In the story "How Much Land Does a Man Need?" by Tolstoy, a peasant's greed for more land leads to his demise, as he dies trying to claim more than he can use. When I approach the end of a version, I feel like Pahom, the storys protagonist: only Im not driven by greed, but by the desire to push more content into the version: Another scene. Another animation. Another dialog.
Anyway, content wise, the version is near complete. All dialogs, images and animations will be ready tomorrow. Whats left are the somewhat less shiny tasks of adding gallery scenes, music and lewd sounds in lewd scenes, proofreading, playtesting, reviewing the tutorial etc. Additionally, since we have added a Codex, codex entries need to be added as well (though this might wait for a later date).
As I have written in earlier posts, the quest in this version is about Karder who visits the Pirate Clans in order to secure their cooperation when the Khans navy crosses the Sea of Knives. Additionally well meet the Harsh Edge, his divine daughter and will reunite with his little sister, Alyn.
I may be able to squeeze in a lewd scene with pregnant Jada, but that may or may not happen.
But after finishing this version, Karder will be ready to cross the Sea of Knives. Its happening.
Looking at the new features, there are a lots of new surprises:
1. Codex. This is something which was requested many times in the past for various reasons, with the most popular being; how many children did Karder sire? And how do I know what bonus do my Council Wenches provide? So now the codex will provide statistics for this question, along with lore and information on all the Wenches, non-Wenches important characters, Deities, fiefdoms and more.
2. Threat Level and Covert Ops screen. Since the first days of the game, enemy fiefdoms attacks were always completely random. As of version 0.13 each fiefdom will be assigned a Threat Level (based on the ruling Wench) which will increase gradually. In order to mitigate the threat, youll be able to bribe enemy generals (with gold), execute a Preemptive Strike (spending troops from the main army) or declare Martial Law in your adjacent fiefdoms, thus forcing the enemy to cancel their raid plans but losing Morale (= productiveness) in your adjacent fiefdoms. In other words: the metagame will be less random, allowing you to plan your khagantes growth better.
3. MK2 Combat formations. The Army Vs. Army MK2 combat, where you fight in 3 Vs 3 against the enemy will become the default option (can be changed in the game settings). In order to make it more interesting, the following formations were added.
Berserk: if your unit (i.e. on screen soldier) is not adjacent to any other friendly unit, it does more damage.
Shield Wall: if your unit is adjacent to another friendly unit (not diagonally), it receives a defence bonus.
Flanking: if two of your units attack the same enemy unit, they receive a damage bonus.
Dont worry, Im not trying to compete with Total War, just make the army combat slightly more interesting and fun.
4. Nicer nodes on the minimap in quests. Unfortunately there is no new minimap in version 0.13 so youll have to replay a quest to see this.
5. Moving during a miniquest can now be controlled from the keyboard keys instead of clicking on the on-screen arrows.
6. Toggleable Incest. This is something I hear from time to time, some of you prefer not to have it in the game. Incest is now toggleable in the Fetish settings but the default is on.
That's it for now, now I'll go back to finish this adventure filled version. Ill publish an ETA by the end of the week. Lets fucking go!
Vae Victis - Khan
Doorknob22
Doorknob22
Q1 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(141 reviews)
https://store.steampowered.com/app/2540230 
Guide Karder on his adventures to reclaim his throne. On his quests you will meet friends and foes, powerful beasts and sexy rulers. Dominate your defeated foes and decide whether you want to use them for your dark pleasures or seduce them to aid you with their skills and knowledge.
Each new release will include a new fiefdom to conquer, new ruler to defeat and abuse (or seduce and recruit) and a miniquest offering unique combats, unforgettable sexual encounters and fun puzzles.
Vae victis - khan offers the following features:
- Alluring rulers to defeat and decide their fate: whether to sexually abuse them in your dungeons or to recruit them to your council and eventually subdue them
- Quick and unique Rock, Scissors, Paper based one on one combat with some interesting twists such as aggressive or defensive attacks, subdue attacks for taking your (sexy) opponents unharmed and more.
- Fiefdom management aspect: increase your Troops and Gold reserves so you can wage wars on new fiefdoms but monitor your fiefdoms Morale and Obedience lest you lose them to rebellions.
- Miniquests for sabotaging enemy fiefdoms, obtaining powerful magical artifacts and more. Some characters you'll meet in those quests can be revisited later, allowing you to see how meeting you altered the course of their lives.
- Strong impregnation theme, most sexual encounters will elaborate on Karder's desire to dominate and breed his defeated opponents.
- As the game progresses, we release additional fiefdoms (and wenches) to conquer, elaborate on the back story and introduce additional features such as enhanced army combat and more.
- OS: Ubuntu 12.04. Kernel 3.x. or higher
- Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible
- Storage: 5 GB available space
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