Hello friends! Things have been pretty quiet here lately while I've been working away at artwork and narrative development, but TODAY we have an optimization and compatibility update. PLEASE LET ME KNOW IF THIS UPDATE AFFECTS PERFORMANCE NEGATIVELY FOR YOU! This should be obvious in retrospect, but It turns out the Forward+ renderer in Godot leverages Vulkan and broke compatibility with some older hardware, so we've reverted back to the OpenGL renderer. OpenGL means no asynchronous shaders, which introduced micro freezes when activating the platform drop effect. To work around this, we now have a loading screen at the start to cache shaders. The up side to all of this for EVERYONE is that I went ahead and built a particle effect cache as well! Which means driver updates and fresh installations of Hot Dog Reporter will no longer result in second+ long freezes when a new particle effect triggers. Here, have a changelog!
- Changed Godot renderer back to Compatibility again. GPU particles in Forward+ were breaking the game on older hardware with limited/no Vulkan support.
- Particle effects and shaders are now cached at launch to avoid in-game stuttering.
- Added loading screen at launch for cache creation.
[ 2024-02-03 22:42:07 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Hello!
Hot Dog Reporter is a (very early access) game about a hot dog in a hurry.
It's a fast paced platformer with a speedrun mode that will eventually turn into a metroidvania with a mystery to solve and charmingly weird characters to meet (and a speedrun mode). Once the linear levels are iterated on enough to finalize Hot Dog Reporter's mechanics, gameplay will begin to spill onto the sprawling, interconnected streets of New Yorkshire City. I already have a pretty firm grasp of the final narrative shape and visual direction, and I can't wait to share what's inside my head (and also inside like 500 word documents and photoshop files). Thank you, from the bottom of my heart, for checking out Hot Dog Reporter.
Current features include:
- Obsessively tuned movement mechanics influenced by some of my favorite platformers, including Celeste, Super Meat Boy, and Mega Man X.
- An in game timer that tracks your fastest runs for each level, as well as a sum of best for your overall time.
- Speedrun Mode, a non-stop race through every level in the game that tracks your fastest time.
- Twelve levels exploring all the best ways to have fun with a fast moving hot dog.
- A leaderboard to rank the best Speed Doggers on the planet.
- Alternate hot dog skins
- A killer bebop soundtrack to GET YOU MOVING!
We're currently working on:
- New abilities to expand your repertoire and go EVEN FASTER.
- Fresh levels with new mechanics to explore.
- Artwork for more diverse levels and biomes.
- Additional accessibility options.
Longer term plans:
- A lovingly crafted story filled with memorable characters. Take Frankie Merguez through the streets, factories, nightlife, and dark underbelly of the city to get to the bottom of the mysterious disappearances haunting New Yorkshire City.
- An expansive, interconnected map with fast travel.
- Ability acquisition, allowing you to reach previously inaccessible areas and more quickly traverse the places you've already been.
- More unlockable costumes for Frankie.
- CUTE CATS!
Join the EXQUISITE TRASH CLUB Discord for updates, bug reports, and more!
HEADS UP: Hot Dog Reporter is currently in very early access and will have frequent save wipes and leaderboard wipes as levels get added and updated.
Credits
DESIGN / ART / PROGRAMMING / SFXAngel Rivera
MUSIC
Do It, Seven, Open the Source, and Nobody Sleep
by Paolo Pavan
SOFTWARE
Godot Engine 4
Aseprite
Adobe Photoshop
Bfxr
Copyright © 2023 Exquisite Trash Club
- OS: Linux (64-bit. x86 and ARM)
- Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 260 or Radeon HD 4850
- Storage: 200 MB available space
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