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3RD PLANET DROP ENDS ON 30TH JUNE
[img src="https://clan.cloudflare.steamstatic.com/images/44677482/0d57e5f79855488bf8161a37b9ceb5384702f359.png"][/img]
Happy birthday Asteroids ++ ! The game was released on 20th June of 2024, how time flies doesn't it? Well it's time to reveal some next changes for the game.
[img src="https://clan.cloudflare.steamstatic.com/images/44677482/8a998e21862966f9b60190c7b629060215b528f7.gif"][/img]
I am still seeing the player base enjoying and playing the game. I've been pushing the game to other platforms like gx.games where the game got jawdropping 70000 players playing it! And 10000 steam players have launched the game!
I will start doing Planet Drops again, I want to make the planet drops to be a bit more consistent, because the first drop lasted maybe 2 weeks, the second around a month or two, and this one? 9 MONTHS!
Yeah, that's right, the third drop lasted since 22nd September! I think it is finally time to do something about that, so I will try to be consistent and release **every planet drop for every 4 months.** This way the players can know when to expect new campaigns, weapons, asteroids and big updates, while in between
I have been working here and there on the game, to be honest, I've been mostly on other projects, so I think I will shift some focus on the game again, here is what is coming up:
A campaign featuring 4 planets, with a new gimmick of 'disproportionate' planets, where you will face 3x4 planets, or 4x3. The campaign will feature Teegarden B, C and D, and the Teegarden Star, which is 5x5! It will cost 3.99 as a DLC, but like always, you can buy planets or get planet drops to play the campaign for completely free!
A campaign featuring 6 planets, featuring Ganymede, Callisto, Io, Europa, Amalthea, Himalia. The campaign will cost 5.99, but you can buy planets or gather planet drops for free.
Thought it would be fitting. Basically imagine a rocket except it explodes into a bigger explosion of smaller rockets! It will deal HUGE damage, but no homing capability, and it has limited range.
For a temporary time, turn all of your weapons and utilities to level 12, and hear epic music while at it!
The 1.3.0 update will come out when the 4th drop gets out.
I was thinking to do this for a while, where if you owned something on the steam library, you would get a campaign or a **music kit for free.** I'm going to look into it more and this will be a cross-game event.
Music during gameplay are based on what asteroids you face, but I will be looking to have players customize this feature.
I will be making a drastic change for difficulty. When going from planet to planet, you lose weapons and their levels based on difficulty, but I am thinking to change it up so that instead of losing weapons, the shop items get banned per planet based on seed. I think this is a more interesting approach rather than removing something from the player that they already bought.
There are players playing and competing for a new record times in weekly planet, so I will do a small update for it. You will be able to change difficulties in weekly planet and you will get bonuses.
Music kits, asteroid drops, weapon drops! You name it! They are all coming
I plan to add abilities and utility items for drops, which can be used as discounts for the skill tree (1% per level), just like how weapons work at the moment.
Anyways, I will be hard working to get this out as fast as possible! Tomorrow is going to be a sale on the Asteroids ++ Soundtrack, Proxima Centauri and Kepler-90 campaigns. Have fun!
Fixed the tutorial softlock (Thanks Scary Guy) Disabled some stuff in the web version (like steam inventory, which isn't even available in the first place)
A few players reported that there is an item issue where steam will stack inventory items.
This was a backend change on their end it seems, but it breaks how item combining works, so before 1.3.0 is released, there will be yet another patch for 1.2.9.
Sorry for the big wait on the content, I am still working on it, along with other cool projects in mind :)
Changes:
- Final boss explosions are now more satisfying
- Updated scribble text-rendering engine, which brings more performance
- Updated russian translations
- All intro screens of planets are now translated to all languages.
The game is now playable on https://infi.land FOR FREE
Check out the games tab and click on Asteroids ++
I'm releasing 5 DLCs to the game, which contains 4X more content than the base game! These DLCs are:
They are tied to the normal planet drops, except they are 1% chance for a drop, and you can't purchase them from the Asteroids ++ Store, making them much harder to obtain! You get them normally by playing the game, but once the 3rd drop of planets are over, these will be impossible to obtain through normal means. Good Luck!
You can now exchange weapon inventory items
I wanna thank everyone for trying out Asteroids ++! It was very humble to see so many players play the game, and I hope you enjoyed the heck out of it! Now with the recent changes.
Asteroids ++ 1.2.5
(This build is not finished, but a public beta is released, 1.2.5 will be released this week as a stable version)
NEW EVENT WITH PRIZES On 18th November and only on that day on 00:00 to 23:59 The following pool prize is:
After playing asteroids I discovered that some weapons would need reworking to do, so here's what I am thinking of:
We aren't saying asteroids are high, well I mean... they are... but... no, forget it!
Usual updates have slowed down to focus on myself, however I am packing a big punch very soon!
The new Asteroids ++ update is almost ready! :meng8:
Decided to release a part of this update because 1.1.8 is taking too long, but I am glad people still enjoy the game regardless. Apologies for slower updates, I was on vacation and had private things in my life to take care of, thanks for understanding and being awesome!
- Fixed weekly planet displaying negative time remaining - Added "Highest Leveled Player" and "Most Credits Acquired" in global stats
This update brings quite a lot to the table, sandbox mode, new utility, changes to idle conquering and quality of life improvements!
They are tied to the normal planet drops, except they are 1% chance for a drop, and you can't purchase them from the Asteroids ++ Store, making them much harder to obtain! You get them normally by playing the game, but once the 2nd drop of planets are over, these will be impossible to obtain through normal means. Good Luck!
Asteroids ++ is now supported natively on linux, it should work with most linux configurations! So no more proton! Keep in mind that there are still a lot of issues with this build, mainly blurriness and the fact that you can't switch windows properly, but that will be fixed ASAP. Thanks for all patience! :btd6salute:
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