




Hello!
Hot Dog Reporter is a (very early access) game about a hot dog in a hurry.It's a fast paced platformer with a speedrun mode that will eventually turn into a metroidvania with a mystery to solve and charmingly weird characters to meet (and a speedrun mode). Once the linear levels are iterated on enough to finalize Hot Dog Reporter's mechanics, gameplay will begin to spill onto the sprawling, interconnected streets of New Yorkshire City. I already have a pretty firm grasp of the final narrative shape and visual direction, and I can't wait to share what's inside my head (and also inside like 500 word documents and photoshop files). Thank you, from the bottom of my heart, for checking out Hot Dog Reporter.
Current features include:
- Obsessively tuned movement mechanics influenced by some of my favorite platformers, including Celeste, Super Meat Boy, and Mega Man X.
- An in game timer that tracks your fastest runs for each level, as well as a sum of best for your overall time.
- Speedrun Mode, a non-stop race through every level in the game that tracks your fastest time.
- Twelve levels exploring all the best ways to have fun with a fast moving hot dog.
- A leaderboard to rank the best Speed Doggers on the planet.
- Alternate hot dog skins
- A killer bebop soundtrack to GET YOU MOVING!
- New abilities to expand your repertoire and go EVEN FASTER.
- Fresh levels with new mechanics to explore.
- Artwork for more diverse levels and biomes.
- Additional accessibility options.
- A lovingly crafted story filled with memorable characters. Take Frankie Merguez through the streets, factories, nightlife, and dark underbelly of the city to get to the bottom of the mysterious disappearances haunting New Yorkshire City.
- An expansive, interconnected map with fast travel.
- Ability acquisition, allowing you to reach previously inaccessible areas and more quickly traverse the places you've already been.
- More unlockable costumes for Frankie.
- CUTE CATS!
HEADS UP: Hot Dog Reporter is currently in very early access and will have frequent save wipes and leaderboard wipes as levels get added and updated.
Credits
DESIGN / ART / PROGRAMMING / SFXAngel Rivera
MUSIC
Do It, Seven, Open the Source, and Nobody Sleep
by Paolo Pavan
SOFTWARE
Godot Engine 4
Aseprite
Adobe Photoshop
Bfxr
Copyright © 2023 Exquisite Trash Club
Hello friends!
It's been a bit since the last update. Development hasn't been moving at quite the sentient-speedrunning-hot-dog pace that it initially was, BUT I have been plugging happily away at it for some time! Some currently unreleased updates include:
New levels, hidden pettable friends, and a new biome
[/*]A new ground pound mechanic
[/*]Ditching the tutorial level in favor of in-level hints
[/*]Lots (lots) of under the hood changes to improve performance and compatibility with different screen resolutions and operating systems
[/*]Narrative writing and concept art
[/*]A new menu UI that may or may not make it into the next release
[/*]
Most of this is coming to the Steam release VERY SOON! I just want to iron out some bugs and make a few more levels so it feels like a more substantial update after such a long gap between releases.
BUT, the reason I'm posting this now instead of alongside a content drop is that HOT DOG REPORTER IS IN THE NEWS!
Hot Dog Reporter had the honor of being part of Toronto Games Week's kickoff event on Thursday June 12th. It was wild! I got to show off some of the new unreleased content! There was a 4 hour long lineup to play the game! A game dev hero of mine who I'm not going to namedrop got a new record on the first level! The actual mayor of Toronto came by and shouted "OH, A HOT DOG!" And then Toronto Life put Hot Dog Reporter in the same paragraph as A Short Hike!
AAAAAAAAAHHHHHHHHHHHHHHHH!!!
ANYWAY, thank you so much for sticking around! I can't wait to share more REAL SOON!
Minimum Setup
- OS: Linux (64-bit. x86 and ARM)
- Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 260 or Radeon HD 4850
- Storage: 200 MB available space
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