Help with colors
Today's quality-of-life update brings a feature requested as early as the demo by people with color vision deficiency but proved necessary in general since some of the sprites contain very similar colors. You can choose to either get one-time help that shows all the incorrect and missing pixels when you can't find a mistake yourself, or enable constant display of incorrect colors as you go along.
If able, I recommend trying to color-match palette colors with the reference yourself (to train color observation), but if that's too hard, the game is now more accessible with the possibility of changing the small color dots into cross-stitch symbols.
Here's the devlog about it as well: [previewyoutube=eUaxRNI1tXM;full][/previewyoutube] Next up will be another content update as I quite like this alternating between QoL improvements and new/improved things to do in the game. Best, Retro
[ 2024-10-24 11:09:25 CET ] [ Original post ]
TL;DR:
- Color help form to request error detection on your sprite.
- Option to have cross-stitch symbols instead of dots to indicate colors.
Today's quality-of-life update brings a feature requested as early as the demo by people with color vision deficiency but proved necessary in general since some of the sprites contain very similar colors. You can choose to either get one-time help that shows all the incorrect and missing pixels when you can't find a mistake yourself, or enable constant display of incorrect colors as you go along.
If able, I recommend trying to color-match palette colors with the reference yourself (to train color observation), but if that's too hard, the game is now more accessible with the possibility of changing the small color dots into cross-stitch symbols.
Here's the devlog about it as well: [previewyoutube=eUaxRNI1tXM;full][/previewyoutube] Next up will be another content update as I quite like this alternating between QoL improvements and new/improved things to do in the game. Best, Retro
Pixel Art Academy: Learn Mode
Matej 'Retro' Jan
Retronator
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(223 reviews)
https://pixelart.academy
https://store.steampowered.com/app/2330360 
[0 B]
Pixel Art Academy is an educational game for learning how to draw. In Learn Mode, you jump straight into the game's interactive tutorials for the fastest way of becoming a pixel artist. After you learn how to use the basic drawing tools, you put theory into practice by first copying an existing pixel art sprite. When you've shown you got the hang of the tools, you get to create your own art by drawing sprites for a snake game—and then play your creation!
Pixel Art Academy's interactive tutorials are designed for learning by doing. While there will be plenty of nerdy reading, all lessons are immediately followed by drawing what you've learned.
Before you move on, you want to make sure you understand what you've been learning. Pixel Art Academy uses formative assessment to identify gaps in knowledge so that you can apply further study and practice to build strong fundamentals.
You can't be an artist by just copying other people's work. It's time to create your own art! In Pixel Art Academy, you will be working on various projects, most of them creating art for classic games such as snake, invaders, block breaker, and pinball creator.
Immediate feedback is very important. Start up the game and see how your sprites look in context. Then jump back to the canvas and immediately see your changes.
I've been working on Pixel Art Academy for almost a decade, building the game's engine, writing the story, and narrowing down the learning design. While the bigger adventure game that I have in mind is still far from complete, the game's educational core is ready to be shared with a wider audience. That's why I created Learn Mode, a standalone single-player version that includes just the polished learning content.
During the Early Access period, I will create tutorials, challenges, and projects that cover the major pixel art fundamentals (jaggies, dithering, and aliasing), applied to different areas (characters, environments, items). After this first course gets a full release, the development will continue to other areas (drawing from observation, perspective, shading …) as well as integration of the new content into the game's full Adventure Mode.
Learn by doing
Pixel Art Academy's interactive tutorials are designed for learning by doing. While there will be plenty of nerdy reading, all lessons are immediately followed by drawing what you've learned.
Test your knowledge
Before you move on, you want to make sure you understand what you've been learning. Pixel Art Academy uses formative assessment to identify gaps in knowledge so that you can apply further study and practice to build strong fundamentals.
Become a game artist
You can't be an artist by just copying other people's work. It's time to create your own art! In Pixel Art Academy, you will be working on various projects, most of them creating art for classic games such as snake, invaders, block breaker, and pinball creator.
Play your creations
Immediate feedback is very important. Start up the game and see how your sprites look in context. Then jump back to the canvas and immediately see your changes.
Future development
I've been working on Pixel Art Academy for almost a decade, building the game's engine, writing the story, and narrowing down the learning design. While the bigger adventure game that I have in mind is still far from complete, the game's educational core is ready to be shared with a wider audience. That's why I created Learn Mode, a standalone single-player version that includes just the polished learning content.
During the Early Access period, I will create tutorials, challenges, and projects that cover the major pixel art fundamentals (jaggies, dithering, and aliasing), applied to different areas (characters, environments, items). After this first course gets a full release, the development will continue to other areas (drawing from observation, perspective, shading …) as well as integration of the new content into the game's full Adventure Mode.
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