-A flexible game that you can play as your main activity or enjoy casually while working or playing other games.
Create your own builds:
There are various upgrading systems in this game, including: unlocking random gears, obtaining powerful passives, and utilizing the skill tree.

Key features:
Unique Towers: Choose from a different set of towers, each with its special way of attacking and upgrading.
Roguelike Elements: With random rewards and various passives and upgrades, no two resets will feel the same.
Skill Tree: Spend skill points on new upgrades to boost your gameplay. With six paths filled with skills, you can customize your game experience.
Offline Progress: When you exit the game, your towers will keep farming for you. When you come back you will find all the precious rewards they found

Hi everyone
Firstly, I would like to extend my sincerest apologies for the delay in releasing the latest patch, initially scheduled for January. Unexpected challenges in real-life have pushed back the timeline, but I am committed to ensuring that future updates are delivered more promptly.
I am excited to share the details of the second content update for Samawa Idle, Patch 1.2.0:
[u]The Support Tower System:[/u]
Introducing a new tower type available at around Level 300. The Support Tower is a unique tower type; it does not normally deal damage. However, this tower provides more functionality to other towers. For example, it can increase the damage a monster takes. The Support Tower can be customized using its own skill tree system.
With the help of the support tower, pushing to higher levels is now possible.
[u]New Tower: Ice Tower[/u]
A fresh attack tower that unleashes a frostbolt at monsters. This frostbolt explodes, breaking into three ice shards, and includes a special "Frost Bomb" ability that detonates after a cooldown, inflicting substantial area damage.
[u]Other additions and changes:[/u]
-Buying a tower after rebirth automatically adjusts increases its tier based on your current gold.
-Tower tier upgrades no longer result in a random tower selection.
-introduced a new feature allowing for the selection of towers rather than random assignment upon tier upgrades.
-A revamped effects menu offers three settings: high, low, and no effects, replacing the previous simple toggle. The effects now are displayed smartly, avoiding performance hits from excessive on-screen activity.
-(Energy Tower) Treasure Explosion now causes monsters hit by super nova to take more damage from next super nova.
-Performance has seen significant improvements, ensuring smooth gameplay even with effects enabled.
-Resolved an issue where the tower system helper was displayed incorrectly when purchasing a tower for the first time after rebirth.
-The exp bar of the workshop now shows MAX instead of Nan at the maximum level.
Minimum Setup
- OS: Ubuntu 16.04Memory: 512 MB RAMStorage: 300 MB available space
- Memory: 512 MB RAMStorage: 300 MB available space
- Storage: 300 MB available space
[ 6419 ]
[ 2200 ]
[ 4325 ]