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Step again into the dangerous world of "Untrusted: hackers at large", in this gripping single-player command line adventure that thrusts you into the roles of mysterious hackers. Immerse yourself in a digital underworld where every decision you make, has profound consequences.
Navigate a labyrinth of computer systems as you hack, steal, and manipulate your way to fulfill your objectives.
Infiltrate high-stakes targets, seize control, and exploit their vulnerabilities for personal gain. But it's not just about you – manage your crew of skilled hackers, each with their own specialized talents, to execute intricate strategies that range from calculated blackmail to audacious sabotage.
The power to extort, the finesse to manipulate, and the option to eliminate – the choices are yours to make, and they reverberate throughout the world of Untrusted.
In a realm where survival is a precarious balancing act and danger lurks in every virtual corner, can you harness your skills to outwit not only the systems but also those who stand in your path? Your hacking prowess will be tested, your strategic thinking pushed to the limits, and your ability to adapt is the thin line between life and digital death. Prepare to hack, strategize, and survive in a world where one wrong move could wipe you out – the world of Untrusted awaits you.
"Untrusted: hackers at large" is a single player prequel to "Untrusted: web of cybercrime" also available on Steam: join our Discord to learn more at http://discord.playuntrusted.com
Untrusted: hackers at large
evolvedlabsDeveloper
evolvedlabsPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Hackers at Large - Launch announcement!

Greetings, operatives!

\"Untrusted: Hackers at Large\" will release on January 29th, 2026!

Of course, both Windows and Linux are supported and will release at the same time.

More news to come - in the meantime, enjoy the latest trailer: make sure to share it with your friends!\n

[ 2025-12-31 21:31:56 CET ] [Original Post]
Hackers at Large - October development update!

Greetings, operatives!

The development of \"Untrusted: Hackers at Large\" goes on, lets dive in with what\'s new!

\nNew Steam Page!

Lets start with something not very exciting: but there is a newer and prettier steam page! Please let me know if your localized version needs some tweaking!\n

New teaser trailer

The teaser trailer has been updated to showcase the latest changes in UI and especially art, since what I had shared previously was mostly with placeholders. The art assets are finally locked in and hackers at finally has a proper, coherent art style. You can take the usual sneak peek in the updated teaser trailer below.

New demo

Likewise, and admittedly, more exciting, I\'ve finally updated the demo! You can try the latest build right now on Steam! If you\'ve played it previously, there isn\'t unfortunately any new game content for you to explore - it\'s still the same chapters, although it benefits from the many UI improvements that I talked about in the previous update. If you\'re curious to see how the game has improved overtime, you can! If you were waiting for a newer version to see if the game is for you, now\'s a great time!

Onwards with the development!

If you\'ve played the older demo version, you\'ll notice that many aspects of the UI have been simplified. This also applies to the game itself: during development I had discovered that many game mechanics I had in mind, were just not as fun as I thought.\n\nFor example, you might recall that nations had a very complicated UI to keep track of the relationship status each nation had with other nations: my initial idea would be that such stats would be used to influence a certain chance of having your operative extradited (or not), but not only it was a mess to keep track, it was just complex, burdensome and ultimately, not fun.\n\nDuring these past months I\'ve streamlined and tested all levels, and what wasn\'t fun was either scrapped, or reworked significantly. The core game is still about hacking and managing your crew of course, but trimming the fat was something that was needed.\n\nThe release of \"Untrusted: Hackers at Large\" is scheduled for Q1 or Q2 2026 - make sure to share this teaser trailer (yes, you\'re right, I need to make a longer one!) with your friends and make sure to wishlist it!\n\nThat\'s it for this devlog!

* logs off abruptly *

[ 2025-10-26 22:47:58 CET ] [Original Post]
Hackers at Large - July development update!

Greetings, operatives!

Development of \"Untrusted: Hackers at Large\" is going well and it is likely that the release date will be Q1 or Q2 2026. Wohoo! We have a - tentative - date!

So, without spoilers, how are things going? Lets take a brief look at what\'s been cooking.

Campaign and game content

The game internal build is, more or less, playable from start to finish. All chapters have been written, although content is still being worked on regularly (balancing, new quests, etc) and while it is not final - not at all - it feels good to have most of the building blocks in place.

Assets (comics from the very talented Gustavo are still coming in, so are the Icons from Sketch studio, as well as other additional UI components), but most of them have been completed.

Likewise, the OST is almost completed (and I\'m in awe of the musicians who have made this original sound track). If \"Untrusted: Hackers at Large\" is even half as good as its OST, I\'ll be happy!

On track with the development, I\'m planning to start an internal test to further check that the game is fun, while still providing a good challenge! A busy autumn is coming!

User experience improvements

The feedback from the steam demo (and the updated version shown at NG25) has been invaluable.

The most requested feature? Disabling the CRT effect :( (which is now an in-game option)

However, many more UI improvements have been implemented. Visual cues, interaction improvements (e.g. click a word to copy to clipboard,), improved user interfaces (eg. with a button to automatically fill the login screen) etc. are too many to list, but many of these came directly from you: thank you!

Some are subtle, some are more \"in your face\" but I\'m sure more people will find the user experience a lot better. I can\'t really get away with a development update without at least a teaser screenshot, so here\'s one, albeit it doesn\'t really show much, does it? :)

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44576299/2c553fddeb8237716f2e0a0c59d77861c658666a.png\"][/img]

Localization

Localization still hasn\'t been completed, in fact, it\'s the less complete part. This unfortunately requires the game content (quest, events, dialogue) to be completed first. Which is why the Steam demo hasn\'t been updated in ages: the NG25 demo in fact, was English only. Localization is indeed still planned though!

New Demo on Steam: when?

Tentatively, the updated demo on Steam will be up before the end of 2025, depending on when the localization is completed. Make sure to join the discord to be notified!

Untrusted @ Nordic Game conference!

As mentioned above, in May I had the pleasure to introduce the world of Untrusted to a new audience, at the Nordic Game conference 2025 in Malm, Sweden.

Lots of new faces had the chance to try the latest demo build, which provided me with a lot of extremely useful feedback (with the added bonus of also getting few new players for the original Untrusted :) )

Here\'s a photo of the untrusted booth!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44576299/d0216adb52a1084ab58a0b38c98d429a0f8f80cb.jpg\"][/img]

Why this short update? You haven\'t shown anything!

I tried to do some video devlogs during the development (you can find them here if you haven\'t seen them and you\'re curious: Devlog 0 , Devlog 1 , Devlog 2 ) but I\'m really slow (and not very good) at making them. Given the - little - time I have, I\'m concentrating on making the actual game.

As much as I\'d loved to make another devlog video, that would have set me back by another month at the very least, I\'m really gaining speed in development, and I want Hackers at Large to be as polished as I can for release.

I\'ll try to make more of these short development logs here to at least keep you more in the loop!

That\'s it for this devlog!

* logs off abruptly *

[ 2025-07-21 22:22:41 CET ] [Original Post]

Minimum Setup

  • OS: Modern Debian Based
  • Processor: x86_64 compatible cpuMemory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: 3D accelerated card
  • Memory: 4096 MB RAM
  • Recommended Setup

    • OS: Ubuntu 22.04
    • Processor: x86_64 compatible cpuMemory: 4096 MB RAM
    • Graphics: 3D accelerated card
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