Hello! First news update here, hopefully all goes well! In case you followed the Pixel Art Academy page before the demo got released, I should first mention that indeed, the demo has been launched here on Steam. If you want to get a feel for how the game will play, give it a go! It's available for all 3 platforms. I also wanted to mention my YouTube devlog where I document my development sprints. The latest video talks about the first of the elements of art, the line! You can see behind the scenes of my process here: [previewyoutube=Cyo4pyDjmEQ;full][/previewyoutube] Meanwhile, I'm off to a new sprint, taking the general line tutorial to pixel art fundamentals and addressing the topic of jaggies (which you can already read about in my Low-Resolution Raster Art book in the bigger Pixel Art Academy universe). The interactive Learn Mode version should be an even bigger treat! That's it for this time, wishing you all the best! Retro
Pixel Art Academy: Learn Mode
Matej 'Retro' Jan
Retronator
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(223 reviews)
https://pixelart.academy
https://store.steampowered.com/app/2330360 
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Learn by doing
Pixel Art Academy's interactive tutorials are designed for learning by doing. While there will be plenty of nerdy reading, all lessons are immediately followed by drawing what you've learned.
Test your knowledge
Before you move on, you want to make sure you understand what you've been learning. Pixel Art Academy uses formative assessment to identify gaps in knowledge so that you can apply further study and practice to build strong fundamentals.
Become a game artist
You can't be an artist by just copying other people's work. It's time to create your own art! In Pixel Art Academy, you will be working on various projects, most of them creating art for classic games such as snake, invaders, block breaker, and pinball creator.
Play your creations
Immediate feedback is very important. Start up the game and see how your sprites look in context. Then jump back to the canvas and immediately see your changes.
Future development
I've been working on Pixel Art Academy for almost a decade, building the game's engine, writing the story, and narrowing down the learning design. While the bigger adventure game that I have in mind is still far from complete, the game's educational core is ready to be shared with a wider audience. That's why I created Learn Mode, a standalone single-player version that includes just the polished learning content.
During the Early Access period, I will create tutorials, challenges, and projects that cover the major pixel art fundamentals (jaggies, dithering, and aliasing), applied to different areas (characters, environments, items). After this first course gets a full release, the development will continue to other areas (drawing from observation, perspective, shading …) as well as integration of the new content into the game's full Adventure Mode.
- OS: 64-bit Ubuntu 14.04
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