The Story

You will be playing as a guy who's never really clicked with girls. You'd much rather spend your time on the computer playing video games than dealing with real-life relationships. However, things quickly change. Your best friend, Joe, has made a significant change in his life, and he is there to pull you out of your comfort zone into a new lifestyle that you never thought you'd experience. Vanessa, Joe's girlfriend, and Ann, her longtime friend, are just two of the girls you'll encounter early on. Are you going to build a relationship with sweet, shy Ann? Maybe you'll corrupt her instead? Heck, why not try to steal Vanessa away from Joe?
The Experience

Long Story Short is for people who like to explore and experience different alternatives! While the first playthrough can be intriguing and exciting, the second and third playthroughs might be even more surprising. It will enable you to see the scenes from other perspectives or find out what happened when you chose to do something different. The story has an end goal, but the way to get there will vary. I also plan to explore many adult themes and fetishes before wrapping up the story. I hope you will explore how the choices impact the characters, their interactions, and the eventual outcome.
Choices First

Long Story Short puts choices first at the forefront. Experience a game where the depth of choices is like never before. Think of a scenario, and chances are, you can play it out. Whether you desire to hold onto relationships or take risks by sharing them, the game bends to your will. And with continuous updates, if it's not possible today, it might just be tomorrow. Dive into a world where your choices don't just matter—they define everything."
The Girls

Every girl stands apart with her distinct personality and characteristics. From a shy, socially awkward soul to one who’s unabashed in her passions, to a childhood friend with deep-rooted connections. Each girl has been crafted to feel unique, and every single one is open to romance. The path they tread? Entirely up to you. Choose to cherish them close or influence their journeys in directions you never thought possible."
Hey guys, and maybe some girls!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44580013/0f4123c50a0334045ad959bbb92c35a0fe67295b.png\"][/img]
Let me start by saying that I (hopefully) solved my GPU crashing issue.
For those who dont know, Im currently using a 3090, and I also have a 5090 thats not in use yet because Im waiting for Daz (the software I use to render) to officially support it outside of alpha.\nMy 3090 started crashing a few months ago while I was wrapping up the previous update, and instead of spending time debugging the issue, I focused on finishing the last few renders so I could get the update out.
Anyway, hopefully Im not jinxing it, but switching to a new power supply seems to have fixed the problem.
Now to the actual dev update:
This is probably the most challenging update Ive worked on.
While I was working on V0.10, I already had a pretty clear idea of which scenes I wanted to include in V0.11.\nThe TTricky part was figuring out how to start the update in a way that ties everything together and keeps the pacing smooth.
Because I didnt want to stare at a blank screen for weeks, I started working on several scenes separately. For some of them, I didnt even set the lighting yet because I wasnt sure whether theyd be night or day scenes.
Now that Ive finally locked down the structure, I can say Im really happy with how the update is shaping up.
And here\'s the current dilemma:
I came up with a new scene that wasnt part of the original draft, and it ended up becoming a pretty big one.\nIt includes all the main characters, plus some side characters and a ton of extras in the background.
Just rendering a single frame is already pushing the limits of my GPUs memory.\nThe scene looks awesome so far, but its incredibly slow to render.
If I see that its holding back the entire process, I might do what I did in the past: release the main scenes first, and then follow up with this larger bonus scene that ties everything together and adds even more content.
Translation Update
I also finished implementing full translation support in my engine, and I want to give a huge thanks to @Azexor for translating the entire game to French!
Right now, hes busy with some personal stuff and hasnt had time to fully test the translation or report issues.\nSo if you fit any of the following, Id love your help:
If youre French and want to help me test the game (V0.10) and make sure everything is fully translated, let me know.
[/*]The game is also translated into Portuguese, up to version V0.9. If youre a Portuguese speaker and want to help with finishing the translation or just do some testing, Id really appreciate it.
[/*]If you speak a different language and want to contribute by translating LSS into your language, Id love to hear from you.
[/*]
You can find me on Discord(#ttrick).
Thanks again for your support and patience.
Cheers ,\nTTrick
Minimum Setup
- OS: 64-bit Ubuntu 14.04+. Debian 8+. openSUSE 13.3+. or Fedora Linux 24+
- Processor: An Intel Pentium 4 processor or later that's SSE3 capableMemory: 2 GB RAMStorage: 3 GB available space
- Memory: 2 GB RAMStorage: 3 GB available space
- Storage: 3 GB available space
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