Hello friends! Things have been pretty quiet here lately while I've been working away at artwork and narrative development, but TODAY we have an optimization and compatibility update. PLEASE LET ME KNOW IF THIS UPDATE AFFECTS PERFORMANCE NEGATIVELY FOR YOU! This should be obvious in retrospect, but It turns out the Forward+ renderer in Godot leverages Vulkan and broke compatibility with some older hardware, so we've reverted back to the OpenGL renderer. OpenGL means no asynchronous shaders, which introduced micro freezes when activating the platform drop effect. To work around this, we now have a loading screen at the start to cache shaders. The up side to all of this for EVERYONE is that I went ahead and built a particle effect cache as well! Which means driver updates and fresh installations of Hot Dog Reporter will no longer result in second+ long freezes when a new particle effect triggers. Here, have a changelog!
- Changed Godot renderer back to Compatibility again. GPU particles in Forward+ were breaking the game on older hardware with limited/no Vulkan support.
- Particle effects and shaders are now cached at launch to avoid in-game stuttering.
- Added loading screen at launch for cache creation.
[ 2024-02-03 22:42:07 CET ] [ Original post ]
Hello friends! We've got LOTS of changes in this update! Highlights include NEW LEVELS, Steam Deck verification, new mechanics (including moving hazards, updrafts, and breakable boxes), pettable cats, and new artwork! Check out the full patch notes below:
- FULL DATA WIPE. This includes Save data, Options data, Input mapping data, and Ghost data. In addition to new levels, theres a new save directory structure to allow for multiple Steam users to have separate save files on the same computer.
- THREE NEW LEVELS!
- Hot Dog Reporter is officially Steam Deck verified!
- Updated engine to Godot 4.2 RC6! Is using a beta engine a good idea for a Steam release? Probably not but it fixed a lot of problems and got us Steam Deck verified! Lots of performance optimizations and bug fixes under the hood, but the most noticeable for some of you will be
- Fixed swapping between the d-pad and analog stick being extremely buggy! Controls now default to having both enabled.
- Updated tutorial with new mechanics
- Added moving hazards (sawblades go brrrr)
- Added updrafts (fly with the umbrella)
- Added breakable objects (run into them fast enough to break)
- Implemented rotating platforms (not yet used anywhere)
- Gravity reduced by half while sliding! This was intended to make sliding over two tile gaps more consistent, but as a bonus, it means that sliding and jumping on the same frame give you extra height
- You can pet the cat now
- More background art
- Added 2 hidden achievements
- Fixed a bug where player velocity would carry over from death to respawn
- Improved backflip timing (should trigger much more consistently along with the skid audio cue now)
- Added HALLOWEEN FOREVER mode, in case you missed out on the Halloween update or owe allegiance to the Pumpkin King
- Fixed Steam Cloud cross platform save compatibility
- Lamps and torches now flicker
- Fixed and embarrassingly long standing issue with the start menu not reloading when it was supposed to (after deleting save data, unlocking all levels, etc)
- Fixed fall impact triggering after using the umbrella to slow down
[ 2023-11-26 09:56:50 CET ] [ Original post ]
Hello friends! It's Steam Award season and I would be SO HAPPY if you considered Hot Dog Reporter for the Best Game You Suck At award!
- Is it the best game you suck at? Probably not!
- Is it the best game you suck at released in 2023? Possibly!
- Do we have ANY chance of winning? Practically zero!
[ 2023-11-21 18:00:27 CET ] [ Original post ]
HELLOOooOOOoo FRIENDS! Ghost implementation got finished early and Halloween felt like a pretty good time to release it! Please enjoy this very slightly rushed (pleasedontbebroken) update!
- Added speedrun ghosts! Run alongside a ghost of your best time in each level!
- Added an option to disable ghosts
- also added a couple of surprises if you play on Halloween
[ 2023-10-31 04:02:28 CET ] [ Original post ]
Highlights in this release include some updated background art, a visual effect to indicate the platform drop state, button prompts in the tutorial, and a reset of the Mind the Gap level time to account for a previous bug.
- New particle effects and palette swap to indicate platform drop state
- Preload particle effects at runtime to reduce slowdown on initial load in game
- Updated some background art
- Added canopy at the top of the forest to make invisible ceilings less invisible
- Added button prompts to tutorial
- Added version to Leaderboard, Stats, and Level Select
- On first load of 0.6.9, checks to see if your Mind the Gap record was affected by an earlier bug and resets it to the theoretical current best possible time (3.4 seconds)
- Nice.
[ 2023-10-29 05:20:28 CET ] [ Original post ]
Hello friends! Highlights for this release include backflips (jump out of a skid to cancel momentum), an umbrella glider (slower falling), and a stat screen.
- Added backflip - jumping while skidding cancels forward momentum and provides extra height and acceleration, useful for quick turnarounds. Thanks to shovelclaws for the suggestion!
- Skidding can now also be triggered while sliding so its possible to backflip out of a slide
- Added umbrella glider - 25% fall speed while active. Default control is holding X (Xbox controller), but it may eventually get swapped with Platform Drop (Left Trigger) by default.
- Increased double jump height to match regular jump height (from 85% to 100%)
- Removed some platforms in 003
- Added Stats screen
- Added camera constraints to level 011, preventing it from panning away from the moving platforms if you jump too high during the first leg of the level
- Fixed some issues with getting stuck in geometry after crouching/sliding
- Reverted double jump collision behavior - shrinking the collision box on double jump had very few beneficial use cases and introduced a lot of visual bugs and physics complications
- New, more flexible scene transition system
- Changed focused button backgrounds to red to make focus state more obvious
- Fixed a couple of incorrect empty time displays (--:--:-- instead of :--.--)
- Made some text wiggle on the level end screens
- Increased player collision safe margin from 0.1px to 0.2px, should fix the stuck corner bug???
[ 2023-10-26 20:58:31 CET ] [ Original post ]
- Holding jump after a platform drop will now allow for a continuous platform drop
- Fixed hearts appearing empty on Ready prompt
- Fixed a condition where you could get stuck sliding after death
- Fixed not being able to wall slide while dropping through a platform
[ 2023-10-16 17:52:20 CET ] [ Original post ]
WHOOPS, the double jump collision change introduced a bug where you could get stuck in the ceiling. That has been FIXED!
[ 2023-10-13 06:38:37 CET ] [ Original post ]
Hello friends! Highlights for this version include SKINS for Frankie, theoretical Linux support (please let me know if you try to run it on a Steam Deck!), and a bunch of QOL improvements.
- Added Skin options for Frankie
- Added Linux support (UNTESTED, awaiting Steam Deck review)
- Adjusted double jump animation to better reflect the player collision box
- Added Ready Prompt at the start of each level
- Added a Gameplay Option to skip Ready Prompt
- Backing out of options now only prompts a save confirmation if changes were made
- Moving platforms now reset their cycles on death
- Leaderboard should load a little faster
- Fixed bug where you could get stuck sliding on respawn
- Fixed bug where the mouse cursor would disappear on the pause screen
- Fixed some bugs related to scrolling through the leaderboard
- Fixed a very rare level timer bug that probably doesnt invalidate the leaderboard thats going to get archived when new levels come out anyway
[ 2023-10-13 02:51:20 CET ] [ Original post ]
WHOOPS, broke a couple of things with the digital/analog workaround in the last update, so that particular bit has been rolled back. Until I figure something else out, be careful if you decide to switch back and forth between digital and analog movement!
[ 2023-10-10 08:28:37 CET ] [ Original post ]
Hello friends! We have a handful of requested features here related to controls and the interface!
- Added alternate gamepad key binding options. May cause issues if using a gamepad with 128+ buttons? (if this applies to you please send me a photo of that thing) ( EXISTING CUSTOM KEY BINDINGS RESET, SORRY!)
- Began implementing button icons (currently only in input options)
- Holding the slide button will now slide continuously. No more mashing required!
- Added confirmation popup when exiting options. This should prevent accidentally backing out of the Options menu without saving your changes.
- Fixed some wildly inaccurate labels on a handful of input bindings
[ 2023-10-10 03:05:52 CET ] [ Original post ]
Hello friends! Highlights for this update include MEGA HOT DOGS and MacOS support. Hot Dog Reporter 0.6.2 Changelog
- Added MacOS compatibility
- The remaining hot dog in a level now turn into a MEGA HOT DOG
- Made invisible ceilings less invisible
- Removed some floating grass
- Flipped the movement on the last two pairs of moving platforms in 011: AND YET IT MOVES making it possible to make it through the level without having to wait a cycle
- Updated Godot engine from 4.1.1 to 4.1.2
- Fixed particles jittering on pause
- Fixed bug with potentially getting stuck on input remapping
[ 2023-10-09 02:16:17 CET ] [ Original post ]
Hi! Thank you for playing Hot Dot Reporter! Here's an with a change to an annoying level and some small physics and quality of life updates.
- 006: Mind the Gap is now slightly less infuriating
- Removed the Experimental Physics option and made them standard (physics now tick 120 times per second instead of 60)
- Added an FPS limit to the Video options
- Increased time before autoselecting buttons on game end screens to help avoid accidentally mashing through it
- Leaderboard now shows up to 50 entries instead of 10
[ 2023-10-07 04:23:19 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Hello!
Hot Dog Reporter is a (very early access) game about a hot dog in a hurry.
It's a fast paced platformer with a speedrun mode that will eventually turn into a metroidvania with a mystery to solve and charmingly weird characters to meet (and a speedrun mode). Once the linear levels are iterated on enough to finalize Hot Dog Reporter's mechanics, gameplay will begin to spill onto the sprawling, interconnected streets of New Yorkshire City. I already have a pretty firm grasp of the final narrative shape and visual direction, and I can't wait to share what's inside my head (and also inside like 500 word documents and photoshop files). Thank you, from the bottom of my heart, for checking out Hot Dog Reporter.
Current features include:
- Obsessively tuned movement mechanics influenced by some of my favorite platformers, including Celeste, Super Meat Boy, and Mega Man X.
- An in game timer that tracks your fastest runs for each level, as well as a sum of best for your overall time.
- Speedrun Mode, a non-stop race through every level in the game that tracks your fastest time.
- Twelve levels exploring all the best ways to have fun with a fast moving hot dog.
- A leaderboard to rank the best Speed Doggers on the planet.
- Alternate hot dog skins
- A killer bebop soundtrack to GET YOU MOVING!
We're currently working on:
- New abilities to expand your repertoire and go EVEN FASTER.
- Fresh levels with new mechanics to explore.
- Artwork for more diverse levels and biomes.
- Additional accessibility options.
Longer term plans:
- A lovingly crafted story filled with memorable characters. Take Frankie Merguez through the streets, factories, nightlife, and dark underbelly of the city to get to the bottom of the mysterious disappearances haunting New Yorkshire City.
- An expansive, interconnected map with fast travel.
- Ability acquisition, allowing you to reach previously inaccessible areas and more quickly traverse the places you've already been.
- More unlockable costumes for Frankie.
- CUTE CATS!
Join the EXQUISITE TRASH CLUB Discord for updates, bug reports, and more!
HEADS UP: Hot Dog Reporter is currently in very early access and will have frequent save wipes and leaderboard wipes as levels get added and updated.
Credits
DESIGN / ART / PROGRAMMING / SFXAngel Rivera
MUSIC
Do It, Seven, Open the Source, and Nobody Sleep
by Paolo Pavan
SOFTWARE
Godot Engine 4
Aseprite
Adobe Photoshop
Bfxr
Copyright © 2023 Exquisite Trash Club
- OS: Linux (64-bit. x86 and ARM)
- Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 260 or Radeon HD 4850
- Storage: 200 MB available space
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