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0.6.8: Backflips, gliders, and stats!

Hello friends! Highlights for this release include backflips (jump out of a skid to cancel momentum), an umbrella glider (slower falling), and a stat screen.

  • Added backflip - jumping while skidding cancels forward momentum and provides extra height and acceleration, useful for quick turnarounds. Thanks to shovelclaws for the suggestion!
  • Skidding can now also be triggered while sliding so its possible to backflip out of a slide
  • Added umbrella glider - 25% fall speed while active. Default control is holding X (Xbox controller), but it may eventually get swapped with Platform Drop (Left Trigger) by default.
  • Increased double jump height to match regular jump height (from 85% to 100%)
  • Removed some platforms in 003
  • Added Stats screen
  • Added camera constraints to level 011, preventing it from panning away from the moving platforms if you jump too high during the first leg of the level
  • Fixed some issues with getting stuck in geometry after crouching/sliding
  • Reverted double jump collision behavior - shrinking the collision box on double jump had very few beneficial use cases and introduced a lot of visual bugs and physics complications
  • New, more flexible scene transition system
  • Changed focused button backgrounds to red to make focus state more obvious
  • Fixed a couple of incorrect empty time displays (--:--:-- instead of :--.--)
  • Made some text wiggle on the level end screens
  • Increased player collision safe margin from 0.1px to 0.2px, should fix the stuck corner bug???


[ 2023-10-26 20:58:31 CET ] [ Original post ]

Hot Dog Reporter
Exquisite Trash Club Developer
Exquisite Trash Club Publisher
2023-10-06 Release
Game News Posts: 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
7 user reviews (7 reviews)
Public Linux Depots:
  • [0 B]

Hello!


Hot Dog Reporter is a (very early access) game about a hot dog in a hurry.

It's a fast paced platformer with a speedrun mode that will eventually turn into a metroidvania with a mystery to solve and charmingly weird characters to meet (and a speedrun mode). Once the linear levels are iterated on enough to finalize Hot Dog Reporter's mechanics, gameplay will begin to spill onto the sprawling, interconnected streets of New Yorkshire City. I already have a pretty firm grasp of the final narrative shape and visual direction, and I can't wait to share what's inside my head (and also inside like 500 word documents and photoshop files). Thank you, from the bottom of my heart, for checking out Hot Dog Reporter.

Current features include:
  • Obsessively tuned movement mechanics influenced by some of my favorite platformers, including Celeste, Super Meat Boy, and Mega Man X.
  • An in game timer that tracks your fastest runs for each level, as well as a sum of best for your overall time.
  • Speedrun Mode, a non-stop race through every level in the game that tracks your fastest time.
  • Twelve levels exploring all the best ways to have fun with a fast moving hot dog.
  • A leaderboard to rank the best Speed Doggers on the planet.
  • Alternate hot dog skins
  • A killer bebop soundtrack to GET YOU MOVING!

We're currently working on:
  • New abilities to expand your repertoire and go EVEN FASTER.
  • Fresh levels with new mechanics to explore.
  • Artwork for more diverse levels and biomes.
  • Additional accessibility options.

Longer term plans:
  • A lovingly crafted story filled with memorable characters. Take Frankie Merguez through the streets, factories, nightlife, and dark underbelly of the city to get to the bottom of the mysterious disappearances haunting New Yorkshire City.
  • An expansive, interconnected map with fast travel.
  • Ability acquisition, allowing you to reach previously inaccessible areas and more quickly traverse the places you've already been.
  • More unlockable costumes for Frankie.
  • CUTE CATS!

Join the EXQUISITE TRASH CLUB Discord for updates, bug reports, and more!

HEADS UP: Hot Dog Reporter is currently in very early access and will have frequent save wipes and leaderboard wipes as levels get added and updated.

Credits

DESIGN / ART / PROGRAMMING / SFX
Angel Rivera

MUSIC
Do It, Seven, Open the Source, and Nobody Sleep
by Paolo Pavan

SOFTWARE
Godot Engine 4
Aseprite
Adobe Photoshop
Bfxr

Copyright © 2023 Exquisite Trash Club

MINIMAL SETUP
  • OS: Linux (64-bit. x86 and ARM)
  • Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 260 or Radeon HD 4850
  • Storage: 200 MB available space
GAMEBILLET

[ 6141 ]

1.64$ (18%)
21.49$ (-8%)
5.36$ (82%)
34.39$ (14%)
13.04$ (13%)
21.22$ (15%)
2.66$ (11%)
52.19$ (13%)
14.42$ (15%)
16.79$ (16%)
18.00$ (70%)
16.79$ (16%)
12.42$ (17%)
12.59$ (16%)
24.17$ (52%)
8.49$ (15%)
8.39$ (16%)
2.66$ (11%)
2.95$ (85%)
33.96$ (15%)
16.79$ (16%)
17.79$ (11%)
52.74$ (12%)
8.39$ (16%)
30.79$ (56%)
16.88$ (16%)
20.99$ (16%)
16.97$ (15%)
4.95$ (17%)
1.77$ (11%)
GAMERSGATE

[ 1485 ]

7.83$ (74%)
3.4$ (83%)
0.89$ (87%)
10.0$ (75%)
5.09$ (49%)
14.99$ (50%)
16.99$ (32%)
13.49$ (10%)
18.05$ (28%)
3.0$ (80%)
12.0$ (60%)
5.61$ (81%)
0.6$ (85%)
2.97$ (40%)
11.74$ (22%)
4.46$ (70%)
16.74$ (52%)
0.75$ (85%)
15.29$ (15%)
3.75$ (62%)
0.75$ (85%)
2.1$ (79%)
3.8$ (81%)
0.6$ (91%)
0.43$ (91%)
2.55$ (91%)
0.3$ (85%)
3.13$ (69%)
17.99$ (28%)
0.75$ (85%)

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