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Fixed a bug preventing the player in rare scenarios from interacting with the artifact system
Fixed a bug that prevented the collection of Attack bounties. Fixed a bug that caused the Champion to stop attacking. Fixed a bug that made the Champion attack slower than intended.
New Content: Worlds:
-Fixed a bug preventing proceeding to the next level when the number of bosses is changed while in a boss room. -Fixed a bug preventing the Automator from resetting in certain situations. -Allowed artifacts to appear over the description area as a temporary fix for those who acquired many artifacts.
-Fixed a bug allowing infinite boss time with Meteor -Fixed a bug in mobile version making the right UI elements go over the gold area -Fixed one of the stats of the support tower written twice
-Swapped the first and second skills of the champion. Now, the first one is the AoE, and the second one is the damage multiplier. -The damage multiplier skill of the champion has been improved. The new description reads: "The First Hit on a Monster Deals 1.3x Damage, Up to 190x on the 20th Hit." -Valor gained from sacrifices has been increased by an exponential factor, providing more valor overall. Higher levels now grant even greater amounts of valor. -Added a confirmation UI element for shard destruction.
-Fixed a bug causing the Automator to stop monster spawn. -Shard slots now unlock if your maximum level before the patch is higher than the requirement. -Fixed issues from previous patches that resulted in certain saves having higher than intended stats values. (Stats will be fixed upon sacrifice.)
Hello everyone, First off, I want to apologize for my mistake in releasing a DLC with quality-of-life features that many of you feel should have been part of the base game. I've spent countless hours over the past few months working on this update, which is the biggest one yet, packed with major content. I faced a tough decision:
I am excited to announce the biggest patch for the game, Patch 2.0.0 Here are the main new contents:
-Fixed a bug preventing Ice Tower from launching frostbomb on critical strike -Death Overlap maximum value is now 90%. The overall damage is similar to before the patch due to the bug fix. -Fixed a bug locking certain features (such as Automator and Rune monsters) on players with old save files.
Hi everyone, thanks for playing the game, reporting bugs and suggesting new features. This post will show what I am currently working on for the future of the game. First Expansion Patch 2.0.0 (Expected: April / May): -Second layer of prestige -Champions -Mobile release -Legendary Powers + Map System (Thanks @Demonic Eevee for the suggestions, from Discord) -Relics You can join the game's discord: https://discord.gg/Uy83FuCGFa
-Tower choices now stay the same after rebirth -Floating numbers (damage and gold texts) are now always shown.
-Hard Reset button now functions correctly -Fixed the tower choice UI not showing the preferred number format -Fixed a type in Death Overlap passive skill
Patch 1.2.1: -Re-enabled the NEXT button for tower leveling -Fixed a bug disabling selecting the energy tower -Fixed a visual bug that removes the links from the support skill tree
Hi everyone Firstly, I would like to extend my sincerest apologies for the delay in releasing the latest patch, initially scheduled for January. Unexpected challenges in real-life have pushed back the timeline, but I am committed to ensuring that future updates are delivered more promptly. I am excited to share the details of the second content update for Samawa Idle, Patch 1.2.0: The Support Tower System: Introducing a new tower type available at around Level 300. The Support Tower is a unique tower type; it does not normally deal damage. However, this tower provides more functionality to other towers. For example, it can increase the damage a monster takes. The Support Tower can be customized using its own skill tree system. With the help of the support tower, pushing to higher levels is now possible. New Tower: Ice Tower A fresh attack tower that unleashes a frostbolt at monsters. This frostbolt explodes, breaking into three ice shards, and includes a special "Frost Bomb" ability that detonates after a cooldown, inflicting substantial area damage. Other additions and changes: -Buying a tower after rebirth automatically adjusts increases its tier based on your current gold. -Tower tier upgrades no longer result in a random tower selection. -introduced a new feature allowing for the selection of towers rather than random assignment upon tier upgrades. -A revamped effects menu offers three settings: high, low, and no effects, replacing the previous simple toggle. The effects now are displayed smartly, avoiding performance hits from excessive on-screen activity. -(Energy Tower) Treasure Explosion now causes monsters hit by super nova to take more damage from next super nova. -Performance has seen significant improvements, ensuring smooth gameplay even with effects enabled. -Resolved an issue where the tower system helper was displayed incorrectly when purchasing a tower for the first time after rebirth. -The exp bar of the workshop now shows MAX instead of Nan at the maximum level.
Patch 1.1.5: -Fixed Workshop leveling achievement bug -Changed Ether cap from 1e7 to 1e9. If you had a maximum of 1e6 or 1e7 before the patch, please reset your tree to gain the missing Ether.
Patch 1.1.4: -Decreased the price of the new End Game stats -Farm mode monsters spawn cooldown reduced to 0.25 seconds -Workshop achievements requirement changed to match the recent changes to leveling
Patch 1.1.3: -Significantly improved the performance, even with effects on. -Fixed certain scenarios where a bullet will pass a monster without hitting it (was caused by patch 1.1.2) -Modified the workshop leveling equation to be slightly faster now max level is achieved at around 750 instead of 840.
Patch 1.1.2: -Various optimization improvements -In farm mode monsters now spawn with a 0.5 cooldown
Patch 1.1.1: -Fixed Energy Tower treasure chest gold on hit not working for some players. -Fixed tower leveling calculating a different cost than what appears. -Fixed a typo in the Challenger Automator node -Hiding effects now also hide all the floating texts. This significantly improves the performance especially when using Energy Tower with gold on hit.
Hello everyone, I am excited to introduce the first content update for Samawa Idle, Patch 1.1.0: The Automator:
Patch 1.0.26:
Patch 1.0.25 notes:
New patches: -Increased the maximum level of the shop. -Rolling an Epic upgrade will disable the reroll for 0.5s instead of 1s. -Fixed a visual bug where gold gained floating number is shown lower than the actual gold gained. -Rebirth button cannot be clicked while the game is minimized or in the background (to prevent accidental rebirth) -The "Rain of Arrows" Ether tree node has been reworked to grant a repeatable chance of firing double the amount of arrows. -Added a light outline to the cursor to assist in locating it during intense fights. -Resetting the skill tree now has a fixed cost of 10 Ether.
Hello again! Here's our second patch of the day. A big thank you to the players in the game's Discord and the forum for suggesting new features and reporting bugs. This update includes:
Hello Everyone Thanks all for playing the game, we have achieved #1 in the New & Trending section !! Here are the patch notes for the patch many of you asked for :D
Thank you to everyone who participated in the fest. Please join us in the discord community server for news, beta access, and special announcements: https://discord.gg/Uy83FuCGFa
Jump into a world where monsters are everywhere, and it's up to you to stop them!
-A flexible game that you can play as your main activity or enjoy casually while working or playing other games.
Create your own builds:
There are various upgrading systems in this game, including: unlocking random gears, obtaining powerful passives, and utilizing the skill tree.
Key features:
Unique Towers: Choose from a different set of towers, each with its special way of attacking and upgrading.
Roguelike Elements: With random rewards and various passives and upgrades, no two resets will feel the same.
Skill Tree: Spend skill points on new upgrades to boost your gameplay. With six paths filled with skills, you can customize your game experience.
Offline Progress: When you exit the game, your towers will keep farming for you. When you come back you will find all the precious rewards they found
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