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[News] Toricky Development Stories 2015/2016
My name is Arashi, and I'm the Creative Director of Toricky!
One day, Guillaume, an indie developper who is the programmer of Toricky came to me with a conceptual mini-game featuring a little Bird carrying and throwing boxes. When I saw this flying character using physics to play with objects, I had an intuition that we could be able to create a very unique mechanics for a great Platform Game. That's how the project Toricky started! It was about 2 years ago.
At Atelier Melon-Kissa, my indie game studio based in Osaka (Japan), we love Mangas and Animes. This is one reason we think characters are very important elements of a game. For Toricky, I created many colorful characters with very unique personality for each of them.
When designing the game, we were drawing inspirations as much from Old School Platform games, especially the Sonic and Mario games which I am a great fan, than Action-Adventure games. One of our aims is to render in 2D the feeling of Nintendo 64 Exploration-Platform games! The world of Toricky is also greatly influenced by Japanese folklore and myths.
We exhibited the very first Prototype of Toricky at the Tokyo Indie Fest 2015, a big indie game show which took place in Akihabara, the holy land of Japanese Pop-Culture! It was a very simple version of the game with small stages, few enemies and a treasure to find. As soon as we saw hundreds of gamers visiting our booth and really enjoying Toricky's refreshing gameplay, we realized that we might have something that could become an amazing game! It's very important for Atelier Melon-Kissa to create a complete game experience where gameplay, characters, story, and musics interact with one another! Level designing the game is a big challenge as we are creating immense zones structured around complex puzzles. Guillaume is also having a hard time programming the various crazy Boss Fights the game is featuring! [quote=Guillaume] When Arashi first contacted me with a partnership offer, he described our future endeavours as 'extra-professional projects involving mini games'. At the time I immedietley said yes! 'Why not?' I thought 'Shouldn't take too much of my time'. I had no idea what I was getting myself into! Toricky took a life of its own and evolved into the game it is today. Take it from me, there is nothing 'Mini' about it.[/quote] In 2016 we were joined by two amazing composers, Dale North and Hiroki Kikuta, the legendary composer of Secret of Mana. They created amazing musics which added a whole new dimension to Toricky's world!
http://store.steampowered.com/app/477720 Please visit the store page for more info. Thank you for all of your support. Atelier Melon-Kissa & OtakuMaker.com Studio
[ 2016-10-31 08:51:05 CET ] [ Original post ]
Hi, Everyone,
My name is Arashi, and I'm the Creative Director of Toricky!
One day, Guillaume, an indie developper who is the programmer of Toricky came to me with a conceptual mini-game featuring a little Bird carrying and throwing boxes. When I saw this flying character using physics to play with objects, I had an intuition that we could be able to create a very unique mechanics for a great Platform Game. That's how the project Toricky started! It was about 2 years ago.
At Atelier Melon-Kissa, my indie game studio based in Osaka (Japan), we love Mangas and Animes. This is one reason we think characters are very important elements of a game. For Toricky, I created many colorful characters with very unique personality for each of them.
When designing the game, we were drawing inspirations as much from Old School Platform games, especially the Sonic and Mario games which I am a great fan, than Action-Adventure games. One of our aims is to render in 2D the feeling of Nintendo 64 Exploration-Platform games! The world of Toricky is also greatly influenced by Japanese folklore and myths.
We exhibited the very first Prototype of Toricky at the Tokyo Indie Fest 2015, a big indie game show which took place in Akihabara, the holy land of Japanese Pop-Culture! It was a very simple version of the game with small stages, few enemies and a treasure to find. As soon as we saw hundreds of gamers visiting our booth and really enjoying Toricky's refreshing gameplay, we realized that we might have something that could become an amazing game! It's very important for Atelier Melon-Kissa to create a complete game experience where gameplay, characters, story, and musics interact with one another! Level designing the game is a big challenge as we are creating immense zones structured around complex puzzles. Guillaume is also having a hard time programming the various crazy Boss Fights the game is featuring! [quote=Guillaume] When Arashi first contacted me with a partnership offer, he described our future endeavours as 'extra-professional projects involving mini games'. At the time I immedietley said yes! 'Why not?' I thought 'Shouldn't take too much of my time'. I had no idea what I was getting myself into! Toricky took a life of its own and evolved into the game it is today. Take it from me, there is nothing 'Mini' about it.[/quote] In 2016 we were joined by two amazing composers, Dale North and Hiroki Kikuta, the legendary composer of Secret of Mana. They created amazing musics which added a whole new dimension to Toricky's world!
It's hard for me to believe that the game is going to be released in a couple of weeks. We're hoping you'll enjoy exploring Toricky's world!
http://store.steampowered.com/app/477720 Please visit the store page for more info. Thank you for all of your support. Atelier Melon-Kissa & OtakuMaker.com Studio
[ 2016-10-31 08:51:05 CET ] [ Original post ]
Toricky
Atelier Melon-Kissa
Developer
OtakuMaker.com
Publisher
2017-01-13
Release
Game News Posts:
37
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
7 user reviews
(7 reviews)
The Game includes VR Support
Public Linux Depots:
- Toricky Content Linux [1.79 G]
Available DLCs:
- Toricky - OST by Hiroki Kikuta & Dale North
- Toricky - Strategy Book
Toricky and Momo are two exploring birds, who are always looking for new adventures.
They embark on a new quest to a legendary palace where mysterious jewels called "Crystals" are enshrined.
The palace, which should be busy with people, seemed deserted.
What could have happened? Where could everybody have gone?
To find the answer to this mystery, you'll have to use Toricky's amazing flying abilities to make your way across
many zones filled with dangerous traps, and ferocious enemies!
EXPLORATION:
Storming a giant fortress surrounded by psychedelic mushrooms, or diving into heavenly waters infested with wacky piranha,
this quest is going to be a challenge. Fortunately, Toricky's fast flying will let you explore each corner of the
Crystar Palace's immense zones.
BATTLES:
Even if you want to be a peaceful adventurer, the nasty pirates who have overrun this region don't share your same view.
As a bird you don't have any weapons, but with Toricky's super strength, the world will become your weapon!
Even a pebble could be a lethal weapon in the hands of Toricky!
REFLECTION:
Many puzzles will block Toricky's path. You'll have to use your wits and the environment around you to solve them.
BOSSES:
Various bosses will stand in your way. Fighting against a giant robot ten times taller than you? That's a piece of cake for our protagonist!
Watch the enemy's movements carefully, find his weaknesses, and strike!
MYSTERY:
Toricky does not only meet hostile creatures during his journey.
He may also find the beautiful princess whose mystical powers rule over the Crystar Palace. If you can find her, she will be a great help to you on your journey.
FEATURES:
- An Old School designed platformer, illustrated with beautiful Manga visuals.
- Music composed by Hiroki Kikuta (Secret of Mana, Seiken Densetsu 3, Shining Hearts, Soul CaliburV) and Dale North.
- Over 50 Crystars to find and save.
- Achievement bonuses include, Perfect Medals (No Damage) & Time-Attack challenges for each Crystar.
- Social Network Integration to share your progress with friends.
MINIMAL SETUP
- Processor: Any 64 or 32 bit processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DirectX or OpenGL Compatible Video card
- Storage: 3 GB available space
- Processor: AMD A10 5745M @ 2.1GHz / Intel(R) Core(TM) i7-4700MQ CPU @ 2.4GHz or higherMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 7800 Series / NVIDIA GeForce GTX 460 or higher
- Storage: 3 GB available space
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