Galla Developer Blog #2
The chapters that come after the demo end will expand the world of Limbo considerably. Chapter 2 alone is about three times as big as Chapter 1.
The extra space gives us more freedom in where and how we set up the puzzles, the lore, and the characters (and more places to hide pearls too). This opening up of the world is what opens the door to all the features we'll be telling you about here. We hope you enjoy exploring the world beyond the frontiers of Dead Valley! We made a big effort to make sure each Chapter of Kulebra and the Souls of Limbo has its own flavor.
In your journey through Limbo you'll spot many puffy-looking cloud-like folks. These are Blanc Souls, spirits with a shaky, delicate link to something unresolved that keeps them trapped in Limbo.
Because the thing that keeps them in Limbo is relatively trivial, only a part of them manifests, which results in these cuddly clouds. If you have the time, why not set aside a few minutes and see if you can help them? While its not necessary to move the story forward, they're usually pretty generous. In case you're having trouble looking for these fellas, you can always visit the Wing Union's help board to see what souls need some helping.
We have briefly teased this one in our store page. It's time we go more in depth about it!
At various points you'll need to sneak around guards. The "why" might change, but the goal is all the same: Stay out of their line of sight and look out for an opening to get by. If you do get spotted then it's time to shift gears and get the heck outta there! Don't let that happen; Pay attention to the guards and all of the tools at your disposal to succeed. The sneaking sections themselves are a puzzle; Its not only about getting by undetected, youll need to take care of obstacles to reach your goal (A mix of tension and puzzle solving). They bring an occasional change of pace that the games flow benefits a lot from; Same reason why we came up with the Dark Soul encounters. This was originally a one-time thing, but it fit so well that we decided to expand on it (And the game stars a snake, so it's only natural!).
While wandering at night, you will occasionally spot a pink meteor fall from the sky. These are known as "Meteor Pearls", and it's another way to gather pearls in your adventures.
While you won't spot them during the daytime or evening, falling pearls you miss can always be picked up during the next cycle. There might be new pearls in areas you've cleared out before, so it helps to always keep an eye out for their sparkles. If you're in need of some pearls, the "Meteor Pearls Report" around Limbo will help hint you at any nearby pearls. There are some new things after the demo concludes you'll be able to use them for. You wont need to find every single one of them to progress, but dont let that stop you if you want to track them all down. Some of the residents of Limbo might trade you something for them.
It's time we talk about something weve teased in some of our previews on social media, the various new drinks available for purchase!
These drinks will provide effects that will make your time in Limbo easier. This includes things like moving faster, giving you more time in a day, etc. Not only are they convenient, but they might help you get out of a tight spot. It's good to always keep a few on hand just in case.
One of the many trinkets you can find in Limbo are Messages in Bottles. You can think of these as fortune cookies scattered around Limbo waiting for you to discover them. Some have words of advice, some have a pretty picture, some have both!
A good chunk of these messages have been brought to you by our wonderful Kickstarter backers. We hope you enjoy reading them!
There are many more things to look forward to, but of course we don't want to spoil the surprises! For now, we hope these previews give you a better idea of what to expect, and we hope you're just as excited as we are to the full release. Thank you for ready, and peace!
[ 2024-10-24 23:50:52 CET ] [ Original post ]
[h1Let's talk about the new things coming up!
Welcome to our second Dev Blog! This time we'd like to share with you some of the new features you can expect from the full version of Kulebra and the Souls of Limbo.
If you need a refresher of what's already in the demo, you can check our first blog post. But for now, let's not waste any more time and get to it!
A Bigger World
The chapters that come after the demo end will expand the world of Limbo considerably. Chapter 2 alone is about three times as big as Chapter 1.
The extra space gives us more freedom in where and how we set up the puzzles, the lore, and the characters (and more places to hide pearls too). This opening up of the world is what opens the door to all the features we'll be telling you about here. We hope you enjoy exploring the world beyond the frontiers of Dead Valley! We made a big effort to make sure each Chapter of Kulebra and the Souls of Limbo has its own flavor.
Blanc Souls
In your journey through Limbo you'll spot many puffy-looking cloud-like folks. These are Blanc Souls, spirits with a shaky, delicate link to something unresolved that keeps them trapped in Limbo.
Because the thing that keeps them in Limbo is relatively trivial, only a part of them manifests, which results in these cuddly clouds. If you have the time, why not set aside a few minutes and see if you can help them? While its not necessary to move the story forward, they're usually pretty generous. In case you're having trouble looking for these fellas, you can always visit the Wing Union's help board to see what souls need some helping.
Sneaking
We have briefly teased this one in our store page. It's time we go more in depth about it!
At various points you'll need to sneak around guards. The "why" might change, but the goal is all the same: Stay out of their line of sight and look out for an opening to get by. If you do get spotted then it's time to shift gears and get the heck outta there! Don't let that happen; Pay attention to the guards and all of the tools at your disposal to succeed. The sneaking sections themselves are a puzzle; Its not only about getting by undetected, youll need to take care of obstacles to reach your goal (A mix of tension and puzzle solving). They bring an occasional change of pace that the games flow benefits a lot from; Same reason why we came up with the Dark Soul encounters. This was originally a one-time thing, but it fit so well that we decided to expand on it (And the game stars a snake, so it's only natural!).
Meteor Pearls
While wandering at night, you will occasionally spot a pink meteor fall from the sky. These are known as "Meteor Pearls", and it's another way to gather pearls in your adventures.
While you won't spot them during the daytime or evening, falling pearls you miss can always be picked up during the next cycle. There might be new pearls in areas you've cleared out before, so it helps to always keep an eye out for their sparkles. If you're in need of some pearls, the "Meteor Pearls Report" around Limbo will help hint you at any nearby pearls. There are some new things after the demo concludes you'll be able to use them for. You wont need to find every single one of them to progress, but dont let that stop you if you want to track them all down. Some of the residents of Limbo might trade you something for them.
Drinks
It's time we talk about something weve teased in some of our previews on social media, the various new drinks available for purchase!
These drinks will provide effects that will make your time in Limbo easier. This includes things like moving faster, giving you more time in a day, etc. Not only are they convenient, but they might help you get out of a tight spot. It's good to always keep a few on hand just in case.
Messages in a Bottle
One of the many trinkets you can find in Limbo are Messages in Bottles. You can think of these as fortune cookies scattered around Limbo waiting for you to discover them. Some have words of advice, some have a pretty picture, some have both!
A good chunk of these messages have been brought to you by our wonderful Kickstarter backers. We hope you enjoy reading them!
And Plenty to Discover
There are many more things to look forward to, but of course we don't want to spoil the surprises! For now, we hope these previews give you a better idea of what to expect, and we hope you're just as excited as we are to the full release. Thank you for ready, and peace!
Kulebra and the Souls of Limbo
Galla
Fellow Traveller
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https://gallagames.com/games.php
https://store.steampowered.com/app/2246470 
Kulebra and the Souls of Limbo is a 3D adventure game where you’ll meet the many good and not-so-good folks of Limbo, a place where souls with deep regrets are cursed into repeating the same day on a loop. Use your wits and keen eye to gather clues from the residents and find items that will help you to breach the obstacles in your path one by one.
You play as Kulebra, a dead snake with a heart of gold that wakes up in Limbo. With his only lead being the words of a strange Old Lady, he embarks on a quest to find his purpose while sharing his light with the residents in hopes of helping them as well.
- Explore and interact with the world to gather clues and items that will help you open doors in your quest (figuratively and literally).
- A game that will reward you for interacting with the world, paying attention to details, and connecting the dots.
- Full of characters with their own quirks, side stories, and schedules that bring life to this world despite most of them being very dead.
- An in-game day, dusk, and night cycle that will change the world and characters, ending with the curse that resets the souls of Limbo back to the start.
- A notebook will keep track of important details for you, so you can't blame me if you weren't paying attention.
- Confront the dark souls attempting to put out your light; Overcome their challenges that will test everything you’ve learned in this journey.
- Bilingual! This game supports the English and Spanish languages.
https://store.steampowered.com/app/2246470/Kulebra_and_the_Souls_of_Limbo/
MINIMAL SETUP
- OS: Ubuntu 12.04+ (64-bit)
- Processor: AMD A6-5200 APU 2.0GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon HD 8400-R3
- Storage: 3 GB available space
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