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Juice is everything. There is nothing in the Fog. There is no greater honor than to serve the Juice Queen, and the sky is definitely not made of plywood.
Juice Galaxy is a happy place to fly around and smack things and drink juice. And explore things. And just, flip around doing stuff. Use any of a multitude of weapons to clobber and devour the local wildlife. Gather juice to increase your power and take on more powerful enemies.
The game is still in active development. There's still a ton of work to do. I want to polish the physics and add a ton more abilities, places, music, items, monsters, and story.
Enjoy, and please feel free to leave feedback or suggestions.
Juice Galaxy
FishlickaDeveloper
J4D3D LLCPublisher
2023-11-22Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive (530 reviews)
Public Linux Depots:
  • [0 B]
0.2.14 ~ The Broken Stone Bewails the Sky

Juice Galaxy 0.2.14 ~ The Broken Stone Bewails the Sky

Yay!We have destructible mesh physics now!\n\nWe can use this for a ton of interesting destructible things, but for starters I\'m scattering some planetoids around in the sky. After the dust settles, I have some more interesting ideas for this mechanic. We definitely need some kind of mini-boss in the sky!\n

Planetoids

These are destructible islands in the sky, made of semi-solid juice that crumbles under your touch. Destroying terrain will produce juice, and spawn items/monsters.\n\nAny collision of sufficient force will damage the planetoid, releasing rock/dust particles and updating the mesh collider/renderer to take damage.\n\nPlanetoids spawn pretty high up so you can barely see any from the ground. As you gain altitude, they get bigger until you reach the plywood.\n

The Sky

The upper sky hasn\'t been updated since version 0.0.1! Since I was already working on the planetoids, it was a good timeto make it more menacing! It is now difficult to climb, as gravity increases up to 20x, and I\'ve adjusted the lighting to get really freaky up there.\n\nStewart Keller also provided a new music track, Zenith , to play in the upper atmosphere. I asked him for something gigantic, industrial, and ominous and he did not disappoint! \n

[table equalcells=\"1\" colwidth=\"\"][th]

Changelog:

[/th]

## \\[0.2.14]

### Added\n- Destructible planetoids that drop items and monsters\n- Exponentially increasing gravity, up to 20x near the ceiling\n- New audio track in sky: Zenith by Stewart Keller

### Changed\n- More vibrant / freaky sky appearance in upper atmosphere\n- Decreased Fleach cannibalism population threshold 16 => 10

[/table]

[ 2025-08-23 16:39:55 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 LTS or equivalent
  • Processor: Dual core 2.0 GHz or fasterMemory: 4000 MB RAM
  • Memory: 4000 MB RAM
  • Graphics: DirectX 11 or DirectX 12 compatible graphics card
  • Storage: 500 MB available space
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41.47$ (17%)
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16.34$ (18%)
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FANATICAL

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33.19$ (17%)
15.89$ (21%)
70.39$ (12%)
35.89$ (10%)
76.49$ (15%)
33.99$ (15%)
50.88$ (15%)
22.39$ (10%)
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42.49$ (15%)
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1.58$ (77%)
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0.94$ (81%)
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1.05$ (85%)
1.58$ (77%)
0.34$ (91%)
1.58$ (77%)
2.55$ (91%)
1.58$ (77%)
1.31$ (81%)
0.42$ (79%)
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10.91$ (22%)
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5.99$ (85%)
1.49$ (94%)
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65.99$ (6%)
1.99$ (85%)
0.79$ (89%)
1.10$ (93%)
2.98$ (80%)
21.99$ (27%)
52.99$ (12%)
1.71$ (91%)
1.09$ (95%)
1.99$ (60%)
0.79$ (89%)
1.19$ (88%)
9.49$ (5%)
3.39$ (92%)
1.39$ (90%)
1.19$ (88%)
2.49$ (75%)
13.99$ (7%)
53.99$ (10%)
1.19$ (60%)
11.99$ (60%)
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1.19$ (88%)
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1.69$ (90.0%)
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4.69$ (68.71%)
4.99$ (75.03%)
5.09$ (60.81%)
1.49$ (70.0%)
6.24$ (75.0%)
0.49$ (90.0%)
5.19$ (60.0%)
6.24$ (75.0%)
1.29$ (90.0%)
4.99$ (91.68%)
0.59$ (90.0%)
17.89$ (28.41%)
1.99$ (90.0%)
1.49$ (90.0%)
10.19$ (49.02%)
0.99$ (75.0%)
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