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We have been working on a lot of features and they are not small or simple to implement, this has lead to longer times between updates. While we are confident that captains are going to enjoy the new content, there have been a collection of bugs and issues discovered during this time, therefore we are releasing this update to address them and hopes of keeping the feedback for the next large update clean. Career Mode has seen a large focus on clearing bugs and glitches, the event spawning system being a key feature to ensure was running well before we add more star systems to the game mode. Thank you for all of the feedback, testing, and bug reports. Updates
A large issue was discovered within Career Mode, the event spawning system could only place a single event and it always had to be at the star. Thank you for all of the feedback, testing, and bug reports. Updates
This update is mainly focused on clearing some issues discovered within Career Mode, as we are looking deeper into making the world design in Career Mode possible in any game mode. Thank you for all of the feedback, testing, and bug reports. Updates
We have had some great feedback on the Supporter Bundle, and wanted to make some adjustments to ensure captains can access the benefits more easily. Furthermore, the feedback also contained some suggestions for the Market Panel and we have made some of those changes to see if we are moving in the right direction. Thank you for all of the feedback, testing, and bug reports. https://store.steampowered.com/app/3246210/Spaceport_Trading_Company__Supporter/ Updates
Quick patch to address some critical items. Thank you for all of the feedback, testing, and bug reports. Updates
We have a Supporter Bundle DLC coming out very soon, Monday March 4th! The size of this update is much larger than a patch update, but because we are still focused on the Job Board and the methods we can populate it we are not ready to move to the next feature, yet. This update is more than just setup and support for that new bundle, it is focused on Contacts and the methods captains interact with easier. There is much more planned, mostly focused on having more people in the world. Thank you for all of the feedback, testing, and bug reports. Updates
While we are working on more improvements to Job Board and controls, there were still a few edge cases found relating to missions fixes and updates, therefore we are patching them. Thank you for all of the feedback, testing, and bug reports. Updates
Playtesting and feedback are critical to ensuring we can provide great experience for captains in Spaceport Trading Company. Recently, we had the game reviewed by a few YouTube channels and a common theme was after meeting the first contact they never found a second, even traveling to 10+ locations. Therefore, we realized that the Job Board had to evolve and quickly. Thank you for all of the feedback, testing, and bug reports. Updates
We got a good amount of feedback on the new Stat HUD view and with that we wanted to update on it quickly to see if there was more. We have adjusted the system that truncates the display of credits, excited to hear from so many captains with 10+ million credits Thank you for all of the feedback, testing, and bug reports. Updates
With all of the positive feedback on the new Stat HUD we wanted to make sure all captains could review it. While this update feels lacking in gameplay features there are some good system upgrades focused on missions, as we want to expand them in the very near future. Thank you for all of the feedback, testing, and bug reports. Updates
Orbital Actions had a bit of an issue with older missions and this release addresses the issues. We are looking for a more complete solution, but want captains to have this resolved quickly. Quick Note: The Holiday Cursor Skin drops are still at the very high rate and will be until Feb 9th or 10th depending on location in the world. Good Luck! Thank you for all of the feedback, testing, and bug reports. Updates
As we have gotten the 2025 Roadmap near solidified we found a large number of features require more UI work and UX improvements. Therefore, this update jumps into that work and provides a fair number of fixes to improve the current experience. Thank you for all of the feedback, testing, and bug reports. Updates
Career Mode has a large number of new feature systems and we are working to clear as many bugs and edge case issues from the mode. Thank you for all of the feedback, testing, and bug reports. Updates
A fairly large issue was reported and by a good number of captains, we wanted this to be addressed as soon as possible. Thank you for all of the feedback, testing, and bug reports. Updates
We wanted to add a bit of holiday cheer to the game, and while we are working on a larger holiday content update, this was ready now!
How to get these awesome new Cursor skins?
Some captains just like to go fast, and why should we be slowing them down? We did some testing today and we needed to adjust the Time Control Tool. After a bit of tinkering, and review we decided to push forward and get it to a level that all captains could make use of it too! Wow, we are on a real roll here with large updates. The work on Missions and their supporting systems is going on fairly well. Wish we where finding things a bit faster to update. The section and systems we are touching now are nearly a year old and we have grown in our skills, therefore while we want to bring all of it up to the new standard we are keeping the focus on getting new features and content to you, the captains. The economic engine and market simulation updates will follow missions. Questions:
We teased this over a month ago, however this feature required us to switch to a newer version of the game engine and there were some features we needed to update to ensure the best experience for captains. We think the update work is complete and now it is time for the real test, captain feedback. We are still working on UI Scaling, but it is a larger lift than first thought, especially with the level of testing we want to do before release. We are very excited to hear about Wide and Ultra Wide Screen Support. With missions, skills, and ships getting updates we heard a lot about the Star System Map Navigation methods, and we have made some good improvements. Finally, something that is not in these update notes was the amount of work that has got into Testing Tooling. We built some new tools to help better balance encounters and star systems. There is still a good amount of work, still forward progress. We want to add new star systems to Career Mode and the tools to convert or create them are not ready. Thank you for all of the feedback, testing, and bug reports. Updates
As we are working on expanding the missions and supporting system we have found the work we have done to make agents more stable at a state releasable. Therefore, we are providing it to you awesome captains now. This update is designed to fix agents in a wide range of methods and even fix some agent issues in older save files. Thank you for all of the feedback, testing, and bug reports. Updates
Watched a great stream of Spaceport Trading Company and found a fair number of bugs, both minor and larger. This is a massive bug addressing update, but it also has seen some great improvements to tooltips and we have a fair number of QoL items for the next large update that required this work to come before. Thank you for all of the feedback, testing, and bug reports. Updates
While this level of change would normally be a larger release, we are not finished with the Career game mode. The new Captain Location System is a major step forward for Story game mode, however for something so large we needed to preform a lot of testing, and now all known issues have been ironed out. Therefore, we wanted captains to a chance to provide feedback, the hope is there is nothing noticeable. We have added a new ship, Skip Shuttle. More new ships are on the way. We are looking deep into a full rebalance of ships. The current idea is to create a few lines of purpose for ships, then adjust ships to fit into one or more and balance cost and features to fit. The goal is to allow for a good sense of progression (beyond buying the most expensive), and allow each line a way to aid in making credits. Thank you for all of the feedback, testing, and bug reports. Updates
A fair number of new captains are selecting Career Mode as their first adventure and having some slow progress issues. Therefore, we are pushing this update to address it. Thank you for all of the feedback, testing, and bug reports. Updates
Adding a few more ships to the game Thank you for all of the feedback, testing, and bug reports. Updates
More fixes for Career Mode. Thank you for all of the feedback, testing, and bug reports. Updates
UI Filters and fixes for Career Mode. Thank you for all of the feedback, testing, and bug reports. Updates
Large set of bug fixes for Career Mode. Thank you for all of the feedback, testing, and bug reports. Updates
More updates and fixes for Career Mode with a large focus on Saving and UI improvements. Thank you for all of the feedback, testing, and bug reports. Updates
It was noted that the load times for Career Mode games was not up to the standards we had set for ourselves. It as discovered that in the release build there was a shader left on that was causing a massive drag on lower end systems. We have cleared this issue. Thank you for all of the feedback, testing, and bug reports. Updates
As we reach the culmination of this first year of development, it is with immense pride and gratitude that we unveil the final update of Spaceport Trading Company (for this year). This milestone is a testament to the dedication, innovation, and relentless pursuit of excellence that has propelled our interstellar trading adventures. Over the past twelve months, we have not only achieved significant milestones but also built a vibrant community of space traders who share our vision of exploring the cosmos. This release embodies our commitment to delivering exceptional trading experiences and sets the stage for an even more remarkable future among the stars. Heres to celebrating our first year and looking ahead to new horizons! We have made great strides in features and improvements, Career Mode is the next step in our path to 1.0 release. Career Mode was created to make use of some new graphics used in the unreleased Story Mode. We want to collect feedback and find rough points before it breaks the focus on a new galaxy. Thank you for all of the feedback, testing, and bug reports. Updates
The demo has been brought up to the level of 0.3.17.9. Wow, there has been a ton of new content added to the full game since July and a good chunk of that has been made available or at least viewable within this version of the demo. Aside from the general features being ported to the demo, captains can now see and purchase Gadgets from the Shipyard up to tech level 3. Hoping this allows for captains on the fence thinking about purchasing the full version can see more of the material within the game. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new options utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. See you in the stars! Updates
We are hard at work on the 0.4.0 update and we have identified a few items that would help the transition if they implemented early. We have renamed the old Sandbox Mode to Classic Mode as we are working on a new Sandbox Mode and the Story system. Furthermore wanted to make sure we addressed a few outstanding issues. Thank you for all of the feedback, testing, and bug reports. Updates
We have been updated in the tooltip system to allow flying around the star system to be a smoother experience. Thank you for all of the feedback, testing, and bug reports. Updates
Rusti's Scrapper service had a few issues that required addressing. Thank you for all of the feedback, testing, and bug reports. Updates
"The Great Space Junk Clean Up," was our internal name for this subset of work. Rusti's Scrapper, is a service captains can utilize to trade in mounts they have purchased, or have found that they no longer require or want. Rusti will take these mounts and provide captains with Market Items, which can be sold or used. What items Rusti's service provides are a bit random at this time. Thank you for all of the feedback, testing, and bug reports. Updates
Free Move is here! Now captains can travel the stars to their hearts content and hopefully more profits. Thank you for all of the feedback, testing, and bug reports. Updates
We have been testing exposing more options to captains to play as they would like within Spaceport Trading Company. One of these paths is to allow for the selection of your starting Star System. While this is still in the Experimental column, we believe it is ready for collecting captain feedback. Thank you for all of the feedback, testing, and bug reports. Updates
We have had a lot of feedback about the new exploration system and added a Loot Transfer Screen to the in space event locations that have loot. We hope this will allow for captains to take onboard only the cargo they want. A number of import bugs have been addressed with this updated. Thank you for all of the feedback, testing, and bug reports. Updates
Minor update expanding encounter dialog and addressing a few bugs. Thank you for all of the feedback, testing, and bug reports. Updates
Age of Exploration was a massive set of changes under the hood and while we push to have as few as possible a few issues were found. We hope this corrects them quickly. Thank you for all of the feedback, testing, and bug reports. Updates
We are thrilled to announce the launch of our latest update: Age of Exploration! Embark on a thrilling journey of discovery and profit. This update brings a host of new features, including advanced exploration tools, an overhaul of the scanning system, and a challenging new credit making method. Get ready to navigate the cosmos and uncover the secrets . The Age of Exploration awaits youdownload the update now and start scanning! Thank you for all of the feedback, testing, and bug reports.
Gearing up for the next major update we have focused on cleaning up a few travel related items. Thank you for all of the feedback, testing, and bug reports. Updates
A game about buying and selling items with only a single achievement directly linked to trading is a bit odd. This update addressed the deficiency! We now have 4 achievements and working on another 5. Thank you for all of the feedback, testing, and bug reports. Updates
While the restoration of the Fuel Range Rings is the visual leader of the update, there is a larger change that -we hope- you will not see, time movement updates. The short version, days have been moved from 2 ticks to 4 ticks and Fuel Burn is now preformed 4 times a day and not just once to allow for better travel planning. The Fuel Range Ring visual polish is still being worked on, but we thought it best to allow for some community feedback. They can be toggled On / Off in the Settings Panel, but we my look to move the toggle to the main UI later. Thank you for all of the feedback, testing, and bug reports. Updates
Quick update to fix a few UI issues in Market and Contacts. Thank you for all of the feedback, testing, and bug reports. Updates
Quick update to fix a large bug and a few minor UI upgrades. Thank you for all of the feedback, testing, and bug reports. Updates
Quick update with more Steam Achievements! Thank you for all of the feedback, testing, and bug reports. Updates
Buckle up, Steam integration brings a brand new features to Spaceport Trading Company. Earn special event achievements for your accomplishments, including Captain's License, Interstellar Entrepreneur, and more! We've also introduced cosmetic drops, rewarding you with unique cursor skins as you build your galactic empire. We've revamped the user interface for a more intuitive exploration experience. Access the Infopedia while docked, delve into a richer Location Info Panel on the Star System map, and enjoy a streamlined Save/Load popup. Thank you for all of the feedback, testing, and bug reports. Updates
Clean up of a few bugs before a larger update. Thank you for all of the feedback, testing, and bug reports. Bugs
Expanding on the success of the Fuel Scoops we have updated the way Afterburners work. Thank you for all of the feedback, testing, and bug reports. Updates
We want captains to find what they're looking for more quickly and so we have added Market Item Sorting and more Mission Filtering. Thank you for all of the feedback, testing, and bug reports. Updates
We have been moving fairly fast in updates, and that has lead to a few bugs being created or coming to the surface. However, when we identify one that takes the fun out of captaining a ship, we step in and squish it. Thank you for all of the feedback, testing, and bug reports. Updates
The new world render system seem to be working very well. Thank you for all of the feedback, testing, and bug reports. Updates
Preparing for a much large graphics update, we wanted to collect feedback on the new world render system. Favors Thank you for all of the feedback, testing, and bug reports. Updates
While we would like to have had new Hardpoints in every update for 0.3.15, a Market exploit was discovered and we wanted to ensure captains all had a similar experience. Thank you for all of the feedback, testing, and bug reports. Updates
A quick update to address a few bugs and a small set of new hardpoints to help find anymore issues with the restored Hardpoint system. Thank you for all of the feedback, testing, and bug reports. Updates
This is a quick update to address a few bugs and a small set of new hardpoints to help find anymore issues with the restored Hardpoint system. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
Captains, Get Ready to Rack Up High Scores and Rev Up Your Ships! We're thrilled to finally launch the long-awaited High Scores feature! This lets you track your performance and compete with fellow captains (leaderboards coming soon if engagement is strong!). Originally, we encountered some technical challenges during testing, but with some great feedback, we're happy with the quality level and can't wait to see you chase those top spots. Restoring Hardpoints has been a complex process requiring careful planning. Today's update marks the first wave, bringing several exciting new options to your ships! We're moving some Gadgets to Hardpoints, like Afterburns and Solar Arrays (they make more sense on the outside of the ships), and introducing a brand new Hardpoint category: Radiators! This addition will allow for more strategic ship customization. We understand some of you were hoping for a larger update. While fixing a few UI and mission issues took priority to ensure smooth gameplay, we're actively working on a big one: the Encounter system. Reports revealed a much lower-than-intended encounter rate (sub 1%). We want these encounters to be a regular part of your journey, happening around 25% of the time. A fix is incoming, and we're excited to see how these "new" (but hopefully more frequent!) events shake things up. Thank you to all our amazing captains for your feedback, testing, and bug reports. Your contributions are invaluable! See you in the stars! Updates
While we are working on a much larger update, a few items were selected to be released now. Therefore, this update is a very small one with minor UI and message fixes. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
We have made some Quality of Life updates to the Infopedia and a few UI updates to prepare for the next major release. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
Fixed the issue with Hardpoint display and we have added Experience Notifications, which can be toggled off in Settings We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
We have pushed the count of Market Items to over 40. A handful of them need to be found. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
This is a quick update to provide a bit of Quality of Life (QoL). We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
This is a quick update to address a few bugs preventing captains from starting a new game. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
This is a large building block update to the game. While having hangars (some captains have played with them in the past) seems like a smaller feature, it required a large amount of problem solving and opens even more gameplay options. We are working on the Story game mode and hit a road block. The update was designed to remove many of the currently knowledge Story game mode development hurdles. We hope to have provided a few Quality of life improvements from the original design, like massive cargo transfers between ships. Furthermore, solving these issue now have allowed us to restart testing warehouse facilities. There has been a lot of feedback surrounding the current content level. We are listening and are shifting some items in our roadmap to provide more without just adding grind to the game. Additionally, as the community has grown we have learned of too many systems not working as we intended deeper into a run. We are trying to balance addressing these issues and provide more content. We hope that some of the updates to the star systems outside of Luma will push a bit more exploration. Exploration is not as rewarding as we would like, and missions fall flat after the first year, we are looking to address this in the next major update. This update also pushes the full game further from the demo version, as the bulk of the new features are not available in the demo, even if it was updated today. We have heard from some community members that allowing a very limited number of facilities in the demo would help showcase more of the deeper side of the game, and we are fairly warm to this suggestion. It will require a bit of extra development as it wouldn't be a simple available / not available setup. While the standard lists of changes have been provided, there are a large number of changes that are harder to discuss and are not visual. We have made some changes to the way we develop new features in a hope that we can do a bit more in parallel. Thank you for all of the feedback, testing, and bug reports. Updates
This is a quick update to address a few bugs and add some shortcuts. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
This is a quick update to address a few bugs and add some shortcuts. We hope this shows our energy in moving this game forward and towards a v1.0 release Thank you for all of the feedback, testing, and bug reports. Updates
The demo has been brought up to the level of 0.3.13.3. The biggest change being the 16:9 Graphics This change has been a long long time coming, 16:9 graphics fully supported. The exact origins of the odd size is lost to a discord call over six months ago, and I wish I could provide it. The design stuck and possibly due to tunnel vision of it being that way from the beginning we kept it. Releasing the game onto Steam opened our eyes to a lot of new ideas, and this was one that community poked us a bit, but were never mean about it. With the last major update it came to the attention that there was just a ton of screen real-estate that we were not utilizing and moving to the standard would both help captains and the developers from future issues. Wow, there are a lot of screenshots that need to be replaced now that this is complete. Additionally, we want to support Ultra wide screens too, and with what we have learned I think it is very achievable. Localization is a big under taking, however we have had a ton of support from communities that do not speak English, and we want to show our thanks. There is a lot of work to still make the game localized to a fair level. Therefore, while we are talking about it here we will only update the Steam information once we have a high degree of completion. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new options utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
Quick patch for the Favor System and more Localization. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new options utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new options utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
The graphic update is a large under taking and even with all of our testing, some UI was missed. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new options utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
This change has been a long long time coming, 16:9 graphics fully supported. The exact origins of the odd size is lost to a discord call over six months ago, and I wish I could provide it. The design stuck and possibly due to tunnel vision of it being that way from the beginning we kept it. Releasing the game onto Steam opened our eyes to a lot of new ideas, and this was one that community poked us a bit, but were never mean about it. With the last major update it came to the attention that there was just a ton of screen real-estate that we were not utilizing and moving to the standard would both help captains and the developers from future issues. Wow, there are a lot of screenshots that need to be replaced now that this is complete. Additionally, we want to support Ultra wide screens too, and with what we have learned I think it is very achievable. Localization is a big under taking, however we have had a ton of support from communities that do not speak English, and we want to show our thanks. There is a lot of work to still make the game localized to a fair level. Therefore, while we are talking about it here we will only update the Steam information once we have a high degree of completion. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new options utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
The original idea was to work on 0.3.13, however we (with the help of our community) found some minor issues, and wanted to clear them while they were fresh. However, just providing a bug fix or minor UI tweaks seemed to be underwhelming. Therefore, we included a minor feature that was just out of testing and easy to move from 0.3.13 into this update, Planned Fuel Usage! We have been discussing how to show captains the amount of fuel required for a trip from the beginning of the development. The UI may see some adjustments in the future, but we want to get some feedback. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new mode utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
To streamline the process of reporting and hopefully resolving issues within the game we have created our Report Issue System. This took way too long to build and test, then revise and retest. However, this should allow us to more rapidly fix issues. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new mode utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
A few people have started making guides for the game which is amazing. We want to help that and have added a few tools to help with these undertakings. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new mode utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
With Wear & Tear Play Style very active it has placed a focus on the Engineer traits. Therefore this update is focused on the Engineer and bug fixes for systems. This is a huge update in a small amount of time. We hope this shows our energy in moving this game forward and towards a v1.0 release (To access these new mode utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
Wear & Tear Play Style has really attracted a new group of captains! With these new voices we have found a few items we can improve and wanted to turn them around quickly to keep the energy high. (To access these new mode utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
We are listening to the feedback coming in and now Wear & Tear damage chance now scales with Difficulty. We will continue to monitor this as we want the community to be a part of this game's creation. Additionally, we have added the UI to display Hardpoint information. (To access these new mode utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
The demo has been brought up to the level of 0.3.12.4. Features Highlighted
Keeping with the focus on Save Files and Game Modes, this update is looking to close out this major update with a few final bug fixes and polish. With the warm reception of the Wear & Tear Play Style Mode, we have made it default ON for all new games. Furthermore, we have moved Play Style Mode setup from a hardcoded implementation to one that matched the Moddable System design. The hope is that this allows people in the future to create their own Play Style Modes. (To access these new mode utilize the Advance Options in the New Game setup.) Thank you for all of the feedback, testing, and bug reports. Updates
More Play style Modes! To access these new mode utilize the Advance Options in the New Game setup. This is a smaller update, but one that was requested. We hope community things like this show that we are listening. Thank you for all of the feedback, testing, and bug reports. Updates
This update is mostly focused on save file damage. Adding a few more checks during the running game vs. only being ran at load. Thank you for all of the feedback, testing, and bug reports. Updates
This is a bit of an iceberg update, aka a little on the surface and a lot below. Thank you for all of the feedback, testing, and bug reports. Updates
This update has been awhile in development. There are a large number of systems that have been updated to allow for greater game play, and this update features some of the visual updates. Thank you for all of the feedback, testing, and bug reports. Updates
We are reviewing how Star Systems are laid out and would like feedback on the differences between Luma and Demrock or Emdo, please. Thank you for all of the feedback, testing, and bug reports. Updates
Thank you for all of the feedback, testing, and bug reports. Updates
Wow! This is a massive update, we have been testing it for a few days to hopefully to shack most of the bugs, and prevent saves from being lost. Where to start? TLDR; Warp has returned & Location Tooltip System has had a rendering overhaul. Starstream drive are now active again. We have a few star systems to visit. However, we are working to expand this, and even make it moddable content. Thank you for all of the feedback, testing, and bug reports. Updates
While working on some controller support we had a bug reported about naming ships, this update should address it. Thank you for all of the feedback, testing, and bug reports. Updates
While recording a new trailer a bug in Afterburners not adding to the fuel burn was discovered. This lead to a deeper dive and found that ship fuel burn was not being calculated correctly. In fact it was defaulting to 6 per day a savings of 90% for some ships. We tracked the issue back to the change in save system and have restored the correct math. This will mean the games earning curve will return to the per new save system level. Thank you for all of the feedback, testing, and bug reports. Updates
The demo has been brought up to the level of 0.3.10.4. Features Highlighted
Small update here. We are addressing a few issues with Ship Upgrades not being restored after loading a save and a few display issues. This update continues our UI improvement goal by including an update to the Player Stats & Market Panels. Thank you for all of the feedback, testing, and bug reports. Updates
We are adjusting the amount taxes grow a locations economy. in addition, this update as a few minor bug fixes and Quality of Life adjustments. Expanding the Infopedia a bit to include the locations in the Luma star system. Thank you for all of the feedback, testing, and bug reports. Updates
A market item was removed and not replaced, this update addresses that issue. Thank you for all of the feedback, testing, and bug reports. Updates
Addressing some defeats and improving working with Ship Updates. Thank you for all of the feedback, testing, and bug reports. Updates
We have added a ton of description material to the game, and now many more items have their description text displayed. This is one of the largest environment text update we have done. Ship effects have been synced with the new save system and that mean Ship Upgrades (formally known as parts) have been restored! Thank you for all of the feedback, testing, and bug reports. Updates
While we are working on planning the next few months of updates a few reports of defeats came in and we wanted to clear them out. Thank you for all of the feedback, testing, and bug reports. Updates
While we are working a much larger release, we wanted a few items and bug fixes to be available now as it will make life for future content much easier to determine where bugs come from. This release is very focused on missions and the auto save system as it was still not running as smooth as we wanted. When we selected this feature we understood it would be a large undertaking and require a lot of monitoring. Data is critical to all of the future feature work and getting this into a stable place should make future work faster. Thank you for all of the feedback, testing, and bug reports. Updates
This was a bit delayed due to the holidays. Thank you for all of the feedback, testing, and bug reports. While we are working a much larger release, we wanted these items to be available now. Updates
This was a bit delayed due to the holidays. Thank you for all of the feedback, testing, and bug reports. While we are working a much larger release, we wanted these items to be available now. Updates
The demo has been brought up to the level of 0.3.9.4. Additionally, there were a few issues linked to the demo only. Bugs
Thank you for all of the feedback, testing, and bug reports. Updates
Some saves when loaded would result placing player on the star of the system and have them on full fuel burn. This update addresses the issue.
The 0.3.9 release was massive is both the new things players can do and the systems that were added. There were a few items we missed. The hope is we address them here in this minor update. Updates:
Wow, 0.3.9 is here! It has been a ton of work, and re-work. However, we have a much more robust save system. Moving from a single save slot to a system limit only by your storage. We know that it is not going to be perfect, but we have the save file format fairly stable and believe that doing this now should help minimize any future save loses. That being said, old saves will not be compatible with the new system. We took a fair amount of caution to ensure an save file present would not be destroyed on updating. Updates:
While working on 0.3.9 we discovered a few more bugs we wanted to address early. Therefore, here are some bug fixes and a few improvements early. We are making a lot of changes under the hood to improve the game and allow us to have flexibility in order we provide new features. Please continue to report bugs, or areas of rough gameplay. Updates:
While this release is mostly focused on hotfixing a few issues discovered surrounding merging the old save system with the new one, we have included a few extras that we hope you'll enjoy.
Unlocked more customization options for your captain. More updates to Favors, Tips, and Beginner Hints. We are working on the tutorial system to reduced the "explore" the game requirement to understand the basic gameplay. The biggest change is the new Intro and tutorial system.
Unlocked more customization options for your captain. More updates to Favors, Tips, and Beginner Hints. We are working on the tutorial system to reduced the "explore" the game requirement to understand the basic gameplay.
We have switched from the stats system to the traits system. Now this will only be visible to players in new games, or newer saves. This includes descriptions of what it means to add points to the trait. Favors have been added. We need to continue fleshing them out, but this is a start, and adds some nice extras.
This release targets a few bugs, and a few edge case, but the primary focus is not as visible. This build is focused on setting up the save system to be expanded. Additionally, the issues limiting the ship upgrades are going into testing in the next few days. Excited to see how people interact with them.
While we wanted to focus this whole release on replay-ability we learned of a few defects, and exploits that were reducing the fun players were having.
This was a quick patch to remove a number of trade exploits.
The second part of the large Update to Missions and the systems that support missions. Added a lot of quality of life updates, including the ability to see where items are most in demand from your Ship Screen (there was an error in the previous build that prevented this information from being shown).
Large Update to Missions and the systems that support missions. Added a lot of quality of life updates, including the ability to see where items are most in demand from your Ship Screen. Minor Ship balance work and the foundations for a few new systems that will be reveal in the next release. 2 new top of the line ships have been added to the game. One is the fastest in the current release.
First off we want to thank everyone that helped with the demo and provided feedback. It can be a hard thing to do, especially for the people that saw the inspirations we were pulling from. The main event, Spaceport Trading Company has Released into Early Access! We released version 0.3.0 and are working hard on the 0.3.1 update. Thanks to everyone we are focusing on updating and improving the Missioning systems. We are going to be preforming some small balance changes and adding a few new ships. A larger roadmap post will be coming next week. You can comment via the Steam Discussions, the YouTube channel, or our Discord Server. Please continue to provide feedback and help us shape the final form of this great game. Want to help a bit more? Reviews help a ton, we understand they take extra time to write and post, but it helps us reach even more people.
Embark on an interstellar adventure like never before! We are thrilled to unveil the demo release of Spaceport Trading Company, where you can experience the thrill of spacefaring commerce, exploration, and strategic decision-making. Trade goods, navigate treacherous cosmic landscapes, and build your reputation in a vibrant galactic economy. What to Expect in the Demo:
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