Fixed a bug preventing the player in rare scenarios from interacting with the artifact system
Fixed a bug that prevented the collection of Attack bounties. Fixed a bug that caused the Champion to stop attacking. Fixed a bug that made the Champion attack slower than intended.
New Content: Worlds:
- A new system allows you to select one of three worlds upon sacrifice. This choice will affect the game in your next sacrifice. Additionally, you will be prompted to choose an objective. Completing the objective will reward you with Crown currency.
- A new shop with powerful options, including the ability to gain Valor without sacrificing and increasing the maximum level of various systems in the game.
- The maximum level for the Champion is now 60 (previously 50).
- A new skill for the Champion has been added, which unlocks at level 60.
- Increased Valor gained at all levels, with higher scaling for later levels.
- The maximum hits before the Supernova hit multiplier stops increasing is now 20 (previously 10).
- The support node that grants a percentage of treasure chest gold now gives all the gold upon the chests death instead of per hit (improves performance significantly with treasure chests).
- Bounties now scale with your total damage dealt and total gold gained, instead of a flat percentage of monster health or gold dropped.
- Fixed a bug where some letters in different languages were replaced with squares.
- Various bug fixes and improvements.
-Fixed a bug preventing proceeding to the next level when the number of bosses is changed while in a boss room. -Fixed a bug preventing the Automator from resetting in certain situations. -Allowed artifacts to appear over the description area as a temporary fix for those who acquired many artifacts.
-Fixed a bug allowing infinite boss time with Meteor -Fixed a bug in mobile version making the right UI elements go over the gold area -Fixed one of the stats of the support tower written twice
-Swapped the first and second skills of the champion. Now, the first one is the AoE, and the second one is the damage multiplier. -The damage multiplier skill of the champion has been improved. The new description reads: "The First Hit on a Monster Deals 1.3x Damage, Up to 190x on the 20th Hit." -Valor gained from sacrifices has been increased by an exponential factor, providing more valor overall. Higher levels now grant even greater amounts of valor. -Added a confirmation UI element for shard destruction.
-Fixed a bug causing the Automator to stop monster spawn. -Shard slots now unlock if your maximum level before the patch is higher than the requirement. -Fixed issues from previous patches that resulted in certain saves having higher than intended stats values. (Stats will be fixed upon sacrifice.)
Hello everyone, First off, I want to apologize for my mistake in releasing a DLC with quality-of-life features that many of you feel should have been part of the base game. I've spent countless hours over the past few months working on this update, which is the biggest one yet, packed with major content. I faced a tough decision:
- -Include the new content in a new DLC
- -Incorporate the new content into the base game and create a new DLC with visual additions (background changes) and some statistics
- -Include all important statistics in the base game (such as gold per minute and ether per hour)
- -Keep miscellaneous statistics in the DLC (such as the number of clicks made and number of bullets fired)
- -Add tower skins as compensation in the current DLC
- -Add a champion skin as compensation in the current DLC
- -Every new content in the future will come with new skins that will be available through the current DLC
I am excited to announce the biggest patch for the game, Patch 2.0.0 Here are the main new contents:
- Second Layer of Prestige: Valor System
- The First Champion: Shadow
- Shards of Valor: An equipment system with powerful stats
- Books of Power: Six books that significantly improve your power
- Artifact System: A new early-game system that lets you choose artifacts with both upsides and downsides
- Localization in 10 Languages
- Workshop improvements
- Many Quality of Life Improvements (such as single node refund), balance changes, and bug fixes.
-Fixed a bug preventing Ice Tower from launching frostbomb on critical strike -Death Overlap maximum value is now 90%. The overall damage is similar to before the patch due to the bug fix. -Fixed a bug locking certain features (such as Automator and Rune monsters) on players with old save files.
Hi everyone, thanks for playing the game, reporting bugs and suggesting new features. This post will show what I am currently working on for the future of the game. First Expansion Patch 2.0.0 (Expected: April / May): -Second layer of prestige -Champions -Mobile release -Legendary Powers + Map System (Thanks @Demonic Eevee for the suggestions, from Discord) -Relics You can join the game's discord: https://discord.gg/Uy83FuCGFa
-Tower choices now stay the same after rebirth -Floating numbers (damage and gold texts) are now always shown.
-Hard Reset button now functions correctly -Fixed the tower choice UI not showing the preferred number format -Fixed a type in Death Overlap passive skill
Patch 1.2.1: -Re-enabled the NEXT button for tower leveling -Fixed a bug disabling selecting the energy tower -Fixed a visual bug that removes the links from the support skill tree
Hi everyone Firstly, I would like to extend my sincerest apologies for the delay in releasing the latest patch, initially scheduled for January. Unexpected challenges in real-life have pushed back the timeline, but I am committed to ensuring that future updates are delivered more promptly. I am excited to share the details of the second content update for Samawa Idle, Patch 1.2.0: The Support Tower System: Introducing a new tower type available at around Level 300. The Support Tower is a unique tower type; it does not normally deal damage. However, this tower provides more functionality to other towers. For example, it can increase the damage a monster takes. The Support Tower can be customized using its own skill tree system. With the help of the support tower, pushing to higher levels is now possible. New Tower: Ice Tower A fresh attack tower that unleashes a frostbolt at monsters. This frostbolt explodes, breaking into three ice shards, and includes a special "Frost Bomb" ability that detonates after a cooldown, inflicting substantial area damage. Other additions and changes: -Buying a tower after rebirth automatically adjusts increases its tier based on your current gold. -Tower tier upgrades no longer result in a random tower selection. -introduced a new feature allowing for the selection of towers rather than random assignment upon tier upgrades. -A revamped effects menu offers three settings: high, low, and no effects, replacing the previous simple toggle. The effects now are displayed smartly, avoiding performance hits from excessive on-screen activity. -(Energy Tower) Treasure Explosion now causes monsters hit by super nova to take more damage from next super nova. -Performance has seen significant improvements, ensuring smooth gameplay even with effects enabled. -Resolved an issue where the tower system helper was displayed incorrectly when purchasing a tower for the first time after rebirth. -The exp bar of the workshop now shows MAX instead of Nan at the maximum level.
Patch 1.1.5: -Fixed Workshop leveling achievement bug -Changed Ether cap from 1e7 to 1e9. If you had a maximum of 1e6 or 1e7 before the patch, please reset your tree to gain the missing Ether.
Patch 1.1.4: -Decreased the price of the new End Game stats -Farm mode monsters spawn cooldown reduced to 0.25 seconds -Workshop achievements requirement changed to match the recent changes to leveling
Patch 1.1.3: -Significantly improved the performance, even with effects on. -Fixed certain scenarios where a bullet will pass a monster without hitting it (was caused by patch 1.1.2) -Modified the workshop leveling equation to be slightly faster now max level is achieved at around 750 instead of 840.
Patch 1.1.2: -Various optimization improvements -In farm mode monsters now spawn with a 0.5 cooldown
Patch 1.1.1: -Fixed Energy Tower treasure chest gold on hit not working for some players. -Fixed tower leveling calculating a different cost than what appears. -Fixed a typo in the Challenger Automator node -Hiding effects now also hide all the floating texts. This significantly improves the performance especially when using Energy Tower with gold on hit.
Hello everyone, I am excited to introduce the first content update for Samawa Idle, Patch 1.1.0: The Automator:
- The Automator plays the game for you, automating many features such as upgrading towers, buying passive abilities, retrying boss fights, looting bounties, and more.
- The automator system becomes available around Level 160.
- Every Lv. 50 boss after level 200 grants gear currency to level up the automator.
- The automator does not reset on rebirth.
- There are 8 nodes in total, each with a maximum level of 5.
- The rune system, available around Level 100, is used for upgrading towers and enhancing workshop passives.
- Rune monsters, which drop valuable runes, start to spawn upon unlocking the system.
- There are 10 types of runes, ranging from Normal to Legendary rarity.
- Runes reset on rebirth.
- The shop is now renamed the Workshop.
- Passives in the Workshop have various rarities, with higher rarities offering better stats.
- Each passive in the Workshop now has a maximum level of 10.
- Leveling the Workshop is now more challenging, but stat values have been doubled to maintain power levels.
- The maximum Workshop level is 60, achievable around Level 700+ (without %exp increases).
- Archer tower base critical chance is now 15%.
- Poison base damage increased by 25%.
- Archer Tower's Stronger Arrows max value is now 16%, with exponential cost.
- Archer Tower's Fast Attacks max value is now 50%.
- Fire Tower's Boss Killer max value is now 1791%.
- Lightning Tower's Weak Killer max value is now 634%, with polynomial cost.
- Lightning Tower's Powerful Strike max value is now 2000%, with polynomial cost.
- Poison Tower's Permanent Toxin changed to "Chance for Toxin to Last for 20 Seconds."
- Poison Tower's Knowledge Gain is replaced by Stronger Toxin.
- Energy Tower's Chain Reaction max value is now 6%.
- Energy Tower's Treasure Explosion max value is now 10%.
- Energy Tower's Shiny Nova max value is now 300%.
- Added 5 new end-game stats for further leveling progression.
- Adjusted costs for several end-game stats.
- Added a Pin UI element in the Workshop choose menu to prevent closure when selecting stats.
- Added a button to lock towers, allowing random tower selection upon tier gain.
- Fixed a bug where treasure drops 0 gold on hit during super nova without the allocated treasure node.
- New content unlocks require rebirth.
Patch 1.0.26:
- Added a button to refund current skill points.
- All skill tree nodes now have a maximum value to prevent crashes due to value overflow when using the 100x button.
- Re-enabled the 10x and 100x buttons on the skill tree.
- Added a button in the Hard Reset menu to fix and verify any negative stats. This issue was caused by the previous implementation of the 10x and 100x buttons on the skill tree.
Patch 1.0.25 notes:
- Damage numbers are now colored based on the tower that dealt the damage.
- Performance has been significantly improved, especially when using the "Hide Effects" option.
- Added "10x" and "100x" options for leveling up in the skill tree.
- Introduced a "Next" option for leveling towers, which upgrades the tower to the next level that grants an upgrade or to the maximum level.
- Using the "Max" or "Next" options now displays the level you will achieve before pressing the purchase button.
- The setting to hide completed achievements is now saved and persists after closing the game.
- Fixed a typo in the Treasure Explosion passive that incorrectly stated "X" instead of "%".
- The Treasure Explosion value has been changed to 1% per level, up from 0.1%.
- The Rain of Rain passive cannot be repeated.
- The Longer Bosses passive now extends the time up to 50 seconds.
New patches: -Increased the maximum level of the shop. -Rolling an Epic upgrade will disable the reroll for 0.5s instead of 1s. -Fixed a visual bug where gold gained floating number is shown lower than the actual gold gained. -Rebirth button cannot be clicked while the game is minimized or in the background (to prevent accidental rebirth) -The "Rain of Arrows" Ether tree node has been reworked to grant a repeatable chance of firing double the amount of arrows. -Added a light outline to the cursor to assist in locating it during intense fights. -Resetting the skill tree now has a fixed cost of 10 Ether.
Hello again! Here's our second patch of the day. A big thank you to the players in the game's Discord and the forum for suggesting new features and reporting bugs. This update includes:
- From Level 75 to Level 300, every 25 levels now guarantee at least one Ghost Boss encounter.
- When rolling a Legendary or Epic upgrade, the button will now be disabled for 1 second to prevent accidental over-rerolling.
- The current version of the game is now displayed in the settings menu.
- Fixed a bug where both Gold and Ether were not always increased by the Gold Gained / Ether Gained stats.
- Fixed a bug causing the Headsman ability to activate only on monsters with 20% or less HP instead of the intended 50%.
- Fixed a bug that allowed the Headsman ability to be activated on Bosses.
Hello Everyone Thanks all for playing the game, we have achieved #1 in the New & Trending section !! Here are the patch notes for the patch many of you asked for :D
- Billion is now a thing.
- Added a button for the settings menu (in addition to pressing ESC).
- Added a button to hide completed achievements.
- Improved the bad luck protection system for finding Ghost bosses.
- Many players reported that Additional Projectile is underwhelming without Bounce. Additional Bounce is now added for all players.
- Fixed a bug where some users could not click certain UI elements in the battleground area.
- Fixed a visual bug where the gold value would appear 1 higher than the actual value.
- Fixed a visual bug where the base rerolls were not shown on rebirth.
- Fixed a bug where purchasing a +1 boss during farm mode would prevent you from completing the boss without rebirth.
Thank you to everyone who participated in the fest. Please join us in the discord community server for news, beta access, and special announcements: https://discord.gg/Uy83FuCGFa
Jump into a world where monsters are everywhere, and it's up to you to stop them!
-A flexible game that you can play as your main activity or enjoy casually while working or playing other games.
Create your own builds:
There are various upgrading systems in this game, including: unlocking random gears, obtaining powerful passives, and utilizing the skill tree.
Key features:
Unique Towers: Choose from a different set of towers, each with its special way of attacking and upgrading.
Roguelike Elements: With random rewards and various passives and upgrades, no two resets will feel the same.
Skill Tree: Spend skill points on new upgrades to boost your gameplay. With six paths filled with skills, you can customize your game experience.
Offline Progress: When you exit the game, your towers will keep farming for you. When you come back you will find all the precious rewards they found
Samawa Idle
Samharia Studios
Samharia Studios
2023-11-13
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 28
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mixed
(471 reviews)
https://store.steampowered.com/app/2562730 
[0 B]
-A flexible game that you can play as your main activity or enjoy casually while working or playing other games.
Create your own builds:
There are various upgrading systems in this game, including: unlocking random gears, obtaining powerful passives, and utilizing the skill tree.
Key features:
Unique Towers: Choose from a different set of towers, each with its special way of attacking and upgrading.
Roguelike Elements: With random rewards and various passives and upgrades, no two resets will feel the same.
Skill Tree: Spend skill points on new upgrades to boost your gameplay. With six paths filled with skills, you can customize your game experience.
Offline Progress: When you exit the game, your towers will keep farming for you. When you come back you will find all the precious rewards they found
- OS: Ubuntu 16.04Memory: 512 MB RAMStorage: 300 MB available space
- Memory: 512 MB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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