To all the daring Drivers, skilled Gunners, ingenious Gear Heads, and seasoned Truckers, the time for action has arrived!
In the aftermath of devastation, you've displayed incredible resilience, crossing the treacherous glass desert, traversing smoke-choked mountains, and bravely facing the relentless zombie hordes on I-95. Now, you stand at the doorstep of paradise—the last bastion of civilization—an anarchic community of fearless individuals in the sun-drenched swamps of south Florida.
However, fate has dealt a challenging hand, and you find yourselves captured by the infamous River City Raiders, forced into the perilous gladiator pits. But fear not, for within these very pits lies an opportunity to seize glory and claim the hallowed beaches of our sanctuary.
Prepare yourselves, champions of wreckage, for the ultimate test! Select your war machine, arm yourself with the finest weaponry, and embark on a journey to conquer the competition in the grand stadiums. Prove your mettle as the indomitable champion, emerging victorious from the chaos and carnage.
Let the engines roar, let the battlegrounds tremble, and may the road to triumph be paved with the rubble of your fallen adversaries. Now, rally your spirits, embrace the challenge, and write your own legend in this land of unyielding courage and unparalleled adventure!
Greetings Drivers!
Wreckages Early Access begins now, on the 30th anniversary of Twisted Metal.
Without the monumental impact that Twisted Metal I & II had on us, Wreckage simply would not exist today. We know there are many others out there like us who grew up with classic car combat games, and there are few titles that both capture the nostalgia and scratch the itch.
So thats why were launching Wreckage today: we want to celebrate the shoulders we ride on! We would also love for you to take what weve got for a spin.
This game is currently in an ALPHA state. The edges are rough, but weve found the fun within the game and were ready to finish bringing this world to life. Despite being in Alpha, there are some fun little surprises in the game already and we hope you enjoy smashing your way through the Tournament and Challenge Modes.
But enough preamble, lets discuss whats in Early Access and what you can expect as we blaze a trail to version 1.0.
Whats in the Early Access Build?
Early Access currently includes:
1995 Tournament Campaign. This is a work-in-progress mode housing campaigns for each playable character.
[/*]Currently just levels to play through, but were working on adding some intro cutscenes and light story beats to flesh out the world and characters.
[/*]We are also planning to amp up the presentation for each campaign, currently youll just begin each level and play through them.
[/*]Challenge Mode. This is Tony Hawk meets Twisted Metal. Each level has a handful of different challenges to meet (to create a perfect run) within the time limit.
[/*]Currently, all the challenges are the same. Over time we may adjust these based on player feedback.
[/*]Challenge Mode currently has a limited number of available maps, and this will increase over time.
[/*]Split Screen & Remote Play. 2-4 players can all beat the heck out of each other in a PvP game mode. This can happen on the same machine with multiple controllers, or via Steam Remote Play!
[/*]We are developing a dedicated co-op mode, but this will take some time.
[/*]We also need to retool Last Man Standing as a game mode. We may consider developing other multiplayer experiences if time allows.
[/*]
Whats in Development?
Polishing Tournament Mode. This looks like mini-narratives for every playable character contained in Tournament Mode. Cutscenes, voice overs, the works.
[/*]Adding secrets to every level. In the spirit of the genre, were going to be adding secrets to every level, and also making sure they look (and feel) great.
[/*]AI behavior upgrade. Currently the AI behaves like a bag of rocks being swung around by a swarm of angry bees. Its indiscriminate, bumps into a lot of things, and is more focused on damage than anything else.
[/*]We know there are a number of pathing issues that are likely to crop up (though weve solved the worst of them). We hope that by the time 1.0 launches, we can have a much smarter AI that feels strong, but fair.
[/*]I-95 Death Race. This is the mode were very excited for, but it also needs a lot of time in the oven. This is a dedicated rogue-lite mode that tasks you with surviving levels with increasingly more difficult enemies, mutators, and car builds for yourself. The characters, cars, and items you unlock in this mode are equipable in Challenge Mode.
[/*]
Wreckage 1.0 Timeline
We are aiming to wrap development for Wreckage by the 30 year anniversary of Twisted Metal II (October 31st, 2026). Weve spent a lot of time building the core systems and game feel of Wreckage over the last few years, so now were able to focus on getting it content complete.
If youre someone whos been itching for something like Twisted Metal and want to ride alongside us for the next year, wed deeply appreciate your support. If youd like to wait till further into development, then consider leaving us a Wishlist and joining our Discord.\n
This is a passion project through and through. We cannot wait to see it complete and in your hands.\n
Now, its time for us to get back into The Chop.\n
Talk soon,
- Jupiter Lighthouse Games
Minimum Setup
- OS: Ubuntu 12.5
- Processor: Quad Core 2.5ghzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 4000 series or better
- Storage: 300 MB available space
Recommended Setup
- OS: SteamOS
- Processor: Ryzen or equivalentMemory: 8 GB RAM
- Graphics: SteamDeck APU or better
- Storage: 300 MB available space
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