Navigate a labyrinth of computer systems as you hack, steal, and manipulate your way to fulfill your objectives.
Infiltrate high-stakes targets, seize control, and exploit their vulnerabilities for personal gain. But it's not just about you – manage your crew of skilled hackers, each with their own specialized talents, to execute intricate strategies that range from calculated blackmail to audacious sabotage.
The power to extort, the finesse to manipulate, and the option to eliminate – the choices are yours to make, and they reverberate throughout the world of Untrusted.
In a realm where survival is a precarious balancing act and danger lurks in every virtual corner, can you harness your skills to outwit not only the systems but also those who stand in your path? Your hacking prowess will be tested, your strategic thinking pushed to the limits, and your ability to adapt is the thin line between life and digital death. Prepare to hack, strategize, and survive in a world where one wrong move could wipe you out – the world of Untrusted awaits you.
"Untrusted: hackers at large" is a single player prequel to "Untrusted: web of cybercrime" also available on Steam: join our Discord to learn more at http://discord.playuntrusted.com
Greetings, operatives!
The development of \"Untrusted: Hackers at Large\" goes on, lets dive in with what\'s new!
\nNew Steam Page!
Lets start with something not very exciting: but there is a newer and prettier steam page! Please let me know if your localized version needs some tweaking!\n
New teaser trailer
The teaser trailer has been updated to showcase the latest changes in UI and especially art, since what I had shared previously was mostly with placeholders. The art assets are finally locked in and hackers at finally has a proper, coherent art style. You can take the usual sneak peek in the updated teaser trailer below.
New demo
Likewise, and admittedly, more exciting, I\'ve finally updated the demo! You can try the latest build right now on Steam! If you\'ve played it previously, there isn\'t unfortunately any new game content for you to explore - it\'s still the same chapters, although it benefits from the many UI improvements that I talked about in the previous update. If you\'re curious to see how the game has improved overtime, you can! If you were waiting for a newer version to see if the game is for you, now\'s a great time!
Onwards with the development!
If you\'ve played the older demo version, you\'ll notice that many aspects of the UI have been simplified. This also applies to the game itself: during development I had discovered that many game mechanics I had in mind, were just not as fun as I thought.\n\nFor example, you might recall that nations had a very complicated UI to keep track of the relationship status each nation had with other nations: my initial idea would be that such stats would be used to influence a certain chance of having your operative extradited (or not), but not only it was a mess to keep track, it was just complex, burdensome and ultimately, not fun.\n\nDuring these past months I\'ve streamlined and tested all levels, and what wasn\'t fun was either scrapped, or reworked significantly. The core game is still about hacking and managing your crew of course, but trimming the fat was something that was needed.\n\nThe release of \"Untrusted: Hackers at Large\" is scheduled for Q1 or Q2 2026 - make sure to share this teaser trailer (yes, you\'re right, I need to make a longer one!) with your friends and make sure to wishlist it!\n\nThat\'s it for this devlog!
* logs off abruptly *
Minimum Setup
- OS: Modern Debian Based
- Processor: x86_64 compatible cpuMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: 3D accelerated card
Recommended Setup
- OS: Ubuntu 22.04
- Processor: x86_64 compatible cpuMemory: 4096 MB RAM
- Graphics: 3D accelerated card
[ 6375 ]
[ 5887 ]
[ 750 ]
[ 1993 ]
[ 570 ]















