By day, explore vibrant regions teeming with treasure, but be wary of the impending dark. When night descends, the fearsome Astral Sharks go on the prowl, threatening any who dare to oppose them.
As you journey through the gardens, blast your way through hedges to find gold, but watch your step, for dangerous pests may lurk among the foliage.
Gather an arsenal of unique, synergistic items that can drastically alter your playstyle. Confront various formidable foes in high-action boss encounters. Unlock a wide array of diverse characters with contrasting playstyles that keep each run fresh.
With so many items, achievements, cosmetics and more to discover, there is endless engagement for all types of players!
Features:
- 🌿 Hedges:Destructible hedges conceal gold, treasures and secrets – blast your way through, but beware of hidden dangers within.
- 🌙 The Clock:
Don't spend too long out in the gardens- when night falls, the Astral Sharks will hunt down any wandering plants and show no mercy.
- 💰 The Shop:
Take a breather in the shop before your next expedition! Browse the shopkeeper's wares, plan your next moves, or simply hang around for a chat! You might see some familiar faces.
- 🍀 Items:
With over 80 items to collect, there is a vast amount of unique and interesting ways to develop your build. Try to discover them all!
- 🪴 Characters:
Choose from 8 original characters, each with their own unique quirks, abilities and styles of play.
- 🦗 Bosses:
Face off against overwhelmingly powerful pests who dominate their respective regions. Can you overcome the odds?
- 🌱 Seeded runs:
Generate and share your run seed to replay your favourite runs and share them with others!
- ⚠️ Challenges:
Re-evaluate your strategies with unique challenges that turn the game upside-down!
- 💥 Hard Mode:
With tougher pests, less gold and various other changes, you can't afford to make mistakes!
- 🏆 Achievements:
Discover a wide array of different achievements during your playthroughs! Perfect for completionists.
- 🕶️ Cosmetics:
Decorate your plants with various unlockable bling
- 🎵 Soundtrack:
Enjoy a fully original soundtrack composed by Moosey (MooseyVGM.) Also available to purchase separately on Steam and Bandcamp!
- 🎮 Controller Support:
Enjoy seamless gameplay with support for all common gamepad types.
Hello everyone! I'd like to share an update regarding the current state of Forebloomed, as well as give some insight on where I'm currently at.
As of right now, future updates for Forebloomed are on indefinite pause for the foreseeable future. I know this may not be the most desirable thing to hear, particularly after we shared a roadmap for future planned content.
The simple reason for this decision is that game development requires a LOT of free time to successfully maintain, and, at the moment, I just do not have that time.
As it stands, I do not think it is likely that I will be returning to Forebloomed anytime soon. There's a small chance I might, but I strongly anticipate that any time I might have for game development in the near future is more likely to be focused on something new instead.
I'd like to thank everyone in the community for supporting the game and sharing their enjoyment of it. Your support has made so many of my days even brighter!
I'm very happy to answer any questions regarding this game or future projects if you have any to ask, so please feel free. Otherwise, thank you all, and I hope to see you soon!
- Cloudy Games
Fixed softlock in character select menu with gamepads
Fixed bug with world objects not spawning in correct proportions
Changed around a lot of the world object frequencies
Fixed Colossix not using the correct sprites
Fixed bug where enemy bullets didn't have any particles
Increased Colossix difficulty
Increased distance between body segments of leviathan
Changed how the dummy DPS calculations work to be more smooth
Changed how the dummy DPS text looks again to be more readable
Fixed dummy DPS text having wrap-around
Fixed Membership chests spawning on recyclers
Fixed "Landlord" cosmetic unlock not working
Fixed familiars switching alt forms seemingly randomly
Changed help messages to now smoothly change from one message to another (A bit experimental, let me know if it's too distracting)
Baby carrots now reduces/increases spread between multiple shots
Fixed Toxic Lasers unlocking too early
Fixed Solana's keys being destroyed between stages
Changed status effect descriptions to be clearer
Changed onions description to be clearer
Changed Baby Buds description to be clearer
The roadmap for the game is now available
These are 3 major updates I'll be working on from now on with the goal of improving the overall gameplay loop and increasing the amount of content to see in the game!
The plans that are set up already are really exciting and I can't wait until I can start working on them!
In the meanwhile I'll keep fixing any issues that may come up and get controller support fully working
Also, thanks for the amazing launch! It really surpassed my expectations!
And a special thanks to everyone who gave a positive review for the game. You all made my day!
Fixed Wallum Toad not spawning
New roadmap in the extras menu
Made dummy "DPS: X" text float above him & changed color to black & moved it up the layers
Fixed certain characters being unable to shoot with a controller
Fixed bug when returning from the character select with a controller
Fixed familiars attacking Wallum Toad when invincible
Fixed Swains boomerang not disappearing from their hand when thrown
Moved blood pool splatters down a few layers
Shrunk dummy red DPS text by 0.5x
Fixed dragonfly nests not working
Added layer ordering to topiaries
Fixed bug where the same item appears over and over
Improved familiar pathfinding
Improved pest pathfinding
Optimised pathfinding
Modified knockback amounts on all enemies
Put a slight glow on a few objects/pests
Fixed bosses refusing to die and blocking the trapdoor
Fixed BFF achievement not working
Fixed world map not working correctly in shops
Fixed jellyfish bullets homing onto player if the jellyfish dies
Nerfed jellyfish
Halved the scaling speed of boss hp in Cycle 2+
Made Solana statue emblem placement persistent across runs
Fixed visual bug with the "achievement unlocked" UI text
Made item description text less squashed
Removed Walnut from the shop pool
Made it so seeds are never decimal numbers
Reduced length of garbled text in the portal room
Removed unintentional indentation in one of the dialogue lines of the shopkeeper
Fixed camera issues in the portal room
Fixed "Otherworldly" achievement triggering for getting a boss familiar item
Fixed "Perfect Day" being able to trigger in a shop
Fixed Concheror boss theme not playing
Stopped pests being affected by status effects while the game is paused
Improved familiar pathfinding. Still not perfect though, I will improve it further in a future path.
Removed the shadow from Concheror
Removed boss names from cosmetic descriptions
Fixed certain credits links not working
Made Concherors aim attack unaffected by confusion
Increased the Immortal Snails size slightly
Buffed Jacks rocket damage by +1
Increased seperation of World Objects
Fixed visual seam in light beam rope
Increased blood pool collider
Fixed crystal collider being off
Nerfed Alt Katydid HP
Reduced hard mode difficulty, bosses now drop 1 heart instead of none
Reduced Katydids bullet range
Fixed some visual errors that can be seen on the edges of the shop/loop room
Fixed NPCs not being interactable with controller
Reduced shop hearts cost slightly
Minimum Setup
- OS: If it can run other bullet hells. it'll be fineMemory: 2 GB RAMStorage: 2900 MB available space
- Memory: 2 GB RAMStorage: 2900 MB available space
- Storage: 2900 MB available space
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