Hello to all you bright souls!
We're thrilled to share with you that Kulebra and the Souls of Limbo will be participating in the Latin American Games Showcase, a platform that strives to increase the visibility of the video games being developed in the LATAM Region and Latin Americans in the World.
Make sure you tune in on December 10, 2024 at 4pm PT to catch a special segment on the game, along with a whole bunch of other amazing games!
Visit the website for more information, and don't forget to check out the Kulebra and the Souls of Limbo demo if you haven't already.
https://www.lagshowcase.com/
https://store.steampowered.com/app/2246470/Kulebra_and_the_Souls_of_Limbo/
[ 2024-12-09 03:25:34 CET ] [ Original post ]
Hello everyone, welcome to the third blog post of the development of Kulebra and the Souls of Limbo. Today were explaining how the world of Limbo works. This will give you a different lens through which you can experience the story of the game. If you havent had a chance yet, you can read our previous two blogs here and here.
What IS Limbo?
Limbo is not a physical place in the world; You cant point to it on a map. Instead, Limbo is a spiritual realm which lies in an overlap between the living world and the great beyond. The souls of Limbo, being trapped by their unfinished business, are mostly unaware of having passed away.
All souls in Limbo have a reason to be there. Including Kulebra. Unfortunately, theyre unable to make any progress because of the Curse of Limbo. Every night, the world returns to how it was at the start of the day, and the souls forget all the events that transpired. Essentially, theyre stuck in a time-loop. Not all is lost for them, powerful emotions will leave a mark in these souls, letting them bring those memories past the reset. Itll take several cycles, but with proper help, these souls will find a resolution.
At the end of the day, everything will return to how it was. Limbo is a malleable place which adapts and reflects those who inhabit it. Souls that arrive at Limbo will bring part of their living environment with them, so the locales you find are imitations of their living-world counterparts. Once a soul leaves Limbo, the environment they brought with them and their traces will eventually disappear as well, though sometimes other souls (or birds) can repurpose these and make them their own.
The environments themselves tell a story. And nows a good time to segway into the different types of inhabitants in Limbo.
The Souls of Limbo
All the souls in Limbo have one thing in common: A reason that keeps them from moving on. We can separate them into four categories: Lost souls, Dark Souls, Blanc souls, and Bright souls.
Lost Souls
Lost souls are the spirits of people who had a significant unresolved task that is not allowing them to move on. They have a set routine because the curse of Limbo resets all their actions. Most named souls you encounter will fall here.
Rosa and Flora are the first of the many Lost Souls youll meet.
Dark Souls
However, what happens to a lost soul that never resolves their problems? Over time, their frustrations will taint their hearts. These dark emotions will consume them, and once theyre completely taken over, they (and those nearby) will be taken to a dark realm of their own doing to never see the light again. While tainted souls can still be helped, they will be very averse in confronting their situation. In these cases, theres no option but to force them to come face to face with their problems. It is a dangerous situation for everyone involved, but its the only hope they have to heal.
Dark souls wont concede so easily. Will you be able to help them?
Blanc Souls
Blanc souls are ones that have a weak tie to their past lives, usually due to their unresolved issue being relatively simple (sometimes they might even solve it themselves). Since Blanc souls are a piece of a soul, their appearance only reflects small traits of them. Theyre affected by the curse all the same as regular souls. Usually it only takes a slight push to help them find their way out of Limbo, so its never a bad idea to check on Blanc Souls you find on your way.
This Blanc Soul REALLY likes rock-paper-scissors.
Bright Souls
Bright souls are guiding spirits that help other souls find their way out of Limbo. These souls are the product of kind beings that have a natural affinity to help others. Unlike the other souls, Bright souls keep their memories throughout the time-loop, which help in their mission to guide others towards a resolution. Kulebra is one of these souls, a snake with a heart of gold. However, while Bright souls help other souls escape Limbo, theyre not any less trapped than them.
Hey, look! Thats you! So, this brings up characters like our dear old Krow, where does he fit?
The Birds among the Dead
Birds are special in Limbo, they are the only living beings capable of crossing to the realm of Limbo. Youll meet many living birds that have come to Limbo for their own reasons.
Krow (left) is a hard-working member of the Wing Union. Pica (right) is a jerk. The Wing Union is an organization of birds tasked to help souls in Limbo find a resolution to the problems. Not much is known about how the Wing Union was formed, but they have grown considerably from their humble beginnings. According to their members, the Wing Unions salaries and benefits are pretty good; They might not offer free dental care, but their employees dont seem to mind.
The Wing Union HQ. Looking sharp!
The Ancient Ruins
A mystery lies within the lands of Limbo. Ruins of a long lost civilization whisper tales of forgotten times. Who they were and what they represent have been lost to time, and most souls that arrive at Limbo dont pay them any attention. Perhaps youll uncover the secrets within these temples.
Open sesame wont work on this door. Until next month! Galla
[ 2024-11-26 08:22:28 CET ] [ Original post ]
[h1Let's talk about the new things coming up!
Welcome to our second Dev Blog! This time we'd like to share with you some of the new features you can expect from the full version of Kulebra and the Souls of Limbo.
If you need a refresher of what's already in the demo, you can check our first blog post. But for now, let's not waste any more time and get to it!
A Bigger World
The chapters that come after the demo end will expand the world of Limbo considerably. Chapter 2 alone is about three times as big as Chapter 1.
The extra space gives us more freedom in where and how we set up the puzzles, the lore, and the characters (and more places to hide pearls too). This opening up of the world is what opens the door to all the features we'll be telling you about here. We hope you enjoy exploring the world beyond the frontiers of Dead Valley! We made a big effort to make sure each Chapter of Kulebra and the Souls of Limbo has its own flavor.
Blanc Souls
In your journey through Limbo you'll spot many puffy-looking cloud-like folks. These are Blanc Souls, spirits with a shaky, delicate link to something unresolved that keeps them trapped in Limbo.
Because the thing that keeps them in Limbo is relatively trivial, only a part of them manifests, which results in these cuddly clouds. If you have the time, why not set aside a few minutes and see if you can help them? While its not necessary to move the story forward, they're usually pretty generous. In case you're having trouble looking for these fellas, you can always visit the Wing Union's help board to see what souls need some helping.
Sneaking
We have briefly teased this one in our store page. It's time we go more in depth about it!
At various points you'll need to sneak around guards. The "why" might change, but the goal is all the same: Stay out of their line of sight and look out for an opening to get by. If you do get spotted then it's time to shift gears and get the heck outta there! Don't let that happen; Pay attention to the guards and all of the tools at your disposal to succeed. The sneaking sections themselves are a puzzle; Its not only about getting by undetected, youll need to take care of obstacles to reach your goal (A mix of tension and puzzle solving). They bring an occasional change of pace that the games flow benefits a lot from; Same reason why we came up with the Dark Soul encounters. This was originally a one-time thing, but it fit so well that we decided to expand on it (And the game stars a snake, so it's only natural!).
Meteor Pearls
While wandering at night, you will occasionally spot a pink meteor fall from the sky. These are known as "Meteor Pearls", and it's another way to gather pearls in your adventures.
While you won't spot them during the daytime or evening, falling pearls you miss can always be picked up during the next cycle. There might be new pearls in areas you've cleared out before, so it helps to always keep an eye out for their sparkles. If you're in need of some pearls, the "Meteor Pearls Report" around Limbo will help hint you at any nearby pearls. There are some new things after the demo concludes you'll be able to use them for. You wont need to find every single one of them to progress, but dont let that stop you if you want to track them all down. Some of the residents of Limbo might trade you something for them.
Drinks
It's time we talk about something weve teased in some of our previews on social media, the various new drinks available for purchase!
These drinks will provide effects that will make your time in Limbo easier. This includes things like moving faster, giving you more time in a day, etc. Not only are they convenient, but they might help you get out of a tight spot. It's good to always keep a few on hand just in case.
Messages in a Bottle
One of the many trinkets you can find in Limbo are Messages in Bottles. You can think of these as fortune cookies scattered around Limbo waiting for you to discover them. Some have words of advice, some have a pretty picture, some have both!
A good chunk of these messages have been brought to you by our wonderful Kickstarter backers. We hope you enjoy reading them!
And Plenty to Discover
There are many more things to look forward to, but of course we don't want to spoil the surprises! For now, we hope these previews give you a better idea of what to expect, and we hope you're just as excited as we are to the full release. Thank you for ready, and peace!
[ 2024-10-24 23:50:52 CET ] [ Original post ]
The Annual Fellow Traveller Publisher Sale is now on with up to 90% off story rich games!
Take me to the Publisher Sale There are plenty of indie narrative titles on sale from Fellow Traveller - so whether you're looking for something new, a bargain, some cool soundtracks and bundles, or even something to play on Steam Deck, we're sure to have something just for you. While you're there, check out the first blog from Galla, the developers of Kulebra and the Souls of Limbo. There's also a generous demo available on the store page, so why not give it a try? https://store.steampowered.com/app/2246470/Kulebra_and_the_Souls_of_Limbo/ Sale ends 24th September, so get in quick!
[ 2024-09-12 09:50:26 CET ] [ Original post ]
Hello everyone!
Welcome to the beginning of our series of blog posts for Kulebra and the Souls of Limbo! Leading up to the release of the game, we'll be sharing with you some "kool" details about the game every month! We're talking things like upcoming game mechanics, early character and world designs, behind-the-scenes work, and a lot more!!
For today, we want to introduce you to the world of Limbo and some interesting things to look forward to!
The World of Limbo
Limbo is a place where troubled souls linger in search of fulfilling something that they couldn't in their lifetime. Unable to let go of their worries, they are cursed to repeat the same day over and over, unless they're helped and guided towards reaching a resolution.
You'll follow the journey of one of these many souls, Kulebra. A snake with a heart of gold, Kulebra is somehow able to remember events from previous cycles. A mysterious Old Lady indicates that Kulebra is a "Bright Soul", a compassionate spirit that can also illuminate the way for those lost in Limbo. Perhaps guiding others along their path can help shine that light on your own and answer the mystery of Why are YOU here?
While Limbo is the land of the dead, that has not stopped some lively and featherly friends from making their way into it. The Wing Union is an organization who have taken it upon themselves with aiding the lost souls in finding their way. Krow is one of its many members that will be accompanying you in your journey!
A Detective from, and for, the Great Beyond
Knowledge and items are your main tools to the challenges that await you in Limbo. Through exploration (and snooping around) you'll learn about its inhabitants and will find many objects at your disposal. It's up to you to connect these puzzle pieces to discover more about the inhabitants and continue on your journey in this land of the dead!
There are three main things you can do with items: Use, Combine, and Examine. Using an item depends on the context; Use a key to open a door, give a letter for someone to read. Combine will allow you to, well, combine two compatible items into one. And lastly, examine will let you spot details that might be hidden at first glance. The how and when to use them will be revealed by the clues you find! You can think of them as keys with locks that you'll have to discover through clever thinking.
As for these clues I keep mentioning, dont worry, you dont need a perfect memory! This is where your trusty Notebook comes into play. It'll keep track of important notes about the folks you meet. It will also track objectives and side-quests so that you can get right back on track if you take a break! It's definitely one of the features that ended up being a lot more useful than we initially thought!
Breaking the Cycle
One of the koolest features in this game is its time and schedule system! As you play, time will progress, bringing changes to the environment and characters within it. A day is divided into three sections: Daytime, evening, and nighttime; Each one brings a different mood to the world, and a change to the world's characters depending on their routine. Learning of the events throughout a day is a crucial part of the game!
The curse of Limbo keeps souls trapped in a never-ending time loop. At the end of the day, you'll be sent back to the start, with the souls you've met forgetting everything they (or you) did. But don't fret, not only is this something you can turn to your favor, but there's also a way for your actions to not end in vain. If you manage to have a strong impact on a soul, these memories will linger even after a reset in the form of a "Soul Mark". As a Bright Soul you have the ability to leave lasting changes on this cursed land and the denizens within it.
The Darkness in those who Refuse
Every soul in Limbo has a different reason for ending up there, and some are not willing to leave and let go that easily. Those that refuse to confront their problems will be slowly poisoned by them, eventually turning them into a "Dark Soul".
When pushed to confront their deep-rooted fears, these "Dark Souls" lash out in an effort to deny them. If not brought back to their senses, they will eventually be consumed by their darkness, dragging those nearby with them somewhere where there is no return. In these cases, you'll need to guide the "Dark Souls" back to their former selves by answering questions about things you've learned about them. You can think of these as a "final exam" of sorts. Think carefully about what you say to them, and use your notebook if you're not sure. Otherwise, you might end up making things worse! These are tense conflicts that bring a sense of danger to the experience.
Moving Forward
This game has been our biggest endeavor thus far. It's been 6 years of work and love we've put into this project, and there's still lots to go! We've only gotten this far thanks to the support and encouragement of the many wonderful people we've met during all these years. From our early players, fellow developers, our Kickstarter backers, friends and family, and the folks at Fellow Traveller; This project is only here thanks to all of them.
There's still so much to talk about, and this is just the beginning of it. Next post we'll go over some new features that will be present in the full version of Kulebra and the Souls of Limbo! If you haven't played the demo yet, please give it a whirl and tell us what you think. We're excited to bring you along with us and thank you for joining us on this journey of ours! Thanks for reading, and enjoy your day!
[ 2024-09-11 17:01:36 CET ] [ Original post ]
Check your watch and avoid stepping on any butterflies! Kulebra and the Souls of Limbo is taking part in the Time Masters Festival, running from July 22-29 10:00am Pacific!
As Kulebra youll explore Limbo, a vibrant, Latin American flavored afterlife full of danger, intrigue, humor, sneakery, and deep, dark mystery. Youll be using many tricks and skills to help the colourful (literally) residents of Limbo accept and embrace their issues of loss, trauma, and the consequences of not letting go as they repeat their days again, and again.
The demo is currently available for you to play during the Festival, so be sure to check it out, and don't forget to wishlist!
https://store.steampowered.com/app/2246470/Kulebra_and_the_Souls_of_Limbo/
[ 2024-07-22 17:00:13 CET ] [ Original post ]
Join the brothers Paulo Lara and Pavel Lara as they play through their upcoming game Kulebra and the Souls of Limbo. They'll casually discuss details of the game's development, flavored with plenty of silly comments as the Wing Union keeps them in check through the bird cam!
So hop in and enjoy the stream with the Galla team and Tiara, the Wing Union's manager!
[ 2024-05-02 01:05:28 CET ] [ Original post ]
It was recently announced that the wholesome 3D adventure, Kulebra and the Souls of Limbo has joined the Fellow Traveller family! We sat down with the developers, Galla Games Paulo and Pavel Lara, to get to know them and the game a little more.
First up, please introduce yourselves! Who are Galla Games and what is your journey so far?
We're a team of two brothers originally from the Dominican Republic. With Paulo Lara being the main artist, and Pavel Lara being the main programmer, we started into game development back in 2014 inspired by the games we enjoyed as kids. Our first game was an endless-runner mobile game released in 2015. By the time it was released we had already moved to the United States, and it's where we're currently located. In 2017, with the help of a talented musician, we started development on our first full game that is Kulebra and the Souls of Limbo.
Tell us a bit about Kulebra and how development has gone to date.
I have to say that development is going great. At least it's the most fun I've had tackling a project by far! At a very early stage the development of the core gameplay was quite the slow and heavy process. Putting the main aspects of the game took many iterations, and a few shifts in direction, but once the core idea was established, it's been a pretty smooth and interesting process. Of course, being an adventure game, every chapter we tackle brings its own box of surprises, but having the core gameplay in vision has always helped us to keep things manageable while being fairly consistent, refreshing, and fun. It's been interesting to look back at ideas from years ago and see them materialize. It is always an impressive experience during the process.
What was the inspiration behind the main character, Kulebra? Why are they a snake?
This is a fun one! Kulebra was first designed for a simple mobile game focused on lore elements around it. It was endless runner zig-zagging game in which you had to avoid hitting obstacles, and we thought a snake was the perfect main character. Due to some technical limitations, we couldn't have a typical snake tail moving fluidly in game, so we decided to chop the tail in pieces and that's where the tail made of separate bones came from. The whole world of Kulebra grew from that initial idea. The mobile game took place in the same Universe of today's Kulebra, but the lore elements were shown as rewards for reaching further distances in game, like written letters, new characters, toys, etc. Kulebra and his universe grew on us quite a lot, so we had a pretty hard time shelving them for who knows how long. With that also came the feeling that the mobile market was not fitting for what we wanted to create, so we decided to restart the world of Kulebra and make it into a game we'd really be proud of. So when you look back at the character's history it makes much more sense!
Did you set out to create a wholesome game or was that something you stumbled across in development?
I would say that we didn't set out to create a wholesome game, but it came as a secondary effect because of the game's core nature. We think presenting a fun and interesting world with engaging characters is one of the most important aspects for a game to be impactful. With a game set in the afterlife, we thought the best way to experience it was by getting to know its people and helping them. I guess everything else comes from the subjects the game tackles. Grief, love, happiness, and the search for selfless fulfillment. All wrapped around a colorful and inviting art style with the idea of letting the player know that they can approach these characters and their problems with a certain sense of humbleness and looseness that only comes from true kindness of the heart. A happy accident of some sort.
Is there any particular message you want players to take away from their time with Kulebra and the Souls of Limbo? The game presents many different situations and perspectives that you can experience and learn from, but a central theme of Kulebra is showing both the good and the bad that comes from helping others. Is it worth the effort and sacrifice? That's for you to decide, but we like to think so. Thanks for your time! Were looking forward to seeing more of Kulebra and the Souls of Limbo in the near future! To stay up to date with all things Kulebra and the team at Galla Games, visit their website, follow Galla Games and us on Twitter, and join in the discussion on the Fellow Traveller Discord server. Dont forget to play the demo and wishlist Kulebra and the Souls of Limbo! https://store.steampowered.com/app/2246470/Kulebra_and_the_Souls_of_Limbo/
[ 2023-09-19 17:00:44 CET ] [ Original post ]
The Annual Fellow Traveller Publisher Sale starts today, with up to 90% off narrative games
Take me to the Publisher Sale There are plenty of indie narrative titles on sale from Fellow Traveller - so whether you're looking for something new, a bargain, some cool soundtracks and bundles, or even something to play on Steam Deck, we're sure to have something just for you. Sale ends 1st October.
Along with Kulebra and the Souls of Limbo, there are two new games joining the Fellow Traveller family; Scrabdackle and Wander Stars - read up on each of them below!
- Wander Stars: Follow the story of Ringo and Wolfe as they join forces to collect the pieces of the Wanderstar Map in this turn-based RPG with roguelite elements! Use words to create your own fighting techniques, befriend your rivals, and explore the universe in an adventure inspired by 90s anime.
- Scrabdackle: As a novice wizard, discover the intricate world of Scrabdackle and experience the impact wizardkind has unknowingly had upon it. Scrabdackle is a hand-drawn, non-linear adventure with a vast, intricate overworld, tight and responsive combat, cheeky banter, and pages of lore to discover.
[ 2023-09-18 17:00:36 CET ] [ Original post ]
Today, we are thrilled to reveal that Kulebra and the Souls of Limbo will be published by Fellow Traveller! Be sure to wishlist to follow developments for the full game.
Hi everyone! We wanted to take a moment to thank all of you who have checked out the prologue for Kulebra, and to share the awesome news that Fellow Traveller will be publishing our game! As the publisher of such great narrative indie games as Citizen Sleeper, Paradise Killer, The Pale Beyond and Beacon Pines, just to name a few, we think they will be a perfect fit for our tale of the mystery of Limbo.
Fellow Traveller are an indie publisher focusing on narrative video games, check out their full catalogue here. Fellow Traveller also run LuddoNarraCon, the annual digital convention celebrating narrative video games, hosted on Steam. We're delighted to be working with them to bring you Kulebra and the Souls of Limbo, and we look forward to bringing you more news on the full game soon!
[ 2023-09-14 13:52:27 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Kulebra and the Souls of Limbo is a 3D adventure game where you’ll meet the many good and not-so-good folks of Limbo, a place where souls with deep regrets are cursed into repeating the same day on a loop. Use your wits and keen eye to gather clues from the residents and find items that will help you to breach the obstacles in your path one by one.
You play as Kulebra, a dead snake with a heart of gold that wakes up in Limbo. With his only lead being the words of a strange Old Lady, he embarks on a quest to find his purpose while sharing his light with the residents in hopes of helping them as well.
- Explore and interact with the world to gather clues and items that will help you open doors in your quest (figuratively and literally).
- A game that will reward you for interacting with the world, paying attention to details, and connecting the dots.
- Full of characters with their own quirks, side stories, and schedules that bring life to this world despite most of them being very dead.
- An in-game day, dusk, and night cycle that will change the world and characters, ending with the curse that resets the souls of Limbo back to the start.
- A notebook will keep track of important details for you, so you can't blame me if you weren't paying attention.
- Confront the dark souls attempting to put out your light; Overcome their challenges that will test everything you’ve learned in this journey.
- Bilingual! This game supports the English and Spanish languages.
https://store.steampowered.com/app/2246470/Kulebra_and_the_Souls_of_Limbo/
- OS: Ubuntu 12.04+ (64-bit)
- Processor: AMD A6-5200 APU 2.0GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon HD 8400-R3
- Storage: 3 GB available space
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