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* Changed HQ collider to prevent items getting stuck on top * SideMessages now bigger when the message is big to make it easier to read * Battle music now stops when all Zumbys are dead * Dinkys set to Feed Dinky behaviour will now prioritize self * AutoBots set to Add Power behaviour will now prioritize self * Added Error Detector, it should help clarify if/when the game isn't behaving properly * Fixed Dinky Add Power getting stuck if received food while going to add power to a building which had since received power * Fixed issue when clicking on Side Message if the underlying object had since been destroyed * Fixed Dinky Idle amount only updating on Dinky Spawn and Death, now it also updates on Behaviour change * Fixed Unlock Cursor Text * Fixed MiningMachine not stopping animation when out of power * Fixed bug if you took food from a Dinky while it was searching for a Dinky to feed
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