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Save/Load Functionality Working + New Mob Death Effects

We've fixed up the save/load functionality and added a little more flair to combat. Nothing vital, but helps us get more of the foundation in place for further development. It required a lot of mucking around in the core systems so there's a good chance a few new regression bugs have popped up that we couldn't find in our testing, so feel free to report those as you find them.


[ 2023-12-18 20:27:19 CET ] [ Original post ]

Combat QoL Update

[previewyoutube=Bk69QOB7iwY;full][/previewyoutube] tl;dw

  • Guns now have laser sights to indicate where you're aiming with each having varying lengths and colors.
  • Reloading weapons now have a visual progress bar instead of just an audio cue.
  • The pistol now has a HUD indicator that it is the one gun with infinite clips.
  • Purchased weapons now auto-equip to the first empty slot if there is one.
  • There will now be a visual indicator in the main office menu if your base is below 90% health, just in case you wanna repair it.


[ 2023-10-03 22:34:49 CET ] [ Original post ]

Office UI Improvement

Game testing is always fun for me seeing how people process all of the little details of the game. In a 2D platformer I worked on in college, it was eye opening to discover how many people had difficulty jumping over a box at the start because of how I implemented jumping (no air-control; WASD controls). Now here with Defense of Nations I've discovered a fairly major oversight that should have been pretty obvious when I made it: People having been missing half the game thanks to my wording of the "Exploration" button

So that's been improved, along with some changes to bring the menu border colors in-line with the rest of the UI and the mouse navigation of the Exploration Menu should be less finicky as the "zones" for determining which element the mouse is on have been cleaned up. As much as I like non-square UI elements, they sure are a pain to make work right with your average UI system.


[ 2023-09-29 19:47:08 CET ] [ Original post ]

Disabling Saves Until Fixed Fully

You ever had a moment where your car was giving you problems, so you took a look when you got home only to wonder how you even made it home in the first place? That was me investigating reports of issues with loading saves. Turns out a piece of behavior in the engine that was reliable in editor was in fact not reliable behavior (not that it was promised to be, but I will put forth that it was somewhat implied to be) and frankly I'm now surprised myself and other players have any success loading a save. Thankfully, this is a 15 minute Demo and not a 90 hour RPG so to avoid making promises I can't keep during your playthrough, I'm just gonna... turn saves off for now.


[ 2023-09-26 23:02:22 CET ] [ Original post ]

Hotfix #1

  • Fixed some issues with loading or starting new games after quitting to main menu.
  • Fixed an issue with loading into a negotiation.
  • Fixed a game stopper where all available missions on Month 5 could be used up. A generic mission will now be replayable if that ends up being the case.
  • Your first equipped weapon will now always be selected upon starting a mission instead of whatever you used last, and you can no longer select empty slots on PC (whoops, meant to get that earlier)
  • Known issue: Having one equipped weapon in the second or third slot willfor whatever reasonbreak the loadout menu a bit. You can workaround this by requpping something to the first slot then closing and reopening the menu.


[ 2023-09-26 21:03:18 CET ] [ Original post ]

Preview Available Today!

[previewyoutube=EX5pqTMwhQQ;full][/previewyoutube] Well, this has been a long time coming for me (not that more than a handful of people would even be aware ) but I'm now proud to say the Preview Demo for Defense of Nations is now LIVE! If you're new here, glad you stopped by. I'll assume if you're here you already saw the store page and just say that this has been quite an experience for me to put together and push out into the worldeven just this far. Not sure what the future holds for this project (thus not going Early Access right out the gate) but I'm optimisitic I'll turn it into something neat eventually. In the meantime, give it a try and feel free to tear it apart (or I guess you could say something nice if you do have fun).


[ 2023-09-26 18:36:46 CET ] [ Original post ]

Defense of Nations
The Goodship Friendship Developer
The Goodship Friendship Publisher
1970-01-01 Release
Game News Posts: 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)

Overview

In a fictional world very similar to ours of the 1980's, humanity suffers endless hordes of Kaiju and Abominations assaulting from all fronts. You play as a newly promoted Captain in the international military leading the defense as part of the aptly named Defense of Nations Treaty (DONT).

Your job should be straightforward: shoot monster, reload, shoot again, repeat until they're all dead or you are.

But after a couple decades of fighting against existential threats, it seems humanity has gotten comfortable enough—or at least familiar enough—with their situation to turn it into another giant, bureaucratic machine. Darn.

Ah well, better learn how to fake a smile and deflect their nonsense so you can get back to shooting eldritch horrors in the face for The Good of Humanity ™️.

Gameplay

A Base Defense Shooter
At the heart of the game is the classic castle/base defense formula: enemies strut on over from one side of the screen to break your stuff on the other, and you have to shoot them down from your little podium before they can.

After each mission you get the chance to mend your defenses and upgrade your arsenal to prepare for whatever comes next.

Budget Negotiation!
With what money you might wonder? The monsters sure aren't dropping any. Looks like all of it will have to come from the DONT Organization's operating budget. So better convince your Military Account Spending Managers (MilSpAMs) that you're a stellar Captain so you can get properly equipped. Solo fighting hundreds of towering creeps is just a tad bit risky, afterall.

Explore the Organization
And when you're not caught up in all that, you're the perfect victim for whatever other crazy schemes your peers and the associates have cooked up! Congrats! As you explore the organization on your break time, you might make new friends, terrible enemies, find some good blackmail material, or maybe God will smile upon you and you might actually receive something useful for your real work.

The choices you make as you interact with the colorful cast of military staff, diplomats, and political figures may even change the trajectory of your playthrough—or maybe more importantly—the amount of points you'll get at the end.

MINIMAL SETUP
  • OS: Kernel version 4+
  • Processor: Intel / AMD x86 Architecture at 2GhzMemory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: Intel/AMD Integrated Graphics
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: SteamOS Holo
  • Processor: Intel i3 or above / AMD Ryzen 3 or aboveMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: RTX 2060 / RX 6500xt
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

1.35$ (91%)
16.59$ (17%)
59.39$ (1%)
25.19$ (16%)
15.90$ (20%)
16.79$ (16%)
16.99$ (15%)
25.47$ (15%)
4.09$ (18%)
17.99$ (40%)
12.44$ (17%)
8.79$ (20%)
3.74$ (25%)
10.65$ (73%)
26.39$ (12%)
7.35$ (8%)
12.72$ (15%)
12.99$ (48%)
9.35$ (22%)
8.44$ (16%)
16.52$ (17%)
4.22$ (15%)
17.29$ (71%)
5.00$ (80%)
2.00$ (90%)
12.44$ (17%)
11.04$ (15%)
33.59$ (16%)
4.12$ (17%)
0.84$ (83%)
GAMERSGATE

[ 2625 ]

1.29$ (82%)
11.04$ (45%)
8.99$ (55%)
2.25$ (85%)
23.48$ (22%)
1.74$ (71%)
8.0$ (60%)
4.4$ (78%)
0.51$ (87%)
15.0$ (75%)
12.59$ (37%)
3.96$ (87%)
6.0$ (80%)
0.99$ (50%)
9.0$ (70%)
10.79$ (46%)
13.99$ (30%)
3.0$ (80%)
0.85$ (91%)
1.7$ (91%)
14.99$ (50%)
3.0$ (80%)
3.6$ (82%)
8.92$ (40%)
0.87$ (91%)
7.2$ (82%)
1.5$ (90%)
0.88$ (82%)
20.09$ (33%)
11.43$ (43%)

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