues with the restored Hardpoint system. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
- More Hardpoints - Basic Armor: More Hull
- Market Panel was adjusted to allow for it to be on top of other options on the docked UI
- Minor tweaks to Location graphics to be more clean
- Cargo Tooltip now provides Technology level of the item if available
- Mark and Unmark options localized
- Addressed an issue that would prevent hardpoint effects from being applied on game load
- Addressed issues with ship naming popup
Captains, Get Ready to Rack Up High Scores and Rev Up Your Ships! We're thrilled to finally launch the long-awaited High Scores feature! This lets you track your performance and compete with fellow captains (leaderboards coming soon if engagement is strong!). Originally, we encountered some technical challenges during testing, but with some great feedback, we're happy with the quality level and can't wait to see you chase those top spots. Restoring Hardpoints has been a complex process requiring careful planning. Today's update marks the first wave, bringing several exciting new options to your ships! We're moving some Gadgets to Hardpoints, like Afterburns and Solar Arrays (they make more sense on the outside of the ships), and introducing a brand new Hardpoint category: Radiators! This addition will allow for more strategic ship customization. We understand some of you were hoping for a larger update. While fixing a few UI and mission issues took priority to ensure smooth gameplay, we're actively working on a big one: the Encounter system. Reports revealed a much lower-than-intended encounter rate (sub 1%). We want these encounters to be a regular part of your journey, happening around 25% of the time. A fix is incoming, and we're excited to see how these "new" (but hopefully more frequent!) events shake things up. Thank you to all our amazing captains for your feedback, testing, and bug reports. Your contributions are invaluable! See you in the stars! Updates
- UI Updates and Changes: - Main Menu a. Added High Scores Panel access b. Adjusted the color of the Exit button - Star System UI has been rearranged a. Tips moved to the top right b. Distress Beacon has been moved to minimize accidental taps - Dock UI Update a. Moved the Undock button to be more central b. Minor positional adjustments
- High Score: - While there has been an option to Retire a run in the game from the beginning, now you can see your score beyond the final Summary Panel - We will be expanding this feature in the near future
- Shipyard Updates - Hardpoints are now available in the Outfitter tab - UI updates - Current Ship Info Panel now has cargo information to help captains make more informed choses. - Draw optimization to allow a much larger number of Gadgets and Hardpoints
- Added a few new Market Items, these are on the rarer side
- New Hardpoints - Radiators
- Stone and Battery Market Items have had their icons updated
- Even more Localization and 90% of new content has been localized as well
- More 20 new tooltips
- Some Gadgets have been restored to being a Hardpoint (looking at you afterburners and Solar Array)
- A few minor Gadget prices
- Outpost Economies have had their purchasing demand adjusted to require Water and Food and willing to pay more for these items
- Hide / Show UI shortcut default switched F1 -> F10
- Addressed a few exploits with gadgets and ship stats
- Addressed an issue that could prevent captains from completing some deliveries
- Addressed a large collection of edge case issues
- Reviewing what information is required to be saved in the hope to reduce save file size
- Infopedia is being re-thought, we are looking to have a possible game manual within this section of the game as well to help answer more questions.
While we are working on a much larger update, a few items were selected to be released now. Therefore, this update is a very small one with minor UI and message fixes. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
- Localization - New Game UI - Event Location messages
- More tooltips (localized as well)
- Fixed a few Notification message IDs
- Auto Save Timing time sync fix
We have made some Quality of Life updates to the Infopedia and a few UI updates to prepare for the next major release. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
- Location Info Panel has been updated to show the faction information
- Captain Stats Screen has had an array of UI tweaks to make sure font sizing and spacing allows for better readability.
- Infopedia Updates - Added Quick Sort for Market Items, and Ship - Adjusted the method used to show the In demand information
- UI Updates and tweaks
- More Localization
- More tooltips (localized as well)
- Fixed some localization issues
- Updated from Godot 4.1.1 to 4.1.4
Fixed the issue with Hardpoint display and we have added Experience Notifications, which can be toggled off in Settings We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
- Added a ton more Market Items - We will be monitoring for balance
- Updates to the Undock System
- Updated the way the Shipyard is populated with information
- Localization - Start Up Popup - Report Issue System - Market Panel
- More tooltips (localized as well)
- Fixed Silk Market Item Icon
- Addressed an issue where the wrong Notification message would be displayed.
We have pushed the count of Market Items to over 40. A handful of them need to be found. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
- Added a ton more Market Items - We will be monitoring for balance
- Captain Stat Screen "i" has had a section to show available Hardpoints
- Settings UI Update - Restore Defaults option added - Toggle Buttons standardized
- More Tutorial localization
- More tooltips (localized as well)
- Addressed an issue with trading in a ship and the new ship not having any fuel.
This is a quick update to provide a bit of Quality of Life (QoL). We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
- Gadget Tab now can scroll to allow for larger lists
- Ability Data Row has had a good UI Update
- Collection Missions can now have their Market Item Marked at the point of accepting
- Plaza UI Tweaked
- New Gadgets! - Cargo Racks - trade Hull for Cargo Size - Crew Bunks - trade Cargo for more Max Crew
- Tutorial has begun localization
- More tooltips (localized as well)
- Addressed an issue that could have a ship replaced in the first hangar without the captain agreeing.
This is a quick update to address a few bugs preventing captains from starting a new game. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
- Contact Panel Updates: - Restored the Exit button move - More localization
- Mission Panel now takes into account the number of accepted missions and hides the Contact Link when it should
- Minor tweaks to Location graphics to be more clean
- More tooltips (localized as well)
- Star Hopper CX has had a number of adjustments - We are monitoring this new ship very closely to ensure it is priced correctly
- Addressed an issue that would prevent starting a new game
- Addressed issues with ship naming popup
This is a large building block update to the game. While having hangars (some captains have played with them in the past) seems like a smaller feature, it required a large amount of problem solving and opens even more gameplay options. We are working on the Story game mode and hit a road block. The update was designed to remove many of the currently knowledge Story game mode development hurdles. We hope to have provided a few Quality of life improvements from the original design, like massive cargo transfers between ships. Furthermore, solving these issue now have allowed us to restart testing warehouse facilities. There has been a lot of feedback surrounding the current content level. We are listening and are shifting some items in our roadmap to provide more without just adding grind to the game. Additionally, as the community has grown we have learned of too many systems not working as we intended deeper into a run. We are trying to balance addressing these issues and provide more content. We hope that some of the updates to the star systems outside of Luma will push a bit more exploration. Exploration is not as rewarding as we would like, and missions fall flat after the first year, we are looking to address this in the next major update. This update also pushes the full game further from the demo version, as the bulk of the new features are not available in the demo, even if it was updated today. We have heard from some community members that allowing a very limited number of facilities in the demo would help showcase more of the deeper side of the game, and we are fairly warm to this suggestion. It will require a bit of extra development as it wouldn't be a simple available / not available setup. While the standard lists of changes have been provided, there are a large number of changes that are harder to discuss and are not visual. We have made some changes to the way we develop new features in a hope that we can do a bit more in parallel. Thank you for all of the feedback, testing, and bug reports. Updates
- Game Mode - Time Trial can now be converted to a Sandbox game at the end of the play time
- Level Up UI has been tweaked for larger description section
- Events now have their own layer on the UI to minimize collision between different UI requirements
- Shipyard Updates - Hangars are now available to rent at most shipyards - UI updates - Now has a keyboard shortcut to Show & Hide
- Facilities UI Update - This is still in active development and will be the focus of much of 0.3.14 updates
- Galaxy Map got a good UI update - Shows the known Rarer Market Items in the System - Future Exploration sites are displayed
- Localization of the UI has come a long way, 90+% of the UI has been shifted to a localized setup - French and German are nearly complete - Italian has been added to the list and is nearly complete
- Captains can now not have a ship, which opens up a ton of options in new game modes
- Added a few new Market Items, these are on the rarer side
- Saving now has its own SFX on completion, and Notification
- Addressed some issues with using OpenGL (Thank you for the captains that helped us find the crashes)
- Improved the way transactions are saved to reduce save file size
- Adjusted Ability Panel size
- More tooltips
- All Star Systems saw increases in available Rarer Market Items
- Plutu has had a new location added to help it be as enjoyable to other star systems
- Minor hull amount adjustments to ships
- Minor adjustment to range of prices per difficulty scale
- The upfront & ongoing cost of hangars will be monitored for balance passes
- Addressed a possible over fueling bug (TLDR; be very careful when using absolute value)
- Addressed a large collection of edge case issues
- Addressed Music not pausing while game is backgrounded when setting is active
- Facilities and their systems are being debugged
- The plaza is getting a huge block of new content
- A massive review of the current ship selection in the game
- Market Trend data storage is being reviewed
This is a quick update to address a few bugs and add some shortcuts. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
- Moved the Contacts Close button to the top right corner to be more inline with the other UI
- Video Settings has a new option to disable particles in the case that a warp causes a crash
- Market Items can now have their icon clicked on to select them
- Improvements to some smaller fonts.
- Addressed OpenGL support issues - while we are not openly supporting the use of OpenGL a few captains reported some crashes and we were able to easily fix / address them without impact to the rest of the game development - Fixed a crash while using the Settings Popup - Fixed a crash while warping
- Improved the system behind saving gadgets purchased and installed
This is a quick update to address a few bugs and add some shortcuts. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
- Shortcuts: - Save Now { F5 } - This is not a quick save, it will override the current save. We will be watching this and may make it a Quick Save slot - Show Market { F2 } - This works well you are docked - Hide / Show UI { F2 -> F10 } - This shortcut has moved default key to allow for better shortcut grouping
- More 16:9 Graphics location fixes - Mostly fixes to positioning and graphic size adjustment
- More elements localized (mostly in Market Panel)
- More tooltips (localized as well)
- Addressed issues with mission complete popup not being dismissed
- Improved the system behind determining when a captain is in the range of a Event Location
The demo has been brought up to the level of 0.3.13.3. The biggest change being the 16:9 Graphics This change has been a long long time coming, 16:9 graphics fully supported. The exact origins of the odd size is lost to a discord call over six months ago, and I wish I could provide it. The design stuck and possibly due to tunnel vision of it being that way from the beginning we kept it. Releasing the game onto Steam opened our eyes to a lot of new ideas, and this was one that community poked us a bit, but were never mean about it. With the last major update it came to the attention that there was just a ton of screen real-estate that we were not utilizing and moving to the standard would both help captains and the developers from future issues. Wow, there are a lot of screenshots that need to be replaced now that this is complete. Additionally, we want to support Ultra wide screens too, and with what we have learned I think it is very achievable. Localization is a big under taking, however we have had a ton of support from communities that do not speak English, and we want to show our thanks. There is a lot of work to still make the game localized to a fair level. Therefore, while we are talking about it here we will only update the Steam information once we have a high degree of completion. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new options utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
- 16:9 Graphics fully supported - All windows are now 16:9 compatible - We have attempted to test every location's background graphics have been updated to meet the new sizing, but there maybe some that we missed. Please report as you find them.
- Localization - The beginning - Localization selection is NOT held between game sessions. We know this and is part of the QA step. It will be supported in the near future - French is in early stage of translation - German is in early stage of translation - Turkish is only limited by the number of lines we have been able to provide to a very active community member (Yiit Mehmet Behrem)
- The Random Helper Buttons have had a bit of "Juice" added to them
- Travel Fuel Information now alerts captains if the distance will use more than 50% of the current fuel supply
- Market Panel now supports scrolling - Scrolling will NOT move the Star System Camera - Mouse & Trackpad Scrolling supported
- More ships have descriptions
- More tooltips
- Location Mini HUD is being reviewed and tested (showing location services before docking)
- Revisiting the Location Graphics (this includes the docked and undocked images)
Quick patch for the Favor System and more Localization. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new options utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
- More 16:9 Graphics UI fixes
- More elements localized (mostly in Settings)
- More tooltips
- Addressed issues with the Favor system
We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new options utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
- More 16:9 Graphics UI fixes
- More guide-rails for warp
- More elements localized (mostly in Settings)
- More tooltips
- Addressed an issue preventing the Activity Level of the location from being accurately being displayed
- Addressed a large group of issues with warp
- Addressed some graphics issues with Demrock
- Addressed a possible graphic issue after warping into a new star system
- Testing a new system for handling location backgrounds
- Testing Time Controls for Captains to use
- Location Mini HUD is being reviewed and tested (showing location services before docking)
- Revisiting the Location Graphics (this includes the docked and undocked images)
The graphic update is a large under taking and even with all of our testing, some UI was missed. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new options utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
- More 16:9 Graphics UI fixes
- More elements localized
- More tooltips
- Addressed an issue that could show a mission completable even without the captain accepting a mission
- Addressed an issue for captains' with long transaction logs
- Testing Time Controls for Captains to use
- Testing a new method on Location Title scaling while zooming
- Location Mini HUD is being reviewed and tested (showing location services before docking)
- Revisiting the Location Graphics (this includes the docked and undocked images)
This change has been a long long time coming, 16:9 graphics fully supported. The exact origins of the odd size is lost to a discord call over six months ago, and I wish I could provide it. The design stuck and possibly due to tunnel vision of it being that way from the beginning we kept it. Releasing the game onto Steam opened our eyes to a lot of new ideas, and this was one that community poked us a bit, but were never mean about it. With the last major update it came to the attention that there was just a ton of screen real-estate that we were not utilizing and moving to the standard would both help captains and the developers from future issues. Wow, there are a lot of screenshots that need to be replaced now that this is complete. Additionally, we want to support Ultra wide screens too, and with what we have learned I think it is very achievable. Localization is a big under taking, however we have had a ton of support from communities that do not speak English, and we want to show our thanks. There is a lot of work to still make the game localized to a fair level. Therefore, while we are talking about it here we will only update the Steam information once we have a high degree of completion. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new options utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
- 16:9 Graphics fully supported - All windows are now 16:9 compatible - We have attempted to test every location's background graphics have been updated to meet the new sizing, but there maybe some that we missed. Please report as you find them.
- Localization - The beginning - Localization selection is NOT held between game sessions. We know this and is part of the QA step. It will be supported in the near future - French is in early stage of translation - German is in early stage of translation - Turkish is only limited by the number of lines we have been able to provide to a very active community member (Yiit Mehmet Behrem)
- The Random Helper Buttons have had a bit of "Juice" added to them
- Travel Fuel Information now alerts captains if the distance will use more than 50% of the current fuel supply
- Market Panel now supports scrolling - Scrolling will NOT move the Star System Camera - Mouse & Trackpad Scrolling supported
- More ships have descriptions
- More tooltips
- Addressed an issue that could hide non-planet locations from the map
- Addressed an issue that could prevent the Bookmark panel from being displayed
- Addressed a possible crash from opening the Bookmark panel
- Location Mini HUD is being reviewed and tested (showing location services before docking)
- Revisiting the Location Graphics (this includes the docked and undocked images)
The original idea was to work on 0.3.13, however we (with the help of our community) found some minor issues, and wanted to clear them while they were fresh. However, just providing a bug fix or minor UI tweaks seemed to be underwhelming. Therefore, we included a minor feature that was just out of testing and easy to move from 0.3.13 into this update, Planned Fuel Usage! We have been discussing how to show captains the amount of fuel required for a trip from the beginning of the development. The UI may see some adjustments in the future, but we want to get some feedback. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new mode utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
- Added Fuel Range on the Travel Tooltip
- Standardize Cargo loading and unloading to minimize exploits and allow for better testing of new logic
- Adjusted the Level Up UI and added more SFX
- Captain Stat Panel has had some minor adjustments
- Adjusted Tooltips
- Added Sfx to more buttons
- Starlight Sx-7 was rebalanced a bit
- Avalanche G-60 was rebalanced a bit
- Addressed an issue where the star system's rotation was not being held and used after loading from a save file
- Addressed an issue with the center camera shortcut
- Addressed an exploit for long flight times and leveling up
- Addressed an issue where multiple clicks could be required to use the Star System Map button
To streamline the process of reporting and hopefully resolving issues within the game we have created our Report Issue System. This took way too long to build and test, then revise and retest. However, this should allow us to more rapidly fix issues. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new mode utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
- Report Issue System - Available on the Main Menu (button) and in the game (shortcut). We will be adding more methods to access this system in the near future - Added a shortcut to Hide / Show the Report Issue Panel (F8 by default) - Added Tip for this system
- Added a shortcut to center camera on the Star System Map on the captain
- Captain Stat Panel has had some minor adjustments - Wallet is now a Parent Tan - Wallet contains the Transactions & Bills Tabs
- Adjusted Tooltips
- Added Sfx to more buttons
- Addressed an issue with Collection Missions
A few people have started making guides for the game which is amazing. We want to help that and have added a few tools to help with these undertakings. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new mode utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
- Moved Search into the Search panel to allow for expanding its function later
- Added a shortcut to Hide / Show the UI
- More Tutorial Hook points
- Added Sfx to more buttons
- Addressed an issue with Delivery Missions
- Addressed a display issue with captain experience
With Wear & Tear Play Style very active it has placed a focus on the Engineer traits. Therefore this update is focused on the Engineer and bug fixes for systems. This is a huge update in a small amount of time. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new mode utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
- New Captain: - Added Engineer trait preset
- Added new Captain Ability - Maintenance Minded - Wear & Tear damage is reduced - Has a higher chance to be available to allow for testing
- Settings popup: - Save Controls have been added - Auto Save options are contained within Save Controls tabs
- Added a Reddit button to the Social Media panel
- Changed the Hardpoint Icon - feedback is welcome
- More Tutorial Hook points
- Added Sfx to more buttons
- Addressed an exploit for Collection Missions
- Addressed a bug with Auto Refueling where a captain could have more fuel than their ship should be able to store.
- Addressed a minor issue when a repair of only 1 hull damage exists
- Addressed an issue where Agent Locations could drift
- Addressed a few issues with text on labels
- Addressed Captain Stats Screen icons issues
- Addressed a minor issue with folders being in the Saves folder
Wear & Tear Play Style has really attracted a new group of captains! With these new voices we have found a few items we can improve and wanted to turn them around quickly to keep the energy high. (To access these new mode utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
- Settings popup: - Added Auto Repair Option - Minor redesign
- Shipyard: - Custom Repair Added - Custom Refuel Updated
- Added Sfx to the buttons
- Repair cost as are fix per unit of damage, but this will mostly change in the future
- Addressed a bug with Auto Refueling where a captain could have more fuel than their ship should be able to store.
- Addressed a minor issue for Custom Refueling option
- Addressed a minor issue for Jettison Cargo while Beginner Tips are active
We are listening to the feedback coming in and now Wear & Tear damage chance now scales with Difficulty. We will continue to monitor this as we want the community to be a part of this game's creation. Additionally, we have added the UI to display Hardpoint information. (To access these new mode utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
- Wear & Tear damage chance now scales with Difficulty
- Hardpoint information: Added UI to display a ship's Hardpoint information - Captains Information Panel - Shipyard
- Tutorials - New Tutorial for Search and Map Zoom - Display improvements
- Bookmark System - Added more information - Added Sfx to the buttons
- Improvements to the Galaxy Map on Star System selection
- Improvements to dialog display system for more interaction
- Moved Encounter System to its own Controller to get ready for more combat related features
- More names in the random selection generation
- Wear & Tear damage chance now scales with Difficulty
- Addressed a bug when bookmarking while in orbit
- When Facilities are not available the current view is shown
- Fixed some inaccurate labels
- Addressed an issue where the Save Popup could be displayed below the Settings Popup
- Addressed a minor issue that could require a captain to use the Distress Beacon twice to receive fuel
- Testing custom hull repair similar to custom fuel amount
- Testing some balance to the Distress Beacon when used for fuel
The demo has been brought up to the level of 0.3.12.4. Features Highlighted
- New Game Setup Redesigned to be more streamlined - Game mode selection - Testing moving the faction information into a tooltip vs. a defined panel - More Play Styles
- New Game Intro has been modified a bit to provide more information
- Tutorial System - Expanded and made more flexible - Tutorial messages can now be seen on the system map screen - Tutorial messages can be presented based on triggers
- Plaza has been made available in some locations - Barbershop allows captains to change their portrait image
- Shipyard Updates - More Ships - More Gadgets - UI updates - Ship Balance - Ship description
- Improved UI
- More Market Items
- Improved Sfx
Keeping with the focus on Save Files and Game Modes, this update is looking to close out this major update with a few final bug fixes and polish. With the warm reception of the Wear & Tear Play Style Mode, we have made it default ON for all new games. Furthermore, we have moved Play Style Mode setup from a hardcoded implementation to one that matched the Moddable System design. The hope is that this allows people in the future to create their own Play Style Modes. (To access these new mode utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
- Wear & Tear damage notification now includes that the hull damage is from Wear & Tear
- A few labels have been moved to standard sizes. There will be more of this in the near future
- SFX - New Interface sounds effects - SFX sounds are now on the correct Audio Bus all of the time
- A few ships have had their Hardpoints moved from 0 to 1
- Fixed an issue when save file does not have the new Tutorial Trigger hooks
- Nano Stitcher I need repairs Wear & Tear hull damage
- Fixed an issue with Bookmark crash while the captain is viewing a bookmark at the location
- Fixed some inaccurate labels
- Non-hostile encounters can be easily escaped
- Load System - Adjusted the handling of older save files - pre-game mode system - Addressed older save files - pre-ship sizes
- Fixed a few label issues in the Load Popup
- Testing custom hull repair similar to custom fuel amount
More Play style Modes! To access these new mode utilize the Advance Options in the New Game setup. This is a smaller update, but one that was requested. We hope community things like this show that we are listening. Thank you for all of the feedback, testing, and bug reports. Updates
- Play style Modes - Wear & Tear Mode - Enables Ships taking hull damage over time - Disaster Mode - Minimum chance for a disaster to happen has been increased a small amount - Pacifist Mode is now exposed - be kind if you disable this mode
- Ship repair is now enabled
- Star Explorer V2 has been moved to later game and given a Stardrive
- Fixed some text in the wrong place
This update is mostly focused on save file damage. Adding a few more checks during the running game vs. only being ran at load. Thank you for all of the feedback, testing, and bug reports. Updates
- UI Updates - Minor adjustments to the Top HUD, mostly font sizes - Minor adjustments to Contract Mission Selection Panel - Minor adjustments to the Social Media Panel
- Tutorial Updates - Tutorial Triggers have been expanded to allow for more flexibility - Distress Beacon Tutorial added
- Adjust the cost of Cargo Gadgets to make them inline with ship costs
- Moved the Save file damage checks to key change points while the game is running
- Fixed an issue with fuel burn being reduced to 0, now the lowest burn rate is 1
This is a bit of an iceberg update, aka a little on the surface and a lot below. Thank you for all of the feedback, testing, and bug reports. Updates
- Minor adjustments to the New Game Screen
- Gadgets slot install selection panel added
- Started the restructuring of ship data for the next major update
- Added a ship missing from the main update
- UI Updates - Galaxy Map now highlights the current Star System the captain is within - Minor adjustments to Contract Mission Selection Panel - Minor adjustments to the Social Media Panel
- More Ship & item descriptions
- Adjust the camera outer bounds to allow for better navigation on larger monitors
- Ship Stats: - Adjust Ship costs will be monitoring this closely - Adjusted the available base cargo on most ships to allow for better balance before combat as an option is restored
- Address a crash if the captain was traveling while the Time Trail ended
- Made modifications to the method that is used to display a Captain's current funds
- Fixed an issue in the Shipyard Custom fuel amount where captains could purchase 0 units of fuel and cause damage to their save file
This update has been awhile in development. There are a large number of systems that have been updated to allow for greater game play, and this update features some of the visual updates. Thank you for all of the feedback, testing, and bug reports. Updates
- New Game Setup Redesigned to be more streamlined - Game mode selection - Testing moving the faction information into a tooltip vs. a defined panel
- New Game Mode - Time Trial - Race against time to build wealth - Future plans: * Leaderboard * Different length and scoring targets
- New Game Intro has been modified a bit to provide more information
- Tutorial System - Expanded and made more flexible - Tutorial messages can now be seen on the system map screen - Tutorial messages can be presented based on triggers - They can't me moddable at this time, but it is a goal to allow players to craft new worlds and experiances
- Plaza has been made available in some locations - Barbershop allows captains to change their portrait image
- Shipyard Updates - More Ships - More Gadgets - UI updates
- More ships have descriptions
- More options in the random name system
- More tooltips
- Added a few new Market Items - Now over 30 Market Items to Buy & Sell
- A few Gadgets had there cost adjusted
- Keyboard & Mouse Zoom Controls restored
- The plaza is getting a huge block of new content
- Revisiting the Location Graphics (this includes the docked and undocked images)
- Ships are being overhauled to allow for more customization and combat
We are reviewing how Star Systems are laid out and would like feedback on the differences between Luma and Demrock or Emdo, please. Thank you for all of the feedback, testing, and bug reports. Updates
- Star Systems - Demrock was updated and names fixed - Emdo was added and has a different setup from other systems to test if captains like this or not - Luma and Plutu locations where switched as a balance change
- Captain Stat Panel Updates - New Gadget View for Ships - Faction Relations views are more detailed
- Updated the Galaxy map to a more Moddable design
- Tooltips Updates - Tooltips now have the correct theme applied to them - More elements have them
- More Gadgets Restored
- More Music
- Adjust a few market items to balance out production costs
- Adjust market discounts for higher tech level market items
- Adjusted a few location positions in Luma
- Fixed an issue with Tips view dancing across the screen
- Fixed an issue with displaying all Gadget Slots when your ship has at least 1 Gadget
- Fixed an issue with the Mac CI / CD naming of the demo
Thank you for all of the feedback, testing, and bug reports. Updates
- Shipyard Updates - Ship Updates are now displayed in a grid setup allow for easier viewing - Selecting and unselecting upgrades are more responsive - Fuel purchase calculations are done in a single location to ensure the math is more consent
- Captain Stat Panel Updates - New Gadget View for Ships - Faction Relations views are more detailed
- Updated the Galaxy map to a more Moddable design
- More Gadgets Restored
- More tooltips
- Adjust a few market items to balance out production costs
- Adjust market discounts for higher tech level market items
- Fixed an issue where parts of the Plutu star system where not being displayed
- Fixed a possible crash when wrapping to Demrock
- Fixed an issue where meeting a new faction did not add it to the captain's faction relation list
- Fixed an issue where the Market Item Mark Menu would be at the wrong height
- Addressed issues with - Fixed a possible crash if a captain requests mission from an contact on a location without a market - Addressed Issues within the Contact Mission Generation system
Wow! This is a massive update, we have been testing it for a few days to hopefully to shack most of the bugs, and prevent saves from being lost. Where to start? TLDR; Warp has returned & Location Tooltip System has had a rendering overhaul. Starstream drive are now active again. We have a few star systems to visit. However, we are working to expand this, and even make it moddable content. Thank you for all of the feedback, testing, and bug reports. Updates
- Saving & Loading - Saves are now ordered by timestamp descending - More Data is displayed to ensure the correct captain is loaded
- New Game Intro has been modified a bit to provide more information
- Ships now have wake particles - The display is not as dynamic as we would like, but it is a good starting point
- Floating Location Tooltips - Location mouse-over popup being moved from a world object to a UI element - Now scales as the captain utilizes the zoom function - We are working on doing the same thing with the Location Labels as well
- Plaza has been made available in some locations - Barbershop allows captains to change their portrait image
- Market Panel - Right Click now allows an item to be marked / unmarked
- Shipyard Updates - Upgrades Section renamed to Outfitter - More Gadgets - Ships with Starstream Drives are labeled
- Infopedia - Now has ships in the search - We are continuing to expand this
- New Economy Type added - Outpost
- Sounds - More buttons have sound effects - More sound effects
- More options in the random name system
- More tooltips
- Removed more duplicate data from save files
- Added a few new Market Items
- A few Gadgets had there cost adjusted
- Buffed Ability Slow Burn to allow for a rework
- Adjusted the default items per economy type to allow for more unique setups
- Added Stockpiles to markets to adjust the generation of the higher tier items (players importing the required base materials would allow for more of that item to be generated capped at the markets production limit) - This is a good start but will require more tweaks - We will be monitoring the weight of this and adjusting
- Fixed an issue with the game logo
- Agents can now have access to all 50+ portraits
- Removed a pair of money and mission exploits
- Afterburner Direct I Gadgets are now available again
- Stacking multiple Gadgets now have their effects stacked, correctly
- Galaxy Map is being moved to a moddable design
- Revisiting the Location Graphics (this includes the docked and undocked images)
- Gravity-well Map is being review for a new round of testing
- Job Board got some love, but not ready to release
While working on some controller support we had a bug reported about naming ships, this update should address it. Thank you for all of the feedback, testing, and bug reports. Updates
- Keybindings, all but the camera functions have re-bindable keys. We are working to be 100% in the future
- Added Keybinding for Display Contacts
- More tooltips
- Adjust the faction locations a bit, mostly Blade Clan had too few places to trade between
- All missions now provide some experience, we will be monitoring to see how this needs to be adjusted
- Fixed an issue with Spacebar being available while naming a ship
- Addressed issues with remote Contact Mission Generation" - Fixed a possible crash if a captain requests mission from an contact on a location without a market - Addressed Issues within the Contact Mission Generation system
While recording a new trailer a bug in Afterburners not adding to the fuel burn was discovered. This lead to a deeper dive and found that ship fuel burn was not being calculated correctly. In fact it was defaulting to 6 per day a savings of 90% for some ships. We tracked the issue back to the change in save system and have restored the correct math. This will mean the games earning curve will return to the per new save system level. Thank you for all of the feedback, testing, and bug reports. Updates
- Captain Status Panel has had the ship information section updated
- Shipyard Updates - Ship Information has had a few hidden values displayed (Fuel Burn being the big one) - Configured the ship purchasing system in a better way to minimize purchasing the same ship while in the name panel - More Ship Upgrades have been re-enabled - Installing Ship Upgrades now grant experience
- Icons for Attack, Cargo, Fuel, Fuel Burn, and Speed have been adjusted or switched to allow more visual connection
- New Top End Ship
- More tooltips
- Testing localization spacing
- Afterburners now add to ship fuel burn
- Ships now burn fuel at the correct rate. This can be seen as a balance or bug fix, therefore we listed it in both
- Ships with Upgrades now have that included in their price - Warning: ship upgrades are sold with the ship
- To ensure players can get around Luma, especially the more distant locations, we have adjusted a few ships
- Fixed an issue where your cargo loading drones wouldn't identify existing stacks of similar cargo
- Fixed Ship Fuel Burn rates (it was not calculating correctly leading to fuel burn only being 6 units per day, not based on the ship)
- Fixed an issue loading Ship Upgrades from some Save files
- Fixed Portrait 36
- Reworking the way ship graphics are displayed to allow for more visual customization
- Will be switching rarity levels for ships to tech level and using the rarity to determine the chance that a shipyard has the ship available (plan for the ship options to be cycled at the same speed the economy is to ensure they're in sync)
- Working on enabling Scanner Gadgets to allow the captains to create their own reports without the need for an agent to request them
The demo has been brought up to the level of 0.3.10.4. Features Highlighted
- In Demand Items
- Infopedia
- In space events
Small update here. We are addressing a few issues with Ship Upgrades not being restored after loading a save and a few display issues. This update continues our UI improvement goal by including an update to the Player Stats & Market Panels. Thank you for all of the feedback, testing, and bug reports. Updates
- Market Panel Updates - Spacing for market item names have been adjusted (this will aid in localization) - In Demand Items that are not present in a player's cargo will have their Sell Button disabled
- Player Stats Panel Updates - Ship Stats now have name labels and tooltips
- "Enter" / "Return" now works for ship naming in most locations
- More Ship Upgrades
- Reduced save files size
- More tooltips
- Testing localization spacing
- Market Items listed as Extra to the normal Economy type now scale better with the Economy level of the location
- Market Discount base rate was lower slightly to adjust prices for higher tech market items
- Taxes required to level up an economy have been reduced a bit to allow for focused growth of locations
- Fixed a crash that was introduced in the last update that was reducing the save file duplicated data
- Fixed an issue loading Ship Upgrades from some Save files
- Fixed an issue with data from converted Save files being out of order
- Reworking the way ship graphics are displayed
- Working on enabling Scanner Gadgets to allow the captains to create their own reports without the need for an agent to request them
We are adjusting the amount taxes grow a locations economy. in addition, this update as a few minor bug fixes and Quality of Life adjustments. Expanding the Infopedia a bit to include the locations in the Luma star system. Thank you for all of the feedback, testing, and bug reports. Updates
- Missions can be used to mark Market Items - Access the Missions Panel and on Collection type missions you can mark the required item - Marked items are showing in the Market Panel with a yellow "!"
- Infopedia can now be used to search locations in the Luma star system
- Reduced duplicate data in new save files
- Settings are now saved on every closing of the popup to ensure audio settings are correct
- More tooltips
- Testing more localization
- Taxes required to level up an economy have been reduced a bit to allow for focused growth of locations
- Fixed a path for the In Demand Label to be applied when the item is not in demand
- Fixed an issue for some with ghost items in the cargo (they had a negative amount and are not shown but counted to the cargo size)
- Fixed a minor issue with an easter egg
A market item was removed and not replaced, this update addresses that issue. Thank you for all of the feedback, testing, and bug reports. Updates
- Infopedia items that did not have a primary selling point now have more infomation
- More Gadgets have been restored
- More tooltips
- Testing more localization
- Address a possible crash when closing the Market Panel
Addressing some defeats and improving working with Ship Updates. Thank you for all of the feedback, testing, and bug reports. Updates
- Added Gadget Information to a few screens to ensure players understood how many were available
- More tooltips
- Testing more localization
- Address a possible crash when abandoning missions from the Mission Panel
- Fixed a bug that allowed for multiple Go to Contract prompts
- Address a possible method to buy Ship Upgrades without the required credits
- Address a few exploits with Ship Upgrades
We have added a ton of description material to the game, and now many more items have their description text displayed. This is one of the largest environment text update we have done. Ship effects have been synced with the new save system and that mean Ship Upgrades (formally known as parts) have been restored! Thank you for all of the feedback, testing, and bug reports. Updates
- Added UI to access the Infopedia from the main HUD - Current it searches just Market Items - We will be monitoring this for tweaks and more information to be searched
- Gadgets and Hardpoints are now in their own tabs - We are open to feedback on the information provided by the views in these tabs - We are testing some theming for tabs
- Market Panel - Item Descriptions are now displayed - In Demand Items are now more clearly labeled - Resource controls are nearly ready to be re-enabled
- Shipyard Updates - Gadgets for Cargo, Fuel and Scanning have been restored - Added sound effects to a tabs
- Cargo checks have been improved - Fixed amounts are determined first then multiplying effects are calculated - Ship controls its effects
- Fuel Checks had been improved
- Added more portrait options
- More tooltips
- Some unannounced features have had tweaks after feedback - Colors have been updated to better standout from the map - We are working on more icons - Working on UI update to provide an option to toggling off scanning. We are interested in feedback on this if you find it
- Added a few new Market Items
- Adjusted the default items per economy type to allow for more unique setups
- Added Stockpiles to markets to adjust the generation of the higher tier items (players importing the required base materials would allow for more of that item to be generated capped at the markets production limit) - This is a good start but will require more tweaks - We will be monitoring the weight of this and adjusting
- Fixed a random bug when zoomed all the way into the map
- Fixed a possible crash renaming a Save File
- Shipyard update in progress - While there are tooltips, we are adding more labels to make comparing stats better - Testing a compare feature to help with the upcoming specialized ships
- Gravity-well Map has entered testing
- Warp Fix has entered testing
- Job Board got some love, but not ready to release
- Location mouse-over popup being moved from a world object to a UI element - Can be previewed in the Galaxy Map - Looking to add more travel details to help players
While we are working on planning the next few months of updates a few reports of defeats came in and we wanted to clear them out. Thank you for all of the feedback, testing, and bug reports. Updates
- Load & Save Panel - Row Text had its font size increased - Save Name input is now from the Setup Save File name, not the character name - Few buttons have had their sounds fixed
- Stars added & updated in the Galaxy Map
- Added sound effects to a few buttons
- Cargo checks have been improved
- More tooltips
- Testing more localization
- Added a new moon to the Luma system
- Orbital Actions Queue View Fixes: - Total count of actions available does not change - When switching between Action Types the progress bar is reset to 0%
- Fixed a bug that allowed for Delivery missions to be accepted via the Job Board and Mission panel
- Ironman mode now uses the Setup Save file for the target of updates
- Gravity-well Map has entered testing
- Warp Fix has entered testing
- Job Board got some love, but not ready to release
- Location mouse-over popup being moved from a world object to a UI element
While we are working a much larger release, we wanted a few items and bug fixes to be available now as it will make life for future content much easier to determine where bugs come from. This release is very focused on missions and the auto save system as it was still not running as smooth as we wanted. When we selected this feature we understood it would be a large undertaking and require a lot of monitoring. Data is critical to all of the future feature work and getting this into a stable place should make future work faster. Thank you for all of the feedback, testing, and bug reports. Updates
- Loading a save now sets it as the default for the Continue Option on the Main Menu
- Mission Panel Updates - Accepted Missions are in their own Tab - All available missions now have their own Tab - Missions can be accepted an abandon via this panel
- Contacts Panel Updates - Missions accessed here can now be abandoned there - If an agent does not have 3 missions available or accepted, their queue is refilled
- A few location have had their names updated / changed to be more
- Deliveries now have better tooltips and descriptions
- More tooltips
- Testing more localization
- Game Over State - is reached at zero credits, zero cargo, and zero fuel
- Fixed a bug that would prevent auto saving after 5 minutes
- Tutorial now response all the time to settings updates
- Corrected a minor graphical issue on a texture for the HUD
- Job Board got some love, but not ready to release
- Location mouse-over popup being moved from a world object to a UI element
- Gravity-well Map has entered testing
This was a bit delayed due to the holidays. Thank you for all of the feedback, testing, and bug reports. While we are working a much larger release, we wanted these items to be available now. Updates
- Settings Panel Access - Esc or Spacebar can now be used to access Settings Panel, even in the intro - Esc can now call up the Settings Menu when there are no other panels or popups open
- Streamlined the handling of credit adjustments
- Pressing the Warp Button now informs the player that the system is currently disable in the game
- Auto Save Improvements - Addressed an issue if Auto Save Zero file was deleted - Addressed possible over saving
- Game Over Screen added - Provides players a clear indicator that they have exhausted their funds, and options to acquire more - We are reviewing the option for prompting the player to take a loan if they reach this point
- More tooltips
- Setup the foundation for localization
- Adjusted the Difficulty levels for Market Spread
- Adjusted some ship stats
- Move a few Market Items around to better balance the locations and allow for a few more unique sets
- Fixed bugs related to In Demand Items: - Addressed an issue that allowed for In Demand Items to be purchased on the same location - Addressed an issue where the player could have an In Demand Item and not be paid the current price - Location data is now updated to prevent selling the demand quantity multiple times
- Auto Refuel adding more fuel than a ship should be able to carry
- Fixed a crashed related to In Demand Items trying to be sold when the captain does not have the item
- Fixed one method of having a displayed negative cargo space
This was a bit delayed due to the holidays. Thank you for all of the feedback, testing, and bug reports. While we are working a much larger release, we wanted these items to be available now. Updates
- Improved scrollability to the Settings Control Tab
- Added more insight to the differences in the Difficulty levels
- Added more Location background graphics
- Implemented Double Click Actions for traveling: - Double Click to Travel - Double Click to Dock
- Adjusted the Camera Zoom to function the same for Mouse and Trackpads
- More tooltips
- Addressed spelling errors within the game.
- Addressed most of the paths that a Collection Mission could request an item at the same location
- Fixed a bug where the wrong version of the game would be displayed
The demo has been brought up to the level of 0.3.9.4. Additionally, there were a few issues linked to the demo only. Bugs
- Addressed a bug that required the player to use the random name button to create a new captain
- Addressed Demo spelling issue
Thank you for all of the feedback, testing, and bug reports. Updates
- Added scrollability to the Settings Control Tab
- Added more insight to the differences in the Difficulty levels
- Added a information panel for the Distress Beacon
- Added more Location background graphics
- Docking now is more consent in auto saving games - Current the Save System attempts to save every 5 minutes - We are reviewing where on the roadmap to allow this value to be user controlled
- Adjusted the tooltip for Captain Info
- More tooltips
- Addressed an Orbital Actions Exploit
- Corrected some ship descriptions
- Fixed an issue where ship effects where not being applied as they had been before the new mission system was added
- Fixed an issue where the Location HUD could display the name of the player's ship and not their captain
Some saves when loaded would result placing player on the star of the system and have them on full fuel burn. This update addresses the issue.
The 0.3.9 release was massive is both the new things players can do and the systems that were added. There were a few items we missed. The hope is we address them here in this minor update. Updates:
- Added the ability to tap on the text during a dialog (both Intro and tutorial types) to skip the animation if it is on
- Added more ship descriptions that were not released in 0.3.9
- Updated In Space travel saving to be more accurate
- Small ship balance changes to be ready for ship upgrades
- Added more Tooltips (Becoming a broken record on this)
- Minor UI adjustments (Becoming a broken record on this)
- Fixed an issue with Settings for animating dialog text
- Fixed an icon issue with some Windows screen resolutions
- Fixed an issue with the Distress Beacon
- Determining path to make Ultra Wide Monitors balanced
- Faction Network Permits - Unlock remote market data, remote data transfer, and possibly new locations not known to the public
Wow, 0.3.9 is here! It has been a ton of work, and re-work. However, we have a much more robust save system. Moving from a single save slot to a system limit only by your storage. We know that it is not going to be perfect, but we have the save file format fairly stable and believe that doing this now should help minimize any future save loses. That being said, old saves will not be compatible with the new system. We took a fair amount of caution to ensure an save file present would not be destroyed on updating. Updates:
- Added another dozen Captain Portraits for players to select from
- Gameplay styles will be moved from settings to the New Game Setup
- Improved the Error messaging for New Game Setup
- Faction Flag are now more accurate and tooltip'ed
- Location Info Panel added to Star Map - Snapshot of the locations levels - Provides a few methods of interaction with the location without docking - While this is good we a still working on an updated tooltip for locations
- Expanded the total Star Map area (for testing Ultra Wide Monitors)
- Mission Type Names have been updated to help players
- Missions in Contacts Panel now have an Accepted Label
- Surveying mission type has been added (Orbital Action Missions all feel similar in this release, but in short order their differences will be visible)
- Orbital Action have been completely overhauled and easier to perform (Scanning, Patrolling & Surveying)
- Economic Simulation received a large update. - Location's Economic Level now scale their production more inline with growth and activity levels - Location's Demand Items now refresh in similar timing with the available market
- Market Panel Updates: - Buy Tab now displays normally available items even when their out of stock to allow players an easier time with where to buy items - Sell Tab now displays items the location have requested (Demand Items)
- Cartographer Ability has been changed to have more impact on missions
- Shipyard got some visual updated (More planned with the next release)
- New Ship add - It is on the very low end
- Some ships got descriptions to test out size and spacing
- Custom Fueling amount has been moved to the Hanger Tab in the Shipyard (Fuel Tab has been removed)
- Adjusted the Distress Beacon Fuel formula (This needs more love and is on the roadmap for a more detailed overhaul)
- Galaxy Map Panel got some love
- Tips have been updated to match the changes in-game
- Added more Tooltips (Becoming a broken record on this)
- Minor UI adjustments (Becoming a broken record on this)
- Fixed an array of issues with the Bookmark system and now limit bookmarks to be unique
- Fixed an issue where some Manufacturing Economies would not have market items
- Fixed an issue where the End Location data is not being saved correctly and preventing the mission from being completable
- Fixed an issue where mission generator did not take into account the location's whole market item list
- Fixed an issue where economy level was not utilizing the taxes collected
- Fixed Favor Price being correctly scaled to reputation
- Warp has been disabled to allow for Save System testing
- Determining path to make Ultra Wide Monitors balanced
- Faction Network Permits - Unlock remote market data, remote data transfer, and possibly new locations not known to the public
While working on 0.3.9 we discovered a few more bugs we wanted to address early. Therefore, here are some bug fixes and a few improvements early. We are making a lot of changes under the hood to improve the game and allow us to have flexibility in order we provide new features. Please continue to report bugs, or areas of rough gameplay. Updates:
- Missions have had their generation standardized
- Favors have had their design standardized
- Added more Tooltips
- Minor UI adjustments
- Fixed an issue for some user on New Captain Creation requiring the use of the Random Name button to continue forward
- Fixed a path where a user could have multiple Ship Renaming Panels displayed at once
- Fixed an issue where Manufacturing locations displayed the default Agriculture background images
- Fixed an issue where custom location backgrounds where not being processed or displayed
- Fixed Delivery Missions having the same origin as the request
- Fixed an issue with Difficulty not be taken into account for several mission types
- Fixed a path where selected Favor could not be purchased
- Fixed a Market Item price
- Determining path to make Ultra Wide Monitors balanced
- Gameplay styles will be moved from settings to the New Game Setup as they will be part of the save files
- Will be reviewing more ways to perform orbital action (Scanning & Patrolling)
- Galaxy Map is getting some love
While this release is mostly focused on hotfixing a few issues discovered surrounding merging the old save system with the new one, we have included a few extras that we hope you'll enjoy.
- Expanded Intro to the game
- Added Settings to control the Dialog Animation
- Added more Market Items to the game
- Added more Tooltips
- A few button sounds were adjusted
- Minor UI adjustments
- Fixed an issue where a save would not hold the galaxy data and result in a crash
- Fixed an issue with requesting a mission while in orbit of Bennu
- Fixed an issue with time tracking that allowed from some interesting exploiting of the trade system
- Determining path to make Ultra Wide Monitors balanced
- Gameplay styles will be moved from settings to the New Game Setup as they will be part of the save files
- Will be reviewing more ways to perform orbital action (Scanning & Patrolling)
- Galaxy Map is getting some love
Unlocked more customization options for your captain. More updates to Favors, Tips, and Beginner Hints. We are working on the tutorial system to reduced the "explore" the game requirement to understand the basic gameplay. The biggest change is the new Intro and tutorial system.
- New Captain Screen overhaul. Now includes more information on Difficulties and more tooltips
- Added an Intro to the game and mini tutorial series. This is the first version, and we will be expanding it over the next few releases
- Missions that require an orbital action (Scanning & Patrolling) now show their status in the Mission Panel
- A few button sounds were adjusted
- Minor UI adjustments
Bugs:
- Fixed a windowing issue when switching to some resolutions
- Determining path to make Ultra Wide Monitors balanced
- Gameplay styles will be moved from settings to the New Game Setup as they will be part of the save files
- Will be reviewing more ways to perform orbital action (Scanning & Patrolling)
Unlocked more customization options for your captain. More updates to Favors, Tips, and Beginner Hints. We are working on the tutorial system to reduced the "explore" the game requirement to understand the basic gameplay.
- There are more than 4 times the number of character portraits available to customize your captain
- Missions now look at total stats vs. base stats for warnings
- The cost of Favors now are effected by the reputation tier
- Added a few more tips to the list
- Moved Market to the top of the Service list
- Added a setting to reverse the zoom controls (perviously we had it reversed, now it is normal by default)
- Minor UI adjustments
- Fixed the Graphic Backgrounds for Urban economy locations
- Fixed Contract Faction Flag Display
- Fixed Beginner Hints on locations without services
- Determining path to make Ultra Wide Monitors balanced
- Updating Save System
We have switched from the stats system to the traits system. Now this will only be visible to players in new games, or newer saves. This includes descriptions of what it means to add points to the trait. Favors have been added. We need to continue fleshing them out, but this is a start, and adds some nice extras.
- Traits system
- Ability Descriptions slightly adjusted and updated
- Maelstrom Interaction zone increased, and time of the panel visible doubled to allow for easier orbital actions
- Camera out of bounds issues have been reviewed and reduced
- Minor UI adjustments.
This release targets a few bugs, and a few edge case, but the primary focus is not as visible. This build is focused on setting up the save system to be expanded. Additionally, the issues limiting the ship upgrades are going into testing in the next few days. Excited to see how people interact with them.
- Normal and lower Difficulties have had a second starting roll added to their economy discount to all for a clearer price difference in items produced at one location.
- Above Normal Difficulty can find that they may need to move locations more often to find the best deals.
- Fuel Transactions are now all logged in the wallet.
- Distress beacon edge fixed.
- Not being centered on a location when running out of fuel fixed.
- Minor UI adjustments.
While we wanted to focus this whole release on replay-ability we learned of a few defects, and exploits that were reducing the fun players were having.
- Minor replay-ability elements added
- Maelstrom Interaction zone increased to allow for easier orbital actions
- Buying and Selling of zero quantity amounts now provide a warning
- Added more tooltips to UI elements (we want to place a more custom solution for this, but it is not at the top of the list).
- Ship purchases are now recorded in the wallet
- Made the Save Game button more visible on the Settings popup
- Above Normal Difficulty now scales better to add challenge
- Cleared minor difference in the displayed price
This was a quick patch to remove a number of trade exploits.
- Tooltip for Abilities to allow more insight into what they do outside of the level up screen.
- More Ship balance work.
- Minor tweaks to the Galaxy Map.
- UI defect for players with multiple missions turned in at the same location.
- Fixed time display in the third year.
- Minor graphic fixes
The second part of the large Update to Missions and the systems that support missions. Added a lot of quality of life updates, including the ability to see where items are most in demand from your Ship Screen (there was an error in the previous build that prevented this information from being shown).
- New Mission Type: Patrol. Patrol similar to Explore missions, but earn the player military points that will be used from Ship and Weapons unlocks.
- Scanning got a UI update. Now it should feel better and make multiple scans much easier to perform.
- Merged the Economy types of Lux Population and Population into Urban.
- More Ship balance work.
- Galaxy Map is now displayed from anywhere, if the player has the information required.
- A few fixes in the Contacts Screen related to locations
- Address an exploit with the Sell Button
- UI defect for players with multiple missions turned in at the same location
- Minor graphic fixes
Large Update to Missions and the systems that support missions. Added a lot of quality of life updates, including the ability to see where items are most in demand from your Ship Screen. Minor Ship balance work and the foundations for a few new systems that will be reveal in the next release. 2 new top of the line ships have been added to the game. One is the fastest in the current release.
First off we want to thank everyone that helped with the demo and provided feedback. It can be a hard thing to do, especially for the people that saw the inspirations we were pulling from. The main event, Spaceport Trading Company has Released into Early Access! We released version 0.3.0 and are working hard on the 0.3.1 update. Thanks to everyone we are focusing on updating and improving the Missioning systems. We are going to be preforming some small balance changes and adding a few new ships. A larger roadmap post will be coming next week. You can comment via the Steam Discussions, the YouTube channel, or our Discord Server. Please continue to provide feedback and help us shape the final form of this great game. Want to help a bit more? Reviews help a ton, we understand they take extra time to write and post, but it helps us reach even more people.
Embark on an interstellar adventure like never before! We are thrilled to unveil the demo release of Spaceport Trading Company, where you can experience the thrill of spacefaring commerce, exploration, and strategic decision-making. Trade goods, navigate treacherous cosmic landscapes, and build your reputation in a vibrant galactic economy. What to Expect in the Demo:
- Engage in exhilarating trading missions between diverse planets, each with its unique resources and challenges.
- Customize and upgrade your spacefaring vessel, enhancing your trading efficiency and defending against potential threats.
- Dive into the intricate gameplay mechanics of our reputation system, influencing your relationships with different factions in the galaxy.
- Encounter thrilling random events such as space pirates, market fluctuations, and rare trading opportunities that will put your skills to the test.
- Immerse yourself in the 2D top-down visuals and space-themed soundtrack.
Spaceport Trading Company
Digital Tectonics, LLC
Digital Tectonics, LLC
2023-11-07
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 93
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(24 reviews)
https://store.steampowered.com/app/2618710 
[0 B]
Embark on a thrilling journey through the cosmos and become a legendary space trader in this immersive simulation game. Spaceport Trading Company offers you the opportunity to explore a vast galaxy, amass wealth, and build your reputation as a master of interstellar commerce.
Overview
Within Spaceport Trading Company, you assume the role of a budding spacefarer in a galaxy teeming with diverse planets, each with its own unique economy, resources, and challenges. Your mission is simple: buy low, sell high, and navigate the intricacies of interstellar trade to amass your fortune.Strategic Gameplay
- Strategic Time: Time only advances when you move or perform an action. A ticking clock is not a source of pressure for selecting what you want to buy.
- Experience: Every action you perform earns you experience. Meeting a new contact, trading, flying around, all earn you experience.
Key Features
- Epic Spacefaring: Traverse a beautifully crafted universe (demo will only have a single star system) filled with stunning planets, space stations, and celestial phenomena.
- Economic Simulation: Immerse yourself in a living, breathing economy that responds to your actions and market trends. Influence prices and trade dynamics with your decisions.
- Dynamic Trading: Buy and sell a wide array of commodities, from minerals and technology to exotic artifacts and more. Prices fluctuate based on supply and demand, making every trade a strategic decision.
- Reputation Matters: Your actions shape your reputation with different factions, affecting your access to lucrative trade deals, contracts, and even your safety in the galaxy.
- Player Progression: Earn experience points and credits as you successfully complete trades, quests, and contracts. Level up, unlock new ship upgrades, and gain special abilities to enhance your trading prowess.
- Engaging Quests: Take on jobs, missions and quests from various factions, adding depth to the narrative and providing unique challenges and rewards.
- Random Events: Encounter unexpected events, such as space anomalies, market crashes, and opportunities for unique trades, keeping your journey dynamic and unpredictable.
Become a space tycoon, a fearless explorer, or a renowned diplomat in Spaceport Trading Company. Your journey to dominate the galaxy begins here.
Are you ready to trade, explore, and thrive in the stars?
Join Us on Discord! https://discord.gg/EkjBEWcZjt
- OS: SteamOS 3.3
- Processor: AMD CUSTOM APU 0405Memory: 250 MB RAM
- Memory: 250 MB RAM
- Graphics: RADV VANGOGH
- Storage: 275 MB available space
- OS: SteamOS 3.4.9
- Processor: AMD CUSTOM APU 0405Memory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: RADV VANGOGH
- Storage: 512 MB available space
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