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Devlog #1 | Aethermancer - Monster Sanctuary: Similarities and Differences

To start off: Why we chose to work on Aethermancer as our next project, instead of Monster Sanctuary 2. Working on a direct sequel to Monster Sanctuary would have been the more safe route and was definitely something we considered. But ultimately, working on Monster Sanctuary for over 5 years, we'd like to work on something new. We wanted to keep the monster taming aspect though and mix it with something different this time: A Roguelike/Roguelite game. In what way Aethermancer and Monster Sanctuary will be similar

  • Youre still fighting 3 vs 3 Monster battles, The battles being more challenging and engaging than usual monster taming games.
  • Your monsters will have access to a lot of different attacks and passive skills, similarly like in Monster Sanctuary, encouraging players to come up with synergetic builds for monsters and team compositions. Players will recognize a lot of skills which will be in some way similar to the ones in Monster Sanctuary. Youll also have other options to enhance and customise your monsters, like equipment.
  • Buffs and Debuffs will play a big role again in monster & combat strategies.
  • Every Monster is supposed to be viable and interesting on its own. There should be no monsters which are clearly inferior to others in all use cases.
How Aethermancer will be different
  • First of all, in addition to being a monster taming game, it will be a Rogulike, a Roguelite to be more precise. It is designed to have shorter playthrough time, being more difficult, with the idea players to try to beat the game multiple times. You will lose your monsters and most of their progress, but you will keep their souls and they will be slightly stronger when in your team next time. Also you will have a meta progression for the Aethermancer (the player character) and with the natural experience of players getting better at the game, it will make consecutive runs easier. While differently skilled players will require different amounts of attempts, the goal is to have a game that eventually most players will be able to beat on normal difficulty.
  • Skills this time wont be acquired through skill trees, but well offer the player a choice out of 3 skills on every level up. Those skills will be picked randomly from the monsters skill pool. This is very common in Roguelike games and the idea is to have every run feel and play differently, even when using the same monsters. Also it will make every individual monster of the same kind feel a bit unique.
  • Using Skills will require 4 different Elements of Aether, instead of the classical Mana Points. Your monsters will have a shared pool of Aether which replenishes to a certain degree every turn.
  • Additionally, your monsters will have skills and equipment which helps you to generate and manage Aether
  • The environments will be randomly generated this time, to also make different runs not feel too repetitive. Also the exploration will be top-down now, no longer side-view.
  • There will be a hub location that will evolve over time, using meta currency you get from your run attempts. Youll help the residents build new houses and it will grow over time, becoming more and more prosperous.
Here is an early sketch of how it might look like when fully evolved:
Conclusion Of course there will be a lot more small differences in detail and features which we wont mention yet. Also, it is clear to us that dipping into the roguelite genre, while on the one hand we will create something new and more unique, but on the other hand will make this game not everyones cup of tea (similarly some didnt like the Metroidvania aspect of Monster Sanctuary). But we think we can make this idea into a really cool game and we will put our 100% into Aethermancer as we did with Monster Sanctuary!


[ 2023-04-13 16:00:36 CET ] [ Original post ]



Aethermancer
moi rai games
  • Developer

  • moi rai games
  • Publisher

  • 1970-01-01
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 17  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

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  • Review Score

  • https://store.steampowered.com/app/2288470 
  • Steam Store




  • Encounter the Monsters of Terastae that defied the virtues of this world and are trapped in a cycle of death and rebirth. You as an Aethermancer have the ability to bond with these Monsters and help them achieve Worthiness to escape this cycle. Guide a party of three Monsters through dangerous environments and utilize their actions and skills in combat. As they advance, make decisions in a smart skill selection system. What skills you can choose from is based on the Monster’s types and elements, the skill choices you made before and the other Monsters in your party - making every Monster truly unique!






    Fight ferocious Monsters and divine bosses in turn-based battles where every action has consequences. Adapt your strategy to each combat, consider your synergies, and plan the actions of your Monsters wisely. Harness and manage the four elements of Aether in order to unleash powerful spells. But whatever you do, make sure you watch the HP of your Monsters...






    When your Monsters die in combat, you will lose them. Permanently. But you have the power to defy death by using their souls for rebirth. Their skills will be lost in the process, but they may live again as the same Monsters. Never lose hope! Your Monsters will grow stronger from their previous lives as they gain Worthiness with your help.






    Impact combat as the Aethermancer. Unlock player classes that allow you to take on different roles. Each player class has distinguishing features that change how you play the game, allowing you to experience the game in your own way.






    Stop the encroaching danger of the Void. Use your Aethermancer abilities and explore, sneak, and fight your way through procedurally generated levels with multiple pathways. Keep going until you lose your Monsters.
    Regather in the Pilgrim’s Rest and advance through the Aether and Prestige you collected.
    And then… try again!






    Special thanks to Path of Pixels (logo), HeavyMetalHanzo (key artwork) and Steven Melin (soundtrack)!
    MINIMAL SETUP
    • OS: Ubuntu 14.04
    • Processor: Dual-Core. 2.0 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 GT 512 MB. Radeon HD 4870 512 MB
    • Storage: 1 GB available space
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