
Learn by doing
Pixel Art Academy's interactive tutorials are designed for learning by doing. While there will be plenty of nerdy reading, all lessons are immediately followed by drawing what you've learned.
Test your knowledge
Before you move on, you want to make sure you understand what you've been learning. Pixel Art Academy uses formative assessment to identify gaps in knowledge so that you can apply further study and practice to build strong fundamentals.
Become a game artist
You can't be an artist by just copying other people's work. It's time to create your own art! In Pixel Art Academy, you will be working on various projects, most of them creating art for classic games such as snake, invaders, block breaker, and pinball creator.
Play your creations
Immediate feedback is very important. Start up the game and see how your sprites look in context. Then jump back to the canvas and immediately see your changes.
Future development
I've been working on Pixel Art Academy for almost a decade, building the game's engine, writing the story, and narrowing down the learning design. While the bigger adventure game that I have in mind is still far from complete, the game's educational core is ready to be shared with a wider audience. That's why I created Learn Mode, a standalone single-player version that includes just the polished learning content.During the Early Access period, I will create tutorials, challenges, and projects that cover the major pixel art fundamentals (jaggies, dithering, and aliasing), applied to different areas (characters, environments, items). After this first course gets a full release, the development will continue to other areas (drawing from observation, perspective, shading …) as well as integration of the new content into the game's full Adventure Mode.

TL;DR:
10-year anniversary video going over a decade of Pixel Art Academy development.
[/*]Play other educational games on Back to School Games Celebration.
[/*]
Most of you probably don\'t know the history behind Pixel Art Academy: Learn Mode. It started as an idea to give players an experience of going to art school, but you\'d also learn a real drawing skill along the way.
The project proved to be a bigger dream than I imagined, so 7 years into development I decided to release the competed lessons as a standalone version, now known as Learn Mode.
In my 10-year anniversary video I go over this project\'s beginning on Kickstarter, a bit chaotic development of the adventure parts, and the eventual switch to a more focused, polished experience.
I hope you will enjoy learning a bit more about the motivation behind the project:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44592760/a44a1ee427d0e85cac04995fd444b1401694019d.png\"][/img]
I didn\'t do a sale to celebrate this big milestone exactly on the anniversary as I knew that Back to School Games Celebration will be happening later this month and now it\'s finally here!
I love taking part in this event because I am so inspired by the games from the 90s that had an educational component. It\'s absolutely wonderful to see other indie games that give the same feeling.
So check out the event to find some other learning games or productivity tools you might enjoy:
https://store.steampowered.com/curator/44695353/sale/BacktoSchoolGamesCelebration2025
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44592760/fe3a11d0a5b5b463ae11f965dd580f670e2e28fc.png\"][/img]
That\'s it for this time, I\'ll be back with a new game update next time as we dive towards simplification, pixel art scale, and eventually the next challenge.
Thank you for all the wonderful reviews, feedback, and support on this journey!
Retro
Minimum Setup
- OS: 64-bit Ubuntu 14.04
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