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Just a tiny one-line bugfix since the color help instructions prevented the drawing of project sprites until the instructions were shown. Otherwise, I'm in the middle of improving the Pinball project, which will be coming in the next content update. Cheers! Retro
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TL;DR:
Earlier today I released 0.24.0 with some improvements to a couple of lessons. Accidentally I also broke the Jaggies 2 lesson. I fixed it now in 0.24.1. If you don't see 0.24.1 in the bottom-right corner when you launch the game, please restart Steam to get it. Sorry for the inconvenience and thanks for quickly reporting this bug, I really appreciate it!
Game-breaking bugs should mostly be solved (no more errors on loading, hopefully), so unless new critical things pop up, I will now be implementing quality-of-life improvements and your feature requests. Version 0.23 (restart Steam to get the update) brings:
A big thank you to everyone who decided to take a chance on my little educational game when it released into Early Access last week! The response has been incredible and I'm grateful I will now be able to work full-time on Pixel Art Academy thanks to you.
I'm also very happy to be part of the Wholesome Games Steam Celebration, which started right now! My aim is to make learning a relaxing, encouraging experience, so I'm happy to have found my home in this community. I've extended my release discount to the start of this sale so you can still get it at 10% off for a few more days.
Hello everyone! As is customary before I do a release, I want to give everyone a few reasons why NOT to buy the game:
Hello, friends!
Only 2 weeks left until the game releases into Early Access. I'm excited, nervous, happy, and all the other emotions that the human brain can produce after working on a game for 9 years. Even though I've been releasing updates to Adventure Mode since 2017, the arrival of Learn Mode to Steam will be a special milestone.
Here's a new trailer showing what you will be able to do in the initial Early Access version:
[previewyoutube=jsuzi_UXCMo;full][/previewyoutube]
I'm also overjoyed to announce the release on August 5 will be the big conclusion of the PixElated Festival, a week-long celebration of pixel art games here on Steam, starting next Monday (July 29August 5)!
PixElated will include an art contest where the top artwork will get exhibited on the event page for millions to see. But even if you don't win, the top 10 artists will receive a copy of Pixel Art Academy: Learn Mode! I'm happy I was able to contribute the game as a reward for the event.
Check out the official line-up and more information about the event here: https://pixelatedfest.com
I hope you're as excited as I am!
See you at the festival,
Retro
I'm happy to say that Pixel Art Academy: Learn Mode is now in such a state that it could enter Early Access. The current tentative release date is still in August, so that I have time to do polishing and fixing any critical bugs that might arise through play-tests. Speaking of playing the game, if you're a streamer and would like to play the current version live, message me on Discord and I can get you pre-release access. Content-wise, since the last update at the February Steam Next Fest, I've added:
Steam Next Fest is in full motion and if you've missed my Monday stream, come by on Wednesday for another AMA session (10 PM CET, 4 PM EST, 1 PM PST). This time I'll be drawing the key artwork for the game like I usually do on my Wednesday streams, but as always, I'll be there to answer any questions or even jump into the game.
Hello friends! Steam Next Fest is starting on February 5 and I'll be taking part in it with the game's updated demo! I'll host a live stream at 10 PM CET (4 PM EST, 1 PM PST) where you can see me play the game and ask any questions. I run a 100% transparent studio so even my finances are completely public. If you want to know anything about the game or how I run Retronator, this is a great time to drop by! (p.s. You can opt-in to be reminded when the event starts and Steam will send a push notification/email to you.)
Happy 2024! Over the holidays I started working on a feature I sadly had to cut from the initial September demo, but now the gods of development were merciful to me and, after a couple of weeks, dynamic in-game music is fully implemented! [previewyoutube=qpZq-tAyrls;full][/previewyoutube] Better yet, I also updated the demo with it, alongside a bunch of things you mentioned on the discussion forums (thank you all for your feedback!):
Hello! First news update here, hopefully all goes well! In case you followed the Pixel Art Academy page before the demo got released, I should first mention that indeed, the demo has been launched here on Steam. If you want to get a feel for how the game will play, give it a go! It's available for all 3 platforms. I also wanted to mention my YouTube devlog where I document my development sprints. The latest video talks about the first of the elements of art, the line! You can see behind the scenes of my process here: [previewyoutube=Cyo4pyDjmEQ;full][/previewyoutube] Meanwhile, I'm off to a new sprint, taking the general line tutorial to pixel art fundamentals and addressing the topic of jaggies (which you can already read about in my Low-Resolution Raster Art book in the bigger Pixel Art Academy universe). The interactive Learn Mode version should be an even bigger treat! That's it for this time, wishing you all the best! Retro
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