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Pinball Magazine
I'm back with another content update, bringing some much-needed help with the pinball project. If you were feeling a bit lost on how to draw the various pinball parts, you were not alone, and this has finally improved. When you now start working on your pinball playfield, the game introduces Pinball Magazine, a way for you to learn what you're going to be designing.
As you get access to more parts, new articles will be unlocked.
You can even cut out images and they will appear in the reference tray for you to draw from.
You can use the magazine to get inspired for your own designs (with a beautiful full-screen display of images) or practice by re-creating existing parts from reference.
This is just the first of the improvements on the pinball project. Take a look at the latest devlog to see behind the scenes of this development sprint and my thoughts for the future. [previewyoutube=Iqc86zCM3pw;full][/previewyoutube] As this is the last update of 2024, I want to thank you for an incredible year. Your support of educational video games means the world to me and it makes me so happy that you're on board with learning in this way. I have so many plans for the future and can't wait to get them all developed with you. Wishing you all the best for the holidays and I will see you next year! Retro
[ 2024-12-18 22:31:59 CET ] [ Original post ]
TL;DR:
- Publications offer a way to cut out images and use them as references in your projects.
- Pinball Magazine issue 1 with four articles: prewar pinball machines, gobble holes, bumpers, and gates.
I'm back with another content update, bringing some much-needed help with the pinball project. If you were feeling a bit lost on how to draw the various pinball parts, you were not alone, and this has finally improved. When you now start working on your pinball playfield, the game introduces Pinball Magazine, a way for you to learn what you're going to be designing.
As you get access to more parts, new articles will be unlocked.
You can even cut out images and they will appear in the reference tray for you to draw from.
You can use the magazine to get inspired for your own designs (with a beautiful full-screen display of images) or practice by re-creating existing parts from reference.
This is just the first of the improvements on the pinball project. Take a look at the latest devlog to see behind the scenes of this development sprint and my thoughts for the future. [previewyoutube=Iqc86zCM3pw;full][/previewyoutube] As this is the last update of 2024, I want to thank you for an incredible year. Your support of educational video games means the world to me and it makes me so happy that you're on board with learning in this way. I have so many plans for the future and can't wait to get them all developed with you. Wishing you all the best for the holidays and I will see you next year! Retro
[ 2024-12-18 22:31:59 CET ] [ Original post ]
Pixel Art Academy: Learn Mode
Matej 'Retro' Jan
Developer
Retronator
Publisher
2024
Release
Game News Posts:
14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(223 reviews)
Public Linux Depots:
- [0 B]
Pixel Art Academy is an educational game for learning how to draw. In Learn Mode, you jump straight into the game's interactive tutorials for the fastest way of becoming a pixel artist. After you learn how to use the basic drawing tools, you put theory into practice by first copying an existing pixel art sprite. When you've shown you got the hang of the tools, you get to create your own art by drawing sprites for a snake game—and then play your creation!
Pixel Art Academy's interactive tutorials are designed for learning by doing. While there will be plenty of nerdy reading, all lessons are immediately followed by drawing what you've learned.
Before you move on, you want to make sure you understand what you've been learning. Pixel Art Academy uses formative assessment to identify gaps in knowledge so that you can apply further study and practice to build strong fundamentals.
You can't be an artist by just copying other people's work. It's time to create your own art! In Pixel Art Academy, you will be working on various projects, most of them creating art for classic games such as snake, invaders, block breaker, and pinball creator.
Immediate feedback is very important. Start up the game and see how your sprites look in context. Then jump back to the canvas and immediately see your changes.
I've been working on Pixel Art Academy for almost a decade, building the game's engine, writing the story, and narrowing down the learning design. While the bigger adventure game that I have in mind is still far from complete, the game's educational core is ready to be shared with a wider audience. That's why I created Learn Mode, a standalone single-player version that includes just the polished learning content.
During the Early Access period, I will create tutorials, challenges, and projects that cover the major pixel art fundamentals (jaggies, dithering, and aliasing), applied to different areas (characters, environments, items). After this first course gets a full release, the development will continue to other areas (drawing from observation, perspective, shading …) as well as integration of the new content into the game's full Adventure Mode.
Learn by doing
Pixel Art Academy's interactive tutorials are designed for learning by doing. While there will be plenty of nerdy reading, all lessons are immediately followed by drawing what you've learned.
Test your knowledge
Before you move on, you want to make sure you understand what you've been learning. Pixel Art Academy uses formative assessment to identify gaps in knowledge so that you can apply further study and practice to build strong fundamentals.
Become a game artist
You can't be an artist by just copying other people's work. It's time to create your own art! In Pixel Art Academy, you will be working on various projects, most of them creating art for classic games such as snake, invaders, block breaker, and pinball creator.
Play your creations
Immediate feedback is very important. Start up the game and see how your sprites look in context. Then jump back to the canvas and immediately see your changes.
Future development
I've been working on Pixel Art Academy for almost a decade, building the game's engine, writing the story, and narrowing down the learning design. While the bigger adventure game that I have in mind is still far from complete, the game's educational core is ready to be shared with a wider audience. That's why I created Learn Mode, a standalone single-player version that includes just the polished learning content.
During the Early Access period, I will create tutorials, challenges, and projects that cover the major pixel art fundamentals (jaggies, dithering, and aliasing), applied to different areas (characters, environments, items). After this first course gets a full release, the development will continue to other areas (drawing from observation, perspective, shading …) as well as integration of the new content into the game's full Adventure Mode.
MINIMAL SETUP
- OS: 64-bit Ubuntu 14.04
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