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Asteroids ++ 1.1.7 - Balancing and Linux!
Machine Gun had bullet limit problems and it confused too many players, so I removed them, the limit was only there to prevent having too many bullets on screen
Changed the rocket price to be more accessible to allow for early start loadouts
Same goes with recruitments
Pulse was a very underrated weapon and pretty bad in the beginning so prices for it are now insanely cheap at the starting levels
Shotgun was supposed to be a weapon that acts similarly as the rifle and machine gun, so later levels will be cheaper
Hook will get a semi-overhaul, it was too good at collecting coins and made players quickly rich, unbalancing the economy when reaching a high hook level.
Nobody used dash, so I made it more accessible
Timestop can be exploited in various ways and while I like seeing players use various strategies, it can be too good on higher levels
- I've made some efforts to fix the linux port, let me know how it works for you (massive thanks to steventrouble, SaltyStan, Onymous, DungeonLord87, pixelpaintbush and others!) - Texture glitches may no longer occur anymore, but further testing of this is required.
I was going to get the 1.1.7 update focused on the planet collection and planet crafting, but recently a lot of people using linux distros reported many bugs regarding the linux version so 1.1.7 is just going to be a linux fix and all of the planet stuff will be for later If you noticed a decrease in speed of development, that is because I'm focusing a bit on myself in the recent times but the game is still being worked on! Thanks for playing
[ 2024-08-05 16:05:35 CET ] [ Original post ]
Balance Changes
Machine Gun
Machine Gun had bullet limit problems and it confused too many players, so I removed them, the limit was only there to prevent having too many bullets on screen
- Removed bullet limit
- Reduced bullet lifetime in half
Rocket:
Changed the rocket price to be more accessible to allow for early start loadouts
- Starting Cost (100>80) Procedural Cost (55>60)
Recruitments:
Same goes with recruitments
- Starting Cost (50>40) Procedural Cost (35>40)
Pulse:
Pulse was a very underrated weapon and pretty bad in the beginning so prices for it are now insanely cheap at the starting levels
- Starting Cost (50>25) Procedural Cost (20>50)
Shotgun:
Shotgun was supposed to be a weapon that acts similarly as the rifle and machine gun, so later levels will be cheaper
- Procedural Cost (40>25)
Hook
Hook will get a semi-overhaul, it was too good at collecting coins and made players quickly rich, unbalancing the economy when reaching a high hook level.
- Max hooks that can be spawned on level 12 hook (12 > 4)
- Hook Damage (0.4 + hook level * 0.05 > 0.8 + hook level * 0.1)
- Hook Damage Cooldown (0.083s > 0.166s)
- Starting Cost (125>100) Procedural Cost (65>30)
- Fixed Hook EXP gain, I'll change how weapons gain EXP in a future update
Dash
Nobody used dash, so I made it more accessible
- Starting Cost (75>50)
Timestop
Timestop can be exploited in various ways and while I like seeing players use various strategies, it can be too good on higher levels
- Procedural Cost (70>80)
Quad Damage
- Procedural Cost (50>70)
Repair Kit
- Procedural Cost (20>15)
Orange Asteroids
- Orange Asteroids can only shoot the player if the player is nearby
Linux
- I've made some efforts to fix the linux port, let me know how it works for you (massive thanks to steventrouble, SaltyStan, Onymous, DungeonLord87, pixelpaintbush and others!) - Texture glitches may no longer occur anymore, but further testing of this is required.
Other
I was going to get the 1.1.7 update focused on the planet collection and planet crafting, but recently a lot of people using linux distros reported many bugs regarding the linux version so 1.1.7 is just going to be a linux fix and all of the planet stuff will be for later If you noticed a decrease in speed of development, that is because I'm focusing a bit on myself in the recent times but the game is still being worked on! Thanks for playing
[ 2024-08-05 16:05:35 CET ] [ Original post ]
Asteroids ++
Infiland
Developer
Infiland
Publisher
2024
Release
Game News Posts:
88
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(95 reviews)
Public Linux Depots:
- [0 B]
Asteroids ++ is the best Asteroids clone you will ever play in your life.
The Year is 2450.
Humanity has expanded their technology and improved in Rocketry. There was nothing out of the ordinary until disaster struck!A moon one light year away exploded and has spread asteroids all over our solar system, this is where YOU come in!
You play as one of the captains who will control one of the spaceships! Go from planet to planet and get rid of the Asteroids!
When starting the game, you randomly generate sectors in planets based on set seed.
Inside the shop, expect to buy and customize parts for your spaceship. There are 36 weapons, 24 abilities and 12 unique abilities, which give over one million possible combinations for your loadout.
Each weapon is unique.
- Shoot homing rockets that lock onto the biggest Asteroids, or have recruitments collect money instead of you doing it!
- Stop time with the Timestop ability or DROP DOWN A F______ NUKE
- Upgrade your speed upgrade for the spaceship so you can be so fast that your spaceship pierces through Asteroids!
In the game you'll face different types of enemies.
- Yellow Asteroids split up into more smaller ones than usual
- UFOs mimic the player's weapons and will try to use them against you.
- A Snake is a long row of Asteroids rolling up to the player!
There's simply so much things happening at once!
Endless Run is a gamemode in the game that acts like a Roguelike version of the game!
Beat a sector, then choose between 3 powerups, which can be a permanent upgrade, a new weapon, or something that buffs you but nerfs your character at the same time.
Compete in an online leaderboard and try to survive as long as possible as the upcoming waves get harder and harder to conquer!
There's so much replay value!
Welcome to the Asteroids ++ Universe!
In here you create your own solar systems, planets and sectors!
- Click on a desired tile
- Edit how many waves you want
- What types of enemies you want
- Restrictions to weapons, levels and starting cash
- Or even customize how your own planet looks!
There's loads of more content!
- Seasonal Campaign Additions
- Weekly Planet Events
- Daily Levels
- Fun in-game Cheats
- Rich Story through Computer Logs you find
- Player Customization
- Frequent Free in-Game Updates
This game is FREE TO PLAY! If you think that you are ripping me off, well, of course you are! So, what are you waiting for!
And remember, you can never end Asteroid genocide!
MINIMAL SETUP
- OS: Ubuntu 11.04
- Processor: Intel Core i3-2300 Processor (or a GPU with at least 128MB VRAM)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics 520
- Storage: 256 MB available spaceAdditional Notes: Absolute Minimum Specs on Lowest which should get you around 60FPS
- OS: Ubuntu 14
- Processor: Intel Core i5-6500 ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760
- Storage: 256 MB available space
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