WINNERS OF THE EVENT
-
FIRST PLACE - CDeth 51,320 CREDITS
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SECOND PLACE - awaranoid 11,122 CREDITS
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THIRD PLACE - cG.Johnny Falcon 4,444 CREDITS
- FOURTH PLACE - legacypbl 3,503 CREDITS
- FIFTH PLACE - The_Jedigamer 1,858 CREDITS
- 6th - Neorider, 670 credits
- 7th Tickeh T Boo, 604 credits
- 8th awesomeragle, 341 credits
- 9th qawsed54321, 39 credits
- 10th Takkenkind, 38 credits
- Added +20 new recruitments names
- Fixed credits items showing wrong labels when using rewards
NEW EVENT WITH PRIZES On 18th November and only on that day on 00:00 to 23:59 The following pool prize is:
- 100000 credits for the 1st place
- 30000 for 2nd place!
- 10000 for 3rd place!
- 2000 for 4th and 5th place!
After this event, it will take some time to check for legitimate players who have participated, after that we will announce winners on our discord and in here on steam
- Fixes issues with decrypt console commands
Menu Changes
- On special occasions, there will be an event button where you can participate in events. During events, it is usually a discount, a prize pool or whatever.
- 100000 credits for the 1st place
- 30000 for 2nd place!
- 10000 for 3rd place!
- 2000 for 4th and 5th place!
Gameplay Changes (Releasing late November)
- Added a new utility, Space Gifts!. Space gifts will be dropped when destroying asteroids at random or UFOs, and gifts drop a buff like giving ability power, additional damage, recharge, health boosts along with other things. Upgrading that utility gives a higher drop chance of those gifts, along with making all of the smaller buffs more powerful! Skill tree is also available for space gifts.
Achievements
- ?????????????????????????????????
The ??? Room
- Added new console commands
Menu changes
- You can now disable menu ads at a cost of leaderboards being disabled (global stats will still work, but weekly/daily events wont, as well as the upcoming endless run). Leaderboards are only disabled if a steam user hasn't purchased a DLC or an OST, if a user has purchased an item from a market or the store, disabled ads would still affect the leaderboards, but I am looking to improve this later down the line.
- The 'DLC' in question aren't planets or campaigns, but in the future there will be DLCs for campaigns as an additional option instead of grinding planets to play campaigns, which at that point users could disable ads without leaderboards being disabled, or there could be a dedicated DLC for disabling ads which would also grant players an gift to open (which gives credits)
- If you are confused, the ads refer to this update where based on level users would get advertisements to support the developer, these aren't ads which advertise things from other people, which I believe it caused huge confusion initially.
Gameplay changes
Repair kit is reworked
- Repair kit will now 'supercharge' rockets, the pulse, the shotgun, the laser, the sniper, and the mini rockpods, and will bring out hooks faster if they aren't on the playing field, super charge gets stronger per ability level
- The repair kit already supercharged the rifle, healed recruitments, recharged bouncy orbs and it did reset the machine gun's secondary ability so no changes have been made there.
- The repair kit will still heal the player based on ability level
- This can be stacked so if you activate multiple repair kit abilities, be prepared to see your whole screen full of bullets!
If you want more quality updates, please donate!
After playing asteroids I discovered that some weapons would need reworking to do, so here's what I am thinking of:
Balance Changes:
Black Hole: - DPS increased by 50%, no cost changed Rock-pods: - Damage increased by 6X - Procedural cost reduced from 65 to 30 Shotgun: - The first 5 frames of the bullets spawning now deal 2X more damage Bouncy Orbs - Increased base damage by 2 times but decreased recharge damage from 10X to 7X Clone - Many, many fixes, but could be still broken Repair Kit - Repair kit ability now recharges all orbs depending on ability level Orange Asteroids - Bullets from orange asteroids are less resistant to player attacks Yellow Asteroids - Medium: Decreased HP from 20 to 10 - Large: Decreased HP from 100 to 70 - Huge: Decreased HP from 1500 to 700 - Triplet: Decreased HP from 500 (1000) to 400 (800) Green Asteroids - Triplet: Decreased HP from 500 (1000) to 450 (900)
Features
- Changed the socials tab (added website and 'work for me', removed TCC)
- The asteroids store may now receive sales, there could be a sale on from time to time!
- Added possible languages in the languages tab, and also 'help translate' button
- Added a new gameplay option: Wave skip coin spawn
Fixes:
- Fixed boss spawning in weekly planet, essentially if you ran the Sun campaign and then played weekly planet, bosses would spawn...
- Fixed softlock when using super skip while also having the clone equipped (thanks Completed24)
- Fixed having an ability to use the clone even if its unequipped.
- Fixed bug where if having a clone would duplicate the effects of the ability (two ability huds would spawn)
- Fixed a bug where having a clone would duplicate android controls, wait what (???)
- Fixed issue where sometimes entering in different games and then in daily would result in having more ability power than intended.
- Fixed issue where the weapon level would still be copied even if the clone has been destroyed (which is a buff)
- Fixed some UI stuff
Asteroids ++ Update!
Store has been updated to be more pleasing to look at! It is now on list instead of being grid based, let me know in comments what you think!
Check it out and buy something yourself to support the game and the developer!
- Added 2 new music kits in the drops! Added Black Rock and it's final wave variant!
Asteroids drops changed:
- Small Asteroid - 51.6% chance to drop instead of 20%
- Medium Asteroid - 25.8% chance to drop instead of 20%
- Large Asteroid - 12.9% chance to drop instead of 20%
- Huge Asteroid - 6.4% chance to drop instead of 20% (NOW RARE INSTEAD OF COMMON)
- Triplet Asteroid - 6.4% chance to drop instead of 20% (NOW RARE INSTEAD OF COMMON)
- Golden Variants - These asteroids are now 7.8X more rare to be dropped. (NOW VERY RARE INSTEAD OF RARE)
Future Updates (1.2.X and 1.3)
Infinite Achievements - I always hated the 'Do X amount of thing' achievements, which is why I (mostly) tried to avoid those achievements on Steam. My achievement design is generally unique for each weapon/ability/utility or progression based. Now I have an idea to include achievements in-game and the player can progress through infinite achievements where they can 'upgrade' achievement medals and gain higher rewards! Monthly Medals - I plan adding monthly medals, there would be a medal which can be upgraded to infinity and each upgrade costs more credits. (So for december it would be a christmas based medal). Each medal upgrade brings a permanent 1% buff (either shop discount, weapon buff, ability buff, utility buff, asteroids health, asteroids damage, specific asteroid type nerfs, skill tree buffs, etc) but costs more and more credits the more it is upgraded. A new medal would appear each month, however, if you upgraded a medal from the previous year, the levels would be saved so you wouldn't have to grind for upgrades again! Ironman mode will disable these buffs, and in weekly/daily levels ironman mode is on by default. Monthly Gifts - There would be a monthly gift which when opened would let you play a minigame and depending how well you did in a minigame the prize is determined based on how well you did. These would be obtainable through IAP (or special events). On average a player can earn 15000 credits, up to a max of 30000 if they play minigames perfectly (or 10000 minimum if they do it poorly). There would be a unique minigame for each month! Shop Discounts - I am thinking to make a discount system for the IAP shop, so occasionally there would be a sale on a specific item in the shop. That's all, thanks for playing! If you want more quality updates, please donate!
We aren't saying asteroids are high, well I mean... they are... but... no, forget it!
ENABLED STEAM CLOUD FOR ASTEROIDS ++!
You can now finally play Asteroids ++ on different machines! Isn't that awesome? However if you don't like it, you can turn off cloud saving in the properties of the game on steam. If you want more quality updates, please donate!
6 new drops are out in the common pool!
Added:
- Black Small Asteroid
- Black Medium Asteroid
- Black Large Asteroid
- Black Huge Asteroid
- Black Triplet Asteroid
- Black UFO (Sniper)
You can spawn black asteroids in sandbox mode by owning them in your inventory! Play the game to unlock them! If you want more quality updates, please donate!
Asteroids ++ 1.2.1
- NEW ABILITY Extra Lives! THE FIRST PASSIVE ABILITY: When the player dies, it respawns... at a cost of a ability slot. Higher level shortens the cooldown when you can be respawned.
- Passive abilities activate on it's own and not based on player input (so without pressing X or LT) and are activated under special conditions (so with extra lives it activates when the player dies)
- Added skill tree upgrades for the ability
- Daily levels no longer have black rocks
- Weekly planets have 5x less chance to spawn black rocks (this will be changed later)
- Added an ability to remove corrupted save files
- You can now use WASD in the stats screen (thanks CDeth)
- Fixed bug where daily level time was adding up with each attempt (thanks kyle2662)
- Hook cost reduced to 100 > 80
- Laser procedural cost reduced from 30 > 25
- Laser cost increased from 60 > 70
- Shield cost reduced from 75 > 50
Asteroids ++ now introduces the 3RD DROP IN THE GAME.
- When playing the game you will receive random planet items in your inventory and they will be available during the 1.2.X period. Drops are determined based on how long / often you play the game.
- Later they will be replaced by future drops and will no longer be droppable by the game, so gather as many as you can!
- The 2nd Drop of planets is no longer available. You can only gather them through the market or trading.
- Forgot to add the skill tree for the mini rockpods so I readded it :)
- Fixed issue with daily levels not disappearing when clicking through menus
- Fixed issue with the Kepler campaign not using correct planets
- Mini rockpods now deal 1% of damage to dark green asteroids
- Mini rockpods firerate is now 50% slower (as previously on level 12 they would be fired instantly per frame)
- Mini rockpods cost changed from 50 > 55, procedural cost 31 > 65
Features and Changes
I am probably going to forget to cover something, so I am going to try my best to mention the best features.
NEW CAMPAIGNS
Added 3 new campaigns are added, Red Moons (2 satelites), Kepler-90 (8 planets) and the Teegarden Family (3 planets) The game has significantly more content than ever! (Note: Inventory items are required for these campaigns to be played)
NEW ASTEROIDS
You don't want to touch them. These new asteroids are also added in Sandbox
NEW MUSIC
New Music was added when black asteroids appear, check it out in the soundtest or on youtube! (Or just buy a soundtrack to support the developer) [previewyoutube=xxu9kNzawHU;leftthumb][/previewyoutube] [previewyoutube=trA63A1Bm-U;rightthumb][/previewyoutube]
DAILY LEVELS
Asteroids was always about who can be the best player. Play a randomized sector with randomized weapon loadout with randomized asteroids! How fun! Rewards in daily levels are credits, the reward is higher depending on how hard the daily level is, the difficulty on a daily level also matters greatly (realistic gives a lot of credits) You can now enjoy daily content and compete with players every day! Play through very short levels!
PLANET DROPS
The 2nd drop of planets is officially done! You can no longer buy planets from the store, the 3rd drop is coming very shortly after this update, I will be revealing them in a future news post.
CRAFTING
A new menu was remade for the steam inventory so I can put things in like crafting. This isn't still fully complete as I need to add more items, but we have a nice foundation in general now
NEW SHOP ITEMS
MINI ROCK-PODS (Weapon)
Cost: 50, Procedural Cost: 31
WAVE CRUNCH (Utility)
Cost: 75, Procedural Cost: 20 These items add a nice dynamic to the game and there is also skill trees for both of the shop items
GAMEPLAY CHANGES
TIME LEFT INDICATOR
Ever wanted to know when the wave ends? In 1.2.0, the small ship that shows the wave counter will move towards the next wave number. Once it's close enough, that is the indicator of the next wave.
WAVE SKIP REWARD
Instead of giving coins instantly upon wave skip completion, it will now spread them out in a level. This is more of a balance change to make the magnet seem more unique to player loadouts, but at the same time lower the cost of the Convince utility because it was too damn expensive! I'd like to hear your opinion on this change because it is a pretty significant one.
HARDMODE SHOP DISABLED
I've disabled the shop in hardcore (and daily levels) because there is an exploit to avoid death during hardcore by just going to the shop during gameplay. You can still prevent death by going to the title screen, but all collected coins won't be saved, which was possible previously.
OTHER
- Sector completion coin reward now depends on what grade the player got
- Shield Regen while idle is now healing 50% more instead of 200%
- Updated recruitment names
- Improved loading
- Improved sector generation
- Ship Spikes Cost: 75 > 50
- Updated steamworks api, in the future, timelines will be included
- Fixed timestop for the mothership boss (thanks BrawnyVolt)
- Added a new achievement
Support the Developer
Buy goods from the shop and receive rewards for more quality updates! Thank you!
Usual updates have slowed down to focus on myself, however I am packing a big punch very soon!
The new Asteroids ++ update is almost ready! :meng8:
New Campaigns
I know people asked for more content so I have planned out campaigns for the future 1.2.0 update. As soon as it drops, there will be new planet drops as well (The planet in the news art should hint what the long campaign will include) Two campaigns will be short (2 and 3 planet campaign), and one will be as long as the main campaign (8 planet campaign) The names of the campaigns will be announced later, for now you can guess.
Dailies!
There are rumors that daily levels are coming to the game, which give the player a randomized loadout on a randomized sector and randomized waves, also coming with leaderboards to compete with friends, don't tell them that I told you! In the future, weekly and daily events will have restricted weapons, abilities and utilities, making the game a bit more interesting to find solutions to problems, but I'm thinking to add new weapons first before diving into that!
New Rocks!
Also coming in the brand new asteroid type (with new music) and planet types (more on that later!) New weapons are coming as explained earlier, but before all of that, I'm still working on 1.1.8, I talked about it here, which brings crafting and should be out soon. Thanks for the patience, if you have bugs to report, report them here! Thanks again!
Features/Changes
- Added ads that advertise my stuff (sorry)
Ads
- If players have paid for Infiland games, DLCs or similar previously, the frequency of ads is reduced, while some (like the soundtrack) would be completely removed.
- Frequency of ads changes depending on level and what they bought
- Ads will only be shown on the main menu, ads will not appear during gameplay
- Ads wont appear under level 15, unless players have played at least for 20 minutes (timer resets on game launch)
- Ads wont appear every time, it has 15% base chance for an ad to appear, chance increases up to level 200 up to 50%
- Each ad isn't advertising any other product other than my stuff, so no "inappropriate" ads are shown. Other opportunities to advertise on my game may come up though, just contact me on prayforniceland@gmail.com
- There may be an opportunity for me to add a free "disable ads" option in settings, however I'm thinking on making this more viable.
- Drops are now 2X more common
- The sun campaign no longer has dark green asteroids
Fixes
- Fixed weapon drops not working properly
- Fixed bug where you can click on skill tree if you had a popup (weekly popup for example)
- Removed developer debug console if cheats are enabled (only to avoid exploits)
Features/Changes
- Player count will appear after 20 active players instead of 10
- Player EXP multiplier is now capped at 2X
- Healing asteroids can heal again despite being damaged
- Grading now depends on player health (worse player health = worse score), however taking no hits will grant a much higher chance for a high grade
- Added new achievement "WTF"
Changed coin rewards for wave skipping:
- C and worse: 1.0X
- B: 1.1X
- A: 1.2X
- S: 1.3X
- P: 1.4X
- WTF: 1.5X
- After reaching level 300, required exp is 50000 instead of 20000
- After reaching level 500, required exp is 99999 instead of 50000
- After reaching level 999, required exp is 999999 and will stay that way for infinite levels
- The anticheat was improved to support new levels, if you have issues with the anticheat, please let me know
- Updated steamworks api
Balance changes:
Machine Gun
- Level 12 dmg decreased from 5 to 4, lower levels get lower dps but not a significant decrease (so 20%, and each level has a lower % dps decrease)
- Starting cost 150 > 125
- LEVEL 1: DPS decreased by 67%
- LEVEL 12: DPS decreased by 40%
- Starting cost 200 > 75
- Procedural cost 50 > 30
- Procedural cost 75 > 70
- Starting cost 150 > 200
- Procedural cost 70 > 60
- Shield recharges 3X faster when stood still
Fixes
- Fixed customization menu mouse input (thanks amorata604)
- Fixed timer being inaccurate for weekly planet if beating it over 1 hour
- Fixed shield hp
Features/Changes:
- Healing asteroids will now only heal (itself or others) if it's health is damaged
- Healing from a healing asteroid gets worse the worse it's health is.
- Grade now always shows at the end of the sector (unless lower than D)
- Added new recruitment names
Fixes:
- Fixed issue with loading paid campaigns (thanks TheDastardlyUnicorn and mentat dragon)
- Fixed a specific crash on the hook weapon
- Fixed graphical bugs with the grade (being stuck/not decreasing when losing)
Features/Changes
- Triplets Max HP reduced from 750 > 500, making it have 1000 hp in total, and 1500 if it's a boss
- Triplet Damage reduced from 8 to 6
- Pulse now deals 5X damage against green asteroids (100% > 500%)
- Shots from asteroid bullets can now damage UFOs
- Asteroid bullet damage scales with difficulty (but that means that deflected bullets also deal more damage)
- Machine Gun deals less damage to yellow asteroids (300% > 200%)
- Hooks will now get destroyed when a black hole is in contact, and also pulled, but any coins gathered by the hook will be collected by the black hole
- Black hole now drops 67% of the coin contents instead of a full 100%. A black hole will have a better coin drop value by 3% for every level upgraded, so 100% at level 12. This means it technically can pull in "more coins" or in other words deal more damage as the limit on how many coins it can consume didn't change, but is less economically viable.
- Due to this change, black hole is now cheaper to upgrade. Procedural cost 50 > 40
- Dash also changed, procedural cost 50 > 20 (Buff)
- Updated shop info, especially bouncy orbs and black hole, and also some items have a special max level description
- Decreased UFO firerate if owning recruitments
- Rifle and machine gun recoil is more spread out (not using irandom_range)
- Laser now has recoil and is no longer 100% accurate, but made sure it only gets really inaccurate if having other weapons like the rifle and machine gun
Fixes
- Fixed all achievements that were impossible to obtain (thanks awaranoid)
- Fixed issue where triplet wave happened before venus (there's more bugs regarding to triplets, which will be fixed later)
- Black hole wasn't properly scaling with levels and used timestop levels
- Black hole spawning always set timestop to level 1
12 new drops are added in the common pool!
Been a while since you've seen these. Well today there will be a brand new common drop type, WEAPONS! Enjoy 12 level variants of the rifle weapon! (In 1.1.8 you will be able to combine weapons and make them more powerful!)
What can I do with these items in the future?
- You will be able to use them in sandbox and test your loadout, higher levels allow you to choose a more powerful version
- You will be able to make custom weapon restrictions in the future level editor update, so keep an eye on that
- You will be able to unlock that max level for that weapon or unlock it if you don't own it
Features/Changes
Laser has been pretty good for its price
- Starting Cost 50 > 60
- Procedural Cost 0 > 30
- Changed how grading works to compensate with big sectors, this still needs a rewrite
- UFO Recruitment health is now 50 instead of 90
- New achievement: Space Hook'er - Have a hook bring a 69 $$$ coin
Fixes:
- Fixed UFO Recruitment crash
- Fixed rare crash with the hook speed
Decided to release a part of this update because 1.1.8 is taking too long, but I am glad people still enjoy the game regardless. Apologies for slower updates, I was on vacation and had private things in my life to take care of, thanks for understanding and being awesome!
Features/Changes
- Added custom names in recruitments
- You can now add custom recruitment names! Head to the modding folder in the game to add new recruitment names!
- This file will always change in every update that I add new names, so in the future there will be a way to "select" specific mods that change recruitnment names. While we are at it, added a bunch of newer recruitment names
- Asteroids will no longer spawn other asteroids if they have max hp (with exception for bosses, for now...)
- Updated SteamWorks API, which introduces less lag and less latency for existing features (achievements / player count etc)
- Updated text engine, allowing for extra effects (you can add effects to recruitment names for example)
- Added new explosion effects and smoke effects, needs more testing
- Changed the loading screen which hopefully causes less stutters during gameplay
- Changed achievement Super Skip Payout to be 500 $$$ instead of 1000 $$$
- Changed achievement Wombo Combo to be 9 sectors to beat instead of 10 required at once
- The ??? is now accessable at level 20
- You can pay the bills from level 40 instead of 30
- Updated F1 menu
- Updated credits
Bugfixes
- Fixed some skill tree upgrades
- Fixed minor menu problems
- Fixed specific crashes regarding many asteroids on screen
Known Issues
- Recruitments dont work when trying to target huge asteroids
- If there are payment problems with the items, please let me know
Item Drop news!
I'll continue to bring a new type of common drops! Weapons! When 1.1.8 comes out, 13 new drops will come out, a player spaceship (that you can use to spawn in sandbox!) and the rifle weapon with 12 levels (you can configure levels in sandbox) Each level is more rare (level 12 weapon being non obtainable), but each weapon item can be upgradable to the next level if you combine weapons (So if you have two level 7 rifle items, you can combine them to get a level 8 rifle item)
Plans for Release 1.1.8 and beyond
Crafting!
You will be able to combine planets into previous drops and turn them into golden planets! Also asteroid crafting will be possible so you can use them in sandbox!
New Shop Stuff!
Space Gifts! - UTILITY - Dropped by UFOs or asteroids, gifts will provide small buffs like giving health or increasing a weapons/abilities/utility level temporarily. Each level from space gifts increases quantity per sector, these are useful for making the ship more powerful overtime during a sector Wave Crunch - ABILITY - Skips 2 waves, makes the following wave harder, but if it has been "wave skipped", the payout is 5X more valuable. Each level increases payout reward. Hydra Pods - WEAPON - Small rockets dealing mediocre damage, however unlike rockets it doesnt deal splash damage,. Has a fast firerate and seeking abilities which targets the nearest enemies 1UP - PASSIVE ABILITY - Another life! But what happens if you combine it with the clone?
General Upcoming Features
Endless Run - Compete with friends and with the world to see who can conquer the most sectors while choosing randomized shop items! Level Editor - Create levels, planets and solar systems and share them for free! Use planets from your inventory! Steam Workshop - Upload your levels online and let players play and rate them! Co-Op - Planned as local/couch co-op, gather your friends around and each ship would have a different weapon loadout! More Asteroids - More asteroid variants and types are coming More Bosses - Planning to add new bosses, as well as change existing ones a bit New Music - Each asteroid type/boss gets brand new piece of music, which is added in the music kit pool and people who have the Asteroids ++ OST will get a new song for free! More Planets and campaigns - And then introduce these new mechanics to the table with newly released content!
Fourth Shop Category
????????????
Balance Changes
Machine Gun
Machine Gun had bullet limit problems and it confused too many players, so I removed them, the limit was only there to prevent having too many bullets on screen
- Removed bullet limit
- Reduced bullet lifetime in half
Rocket:
Changed the rocket price to be more accessible to allow for early start loadouts
- Starting Cost (100>80) Procedural Cost (55>60)
Recruitments:
Same goes with recruitments
- Starting Cost (50>40) Procedural Cost (35>40)
Pulse:
Pulse was a very underrated weapon and pretty bad in the beginning so prices for it are now insanely cheap at the starting levels
- Starting Cost (50>25) Procedural Cost (20>50)
Shotgun:
Shotgun was supposed to be a weapon that acts similarly as the rifle and machine gun, so later levels will be cheaper
- Procedural Cost (40>25)
Hook
Hook will get a semi-overhaul, it was too good at collecting coins and made players quickly rich, unbalancing the economy when reaching a high hook level.
- Max hooks that can be spawned on level 12 hook (12 > 4)
- Hook Damage (0.4 + hook level * 0.05 > 0.8 + hook level * 0.1)
- Hook Damage Cooldown (0.083s > 0.166s)
- Starting Cost (125>100) Procedural Cost (65>30)
- Fixed Hook EXP gain, I'll change how weapons gain EXP in a future update
Dash
Nobody used dash, so I made it more accessible
- Starting Cost (75>50)
Timestop
Timestop can be exploited in various ways and while I like seeing players use various strategies, it can be too good on higher levels
- Procedural Cost (70>80)
Quad Damage
- Procedural Cost (50>70)
Repair Kit
- Procedural Cost (20>15)
Orange Asteroids
- Orange Asteroids can only shoot the player if the player is nearby
Linux
- I've made some efforts to fix the linux port, let me know how it works for you (massive thanks to steventrouble, SaltyStan, Onymous, DungeonLord87, pixelpaintbush and others!) - Texture glitches may no longer occur anymore, but further testing of this is required.
Other
I was going to get the 1.1.7 update focused on the planet collection and planet crafting, but recently a lot of people using linux distros reported many bugs regarding the linux version so 1.1.7 is just going to be a linux fix and all of the planet stuff will be for later If you noticed a decrease in speed of development, that is because I'm focusing a bit on myself in the recent times but the game is still being worked on! Thanks for playing
Features/Changes:
- When a hook breaks it will now drop coins instead of not dropping anything
- UFOs can now take coins from the hook and destroy the hook if it has anything
- Recruitments can also take money from the hook but the hook will not be destroyed
- Hook procedural cost 75 > 65 (Buff)
- Added new recruitment names
- Added an ability for UFOs to have recruitments (yes, just casually dropping that in there)
- UFO has different shooting sounds depending on its weapon
Fixes:
- Fixed bug where "BOSS" hud wouldnt appear
- Fixed crashes for laser and hook during the final boss
- Fixed bug where an additional hook wouldn't appear if tier 3 of the hook weapon was gathered
- Fixed laser not being able to be used with a gamepad
Features/Changes
- Weekly planets can no longer be larger than 4x4, only hard planets
- Hard planets get at least 2 extra waves
- Quad damage now gives back 0.01s for every asteroid hit instead of 0.05s (Nerf)
- Changed skill tree tier 3 Quad Damage to give 0.02s for every asteroid hit instead of 0.1s
Fixes
- Fixed crash with hard planets
- Fixed other crashes with recruitments
Release ++ 1.1.6
(Note... linux isnt updated because there are issues with it, also quad damage is still busted on the final boss)
NEW WEAPON: HOOK
- Release to throw, hold to pull! The hook will automatically hook in asteroids, dealing damage, and then pull coins when the hook has reached full capacity. Each level gives an additional hook which gets faster, deals more damage, and can carry more coins. This weapon is supposed to be more of an idle weapon and note that it is extremely expensive.
- There is also skill tree available for this new weapon!
NEW GAMEPLAY OPTION: Max Asteroids
- This has been added to address performance issues, maximum amount of asteroids can be present on the screen (256-1024, infinite will be added later), while lower numbers may make the game easier, it will take longer to beat sectors if its limited. Only use if the game performance isn't great
- In the future, if the limit is set, asteroids wont spawn from bigger asteroids (large, huge, triplet) but instead placed in queue for normal spawning if there is too many asteroids for performance reasons, unless the setting is set to infinite.
Other
- Rockets will only seek enemies if it's in range (Nerf), only made to make bigger sectors a bit harder since rocket was broken in them. This also applies to UFO rockets though.
- Recruitments will only seek and shoot at enemies if its close in range (Nerf, but this is only made to prevent lag)
- Skill tree changes: Increased level requirement for all skill categories:
- Weekly planet is now perfectly in sync with all players Oh yeah, final thing, and big nerf here:
- Wave skips will now award 5$ per wave instead of 10$
Fixes
- Fixed issue with hard planets saying it's always "June"
- Fixed issue where its possible that the game will say that you've played before but the player launched the game for the first time
- Improved recruitment AI so that they better avoid large and huge asteroids (havent tested with triplets, mothership or final boss)
Known issues
Machine Gun doesn't work if UFOs with machine guns are present The game could still crash on campaign, it's much harder to track from where since the common bugs have been fixed, thanks for reporting! If you have any bugs to report or features to request, click here
Features/Changes
- Whoever has been flagged previously in the game will get banned and it will be displayed on the side of your steam profile. Unintentional cheats will also be flagged but not banned, unless strictly attempted by those to cheat leaderboards and give an unfair advantage to others which do not cheat
- Keep in mind that I am the one who picks out users and ban them, there is no system in place which autobans people on steam, so if you have a banned label on the side, that's me. Whenever or not this is a VAC ban or not, I don't care \_()_/
- Idle conquering is now less efficient when having recruitments or clone on your loadout, but not completely disabled like last time
- Idle conquering multiple sectors is now much more harder (single sector conquering is the same), still not perfect but much better than before
Fixes
- Fixed issue with weekly planet displaying "0 days left" instead of showing how many hours/minutes are left
Features/Changes:
- Super skip ability requirement now dynamically changes based on level and how much waves there is in a sector
- Currently the formula is (390 - level of super skip) * waves in a sector
- Added textures in different texture groups, causing less glitches, better loading times and smaller file sizes
Fixes
- Fixed an exploit where you could play the sun campaign without owning the campaign
- Fixed the freezing glitch, again... please let me know if it works for you now :smile:
Release 1.1.5c
Features/Changes:
- Purple asteroids will now bounce at the edge of the screen instead of the edge of the battle room.
- Green Asteroids will now always heal asteroids instead of healing sometimes, makes them dangerous again!
- Recruitments AI won't be idle for too long anymore when not targeting
- Added new graphics for the healing line (let me know how it is or if it lags your game)
- Super skip ability cost 2000 > 3000 (nerf)
- Super skip procedural cost 65 > 60 (buff)
- Selecting multiple sectors will now always increase wave count by 1 (no matter if width or height is increased)
- Changed the donation gift to be more in-line with the IAP from the asteroids store
- Added price for the donation gift
- Updated shop info (mainly shield, bomb, recruitments and rockets), also minimized description for the sniper
- Weekly planet has to now load in order to play (it will say LOADING if it didn't)
- Changed some game over text
- Changed item drop changes (music kits have a much rarer drop chance)
- EXPERIMENTAL: You can press O and P to change the zoom of the camera while in big battle screens
Fixes
- Split machinegun bullets to machinegun and recruitment bullets, which fixes the issue of machine gun not firing due to recruitments, and graphical issues where recruitment bullets would be larger because of machine gun level
- Fixed bouncy orbs not bouncing correctly in big battle screens
- Fixed main menu text being off in wide battle screens
Release 1.1.5b
Features/Changes:
- Nerfed chaos wave
- Item drops should now happen while playing weekly
Fixes
- Fixed a game freeze due to the game trying to spawn a wave with "infinite threat level and prestige", which causes an infinite while loop freezing the game (thanks lugh, Dwight.D.EisenCoward and bobinsky01)
Release 1.1.5a
Features/Changes
- All leaderboards now have steam avatars!
- Decreased big battle screen size by 50%
- Nerfed UFO waves to spawn less UFOs
- Nerfed UFOs so their line of sight is 10 degrees smaller
- UFOs will not attack if they are too far away from the player
- Dark Green asteroids are now 50% more resistant against laser and sniper (Nerf to sniper and laser)
- Machine gun procedural cost 25 > 27 (Nerf)
- Pulse procedural cost 35 > 20 (Buff)
Fixes
- Fixed UFO Wave spawning in the middle of the battle screen in a big room
- Fixed purple asteroids in big battle screens
- Fixed potential crash with UFOs
- Main Menu fixes
Release 1.1.5
I would've easily called this 1.2.0, but I'm planning something much bigger, so 1.1.5 it is. Ever had 'low attention span' playing this game? Beating Jupiter sectors 16 times sounds repetitive, which was a common complaint that it gets a bit stale after a while. So I decided to add something to counter that while adding strategic value.
Introducing Multi Sector Select!
Multiselecting sector lets you battle multiple sectors at once! This also works with idle conquering, so you can idle conquer multiple sectors as well. There is no limit on what sectors you battle, you can conquer the entire planet by selecting all sectors! The ultimate goal for this is to lower amount of playtime required to save the planet, but in return it makes the game harder and less rewards on average is given. Note that this feature is locked until players are at least level 15, this was intentional to not frustrate new players with information bombardment.
New Campaign - THE SUN
It's a campaign with a single planet, which is 6 x 6 size! Use multi sector to your advantage!
You need to have the sun item in your inventory to play
Gifts
By having other Infiland games, Asteroids ++ OST, or simply donating, you will receive gifts for free! What could be inside? Who knows!
New Achievements
WOMBO COMBO
Beat 10 or more sectors at once
SUPER SKIP PAYOUT
Gather over rewarded 1000 $$$ for super skipping
Summary
- Added the sun campaign
- Mouse controls now save
- Added multi sector select
- Multi selecting will cause the battle room to be bigger
- Bosses will now properly spawn when super skipping
- Decreased logo size in the menu, causing better texture sorting
- Changed hud to work well with big sector rooms
- Added gifts for having infiland's stuff
- Fixed black player sprite in sandbox
- Added "scroll to view more" in skill tree due to players missing out on the scroll at the bottom
- Added more recruitment names
- Changed the way recruitments spawn in the beginning of the sector to prevent them from spawning in one direction
- Planet descriptions can now have colored text
- Added 2 new steam achievements
- Added back "receiving items" prompt
- Added "Planet Collection" menu, which is locked out for now
- Fixed bug where weapons were reset when going to settings ingame
- Debug stats are now viewable with F1 instead of F
- Improved visibility of wave counts after wave 25
ASTEROIDS ++ SOUNDTRACK IS LIVE
This is the official soundtrack of Asteroids ++
Listen to your favorite asteroid blasting action and download the highest quality songs in 320kbps! Gain access to ALL songs in the game, go to the soundtest menu and mess around with the songs without owning any music kit item! Contains 39 awesome songs! The library of songs will keep expanding as the main game expands! Support the developer!
BUY THE SOUNDTRACK HERE
6 new drops are out in the common pool!
Added:
- Dark Green Small Asteroid
- Dark Green Medium Asteroid
- Dark Green Large Asteroid
- Dark Green Huge Asteroid
- Dark Green Triplet Asteroid
- Dark Green UFO (Laser)
You can spawn dark green asteroids in sandbox mode by owning them in your inventory! Play the game to unlock them! NOTE: I am currently taking a small break but a new expansion is coming very soon!
6 new drops are out in the common pool!
Added:
- Dark Blue Small Asteroid
- Dark Blue Medium Asteroid
- Dark Blue Large Asteroid
- Dark Blue Huge Asteroid
- Dark Blue Triplet Asteroid
- Dark Blue UFO (Clone)
You can spawn dark blue asteroids in sandbox mode by owning them in your inventory! Play the game to unlock them!
Release 1.1.4c
Features/Changes
- Added keyboard overlay when typing out the name of your spaceship (NEEDS BIG PICTURE MODE ENABLED)
- In the shop, the buttons are less saturated if you don't have the money for an item upgrade - You can now use abilities with a controller (LT) - You can now control the classic ship using a controller - The player in the menu will now always not have weapons. - Changed ability recharge tier 4 in the skill tree to exceed the cap at 50% speed instead of 100% - Updated recruitment names - Removed unused assets - Removed player death sound, as well as its setting to enable/disable it - Convince procedural cost 35 > 50 (nerf)
Fixed
- Fixed more main menu issues - Fixed issues with the classic gamemode (left click will spam out bullets, errors with leaderboards etc) - Fixed crashes with the laser (thanks nafizrahman43 and zydent) - Fixed issue with laser being able to shoot at level 0 - Possibly fixed 'inf' upgrade issue
Release 1.1.4b
Features/Changes
- Added more recruitment names
Fixes
- Updated engine to 2024.6.1, which hopefully fixes the issue where coins would repeatedly play sound (no idea how this started happening, it's likely the engine)
- Fixed pixel perfect exploit where you could effortlessly idle conquer sectors (thanks nafizrahman43)
6 new drops are out in the common pool!
Added:
- Purple Small Asteroid
- Purple Medium Asteroid
- Purple Large Asteroid
- Purple Huge Asteroid
- Purple Triplet Asteroid
- Purple UFO (Bombs)
You can spawn purple asteroids in sandbox mode by owning them in your inventory! Play the game to unlock them!
- Fixed weekly planet displaying negative time remaining - Added "Highest Leveled Player" and "Most Credits Acquired" in global stats
This update brings quite a lot to the table, sandbox mode, new utility, changes to idle conquering and quality of life improvements!
Sandbox mode
Spawn in and test out asteroids that you own in your inventory! This mode will be expanded to have an infinite combination of player loadouts in the future.
NEW UTILITY, Ship Spikes!
Ship spikes is an utility that deals damage to asteroids that you come in contact with. Each level improves it. Combine it with repair kit or shield for a promising result. With it comes a skill tree which will improve the utility if you have dash upgraded
IDLE CONQUERING CHANGE
You can now idle conquer while having recruitments or clone in your loadout, which makes this a buff for both of the weapons since it is less limiting. I'm yet to test this since it could turn out to be too good.
Other
- Changed a lot of player code which brings more stability, but it could cause unexpected crashes so if you get any, let me know
- Removed unused songs + changed some sounds (like the grade up sound) to be stereo
- Fixed crash with the mothership and orange asteroids where they could spawn a bullet trying to target a non-existing player
- Updated utility graphics for the accuracy, health and magnet.
- Removed unused code
- Small changes to the store page of the game
- Added 'Weekly Planet' as an option in the Asteroids ++ Store
- Added new recruitment names
BETA ACCESS FOR EVERYONE
Hello everyone! Today I am opening a public beta for everyone to try. I'm adding a brand new gamemode "Sandbox Mode" where you can spawn in (almost) all types of Asteroids that you own in your inventory and play around with the game! This mode will be expanded throughout updates and I hope to improve the game even more!
HOW TO JOIN
[olist]
You can give me feedback on the discussions page :) Note: Public beta versions are only on Windows platforms
Release 1.1.3
Clone has been reworked because it didn't work properly at all, here are the changes for it:
- The clone will mimic player weapons. Leveling up the clone will make it much stronger
- When the clone dies, you respawn instead
- This means that if you pair a clone with a shield, a shield would respawn a second time
- This also means that you can respawn more bouncy orbs on the screen and recruitments
- You can now idle conquer with clones, which are more effective than recruitments
UTILITY EXP Changes:
- You now gain more utility exp per utility level, previously it took too long to get to further levels of anything, now that's been fixed.
Machine Gun Rework
- Holding shoot with the machinegun charged will deal 3X damage, then it drops quickly to 1X as it depletes (Buff)
Other
- Added more recruitment names
- Added a sound when idle conquering sectors
- Added new achievement "Your little empire"
- Added +40 more death messages
Fixes
- Fixed issues with background changing in weird ways
- Having weekly planets in your inventory will now count towards the "Planet Collector" achievement
They are tied to the normal planet drops, except they are 1% chance for a drop, and you can't purchase them from the Asteroids ++ Store, making them much harder to obtain! You get them normally by playing the game, but once the 2nd drop of planets are over, these will be impossible to obtain through normal means. Good Luck!
In the golden drop:
- Golden Charon
- Golden Proxima Centauri A
- Golden Proxima Centauri B
- Golden Proxima Centauri C
- Golden Proxima Centauri D
- Golden Sun
- Golden Nix
- Golden Hydra
- Golden Styx
- Golden Kerberos
Release 1.1.2 - Controller Support
Features/Changes
- Added controller support :)
- NOTE: This was only tested using an xbox controller, there are MANY PROBLEMS. Also I am not a controller person so please use your keyboard instead! But test this out regardless so I could get feedback. Keep in mind, you can't use the satellite or idle conquering YET, and shop is scuffed. But that will be added/fixed in the future.
- Added schemes whenever a controller is connected
Fixes
- Fixed small issues with the main menu
- Leaderboards should work again
Asteroids ++ is now supported natively on linux, it should work with most linux configurations! So no more proton! Keep in mind that there are still a lot of issues with this build, mainly blurriness and the fact that you can't switch windows properly, but that will be fixed ASAP. Thanks for all patience! :btd6salute:
Release 1.1.1c - Balance Changes
Happy 4th of July! It's time to balance the game further!
Features/Changes
- Changed how dark green asteroids can reflect bullets
Sniper
Sniper was made more expensive to act more like a secondary weapon, cost nerf it is
- Sniper starting cost 50 > 75 (Nerf)
Shield
Shield was just too good to use so I decided to make it a bit more expensive, but still a good option regardless
- Shield starting cost 50 > 75 (Nerf)
- Shield procedural cost 0 > 35 (Nerf)
Bouncy Orbs
Bouncy orbs could be a bit more useful now with the introduction of dark green asteroids, at a procedural cost increased as you progress with leveling
- Bouncy Orbs can now take up reflected player bullets and UFO bullets, at a cost of charge decrease (but it doesn't reset)
- Bouncy Orbs procedural cost 0 > 25 (Nerf)
Nuke
Nuke was dissatisfying to use compared to the black hole which could kinda do what a nuke does except its cheaper and a bit more limited, so I decided to make the nuke a bit more available while keeping okay costs on later levels. Also decreased ability cost for more infinite pierce uses
- Nuke starting cost 300 > 200 (Buff)
- Nuke procedural cost 125 > 75 (Buff)
- Nuke ability cost 4000 > 3000 (Buff)
- Nuke procedural ability cost 1000 > 750 (Buff)
Timestop
Timestop as an getaway ability was decent enough when having a lot more going on in the screen but UFO bullets aren't stopped, so instead I've made them so they convert into player bullets with a cost
- Timestop procedural cost 50 > 70 (Nerf)
- Timestop turns all reflected and UFO bullets into player bullets upon use (Buff)
Repair Kit
Nobody used this thing, so I made it cheaper
- Repair Kit starting cost 110 > 50 (Buff)
- Repair Kit procedural cost 40 > 20 (Buff)
- Repair Kit will recharge machineguns ability (Buff)
- Repair Kit ability cost 400 > 250 (Buff)
- Repair Kit procedural ability cost 250 > 150 (Buff)
Fixes
- Bullets can sometimes get stuck in dark green asteroids and deal unintentional massive damage
- Fixed wrong info when wave skipping
- Fixed Repair Kit not working (thanks CqtnuNick)
6 new drops are out in the common pool!
Added:
- Orange Small Asteroid
- Orange Medium Asteroid
- Orange Large Asteroid
- Orange Huge Asteroid
- Orange Triplet Asteroid
- Orange UFO (Bombs)
Play the game to unlock them!
Release 1.1.1b
Features/Changes
- You can now unlock the pluto campaign without beating the main one by owning either Pluto or Charon in your steam inventory
- Changed how the game drops items to prevent bots
- Removed more old code and optimized some bits of the game
- Weekly planet has been nerfed, it can no longer have over 8 waves if the planet isn't "Hard" (it may surpass 8 because of asteroid evolution)
- Nerfed Mars from 4-6 to 3-6 waves
- Nerfed Neptune from 5-10 to 4-10 waves and starting threat level from 20-30 to 10-20
- Updated disk requirements from 300MB to 400MB
Fixes
- Hopefully further fixed a crash with "inf bound"
Known Issues
- Linux isn't properly launching, I'll attempt to fix it asap
- Audio is weird in GM2024.6, this is flagged to be fixed in GM2024.6.1
- Hopefully fixed the "inf bound" crash issue (please test this one by trying longplays or the current weekly planet)
- Removed old code
Release 1.1.1
Recently there has been an increase of the "player count" where the game jumped from the highest 24 player count up to 4000! However this looks like a bot problem. Seems like bots run the game every 2 hours to try to get item drops, usually weekly planets and sell them on the market. This update attempts to fix this issue of bots, the game now has an algorithm which checks if you are a legit player playing. This algorithm is not going to be explained.
Features/Changes
- Engine updated to from GM 2024.4 to 2024.6, which brings more stability to the core of the game
- Attempt to "fix" the bot problem
- Player Count EXP multiplier bonus decreased
Release 1.1.0a
Features/Changes
- Added a limit on rifles, machine guns and shotgun bullet speed on how backwards they can go, since that limit didn't exist. Rockets stay the same
- Weekly planet now shows hours and minutes left
- Added "WEEKLY PLANET ITEMS", each week a new planet can be dropped for users and bought for 0.25$, ONLY LIMITED TIME! You can get a weekly planet for 0.25$, this one in particular lasts until 8th JULY
- Added new recruitment names
Fixes
- Weekly planet showed incorrect time when the next planet is coming
- Fixed issue where items couldnt be bought with the exact required money
Features/Changes
BRAND NEW CAMPAIGN, Proxima Centauri! Contains 4 new planets, a new asteroid type and 2 bosses!
Own Proxima Centauri A, B, C and D in your inventory to play for free! Not owning those items will have it locked
NEW ASTEROID TYPE, DARK GREEN ASTEROIDS!
They reflect all player attacks, including recruitment attacks, and they reflect everything, AND I MEAN EVERYTHING (Nuke)
- Two new songs made by bobinsky for dark green asteroids, "Space Warrior", the first ever community made music added officially in the game, also added them in the soundtest and as music kit items, he's been credited in credits and in music kit items!
- Weekly Planet now allows for dark green asteroids to spawn, which allows more variety!
- Added dark green asteroids in the stats menu
- The 1st Drop of planets is no longer droppable, and no longer available for purchase
- Changed 1st Drop planets from Rare to Very Rare, golden 1st drop planets are now legendary rarity
- Shop is changed to include the second drop
- Added campaign stars! Depending on which difficulty you beat, you get a higher quality star!
Added 5 new achievements:
Novice, Standard, Expert, Realistic, Planet Collector - UFOs can now attack recruitments
- Planet items now have "drop" tag, where you can now see from what planet drop they are from
Fixes
- Fixed bug where you could load in a save of Pluto if you haven't unlocked it
Finally, NEW PLANET DROPS
- When playing the game you will receive random planet items in your inventory and they will be available during the 1.1.X period. Drops are determined based on how long / often you play the game.
- Later they will be replaced by future drops and will no longer be droppable by the game, so gather as many as you can!
- The 1st Drop of planets is no longer available. You can only gather them through the market or trading.
Asteroids ++ now introduces the 2ND DROP IN THE GAME.
- When playing the game you will receive random planet items in your inventory and they will be available during the 1.1.X period. Drops are determined based on how long / often you play the game.
- Later they will be replaced by future drops and will no longer be droppable by the game, so gather as many as you can!
- The 1st Drop of planets is no longer available. You can only gather them through the market or trading. You can also visit the Asteroids ++ Store here!
6 new drops are out in the common pool!
Added:
- Green Small Asteroid
- Green Medium Asteroid
- Green Large Asteroid
- Green Huge Asteroid
- Green Triplet Asteroid
- Green UFO (Pulse)
Play the game to unlock them!
Asteroids ++ 1.0.7b - HARD PLANETS
Hard planet events are always available at the end of the month instead of a weekly planet. The first 4 weeks of a month are always easier weekly planets, while this one is much harder
- Difficulty is increased from Novice to Standard, making you only carry 3 weapons, taking more damage and weight system is enabled.
- Waves are generally harder than usual
- However, you receive a higher payout :moneybag:
- EXP Multiplier reward is always the same
Release 1.0.7a
Fixes
- Fixed crash at the final boss (Thanks DiQfitZwell)
ADDED 42 MUSIC KIT ITEMS
Music kits can be used to play songs in the sound test menu!
42 new drops are out in the common pool!
Added:
- Rocky Start - Music Kit
- Rocky Start (Final Wave) - Music Kit
- Rocky Start (Intro) - Music Kit
- Fear the Rockets - Music Kit
- Fear the Rockets (Final Wave) - Music Kit
- Fear the Rockets (Intro) - Music Kit
- From All Sides - Music Kit
- From All Sides (Final Wave) - Music Kit
- From All Sides (Intro) - Music Kit
- Ominous - Music Kit
- Ominous (Final Wave) - Music Kit
- Ominous (Intro) - Music Kit
- Special Measures - Music Kit
- Special Measures (Final Wave) - Music Kit
- Special Measures (Intro) - Music Kit
- Lightspeed - Music Kit
- Lightspeed (Final Wave) - Music Kit
- Lightspeed (Intro) - Music Kit
- Saturn's Core - Music Kit
- Saturn's Core (Final Wave) - Music Kit
- Saturn's Core (Intro) - Music Kit
- 24XXPARTY - Music Kit
- 24XXPARTY (Final Wave) - Music Kit
- Bad Omen - Music Kit
- Bad Omen (Intro) - Music Kit
- Mothership - Music Kit
- Mothership (Intro) - Music Kit
- Dead - Music Kit
- Use Your Weapons Right - Music Kit
- Opening - Music Kit
- Bad Boy - Music Kit
- Boss - Music Kit
- Love - Music Kit
- Love Short - Music Kit
- Home - Music Kit
- Main Menu 1 - Music Kit
- Main Menu 2 - Music Kit
- Main Menu 3 - Music Kit
- Main Menu 4 - Music Kit
- True Ending - Music Kit
- Retro Start - Music Kit
- Retro Dead - Music Kit
They are dropped by playing the game!
Asteroids 1.0.7 - BLACK HOLE ABILITY
This new ability was supposed to be added in 1.1.0 but I guess I'm putting it earlier because of a major bug that the community has found, but at least I'm not yet releasing a major feature release yet!
Features/Changes
- Added a black hole ability, it will suck ANYTHING one at a time (reminds me of my gir) But can also drag in the player so be careful! The black hole will stop sucking after some time or if it has sucked in enough asteroids, after which it will spit out a large coin.
- The Black Hole Ability cost is 700 and ability increase is 150
- Skill tree upgrades for the black hole are also here
- Credits updated so the black hole was made by Kutejnikov
- Information on abilities and utilities on the ability activations are available
- Updated clone information
- Added "Retro Start" and "Retro Dead" songs, as well as item variants in the item pool
- Added more recruitment names
- Increased recruitments price a bit in the shop
- New Achievement, Golden Shower
- Added a limit on how many bullets can be in the classic asteroid gamemode
- Added support for longer planet names
- Removed Community Wiki from the game (it is largely unfinished and needs more work)
Fixes
- Fixed another infinite money glitch (wish I could do that irl) - Thanks DiQfitZwell
- Fixed issue where it would say "Final Wave" on the second wave
- Power bill will no longer appear while having cheats
- Removed Herobrine
Release 1.0.6b
Features/Changes With many seen playthroughs, I have concluded that there are too many waves per sector, so that has been decreased:
- Mercury (3-5 > 3-4)
- Venus (3-6 > 3-5)
- Mars (4-8 > 4-6)
- Jupiter (4-9 > 3-7)
- Saturn (5-11 > 4-8)
- Uranus (6-12 > 5-9)
- Neptune (5-13 > 5-10)
Release 1.0.6a
Features/Changes
- Added 28 more music disc items! They are all dropped in the music kit pool, since there are now many, I made them more common (which makes planets rarer)
- Added _in the campaign menu
- Added new . (Totally won't drop a huge content update in the future)
- You can now eat candy :)
Bugfixes:
- Fixed a potential crash when finishing Earth
- Fixed issue where Pluto would not end when completing Charon
Features/Changes:
- ADDED MUSIC KIT ITEMS! Music Kits are droppable by playing the game, and having them in your inventory will let you play songs in the "Sound Test" for free if you own them!
- Unlocked "Sound Test" menu for everyone!
- Changed satellite info for less confusion
- Reduced game size from 270MB down to 265MB
- Having over 10 players will give additional EXP to everyone!
- Changed Tier 4 DMG Randomizer cost from 20000 to 8000
Fixes
- Fixed rare issues where the nuke covered the entire screen
- Fixed issue where you could skip planets without cheats enabled
Release 1.0.5b
Features/Changes:
- From now on, all legit players who are TOP 3 place in weekly planet will get to have a recruitment name!
- Added new recruitment names
- Added "Paying Respects" achievement
- Added new gameover messages
Fixes
- Fixed infinite money glitch (Thanks ps4markm8) Kinda wish I could do that irl
Release 1.0.5a
Features/Changes
- There's now a confirmation box when you attempt to buy a skill tree if you don't own that skill but don't have enough credits
- You can now see cash amount in the planet map screen
- Max level satellite will now tell you if there's a final boss in the final sector
- The tutorial will now tell you that you can press SPACE to shoot
- Instead of displaying MAX as a Weapon's/Utility's/Ability's level, the game will display the level itself unless the level is 12 which is the maximum
- Specified quad damage duration and time bonus per hit in the ability description
- Added new VFX for the explosion
- Lowered down bomb placement sound
- Damage description for weapons is more visible
- Added more stat information for each weapon
- Nerfed base Quad Damage duration from 5 seconds to 4 seconds
- Changed convince cost from 500 to 200
- Nerfed convince to give 50% less money that previously
- Nerfed final boss to spawn 4 huge asteroids instead of 9
- Player count is displayed in the main menu if the player count is larger than 10
- Small tutorial adjustments in the planet screen
- Added suffix on global stats with "Most Experienced Players"
- Fixed possible crash when entering moon, leaving to main menu and then entering again.
- Fixed crashes when you press R while in gameover
- Removed useless frames with the explosion VFX
- Fixed issue where machinegun bullets would stop working if other bullets are present
- Fixed issue with the game not updating weapon stats when you purchase them
- Fixed issue on the final boss to always say "Final Wave" whenever the final boss advanced new waves
- Fixed issue where you could press M at any time to mute the game, this was only for debug purposes
YOU CAN NOW SHOOT IN THE TUTORIAL SORRY IN ADVANCE
There was an issue with the tutorial not letting you shoot with the rifle, that has been fixed. steamfacepalm
6 new drops are out in the common pool!
Added:
- Yellow Small Asteroid
- Yellow Medium Asteroid
- Yellow Large Asteroid
- Yellow Huge Asteroid
- Yellow Triplet Asteroid
- Yellow UFO (Recruitments)
Release 1.0.5
This is a smaller update, as I am working on 1.1 which is going to use steam items and you'll be able to craft items. WHEN THAT HAPPENS, CURRENT PLANET DROPS WILL CHANGE
Features - Prices in the Asteroids ++ Store take the currency and the actual price of items. - There's a sniper graphic when you have the sniper equipped Bugfixes - Resolved other audio issues if many asteroids/coins are collected - When having bugged weapons with 'level 0' due to going to the next planet, the weapons should not be able to work, that's been fixed - When pressing R during the "Game Over" screen, the difficulty of the first wave is carried over and doesn't reset. - More typo issues fixed
Release 1.0.4c
-
Fixes
- Fixed issue where the rifle would stop working if you had tier 4 skill tree
Release 1.0.4b - HEALING ASTEROIDS UPDATE
Features/Changes:
- Healing Asteroids are now 1000x more optimized. Previously for each asteroid a check was made what asteroids exist and if they have lost health, now there's a asteroid manager that keeps track of that once instead of 300 times
Healing Asteroids are nerfed:
- Healing Asteroids may or may not heal instantly, when spawned it will take some time to choose an asteroid
- Small asteroids now heal 0.1 health instead of 0.15
- Medium asteroids now heal 0.25 instead of 0.5
- Large asteroids now heal 1 instead of 2 health
- Huge Asteroids now heal 5 instead of 10 health
- Triplets and Motherships stay the same
CHANGED GRADING SYSTEM
- It now depends on the sector you are playing, so playing easier sectors will make it easier to get a higher rating while harder sectors make it harder, please give me feedback on this as this is probably still buggy
- Final Boss health decreased from 20000 to 10000 per health phase (so from 100000 to 50000)
- Yellow asteroids don't give out as much grading score
- The nuke can now target the final boss
- Changed the starting setup screen
- Convince is now more expensive
- FIXED THAT STUPID HEALING CRASH!!!!! I overhauled the entire system and I playtested it a lot so there should not be any crashes, but if there is, let me know
- Cheaters weren't flagged for cheating properly, which caused cheated leaderboards to be uploaded, that's now fixed
- Fixed crash when attempting to delete a save that doesn't exist
- Fixed issue in the tutorial where money would disappear too quickly
Release 1.0.4a
Features/Changes:
- Final Boss health decreased from 25000 to 20000 per health phase (so from 125000 to 100000)
- Grades were updated with more frames! (I will overhaul them so that they make more sense later)
- Convince is now more expensive in the shop... yes, it really is that good. I plan for this to be an utility you get late game once you start earning a lot of money so later you can buy all of the other weapons, as well it's design is to make other difficulties easier especially with items getting removed after going to the next planet
- Tier 4 convince is no longer 20000, now it's 7500
- Adjusted triplets wave to be easier
- Added a new wave type, "The Big Guns", only spawns large asteroids
- Made Earth easier
- Made Pluto easier (2000 starting money instead of 1000 and less max waves)
- Made Charon harder (it spawns harder normal waves)
- Earth boss now spawns less triplets
- Chaos Wave is now rarer
- Fixed bug where when completing a campaign it would delete all of your saves instead of the save that you were in
- Fixed charon being too long
- Fixed typos in the Asteroids ++ Store
6 new drops are out in the common pool!
Added:
- Blue Small Asteroid
- Blue Medium Asteroid
- Blue Large Asteroid
- Blue Huge Asteroid
- Blue Triplet Asteroid
- Blue UFO (Rocket Launcher)
Asteroids ++ 1.0.4
Features/Changes
- Added Convince Utility, for each level get more money per wave skip!
- Also added skill tree for Convince Utility.
- Default Tier 4 cost of skill trees is now from 2500 > 3000 credits
- Nerfed Quad Damage to no longer increase damage per activation
- Nerfed Quad Damage to have a lower cooldown time if it is already activated
- Nerfed Nuke to have base damage from 23 > 20
- Nerfed Triplets Wave to spawn less triplets
Updated microtransactions:
- 1000 Credits is now 2000 Credits for 0.95
- 5000 Credits is now 10000 Credits for 3.79
- 15000 Credits is now 30000 Credits for 9.49
- 50000 Credits is now 100000 Credits for 23.79
- Fixed sniper and laser disappearing during shooting
- Asteroids Bullets are now frozen when timestop is active
- Fixed dash not slowing down the player when not holding up, which caused dash to be much more powerful than it should've been
- Possible cutoffs when destroying many yellow asteroids (or just in general) is fixed. This also caused problems if many audio channels were made and then the engine would repeat the music
- Possible fix with "invalid bound top inf bottom inf left inf right inf" due to being divided by 0, causing bounding boxes to be infinite, needs more testing
Release 1.0.3a
Features/Changes
- At the end of a sector, all of the money goes straight to the player
- UFOs can now spawn on different sides
- UFOs are now always worth 1 coin instead of 0
- If playing on standard difficulty and higher, the triplet boss will be no longer only be a white asteroid type, it now takes the sector available types and applies it. (So now it's possible for red triplets to spawn!)
- Added "THE TRIPLETS WAVE", only triplets can spawn on this wave WARNING THIS WILL CHANGE HOW WAVES WILL SPAWN BASED ON SEED
- Enabled Valve's Anticheat API (IF YOU CHEAT IN THE GAME MULTIPLE TIMES YOU WILL GET A GAMEBAN AND IT WILL BE DISPLAYED ON PROFILE)
- Satellite graphical bugs fixed
- Fixed graphical bug where coins would be squashed
- More fixes if cheats are enabled
- Fixed issue where weekly leaderboard doesnt show stats, now it does
Release 1.0.3
Features/Changes
- Updated skill tree with abilities and utilities, now you finally know what they do
- Updated skill tree descriptions
- Updated skill tree costs
- Changed Ending
- "Campaign finished screen" is supposed to be locked until you beat the game
- EXP now flashes depending what multiplier you have active
- Optimized EXP Bar
- Updated credits
- You can now scroll through global stats (5 entries at a time)
- Improved Anti Cheat against cheated leaderboards
- Added Candy in the game
- Improved satellite upgrade costs to be more visual
- Satellite costs now depend on the size of the planet
- Fixed Ability EXP not showing correctly
- Fixed more typos (Thanks Sydew)
- Super Skip is not as long anymore
- Fixed graphical bugs
- Fixed issue where the final boss in rare cases would shift to the right (thanks CqtnuNick)
- Possibly Fixed a situation where you can load into a save into a planet with 0 waves
- Fixed crash with changing bullet particles during gameplay (thanks CqtnuNick)
- Recruitments won't spawn in the customization screen (thanks CqtnuNick)
- You can't use abilities in the customization screen (thanks CqtnuNick)
- Fixed issue where in the tutorial the money dissapears quicker than usual (thanks Sydew)
Regarding other crashes and issues
I am actively working to fix as much bugs as possible! Thanks for reporting them on steam discussion pages and github, I'll try to be swift as possible!
Here's an image of me working on the game
VERY RARE DROPS
For the first time I am releasing VERY RARE drops, GOLDEN PLANETS They are tied to the normal planet drops, except they are 1% chance for a drop, and you can't purchase them from the Asteroids ++ Store, making them much harder to obtain! You get them normally by playing the game, but once the 1st drop of planets are over, these will be impossible to obtain through normal means. Good Luck!
Update on 1.0.3
Still working on it! I'm fixing many bugs and crashes and improving the experience in the game. Once I do I'll start to add more features [strike](Sandbox Mode)[/strike], but adding items to the drop pool is extremely easy to keep you guys busy until that happens.
Features/Changes
- Changed the ending of the game (real)
- Many... MANY typo issues (Thanks Sydew)
- Possible fix with Choron
- There's a lot of them... I WILL FIX ALL OF THEM!!!
6 new drops are out in the common pool!
Small Red Asteroid
Medium Red Asteroid
Large Red Asteroid
Huge Red Asteroid
Triplet Red Asteroid
Red UFO (Machine Gun)
Play the game to unlock them!
Release 1.0.2b
Features/Changes
- Added a new achievement, have 50 bombs on the screen while Asteroids are still present
- Buffed Rockets, rocket speed increases depending on rocket level
- The game no longer unequips your weapons/abilities every time you move to a new planet (Thanks CqtnuNick)
- Updated Recruitment names
- The game wont reset a random weapon to level 1 anymore (Thanks CqtnuNick)
- Fixed issue where super skip would take too long to finish a sector
- Fixed rare cases where shield could give the player unlimited health
Release 1.0.2a
Features/Changes
- Added a new achievement, get a score of 10.000 or above in Classic Asteroids
- Cheated leaderboards no longer get uploaded before being sent to the anticheat
- Small typo fixes
Release 1.0.2
Features/Changes
- Added the "Asteroids ++ Store" menu in the game
- Added the "Use Items" menu in the game, you can finally consume purchased items and boosts
- Buffed nuke damage (base damage from 15 > 23)
- Adjusted 3D audio with asteroids to sound better
- You can now press shift to activate abilities
- You can now see how much 2X and 4X boosts you have by hovering over the multiplier icon at the top
- Hopefully fixed crash with o_money but needs more testing
- Fixed issue with mars resetting your money despite having conversion off
- Clone doesn't work properly
- Skill tree descriptions changed for abilities and utilities
- Cheated leaderboards get uploaded before being sent to the anticheat
- When completing a campaign, there should be a medal on the side, but it doesn't appear
- Possible crash with o_money, needs more testing
- Linux port doesn't work properly
Asteroids ++ now introduces the 1ST DROP IN THE GAME.
- When playing the game you will receive random planet items in your inventory and they will be available during the 1.0.X period. Drops are determined based on how long / often you play the game.
- Later they will be replaced by future drops and will no longer be droppable by the game, so gather as many as you can!
Release 1.0.1a
Features/Changes:
- Added the tutorial achievement, existing users can just load a menu up and get it immediately.
- Added 3D sound for destroying Asteroids :headphones: (Give me feedback if its too much or if you want an option to disable it)
- Added weapon mastery achievement, upgrade any weapon to level 12
- Added ability mastery achievement, upgrade any ability to level 12
- Added utility mastery achievement, upgrade any ability to level 12
- Nerfed starting quad damage duration from 10s to 5s
- Fixed issue where global stats could overlap eachother
- Possible crash fix for green asteroids (healing asteroid) trying to heal an asteroid which doesnt exist. Needs more testing (thanks CqtnuNick)
- UFO now play weapon sounds
- Fixed quad damage not scaling up with levels
- Clone doesn't work properly
- Skill tree descriptions changed for abilities and utilities
- Cheated leaderboards get uploaded before being sent to the anticheat
- When completing a campaign, there should be a medal on the side, but it doesn't appear
Release ++ 1.0.1
Features/Changes:
- Planet Map screen now has correct asteroids graphics
- On standard difficulty now you lose 2 items instead of 3
- On expert difficulty now you lose 4 items instead of 6
- On realistic difficulty now you lose 6 items instead of 10
- Magnet will now globally attract coins on infinite distance, but this is a much weaker secondary magnet (but will improve for each level). This does not work for recruitments and UFOs still have the highest magnet priority
- You can now disable credits conversion and carry money as an option (Thanks yanuxu)
- Grade HUD will fade out to clear out the screen
- The Ability HUD no longer has 100% opacity
- If cheats are enabled, you can spawn enemies from the menu using numbers (1-7)
- Fixed coins having infinite lifetime on screen (however I increased the original coin lifetime from 10s to 20s)
- Fixed recruitment magnet not working (I also buffed the recruitment magnet by 2 times)
- Probably fixed a crash where UFOs could spawn but not sure, needs more testing
- Clone doesn't work properly
- Skill tree descriptions changed for abilities and utilities
- You can't hear UFO shoot sounds
Release 1.0.0a
Fixed:
- Fixed crash when trying to load a non-existent save file (Thank you plamagd and Munkleplays)
- Dropped items now have working animations
- Removed irrelevant things from the asteroids store
- Skill tree descriptions for the abilities and utilities are wrong, will fix
- Clone doesn't work properly
- There are possible crashes with the UFO spawning
Hola!
I am extremely excited to announce that Asteroids ++, my next upcoming game is coming up on July 2024. Be sure to wishlist the game to be the very first players to try the game out!
T H E Y E A R I S 2 4 5 0
Humanity has expanded their technology and improved in Rocketry. There was nothing out of the ordinary until disaster struck! A moon one light year away exploded and has spread asteroids all over our solar system, this is where YOU come in! You play as one of the captains who will control one of the spaceships! Go from planet to planet and get rid of the Asteroids!
What to expect?
Asteroids ++ is the best Asteroids clone you will ever play in your life.
- The game currently has 12 weapons, 6 abilities and 6 utilities, each will a skill tree that the player can use to their advantage to beat those pesky asteroids!
- Conquer and beat sectors to gain control and save planets in your solar system!
- The game currently has two campaigns, Main Game and Pluto where players can save various planets and gather trophies! More will be added throughout updates!
- The game has steam achievements that the player can try and get by beating planets in campaigns
- The game has statistics that track the player, as well as leaderboards of how much money players have
- The game has an economy with droppable items with their own rarities and value
- [strike]The game has... lore??[/strike]
What is coming?
During the livespan of the game I expect to add more content and features, such as:
- Customizable Weapons (Adjust your weapon to your liking, more money spent = more powerful weapon)
- Endless Run (Compete in a leaderboard with other people)
- Campaign Editor (Make your own levels, planets and scenarios!)
- Steam Workshop Support
- Controller Support
- Local Co-OP [strike](And maybe online multiplayer)[/strike]
Asteroids ++
Infiland
Infiland
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 84
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(95 reviews)
https://asteroidsplusplus.neocities.org
https://store.steampowered.com/app/2407300 
[0 B]
Asteroids ++ is the best Asteroids clone you will ever play in your life.
The Year is 2450.
Humanity has expanded their technology and improved in Rocketry. There was nothing out of the ordinary until disaster struck!A moon one light year away exploded and has spread asteroids all over our solar system, this is where YOU come in!
You play as one of the captains who will control one of the spaceships! Go from planet to planet and get rid of the Asteroids!
When starting the game, you randomly generate sectors in planets based on set seed.
Inside the shop, expect to buy and customize parts for your spaceship. There are 36 weapons, 24 abilities and 12 unique abilities, which give over one million possible combinations for your loadout.
Each weapon is unique.
- Shoot homing rockets that lock onto the biggest Asteroids, or have recruitments collect money instead of you doing it!
- Stop time with the Timestop ability or DROP DOWN A F______ NUKE
- Upgrade your speed upgrade for the spaceship so you can be so fast that your spaceship pierces through Asteroids!
In the game you'll face different types of enemies.
- Yellow Asteroids split up into more smaller ones than usual
- UFOs mimic the player's weapons and will try to use them against you.
- A Snake is a long row of Asteroids rolling up to the player!
There's simply so much things happening at once!
Endless Run is a gamemode in the game that acts like a Roguelike version of the game!
Beat a sector, then choose between 3 powerups, which can be a permanent upgrade, a new weapon, or something that buffs you but nerfs your character at the same time.
Compete in an online leaderboard and try to survive as long as possible as the upcoming waves get harder and harder to conquer!
There's so much replay value!
Welcome to the Asteroids ++ Universe!
In here you create your own solar systems, planets and sectors!
- Click on a desired tile
- Edit how many waves you want
- What types of enemies you want
- Restrictions to weapons, levels and starting cash
- Or even customize how your own planet looks!
There's loads of more content!
- Seasonal Campaign Additions
- Weekly Planet Events
- Daily Levels
- Fun in-game Cheats
- Rich Story through Computer Logs you find
- Player Customization
- Frequent Free in-Game Updates
This game is FREE TO PLAY! If you think that you are ripping me off, well, of course you are! So, what are you waiting for!
And remember, you can never end Asteroid genocide!
- OS: Ubuntu 11.04
- Processor: Intel Core i3-2300 Processor (or a GPU with at least 128MB VRAM)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics 520
- Storage: 256 MB available spaceAdditional Notes: Absolute Minimum Specs on Lowest which should get you around 60FPS
- OS: Ubuntu 14
- Processor: Intel Core i5-6500 ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 760
- Storage: 256 MB available space
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